102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef SOUND_H
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| #define SOUND_H
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| 
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| typedef struct MusicFileSettings {
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| 	byte playlist;
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| 	byte music_vol;
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| 	byte effect_vol;
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| 	byte custom_1[33];
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| 	byte custom_2[33];
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| 	bool playing;
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| 	bool shuffle;
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| 	char extmidi[80];
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| } MusicFileSettings;
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| 
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| VARDEF MusicFileSettings msf;
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| 
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| bool SoundInitialize(const char *filename);
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| 
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| typedef enum SoundFx {
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| 	SND_02_SPLAT,                          //  0 == 0x00 !
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| 	SND_03_FACTORY_WHISTLE,
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| 	SND_04_TRAIN,
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| 	SND_05_TRAIN_THROUGH_TUNNEL,
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| 	SND_06_SHIP_HORN,
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| 	SND_07_FERRY_HORN,
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| 	SND_08_PLANE_TAKE_OFF,
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| 	SND_09_JET,
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| 	SND_0A_TRAIN_HORN,
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| 	SND_0B_MINING_MACHINERY,
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| 	SND_0C_ELECTRIC_SPARK,
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| 	SND_0D_STEAM,
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| 	SND_0E_LEVEL_CROSSING,
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| 	SND_0F_VEHICLE_BREAKDOWN,
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| 	SND_10_TRAIN_BREAKDOWN,
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| 	SND_11_CRASH,
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| 	SND_12_EXPLOSION,                      // 16 == 0x10
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| 	SND_13_BIG_CRASH,
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| 	SND_14_CASHTILL,
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| 	SND_15_BEEP,                           // 19 == 0x13
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| 	SND_16_MORSE,                          // 20 == 0x14
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| 	SND_17_SKID_PLANE,
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| 	SND_18_HELICOPTER,
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| 	SND_19_BUS_START_PULL_AWAY,
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| 	SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
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| 	SND_1B_TRUCK_START,
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| 	SND_1C_TRUCK_START_2,
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| 	SND_1D_APPLAUSE,
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| 	SND_1E_OOOOH,
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| 	SND_1F_SPLAT,                          // 29 == 0x1D
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| 	SND_20_SPLAT_2,                        // 30 == 0x1E
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| 	SND_21_JACKHAMMER,
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| 	SND_22_CAR_HORN,
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| 	SND_23_CAR_HORN_2,
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| 	SND_24_SHEEP,
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| 	SND_25_COW,
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| 	SND_26_HORSE,
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| 	SND_27_BLACKSMITH_ANVIL,
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| 	SND_28_SAWMILL,                        // 38 == 0x26 !
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| 	SND_00_GOOD_YEAR,                      // 39 == 0x27 !
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| 	SND_01_BAD_YEAR,                       // 40 == 0x28 !
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| 	SND_29_RIP,                            // 41 == 0x29 !
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| 	SND_2A_EXTRACT_AND_POP,
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| 	SND_2B_COMEDY_HIT,
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| 	SND_2C_MACHINERY,
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| 	SND_2D_RIP_2,
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| 	SND_2E_EXTRACT_AND_POP,
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| 	SND_2F_POP,
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| 	SND_30_CARTOON_SOUND,
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| 	SND_31_EXTRACT,
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| 	SND_32_POP_2,
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| 	SND_33_PLASTIC_MINE,
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| 	SND_34_WIND,
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| 	SND_35_COMEDY_BREAKDOWN,
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| 	SND_36_CARTOON_CRASH,
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| 	SND_37_BALLOON_SQUEAK,
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| 	SND_38_CHAINSAW,
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| 	SND_39_HEAVY_WIND,
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| 	SND_3A_COMEDY_BREAKDOWN_2,
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| 	SND_3B_JET_OVERHEAD,
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| 	SND_3C_COMEDY_CAR,
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| 	SND_3D_ANOTHER_JET_OVERHEAD,
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| 	SND_3E_COMEDY_CAR_2,
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| 	SND_3F_COMEDY_CAR_3,
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| 	SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
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| 	SND_41_MAGLEV,
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| 	SND_42_LOON_BIRD,
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| 	SND_43_LION,
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| 	SND_44_MONKEYS,
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| 	SND_45_PLANE_CRASHING,
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| 	SND_46_PLANE_ENGINE_SPUTTERING,
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| 	SND_47_MAGLEV_2,
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| 	SND_48_DISTANT_BIRD                    // 72 == 0x48
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| } SoundFx;
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| 
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| void SndPlayTileFx(SoundFx sound, TileIndex tile);
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| void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
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| void SndPlayFx(SoundFx sound);
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| 
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| #endif /* SOUND_H */
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