1387 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1387 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file tunnelbridge_cmd.cpp
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 * This file deals with tunnels and bridges (non-gui stuff)
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 * @todo seperate this file into two
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "tile_cmd.h"
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#include "landscape.h"
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#include "tunnel_map.h"
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#include "unmovable_map.h"
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#include "viewport_func.h"
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#include "command_func.h"
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#include "town.h"
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#include "variables.h"
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#include "bridge.h"
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#include "train.h"
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#include "water_map.h"
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#include "yapf/yapf.h"
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#include "newgrf_sound.h"
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#include "autoslope.h"
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#include "transparency.h"
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#include "tunnelbridge_map.h"
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#include "strings_func.h"
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#include "date_func.h"
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#include "functions.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "signal_func.h"
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#include "tunnelbridge.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "table/bridge_land.h"
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BridgeSpec _bridge[MAX_BRIDGES];
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/** Reset the data been eventually changed by the grf loaded. */
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void ResetBridges()
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{
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	/* First, free sprite table data */
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	for (BridgeType i = 0; i < MAX_BRIDGES; i++) {
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		if (_bridge[i].sprite_table != NULL) {
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			for (uint j = 0; j < 7; j++) free(_bridge[i].sprite_table[j]);
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			free(_bridge[i].sprite_table);
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		}
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	}
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	/* Then, wipe out current bidges */
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	memset(&_bridge, 0, sizeof(_bridge));
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	/* And finally, reinstall default data */
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	memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
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}
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/** calculate the price factor for building a long bridge.
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 * basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6,  7,7,7,7,7,7,7,  8,8,8,8,8,8,8,8,
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 */
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int CalcBridgeLenCostFactor(int x)
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{
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	int n;
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	int r;
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	if (x < 2) return x;
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	x -= 2;
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	for (n = 0, r = 2;; n++) {
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		if (x <= n) return r + x * n;
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		r += n * n;
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		x -= n;
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	}
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}
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Foundation GetBridgeFoundation(Slope tileh, Axis axis)
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{
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	if ((tileh == SLOPE_FLAT) ||
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	    (((tileh == SLOPE_NE) || (tileh == SLOPE_SW)) && (axis == AXIS_X)) ||
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	    (((tileh == SLOPE_NW) || (tileh == SLOPE_SE)) && (axis == AXIS_Y))) return FOUNDATION_NONE;
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	return (HasSlopeHighestCorner(tileh) ? InclinedFoundation(axis) : FlatteningFoundation(tileh));
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}
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/**
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 * Determines if the track on a bridge ramp is flat or goes up/down.
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 *
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 * @param tileh Slope of the tile under the bridge head
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 * @param axis Orientation of bridge
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 * @return true iff the track is flat.
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 */
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bool HasBridgeFlatRamp(Slope tileh, Axis axis)
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{
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	ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), &tileh);
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	/* If the foundation slope is flat the bridge has a non-flat ramp and vice versa. */
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	return (tileh != SLOPE_FLAT);
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}
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static inline const PalSpriteID *GetBridgeSpriteTable(int index, byte table)
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{
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	const BridgeSpec *bridge = GetBridgeSpec(index);
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	assert(table < 7);
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	if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) {
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		return _bridge_sprite_table[index][table];
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	} else {
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		return bridge->sprite_table[table];
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	}
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}
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/**
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 * Determines the foundation for the north bridge head, and tests if the resulting slope is valid.
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 *
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 * @param axis Axis of the bridge
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 * @param tileh Slope of the tile under the north bridge head; returns slope on top of foundation
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 * @param z TileZ corresponding to tileh, gets modified as well
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 * @return Error or cost for bridge foundation
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 */
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static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, uint *z)
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{
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	Foundation f = GetBridgeFoundation(*tileh, axis);
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	*z += ApplyFoundationToSlope(f, tileh);
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	Slope valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW);
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	if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR;
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	if (f == FOUNDATION_NONE) return CommandCost();
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	return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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}
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/**
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 * Determines the foundation for the south bridge head, and tests if the resulting slope is valid.
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 *
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 * @param axis Axis of the bridge
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 * @param tileh Slope of the tile under the south bridge head; returns slope on top of foundation
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 * @param z TileZ corresponding to tileh, gets modified as well
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 * @return Error or cost for bridge foundation
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 */
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static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
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{
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	Foundation f = GetBridgeFoundation(*tileh, axis);
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	*z += ApplyFoundationToSlope(f, tileh);
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	Slope valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE);
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	if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR;
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	if (f == FOUNDATION_NONE) return CommandCost();
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	return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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}
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bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len)
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{
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	const BridgeSpec *b = GetBridgeSpec(bridge_type);
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	uint max; // max possible length of a bridge (with patch 100)
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	if (bridge_type >= MAX_BRIDGES) return false;
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	if (b->avail_year > _cur_year) return false;
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	max = b->max_length;
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	if (max >= 16 && _patches.longbridges) max = 100;
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	return b->min_length <= bridge_len && bridge_len <= max;
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}
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/** Build a Bridge
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 * @param end_tile end tile
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 * @param flags type of operation
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 * @param p1 packed start tile coords (~ dx)
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 * @param p2 various bitstuffed elements
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 * - p2 = (bit 0- 7) - bridge type (hi bh)
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 * - p2 = (bit 8-..) - rail type or road types.
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 * - p2 = (bit 15  ) - set means road bridge.
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 */
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CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	BridgeType bridge_type;
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	RailType railtype = INVALID_RAILTYPE;
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	RoadTypes roadtypes = ROADTYPES_NONE;
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	uint x;
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	uint y;
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	uint sx;
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	uint sy;
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	TileIndex tile_start;
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	TileIndex tile_end;
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	Slope tileh_start;
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	Slope tileh_end;
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	uint z_start;
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	uint z_end;
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	TileIndex tile;
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	TileIndexDiff delta;
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	uint bridge_len;
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	Axis direction;
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	CommandCost cost(EXPENSES_CONSTRUCTION);
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	CommandCost ret;
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	bool replace_bridge = false;
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	BridgeType replaced_bridge_type;
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	TransportType transport_type;
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	/* unpack parameters */
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	bridge_type = GB(p2, 0, 8);
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	if (p1 >= MapSize()) return CMD_ERROR;
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	transport_type = (TransportType)GB(p2, 15, 2);
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	/* type of bridge */
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	switch (transport_type) {
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		case TRANSPORT_ROAD:
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			roadtypes = (RoadTypes)GB(p2, 8, 3);
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			if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_player, roadtypes)) return CMD_ERROR;
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			break;
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		case TRANSPORT_RAIL:
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			railtype = (RailType)GB(p2, 8, 8);
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			if (!ValParamRailtype(railtype)) return CMD_ERROR;
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			break;
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		default:
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			/* For now, only TRANSPORT_RAIL and TRANSPORT_ROAD are allowed.
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			 * But let not this stops us for preparing the future */
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			return CMD_ERROR;
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	}
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	x = TileX(end_tile);
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	y = TileY(end_tile);
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	sx = TileX(p1);
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	sy = TileY(p1);
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	/* check if valid, and make sure that (x,y) are smaller than (sx,sy) */
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	if (x == sx) {
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		if (y == sy) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON);
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		direction = AXIS_Y;
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		if (y > sy) Swap(y, sy);
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	} else if (y == sy) {
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		direction = AXIS_X;
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		if (x > sx) Swap(x, sx);
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	} else {
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		return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN);
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	}
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	/* set and test bridge length, availability */
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	bridge_len = sx + sy - x - y - 1;
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	if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE);
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	/* retrieve landscape height and ensure it's on land */
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	tile_start = TileXY(x, y);
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	tile_end = TileXY(sx, sy);
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	if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) {
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		return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
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	}
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	tileh_start = GetTileSlope(tile_start, &z_start);
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	tileh_end = GetTileSlope(tile_end, &z_end);
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	CommandCost terraform_cost_north = CheckBridgeSlopeNorth(direction, &tileh_start, &z_start);
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	CommandCost terraform_cost_south = CheckBridgeSlopeSouth(direction, &tileh_end, &z_end);
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	if (z_start != z_end) return_cmd_error(STR_BRIDGEHEADS_NOT_SAME_HEIGHT);
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	if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) &&
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			GetOtherBridgeEnd(tile_start) == tile_end &&
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			GetTunnelBridgeTransportType(tile_start) == transport_type) {
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		/* Replace a current bridge. */
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		/* If this is a railway bridge, make sure the railtypes match. */
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		if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) {
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			return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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		}
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		/* Do not replace town bridges with lower speed bridges. */
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		if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) &&
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				GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed) {
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			Town *t = ClosestTownFromTile(tile_start, UINT_MAX);
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			if (t == NULL) {
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				return CMD_ERROR;
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			} else {
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				SetDParam(0, t->index);
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				return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
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			}
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		}
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		/* Do not replace the bridge with the same bridge type. */
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		if (!(flags & DC_QUERY_COST) && bridge_type == GetBridgeType(tile_start)) {
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			return_cmd_error(STR_1007_ALREADY_BUILT);
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		}
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		/* Do not allow replacing another player's bridges. */
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		if (!IsTileOwner(tile_start, _current_player) && !IsTileOwner(tile_start, OWNER_TOWN)) {
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			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
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		}
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		cost.AddCost((bridge_len + 1) * _price.clear_bridge); // The cost of clearing the current bridge.
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		replace_bridge = true;
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		replaced_bridge_type = GetBridgeType(tile_start);
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		/* Do not remove road types when upgrading a bridge */
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		roadtypes |= GetRoadTypes(tile_start);
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	} else {
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		/* Build a new bridge. */
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		bool allow_on_slopes = (!_is_old_ai_player && _patches.build_on_slopes);
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		/* Try and clear the start landscape */
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		ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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		if (CmdFailed(ret)) return ret;
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		cost = ret;
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		if (CmdFailed(terraform_cost_north) || (terraform_cost_north.GetCost() != 0 && !allow_on_slopes))
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			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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		cost.AddCost(terraform_cost_north);
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		/* Try and clear the end landscape */
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		ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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		if (CmdFailed(ret)) return ret;
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		cost.AddCost(ret);
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		/* false - end tile slope check */
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		if (CmdFailed(terraform_cost_south) || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes))
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			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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		cost.AddCost(terraform_cost_south);
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	}
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	if (!replace_bridge) {
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		TileIndex Heads[] = {tile_start, tile_end};
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		int i;
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		for (i = 0; i < 2; i++) {
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			if (MayHaveBridgeAbove(Heads[i])) {
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				if (IsBridgeAbove(Heads[i])) {
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					TileIndex north_head = GetNorthernBridgeEnd(Heads[i]);
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					if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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					if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) {
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						return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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					}
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				}
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			}
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		}
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	}
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	/* do the drill? */
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	if (flags & DC_EXEC) {
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		DiagDirection dir = AxisToDiagDir(direction);
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		Owner owner = (replace_bridge && IsTileOwner(tile_start, OWNER_TOWN)) ? OWNER_TOWN : _current_player;
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		switch (transport_type) {
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			case TRANSPORT_RAIL:
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				MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype);
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				MakeRailBridgeRamp(tile_end,   owner, bridge_type, ReverseDiagDir(dir), railtype);
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				break;
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			case TRANSPORT_ROAD:
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				MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir, roadtypes);
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				MakeRoadBridgeRamp(tile_end,   owner, bridge_type, ReverseDiagDir(dir), roadtypes);
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				break;
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			default:
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				NOT_REACHED();
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				break;
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		}
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		MarkTileDirtyByTile(tile_start);
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		MarkTileDirtyByTile(tile_end);
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	}
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	delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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	for (tile = tile_start + delta; tile != tile_end; tile += delta) {
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		if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN);
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		if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && !replace_bridge) {
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			/* Disallow crossing bridges for the time being */
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			return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
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		}
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		switch (GetTileType(tile)) {
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			case MP_WATER:
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				if (!EnsureNoVehicleOnGround(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
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				if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below;
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				break;
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			case MP_RAILWAY:
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				if (!IsPlainRailTile(tile)) goto not_valid_below;
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				break;
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			case MP_ROAD:
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				if (IsRoadDepot(tile)) goto not_valid_below;
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				break;
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			case MP_TUNNELBRIDGE:
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				if (IsTunnel(tile)) break;
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				if (replace_bridge) break;
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				if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below;
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				if (z_start < GetBridgeHeight(tile)) goto not_valid_below;
 | 
						|
				break;
 | 
						|
 | 
						|
			case MP_UNMOVABLE:
 | 
						|
				if (!IsOwnedLand(tile)) goto not_valid_below;
 | 
						|
				break;
 | 
						|
 | 
						|
			case MP_CLEAR:
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
not_valid_below:;
 | 
						|
				/* try and clear the middle landscape */
 | 
						|
				ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
				if (CmdFailed(ret)) return ret;
 | 
						|
				cost.AddCost(ret);
 | 
						|
				break;
 | 
						|
		}
 | 
						|
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			SetBridgeMiddle(tile, direction);
 | 
						|
			MarkTileDirtyByTile(tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC && transport_type == TRANSPORT_RAIL) {
 | 
						|
		Track track = AxisToTrack(direction);
 | 
						|
		AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_player);
 | 
						|
		YapfNotifyTrackLayoutChange(tile_start, track);
 | 
						|
	}
 | 
						|
 | 
						|
	/* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST)
 | 
						|
	 * It's unnecessary to execute this command every time for every bridge. So it is done only
 | 
						|
	 * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
 | 
						|
	 */
 | 
						|
	if (!(flags & DC_QUERY_COST)) {
 | 
						|
		bridge_len += 2; // begin and end tiles/ramps
 | 
						|
 | 
						|
		if (IsValidPlayer(_current_player) && !_is_old_ai_player)
 | 
						|
			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 | 
						|
 | 
						|
		cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Build Tunnel.
 | 
						|
 * @param start_tile start tile of tunnel
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 railtype or roadtypes. bit 9 set means road tunnel
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	TileIndexDiff delta;
 | 
						|
	TileIndex end_tile;
 | 
						|
	DiagDirection direction;
 | 
						|
	Slope start_tileh;
 | 
						|
	Slope end_tileh;
 | 
						|
	TransportType transport_type = (TransportType)GB(p1, 9, 1);
 | 
						|
	uint start_z;
 | 
						|
	uint end_z;
 | 
						|
	CommandCost cost(EXPENSES_CONSTRUCTION);
 | 
						|
	CommandCost ret;
 | 
						|
 | 
						|
	_build_tunnel_endtile = 0;
 | 
						|
	if (transport_type == TRANSPORT_RAIL) {
 | 
						|
		if (!ValParamRailtype((RailType)p1)) return CMD_ERROR;
 | 
						|
	} else {
 | 
						|
		const RoadTypes rts = (RoadTypes)GB(p1, 0, 3);
 | 
						|
		if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	start_tileh = GetTileSlope(start_tile, &start_z);
 | 
						|
	direction = GetInclinedSlopeDirection(start_tileh);
 | 
						|
	if (direction == INVALID_DIAGDIR) return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL);
 | 
						|
 | 
						|
	if (IsWaterTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | 
						|
 | 
						|
	ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
	if (CmdFailed(ret)) return ret;
 | 
						|
 | 
						|
	/* XXX - do NOT change 'ret' in the loop, as it is used as the price
 | 
						|
	 * for the clearing of the entrance of the tunnel. Assigning it to
 | 
						|
	 * cost before the loop will yield different costs depending on start-
 | 
						|
	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
 | 
						|
 | 
						|
	delta = TileOffsByDiagDir(direction);
 | 
						|
	DiagDirection tunnel_in_way_dir;
 | 
						|
	if (OtherAxis(DiagDirToAxis(direction)) == AXIS_X) {
 | 
						|
		tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE;
 | 
						|
	} else {
 | 
						|
		tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW;
 | 
						|
	}
 | 
						|
 | 
						|
	end_tile = start_tile;
 | 
						|
 | 
						|
	/** Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/
 | 
						|
	int tiles_coef = 3;
 | 
						|
	/** Number of tiles from start of tunnel */
 | 
						|
	int tiles = 0;
 | 
						|
	/** Number of tiles at which the cost increase coefficient per tile is halved */
 | 
						|
	int tiles_bump = 25;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		end_tile += delta;
 | 
						|
		end_tileh = GetTileSlope(end_tile, &end_z);
 | 
						|
 | 
						|
		if (start_z == end_z) break;
 | 
						|
 | 
						|
		if (!_cheats.crossing_tunnels.value && IsTunnelInWayDir(end_tile, start_z, tunnel_in_way_dir)) {
 | 
						|
			return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
 | 
						|
		}
 | 
						|
 | 
						|
		tiles++;
 | 
						|
		if (tiles == tiles_bump) {
 | 
						|
			tiles_coef++;
 | 
						|
			tiles_bump *= 2;
 | 
						|
		}
 | 
						|
 | 
						|
		cost.AddCost(_price.build_tunnel);
 | 
						|
		cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add the cost of the entrance */
 | 
						|
	cost.AddCost(_price.build_tunnel);
 | 
						|
	cost.AddCost(ret);
 | 
						|
 | 
						|
	/* if the command fails from here on we want the end tile to be highlighted */
 | 
						|
	_build_tunnel_endtile = end_tile;
 | 
						|
 | 
						|
	if (IsWaterTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | 
						|
 | 
						|
	/* slope of end tile must be complementary to the slope of the start tile */
 | 
						|
	if (end_tileh != ComplementSlope(start_tileh)) {
 | 
						|
		/* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming */
 | 
						|
		ret = DoCommand(end_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR);
 | 
						|
		if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
 | 
						|
 | 
						|
		ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
 | 
						|
		if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
 | 
						|
	} else {
 | 
						|
		ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
		if (CmdFailed(ret)) return ret;
 | 
						|
	}
 | 
						|
	cost.AddCost(_price.build_tunnel);
 | 
						|
	cost.AddCost(ret);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			MakeRailTunnel(start_tile, _current_player, direction,                 (RailType)GB(p1, 0, 4));
 | 
						|
			MakeRailTunnel(end_tile,   _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4));
 | 
						|
			AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_player);
 | 
						|
			YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
 | 
						|
		} else {
 | 
						|
			MakeRoadTunnel(start_tile, _current_player, direction,                 (RoadTypes)GB(p1, 0, 3));
 | 
						|
			MakeRoadTunnel(end_tile,   _current_player, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 3));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	/* Floods can remove anything as well as the scenario editor */
 | 
						|
	if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true;
 | 
						|
	/* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */
 | 
						|
	if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true;
 | 
						|
	/* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && (_patches.extra_dynamite || _cheats.magic_bulldozer.value)) return true;
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost DoClearTunnel(TileIndex tile, uint32 flags)
 | 
						|
{
 | 
						|
	Town *t = NULL;
 | 
						|
	TileIndex endtile;
 | 
						|
 | 
						|
	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	endtile = GetOtherTunnelEnd(tile);
 | 
						|
 | 
						|
	if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	_build_tunnel_endtile = endtile;
 | 
						|
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 | 
						|
 | 
						|
		/* Check if you are allowed to remove the tunnel owned by a town
 | 
						|
		 * Removal depends on difficulty settings */
 | 
						|
		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | 
						|
			SetDParam(0, t->index);
 | 
						|
			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 | 
						|
	 * you have a "Poor" (0) town rating */
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) {
 | 
						|
			/* We first need to request values before calling DoClearSquare */
 | 
						|
			DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
			Owner owner = GetTileOwner(tile);
 | 
						|
 | 
						|
			DoClearSquare(tile);
 | 
						|
			DoClearSquare(endtile);
 | 
						|
 | 
						|
			/* cannot use INVALID_DIAGDIR for signal update because the tunnel doesn't exist anymore */
 | 
						|
			AddSideToSignalBuffer(tile, ReverseDiagDir(dir), owner);
 | 
						|
			AddSideToSignalBuffer(endtile, dir, owner);
 | 
						|
 | 
						|
			Track track = AxisToTrack(DiagDirToAxis(dir));
 | 
						|
			YapfNotifyTrackLayoutChange(tile, track);
 | 
						|
			YapfNotifyTrackLayoutChange(endtile, track);
 | 
						|
		} else {
 | 
						|
			DoClearSquare(tile);
 | 
						|
			DoClearSquare(endtile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_tunnel * (GetTunnelBridgeLength(tile, endtile) + 2));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static CommandCost DoClearBridge(TileIndex tile, uint32 flags)
 | 
						|
{
 | 
						|
	DiagDirection direction;
 | 
						|
	TileIndexDiff delta;
 | 
						|
	TileIndex endtile;
 | 
						|
	Town *t = NULL;
 | 
						|
 | 
						|
	if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR;
 | 
						|
 | 
						|
	endtile = GetOtherBridgeEnd(tile);
 | 
						|
 | 
						|
	if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	direction = GetTunnelBridgeDirection(tile);
 | 
						|
	delta = TileOffsByDiagDir(direction);
 | 
						|
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating
 | 
						|
 | 
						|
		/* Check if you are allowed to remove the bridge owned by a town
 | 
						|
		 * Removal depends on difficulty settings */
 | 
						|
		if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) {
 | 
						|
			SetDParam(0, t->index);
 | 
						|
			return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
 | 
						|
	 * you have a "Poor" (0) town rating */
 | 
						|
	if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) {
 | 
						|
		ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		/* read this value before actual removal of bridge */
 | 
						|
		bool rail = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL;
 | 
						|
		Owner owner = GetTileOwner(tile);
 | 
						|
 | 
						|
		DoClearSquare(tile);
 | 
						|
		DoClearSquare(endtile);
 | 
						|
		for (TileIndex c = tile + delta; c != endtile; c += delta) {
 | 
						|
			ClearBridgeMiddle(c);
 | 
						|
			MarkTileDirtyByTile(c);
 | 
						|
		}
 | 
						|
 | 
						|
		if (rail) {
 | 
						|
			/* cannot use INVALID_DIAGDIR for signal update because the bridge doesn't exist anymore */
 | 
						|
			AddSideToSignalBuffer(tile, ReverseDiagDir(direction), owner);
 | 
						|
			AddSideToSignalBuffer(endtile, direction, owner);
 | 
						|
 | 
						|
			Track track = AxisToTrack(DiagDirToAxis(direction));
 | 
						|
			YapfNotifyTrackLayoutChange(tile, track);
 | 
						|
			YapfNotifyTrackLayoutChange(endtile, track);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * _price.clear_bridge);
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
 | 
						|
{
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST);
 | 
						|
		return DoClearTunnel(tile, flags);
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
		if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 | 
						|
		return DoClearBridge(tile, flags);
 | 
						|
	}
 | 
						|
 | 
						|
	return CMD_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the pillars under high bridges.
 | 
						|
 *
 | 
						|
 * @param psid Image and palette of a bridge pillar.
 | 
						|
 * @param ti #TileInfo of current bridge-middle-tile.
 | 
						|
 * @param axis Orientation of bridge.
 | 
						|
 * @param type Bridge type.
 | 
						|
 * @param x Sprite X position of front pillar.
 | 
						|
 * @param y Sprite Y position of front pillar.
 | 
						|
 * @param z_bridge Absolute height of bridge bottom.
 | 
						|
 */
 | 
						|
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, BridgeType type, int x, int y, int z_bridge)
 | 
						|
{
 | 
						|
	SpriteID image = psid->sprite;
 | 
						|
	if (image != 0) {
 | 
						|
		bool drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
 | 
						|
 | 
						|
		/* "side" specifies the side the pillars stand on.
 | 
						|
		 * The length of the pillars is then set to the height of the bridge over the corners of this edge.
 | 
						|
		 *
 | 
						|
		 *                axis==AXIS_X  axis==AXIS_Y
 | 
						|
		 *   side==false      SW            NW
 | 
						|
		 *   side==true       NE            SE
 | 
						|
		 *
 | 
						|
		 * I have no clue, why this was done this way.
 | 
						|
		 */
 | 
						|
		bool side = HasBit(image, 0);
 | 
						|
 | 
						|
		/* "dir" means the edge the pillars stand on */
 | 
						|
		DiagDirection dir = AxisToDiagDir(axis);
 | 
						|
		if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir);
 | 
						|
 | 
						|
		/* Determine ground height under pillars */
 | 
						|
		int front_height = ti->z;
 | 
						|
		int back_height = ti->z;
 | 
						|
		GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
 | 
						|
 | 
						|
		/* x and y size of bounding-box of pillars */
 | 
						|
		int w = (axis == AXIS_X ? 16 : 2);
 | 
						|
		int h = (axis == AXIS_X ? 2 : 16);
 | 
						|
		/* sprite position of back facing pillar */
 | 
						|
		int x_back = x - (axis == AXIS_X ? 0 : 9);
 | 
						|
		int y_back = y - (axis == AXIS_X ? 9 : 0);
 | 
						|
 | 
						|
		for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) {
 | 
						|
			/* Draw front facing pillar */
 | 
						|
			if (cur_z >= front_height) {
 | 
						|
				AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
 | 
						|
			}
 | 
						|
 | 
						|
			/* Draw back facing pillar, but not the highest part directly under the bridge-floor */
 | 
						|
			if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - TILE_HEIGHT) {
 | 
						|
				AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws the trambits over an already drawn (lower end) of a bridge.
 | 
						|
 * @param x       the x of the bridge
 | 
						|
 * @param y       the y of the bridge
 | 
						|
 * @param z       the z of the bridge
 | 
						|
 * @param offset  number representing whether to level or sloped and the direction
 | 
						|
 * @param overlay do we want to still see the road?
 | 
						|
 */
 | 
						|
static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay)
 | 
						|
{
 | 
						|
	static const SpriteID tram_offsets[2][6] = { { 107, 108, 109, 110, 111, 112 }, { 4, 5, 15, 16, 17, 18 } };
 | 
						|
	static const SpriteID back_offsets[6]    =   {  95,  96,  99, 102, 100, 101 };
 | 
						|
	static const SpriteID front_offsets[6]   =   {  97,  98, 103, 106, 104, 105 };
 | 
						|
 | 
						|
	static const uint size_x[6] = {  1, 16, 16,  1, 16,  1 };
 | 
						|
	static const uint size_y[6] = { 16,  1,  1, 16,  1, 16 };
 | 
						|
	static const uint front_bb_offset_x[6] = { 15,  0,  0, 15,  0, 15 };
 | 
						|
	static const uint front_bb_offset_y[6] = {  0, 15, 15,  0, 15,  0 };
 | 
						|
 | 
						|
	/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
 | 
						|
	 * The bounding boxes here are the same as for bridge front/roof */
 | 
						|
	AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_BRIDGES));
 | 
						|
 | 
						|
	AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset],  PAL_NONE, x, y, size_x[offset], size_y[offset], 0x28, z, IsTransparencySet(TO_CATENARY));
 | 
						|
 | 
						|
	/* Start a new SpriteCombine for the front part */
 | 
						|
	EndSpriteCombine();
 | 
						|
	StartSpriteCombine();
 | 
						|
 | 
						|
	/* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */
 | 
						|
	AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, IsTransparencySet(TO_CATENARY), front_bb_offset_x[offset], front_bb_offset_y[offset]);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Draws a tunnel of bridge tile.
 | 
						|
 * For tunnels, this is rather simple, as you only needa draw the entrance.
 | 
						|
 * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
 | 
						|
 * and it works a bit like a bitmask.<p> For bridge heads:
 | 
						|
 * @param ti TileInfo of the structure to draw
 | 
						|
 * <ul><li>Bit 0: direction</li>
 | 
						|
 * <li>Bit 1: northern or southern heads</li>
 | 
						|
 * <li>Bit 2: Set if the bridge head is sloped</li>
 | 
						|
 * <li>Bit 3 and more: Railtype Specific subset</li>
 | 
						|
 * </ul>
 | 
						|
 * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 | 
						|
 */
 | 
						|
static void DrawTile_TunnelBridge(TileInfo *ti)
 | 
						|
{
 | 
						|
	SpriteID image;
 | 
						|
	TransportType transport_type = GetTunnelBridgeTransportType(ti->tile);
 | 
						|
	DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile);
 | 
						|
 | 
						|
	if (IsTunnel(ti->tile)) {
 | 
						|
		/* Front view of tunnel bounding boxes:
 | 
						|
		 *
 | 
						|
		 *   122223  <- BB_Z_SEPARATOR
 | 
						|
		 *   1    3
 | 
						|
		 *   1    3                1,3 = empty helper BB
 | 
						|
		 *   1    3                  2 = SpriteCombine of tunnel-roof and catenary (tram & elrail)
 | 
						|
		 *
 | 
						|
		 */
 | 
						|
 | 
						|
		static const int _tunnel_BB[4][12] = {
 | 
						|
			/*  tunnnel-roof  |  Z-separator  | tram-catenary
 | 
						|
			 * w  h  bb_x bb_y| x   y   w   h |bb_x bb_y w h */
 | 
						|
			{  1,  0, -15, -14,  0, 15, 16,  1, 0, 1, 16, 15 }, // NE
 | 
						|
			{  0,  1, -14, -15, 15,  0,  1, 16, 1, 0, 15, 16 }, // SE
 | 
						|
			{  1,  0, -15, -14,  0, 15, 16,  1, 0, 1, 16, 15 }, // SW
 | 
						|
			{  0,  1, -14, -15, 15,  0,  1, 16, 1, 0, 15, 16 }, // NW
 | 
						|
		};
 | 
						|
		const int *BB_data = _tunnel_BB[tunnelbridge_direction];
 | 
						|
 | 
						|
		bool catenary = false;
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel;
 | 
						|
		} else {
 | 
						|
			image = SPR_TUNNEL_ENTRY_REAR_ROAD;
 | 
						|
		}
 | 
						|
 | 
						|
		if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
 | 
						|
 | 
						|
		image += tunnelbridge_direction * 2;
 | 
						|
		DrawGroundSprite(image, PAL_NONE);
 | 
						|
		if (transport_type == TRANSPORT_ROAD) {
 | 
						|
			RoadTypes rts = GetRoadTypes(ti->tile);
 | 
						|
 | 
						|
			if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
				static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, {  5, 76, 77,  4 } };
 | 
						|
 | 
						|
				DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE);
 | 
						|
 | 
						|
				catenary = true;
 | 
						|
				StartSpriteCombine();
 | 
						|
				AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
 | 
						|
			}
 | 
						|
		} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
 | 
						|
			DrawCatenary(ti);
 | 
						|
 | 
						|
			catenary = true;
 | 
						|
			StartSpriteCombine();
 | 
						|
			DrawCatenaryOnTunnel(ti);
 | 
						|
		}
 | 
						|
 | 
						|
		AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
 | 
						|
 | 
						|
		if (catenary) EndSpriteCombine();
 | 
						|
 | 
						|
		/* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */
 | 
						|
		AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x             , ti->y             , BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
 | 
						|
		AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
 | 
						|
 | 
						|
		DrawBridgeMiddle(ti);
 | 
						|
	} else { // IsBridge(ti->tile)
 | 
						|
		const PalSpriteID *psid;
 | 
						|
		int base_offset;
 | 
						|
		bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_RAIL) {
 | 
						|
			base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
 | 
						|
			assert(base_offset != 8); // This one is used for roads
 | 
						|
		} else {
 | 
						|
			base_offset = 8;
 | 
						|
		}
 | 
						|
 | 
						|
		/* as the lower 3 bits are used for other stuff, make sure they are clear */
 | 
						|
		assert( (base_offset & 0x07) == 0x00);
 | 
						|
 | 
						|
		DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
 | 
						|
 | 
						|
		/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
 | 
						|
		base_offset += (6 - tunnelbridge_direction) % 4;
 | 
						|
 | 
						|
		if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
 | 
						|
 | 
						|
		/* Table number 6 always refers to the bridge heads for any bridge type */
 | 
						|
		psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), 6)[base_offset];
 | 
						|
 | 
						|
		if (!ice) {
 | 
						|
			DrawClearLandTile(ti, 3);
 | 
						|
		} else {
 | 
						|
			DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE);
 | 
						|
		}
 | 
						|
 | 
						|
		/* draw ramp */
 | 
						|
 | 
						|
		/* Draw Trambits as SpriteCombine */
 | 
						|
		if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
 | 
						|
 | 
						|
		/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
 | 
						|
		 * it doesn't disappear behind it
 | 
						|
		 */
 | 
						|
		AddSortableSpriteToDraw(
 | 
						|
			psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z, IsTransparencySet(TO_BRIDGES)
 | 
						|
		);
 | 
						|
 | 
						|
		if (transport_type == TRANSPORT_ROAD) {
 | 
						|
			RoadTypes rts = GetRoadTypes(ti->tile);
 | 
						|
 | 
						|
			if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
				uint offset = tunnelbridge_direction;
 | 
						|
				uint z = ti->z;
 | 
						|
				if (ti->tileh != SLOPE_FLAT) {
 | 
						|
					offset = (offset + 1) & 1;
 | 
						|
					z += TILE_HEIGHT;
 | 
						|
				} else {
 | 
						|
					offset += 2;
 | 
						|
				}
 | 
						|
				/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
 | 
						|
				DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD));
 | 
						|
			}
 | 
						|
			EndSpriteCombine();
 | 
						|
		} else if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) {
 | 
						|
			DrawCatenary(ti);
 | 
						|
		}
 | 
						|
 | 
						|
		DrawBridgeMiddle(ti);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
 | 
						|
 * bridges pieces sequence (middle parts)
 | 
						|
 * bridge len 1: 0
 | 
						|
 * bridge len 2: 0 1
 | 
						|
 * bridge len 3: 0 4 1
 | 
						|
 * bridge len 4: 0 2 3 1
 | 
						|
 * bridge len 5: 0 2 5 3 1
 | 
						|
 * bridge len 6: 0 2 3 2 3 1
 | 
						|
 * bridge len 7: 0 2 3 4 2 3 1
 | 
						|
 * #0 - always as first, #1 - always as last (if len>1)
 | 
						|
 * #2,#3 are to pair in order
 | 
						|
 * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)
 | 
						|
 * @param north Northernmost tile of bridge
 | 
						|
 * @param south Southernmost tile of bridge
 | 
						|
 * @return Index of bridge piece
 | 
						|
 */
 | 
						|
static uint CalcBridgePiece(uint north, uint south)
 | 
						|
{
 | 
						|
	if (north == 1) {
 | 
						|
		return 0;
 | 
						|
	} else if (south == 1) {
 | 
						|
		return 1;
 | 
						|
	} else if (north < south) {
 | 
						|
		return north & 1 ? 3 : 2;
 | 
						|
	} else if (north > south) {
 | 
						|
		return south & 1 ? 2 : 3;
 | 
						|
	} else {
 | 
						|
		return north & 1 ? 5 : 4;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DrawBridgeMiddle(const TileInfo* ti)
 | 
						|
{
 | 
						|
	/* Sectional view of bridge bounding boxes:
 | 
						|
	 *
 | 
						|
	 *  1           2                                1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary
 | 
						|
	 *  1           2                                  3 = empty helper BB
 | 
						|
	 *  1     7     2                                4,5 = pillars under higher bridges
 | 
						|
	 *  1 6 88888 6 2                                  6 = elrail-pylons
 | 
						|
	 *  1 6 88888 6 2                                  7 = elrail-wire
 | 
						|
	 *  1 6 88888 6 2  <- TILE_HEIGHT                  8 = rail-vehicle on bridge
 | 
						|
	 *  3333333333333  <- BB_Z_SEPARATOR
 | 
						|
	 *                 <- unused
 | 
						|
	 *    4       5    <- BB_HEIGHT_UNDER_BRIDGE
 | 
						|
	 *    4       5
 | 
						|
	 *    4       5
 | 
						|
	 *
 | 
						|
	 */
 | 
						|
 | 
						|
	/* Z position of the bridge sprites relative to bridge height (downwards) */
 | 
						|
	static const int BRIDGE_Z_START = 3;
 | 
						|
 | 
						|
	const PalSpriteID* psid;
 | 
						|
	uint base_offset;
 | 
						|
	TileIndex rampnorth;
 | 
						|
	TileIndex rampsouth;
 | 
						|
	TransportType transport_type;
 | 
						|
	Axis axis;
 | 
						|
	uint piece;
 | 
						|
	BridgeType type;
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
	uint z;
 | 
						|
 | 
						|
	if (!IsBridgeAbove(ti->tile)) return;
 | 
						|
 | 
						|
	rampnorth = GetNorthernBridgeEnd(ti->tile);
 | 
						|
	rampsouth = GetSouthernBridgeEnd(ti->tile);
 | 
						|
	transport_type = GetTunnelBridgeTransportType(rampsouth);
 | 
						|
 | 
						|
	axis = GetBridgeAxis(ti->tile);
 | 
						|
	piece = CalcBridgePiece(
 | 
						|
		GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
 | 
						|
		GetTunnelBridgeLength(ti->tile, rampsouth) + 1
 | 
						|
	);
 | 
						|
	type = GetBridgeType(rampsouth);
 | 
						|
 | 
						|
	if (transport_type == TRANSPORT_RAIL) {
 | 
						|
		base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
 | 
						|
	} else {
 | 
						|
		base_offset = 8;
 | 
						|
	}
 | 
						|
 | 
						|
	psid = base_offset + GetBridgeSpriteTable(type, piece);
 | 
						|
	if (axis != AXIS_X) psid += 4;
 | 
						|
 | 
						|
	x = ti->x;
 | 
						|
	y = ti->y;
 | 
						|
	uint bridge_z = GetBridgeHeight(rampsouth);
 | 
						|
	z = bridge_z - BRIDGE_Z_START;
 | 
						|
 | 
						|
	/* Add a bounding box, that separates the bridge from things below it. */
 | 
						|
	AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
 | 
						|
 | 
						|
	/* Draw Trambits as SpriteCombine */
 | 
						|
	if (transport_type == TRANSPORT_ROAD) StartSpriteCombine();
 | 
						|
 | 
						|
	/* Draw floor and far part of bridge*/
 | 
						|
	if (axis == AXIS_X) {
 | 
						|
		AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
 | 
						|
	} else {
 | 
						|
		AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
 | 
						|
	}
 | 
						|
 | 
						|
	psid++;
 | 
						|
 | 
						|
	if (transport_type == TRANSPORT_ROAD) {
 | 
						|
		RoadTypes rts = GetRoadTypes(rampsouth);
 | 
						|
 | 
						|
		if (HasBit(rts, ROADTYPE_TRAM)) {
 | 
						|
			/* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */
 | 
						|
			DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HasBit(rts, ROADTYPE_ROAD));
 | 
						|
		} else {
 | 
						|
			EndSpriteCombine();
 | 
						|
			StartSpriteCombine();
 | 
						|
		}
 | 
						|
	} else if (GetRailType(rampsouth) == RAILTYPE_ELECTRIC) {
 | 
						|
		DrawCatenary(ti);
 | 
						|
	}
 | 
						|
 | 
						|
	/* draw roof, the component of the bridge which is logically between the vehicle and the camera */
 | 
						|
	if (axis == AXIS_X) {
 | 
						|
		y += 12;
 | 
						|
		if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
 | 
						|
	} else {
 | 
						|
		x += 12;
 | 
						|
		if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Draw TramFront as SpriteCombine */
 | 
						|
	if (transport_type == TRANSPORT_ROAD) EndSpriteCombine();
 | 
						|
 | 
						|
	psid++;
 | 
						|
	if (ti->z + 5 == z) {
 | 
						|
		/* draw poles below for small bridges */
 | 
						|
		if (psid->sprite != 0) {
 | 
						|
			SpriteID image = psid->sprite;
 | 
						|
			SpriteID pal   = psid->pal;
 | 
						|
			if (IsTransparencySet(TO_BRIDGES)) {
 | 
						|
				SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
 | 
						|
				pal = PALETTE_TO_TRANSPARENT;
 | 
						|
			}
 | 
						|
 | 
						|
			DrawGroundSpriteAt(image, pal, x, y, z);
 | 
						|
		}
 | 
						|
	} else if (_patches.bridge_pillars) {
 | 
						|
		/* draw pillars below for high bridges */
 | 
						|
		DrawBridgePillars(psid, ti, axis, type, x, y, z);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y)
 | 
						|
{
 | 
						|
	uint z;
 | 
						|
	Slope tileh = GetTileSlope(tile, &z);
 | 
						|
 | 
						|
	x &= 0xF;
 | 
						|
	y &= 0xF;
 | 
						|
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		uint pos = (DiagDirToAxis(GetTunnelBridgeDirection(tile)) == AXIS_X ? y : x);
 | 
						|
 | 
						|
		/* In the tunnel entrance? */
 | 
						|
		if (5 <= pos && pos <= 10) return z;
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
		DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
		uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x);
 | 
						|
 | 
						|
		z += ApplyFoundationToSlope(GetBridgeFoundation(tileh, DiagDirToAxis(dir)), &tileh);
 | 
						|
 | 
						|
		/* On the bridge ramp? */
 | 
						|
		if (5 <= pos && pos <= 10) {
 | 
						|
			uint delta;
 | 
						|
 | 
						|
			if (tileh != SLOPE_FLAT) return z + TILE_HEIGHT;
 | 
						|
 | 
						|
			switch (dir) {
 | 
						|
				default: NOT_REACHED();
 | 
						|
				case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break;
 | 
						|
				case DIAGDIR_SE: delta = y / 2; break;
 | 
						|
				case DIAGDIR_SW: delta = x / 2; break;
 | 
						|
				case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break;
 | 
						|
			}
 | 
						|
			return z + 1 + delta;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return z + GetPartialZ(x, y, tileh);
 | 
						|
}
 | 
						|
 | 
						|
static Foundation GetFoundation_TunnelBridge(TileIndex tile, Slope tileh)
 | 
						|
{
 | 
						|
	return IsTunnel(tile) ? FOUNDATION_NONE : GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(tile)));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
 | 
						|
{
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		td->str = (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) ?
 | 
						|
			STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL;
 | 
						|
	} else { //so it must be a bridge
 | 
						|
		td->str = GetBridgeSpec(GetBridgeType(tile))->transport_name[GetTunnelBridgeTransportType(tile)];
 | 
						|
	}
 | 
						|
	td->owner = GetTileOwner(tile);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void AnimateTile_TunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
static void TileLoop_TunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile);
 | 
						|
	switch (_opt.landscape) {
 | 
						|
		case LT_ARCTIC:
 | 
						|
			if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) {
 | 
						|
				SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case LT_TROPIC:
 | 
						|
			if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) {
 | 
						|
				SetTunnelBridgeSnowOrDesert(tile, true);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ClickTile_TunnelBridge(TileIndex tile)
 | 
						|
{
 | 
						|
	/* not used */
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode)
 | 
						|
{
 | 
						|
	TransportType transport_type = GetTunnelBridgeTransportType(tile);
 | 
						|
	if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0;
 | 
						|
	return AxisToTrackBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) * 0x101;
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | 
						|
{
 | 
						|
	if (!IsTileOwner(tile, old_player)) return;
 | 
						|
 | 
						|
	if (new_player != PLAYER_SPECTATOR) {
 | 
						|
		SetTileOwner(tile, new_player);
 | 
						|
	} else {
 | 
						|
		if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
 | 
						|
			/* When clearing the bridge/tunnel failed there are still vehicles on/in
 | 
						|
			 * the bridge/tunnel. As all *our* vehicles are already removed, they
 | 
						|
			 * must be of another owner. Therefor this must be a road bridge/tunnel.
 | 
						|
			 * In that case we can safely reassign the ownership to OWNER_NONE. */
 | 
						|
			assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
 | 
						|
			SetTileOwner(tile, OWNER_NONE);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const byte _tunnel_fractcoord_1[4]    = {0x8E, 0x18, 0x81, 0xE8};
 | 
						|
static const byte _tunnel_fractcoord_2[4]    = {0x81, 0x98, 0x87, 0x38};
 | 
						|
static const byte _tunnel_fractcoord_3[4]    = {0x82, 0x88, 0x86, 0x48};
 | 
						|
static const byte _exit_tunnel_track[4]      = {1, 2, 1, 2};
 | 
						|
 | 
						|
/** Get the trackdir of the exit of a tunnel */
 | 
						|
static const Trackdir _road_exit_tunnel_state[DIAGDIR_END] = {
 | 
						|
	TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
 | 
						|
};
 | 
						|
static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4};
 | 
						|
 | 
						|
static const byte _tunnel_fractcoord_4[4]    = {0x52, 0x85, 0x98, 0x29};
 | 
						|
static const byte _tunnel_fractcoord_5[4]    = {0x92, 0x89, 0x58, 0x25};
 | 
						|
static const byte _tunnel_fractcoord_6[4]    = {0x92, 0x89, 0x56, 0x45};
 | 
						|
static const byte _tunnel_fractcoord_7[4]    = {0x52, 0x85, 0x96, 0x49};
 | 
						|
 | 
						|
static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
 | 
						|
{
 | 
						|
	int z = GetSlopeZ(x, y) - v->z_pos;
 | 
						|
 | 
						|
	if (abs(z) > 2) return VETSB_CANNOT_ENTER;
 | 
						|
	const DiagDirection dir = GetTunnelBridgeDirection(tile);
 | 
						|
 | 
						|
	if (IsTunnel(tile)) {
 | 
						|
		byte fc;
 | 
						|
		DiagDirection vdir;
 | 
						|
 | 
						|
		if (v->type == VEH_TRAIN) {
 | 
						|
			fc = (x & 0xF) + (y << 4);
 | 
						|
 | 
						|
			vdir = DirToDiagDir(v->direction);
 | 
						|
 | 
						|
			if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) {
 | 
						|
				if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) {
 | 
						|
					if (!PlayVehicleSound(v, VSE_TUNNEL) && RailVehInfo(v->engine_type)->engclass == 0) {
 | 
						|
						SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v);
 | 
						|
					}
 | 
						|
					return VETSB_CONTINUE;
 | 
						|
				}
 | 
						|
				if (fc == _tunnel_fractcoord_2[dir]) {
 | 
						|
					v->tile = tile;
 | 
						|
					v->u.rail.track = TRACK_BIT_WORMHOLE;
 | 
						|
					v->vehstatus |= VS_HIDDEN;
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
 | 
						|
				/* We're at the tunnel exit ?? */
 | 
						|
				v->tile = tile;
 | 
						|
				v->u.rail.track = (TrackBits)_exit_tunnel_track[dir];
 | 
						|
				assert(v->u.rail.track);
 | 
						|
				v->vehstatus &= ~VS_HIDDEN;
 | 
						|
				return VETSB_ENTERED_WORMHOLE;
 | 
						|
			}
 | 
						|
		} else if (v->type == VEH_ROAD) {
 | 
						|
			fc = (x & 0xF) + (y << 4);
 | 
						|
			vdir = DirToDiagDir(v->direction);
 | 
						|
 | 
						|
			/* Enter tunnel? */
 | 
						|
			if (v->u.road.state != RVSB_WORMHOLE && dir == vdir) {
 | 
						|
				if (fc == _tunnel_fractcoord_4[dir] ||
 | 
						|
						fc == _tunnel_fractcoord_5[dir]) {
 | 
						|
					v->tile = tile;
 | 
						|
					v->u.road.state = RVSB_WORMHOLE;
 | 
						|
					v->vehstatus |= VS_HIDDEN;
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				} else {
 | 
						|
					return VETSB_CONTINUE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (dir == ReverseDiagDir(vdir) && (
 | 
						|
						/* We're at the tunnel exit ?? */
 | 
						|
						fc == _tunnel_fractcoord_6[dir] ||
 | 
						|
						fc == _tunnel_fractcoord_7[dir]
 | 
						|
					) &&
 | 
						|
					z == 0) {
 | 
						|
				v->tile = tile;
 | 
						|
				v->u.road.state = _road_exit_tunnel_state[dir];
 | 
						|
				v->u.road.frame = _road_exit_tunnel_frame[dir];
 | 
						|
				v->vehstatus &= ~VS_HIDDEN;
 | 
						|
				return VETSB_ENTERED_WORMHOLE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else { // IsBridge(tile)
 | 
						|
 | 
						|
		if (v->IsPrimaryVehicle()) {
 | 
						|
			/* modify speed of vehicle */
 | 
						|
			uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed;
 | 
						|
 | 
						|
			if (v->type == VEH_ROAD) spd *= 2;
 | 
						|
			if (v->cur_speed > spd) v->cur_speed = spd;
 | 
						|
		}
 | 
						|
 | 
						|
		if (DirToDiagDir(v->direction) == dir) {
 | 
						|
			switch (dir) {
 | 
						|
				default: NOT_REACHED();
 | 
						|
				case DIAGDIR_NE: if ((x & 0xF) != 0)             return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break;
 | 
						|
				case DIAGDIR_NW: if ((y & 0xF) != 0)             return VETSB_CONTINUE; break;
 | 
						|
			}
 | 
						|
			if (v->type == VEH_TRAIN) {
 | 
						|
				v->u.rail.track = TRACK_BIT_WORMHOLE;
 | 
						|
				ClrBit(v->u.rail.flags, VRF_GOINGUP);
 | 
						|
				ClrBit(v->u.rail.flags, VRF_GOINGDOWN);
 | 
						|
			} else {
 | 
						|
				v->u.road.state = RVSB_WORMHOLE;
 | 
						|
			}
 | 
						|
			return VETSB_ENTERED_WORMHOLE;
 | 
						|
		} else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) {
 | 
						|
			v->tile = tile;
 | 
						|
			if (v->type == VEH_TRAIN) {
 | 
						|
				if (v->u.rail.track == TRACK_BIT_WORMHOLE) {
 | 
						|
					v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				if (v->u.road.state == RVSB_WORMHOLE) {
 | 
						|
					v->u.road.state = _road_exit_tunnel_state[dir];
 | 
						|
					v->u.road.frame = 0;
 | 
						|
					return VETSB_ENTERED_WORMHOLE;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			return VETSB_CONTINUE;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return VETSB_CONTINUE;
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
 | 
						|
{
 | 
						|
	if (_patches.build_on_slopes && AutoslopeEnabled() && IsBridge(tile)) {
 | 
						|
		DiagDirection direction = GetTunnelBridgeDirection(tile);
 | 
						|
		Axis axis = DiagDirToAxis(direction);
 | 
						|
		CommandCost res;
 | 
						|
		uint z_old;
 | 
						|
		Slope tileh_old = GetTileSlope(tile, &z_old);
 | 
						|
 | 
						|
		/* Check if new slope is valid for bridges in general (so we can savely call GetBridgeFoundation()) */
 | 
						|
		if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) {
 | 
						|
			CheckBridgeSlopeSouth(axis, &tileh_old, &z_old);
 | 
						|
			res = CheckBridgeSlopeSouth(axis, &tileh_new, &z_new);
 | 
						|
		} else {
 | 
						|
			CheckBridgeSlopeNorth(axis, &tileh_old, &z_old);
 | 
						|
			res = CheckBridgeSlopeNorth(axis, &tileh_new, &z_new);
 | 
						|
		}
 | 
						|
 | 
						|
		/* Surface slope is valid and remains unchanged? */
 | 
						|
		if (!CmdFailed(res) && (z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
 | 
						|
	}
 | 
						|
 | 
						|
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
}
 | 
						|
 | 
						|
extern const TileTypeProcs _tile_type_tunnelbridge_procs = {
 | 
						|
	DrawTile_TunnelBridge,           /* draw_tile_proc */
 | 
						|
	GetSlopeZ_TunnelBridge,          /* get_slope_z_proc */
 | 
						|
	ClearTile_TunnelBridge,          /* clear_tile_proc */
 | 
						|
	GetAcceptedCargo_TunnelBridge,   /* get_accepted_cargo_proc */
 | 
						|
	GetTileDesc_TunnelBridge,        /* get_tile_desc_proc */
 | 
						|
	GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */
 | 
						|
	ClickTile_TunnelBridge,          /* click_tile_proc */
 | 
						|
	AnimateTile_TunnelBridge,        /* animate_tile_proc */
 | 
						|
	TileLoop_TunnelBridge,           /* tile_loop_clear */
 | 
						|
	ChangeTileOwner_TunnelBridge,    /* change_tile_owner_clear */
 | 
						|
	NULL,                            /* get_produced_cargo_proc */
 | 
						|
	VehicleEnter_TunnelBridge,       /* vehicle_enter_tile_proc */
 | 
						|
	GetFoundation_TunnelBridge,      /* get_foundation_proc */
 | 
						|
	TerraformTile_TunnelBridge,      /* terraform_tile_proc */
 | 
						|
};
 |