- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			14 lines
		
	
	
		
			291 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			291 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef DRIVER_H
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#define DRIVER_H
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void LoadDriver(int driver, const char *name);
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bool GetDriverParamBool(const char* const* parm, const char* name);
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int GetDriverParamInt(const char* const* parm, const char* name, int def);
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void GetDriverList(char* p);
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#endif /* DRIVER_H */
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