Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t.
		
			
				
	
	
		
			83 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #ifndef SETTINGS_H
 | |
| #define SETTINGS_H
 | |
| 
 | |
| #include "saveload.h"
 | |
| 
 | |
| /** Convention/Type of settings. This is then further specified if necessary
 | |
|  * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
 | |
|  * @see VarTypes
 | |
|  * @see SettingDescBase */
 | |
| enum SettingDescType {
 | |
| 	/* 4 bytes allocated a maximum of 16 types for GenericType */
 | |
| 	SDT_NUMX        = 0, // any number-type
 | |
| 	SDT_BOOLX       = 1, // a boolean number
 | |
| 	SDT_ONEOFMANY   = 2, // bitmasked number where only ONE bit may be set
 | |
| 	SDT_MANYOFMANY  = 3, // bitmasked number where MULTIPLE bits may be set
 | |
| 	SDT_INTLIST     = 4, // list of integers seperated by a comma ','
 | |
| 	SDT_STRING      = 5, // string with a pre-allocated buffer
 | |
| 	/* 10 more possible primitives */
 | |
| };
 | |
| 
 | |
| enum SettingGuiFlag {
 | |
| 	/* 8 bytes allocated for a maximum of 8 flags
 | |
| 	 * Flags directing saving/loading of a variable */
 | |
| 	SGF_0ISDISABLED  = 1 << 0, ///< a value of zero means the feature is disabled
 | |
| 	SGF_NOCOMMA      = 1 << 1, ///< number without any thousand seperators (no formatting)
 | |
| 	SGF_MULTISTRING  = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
 | |
| 	SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
 | |
| 	SGF_CURRENCY     = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
 | |
| 	/* 3 more possible flags */
 | |
| };
 | |
| 
 | |
| typedef int32 OnChange(int32 var);
 | |
| typedef byte SettingDescType;
 | |
| typedef byte SettingGuiFlag;
 | |
| 
 | |
| typedef struct SettingDescBase {
 | |
| 	const char *name;       ///< name of the setting. Used in configuration file and for console
 | |
| 	const void *def;        ///< default value given when none is present
 | |
| 	SettingDescType cmd;    ///< various flags for the variable
 | |
| 	SettingGuiFlag flags;   ///< handles how a setting would show up in the GUI (text/currency, etc.)
 | |
| 	int32 min, max;         ///< minimum and maximum values
 | |
| 	const char *many;       ///< ONE/MANY_OF_MANY: string of possible values for this type
 | |
| 	StringID str;           ///< (translated) string with descriptive text; gui and console
 | |
| 	OnChange *proc;         ///< callback procedure for when the value is changed
 | |
| } SettingDescBase;
 | |
| 
 | |
| typedef struct SettingDesc {
 | |
| 	SettingDescBase desc;   ///< Settings structure (going to configuration file)
 | |
| 	SaveLoad save;          ///< Internal structure (going to savegame, parts to config)
 | |
| } SettingDesc;
 | |
| 
 | |
| /* NOTE: The only difference between SettingDesc and SettingDescGlob is
 | |
|  * that one uses global variables as a source and the other offsets
 | |
|  * in a struct which are bound to a certain variable during runtime.
 | |
|  * The only way to differentiate between these two is to check if an object
 | |
|  * has been passed to the function or not. If not, then it is a global variable
 | |
|  * and save->variable has its address, otherwise save->variable only holds the
 | |
|  * offset in a certain struct */
 | |
| typedef SettingDesc SettingDescGlobVarList;
 | |
| 
 | |
| typedef enum {
 | |
| 	IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
 | |
| 	IGT_LIST = 1,      ///< a list of values, seperated by \n and terminated by the next group block
 | |
| } IniGroupType;
 | |
| 
 | |
| /** Get the address of the variable. Which one to pick depends on the object
 | |
|  * pointer. If it is NULL we are dealing with global variables so the address
 | |
|  * is taken. If non-null only the offset is stored in the union and we need
 | |
|  * to add this to the address of the object */
 | |
| static inline void *ini_get_variable(const SaveLoad *sld, const void *object)
 | |
| {
 | |
| 	return (object == NULL) ? sld->address : (byte*)object + (ptrdiff_t)sld->address;
 | |
| }
 | |
| 
 | |
| void IConsoleSetPatchSetting(const char *name, const char *value);
 | |
| void IConsoleGetPatchSetting(const char *name);
 | |
| const SettingDesc *GetPatchFromName(const char *name, uint *i);
 | |
| void SetPatchValue(uint index, const Patches *object, int32 value);
 | |
| 
 | |
| #endif /* SETTINGS_H */
 |