41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file network.h Basic functions/variables used all over the place. */
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| 
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| #ifndef NETWORK_H
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| #define NETWORK_H
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| 
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| #include "../player_type.h"
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| void NetworkStartUp();
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| void NetworkShutDown();
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| void NetworkDrawChatMessage();
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| 
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| extern bool _networking;         ///< are we in networking mode?
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| extern bool _network_server;     ///< network-server is active
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| extern bool _network_available;  ///< is network mode available?
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| extern bool _network_dedicated;  ///< are we a dedicated server?
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| extern bool _is_network_server;  ///< Does this client wants to be a network-server?
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| 
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| #else /* ENABLE_NETWORK */
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| /* Network function stubs when networking is disabled */
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| 
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| static inline void NetworkStartUp() {}
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| static inline void NetworkShutDown() {}
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| static inline void NetworkDrawChatMessage() {}
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| 
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| #define _networking 0
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| #define _network_server 0
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| #define _network_available 0
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| #define _network_dedicated 0
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| #define _is_network_server 0
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| 
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| #endif /* ENABLE_NETWORK */
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| 
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| /** As which player do we play? */
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| extern PlayerID _network_playas;
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| 
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| #endif /* NETWORK_H */
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