299 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file base_media_base.h Generic functions for replacing base data (graphics, sounds). */
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#ifndef BASE_MEDIA_BASE_H
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#define BASE_MEDIA_BASE_H
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#include "fileio_func.h"
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#include "core/smallmap_type.hpp"
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#include "gfx_type.h"
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#include "textfile_type.h"
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#include "textfile_gui.h"
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/* Forward declare these; can't do 'struct X' in functions as older GCCs barf on that */
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struct IniFile;
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struct ContentInfo;
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/** Structure holding filename and MD5 information about a single file */
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struct MD5File {
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	/** The result of a checksum check */
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	enum ChecksumResult {
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		CR_MATCH,    ///< The file did exist and the md5 checksum did match
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		CR_MISMATCH, ///< The file did exist, just the md5 checksum did not match
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		CR_NO_FILE,  ///< The file did not exist
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	};
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	const char *filename;        ///< filename
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	uint8 hash[16];              ///< md5 sum of the file
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	const char *missing_warning; ///< warning when this file is missing
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	ChecksumResult CheckMD5(Subdirectory subdir, size_t max_size) const;
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};
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/**
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 * Information about a single base set.
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 * @tparam T the real class we're going to be
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 * @tparam Tnum_files the number of files in the set
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 * @tparam Tsearch_in_tars whether to search in the tars or not
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 */
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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struct BaseSet {
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	typedef SmallMap<const char *, const char *> TranslatedStrings;
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	/** Number of files in this set */
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	static const size_t NUM_FILES = Tnum_files;
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	/** Whether to search in the tars or not. */
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	static const bool SEARCH_IN_TARS = Tsearch_in_tars;
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	/** Internal names of the files in this set. */
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	static const char * const *file_names;
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	const char *name;              ///< The name of the base set
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	TranslatedStrings description; ///< Description of the base set
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	uint32 shortname;              ///< Four letter short variant of the name
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	uint32 version;                ///< The version of this base set
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	bool fallback;                 ///< This set is a fallback set, i.e. it should be used only as last resort
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	MD5File files[NUM_FILES];      ///< All files part of this set
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	uint found_files;              ///< Number of the files that could be found
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	uint valid_files;              ///< Number of the files that could be found and are valid
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	T *next;                       ///< The next base set in this list
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	/** Free everything we allocated */
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	~BaseSet()
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	{
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		free(this->name);
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		for (TranslatedStrings::iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
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			free(iter->first);
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			free(iter->second);
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		}
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		for (uint i = 0; i < NUM_FILES; i++) {
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			free(this->files[i].filename);
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			free(this->files[i].missing_warning);
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		}
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		delete this->next;
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	}
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	/**
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	 * Get the number of missing files.
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	 * @return the number
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	 */
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	int GetNumMissing() const
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	{
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		return Tnum_files - this->found_files;
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	}
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	/**
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	 * Get the number of invalid files.
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	 * @note a missing file is invalid too!
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	 * @return the number
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	 */
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	int GetNumInvalid() const
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	{
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		return Tnum_files - this->valid_files;
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	}
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	bool FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename = true);
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	/**
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	 * Get the description for the given ISO code.
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	 * It falls back to the first two characters of the ISO code in case
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	 * no match could be made with the full ISO code. If even then the
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	 * matching fails the default is returned.
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	 * @param isocode the isocode to search for
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	 * @return the description
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	 */
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	const char *GetDescription(const char *isocode = NULL) const
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	{
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		if (isocode != NULL) {
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			/* First the full ISO code */
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			for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
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				if (strcmp(iter->first, isocode) == 0) return iter->second;
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			}
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			/* Then the first two characters */
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			for (TranslatedStrings::const_iterator iter = this->description.Begin(); iter != this->description.End(); iter++) {
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				if (strncmp(iter->first, isocode, 2) == 0) return iter->second;
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			}
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		}
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		/* Then fall back */
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		return this->description.Begin()->second;
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	}
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	/**
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	 * Calculate and check the MD5 hash of the supplied file.
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	 * @param file The file get the hash of.
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	 * @param subdir The sub directory to get the files from.
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	 * @return
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	 * - #CR_MATCH if the MD5 hash matches
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	 * - #CR_MISMATCH if the MD5 does not match
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	 * - #CR_NO_FILE if the file misses
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	 */
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	static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir)
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	{
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		return file->CheckMD5(subdir, SIZE_MAX);
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	}
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	/**
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	 * Search a textfile file next to this base media.
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	 * @param type The type of the textfile to search for.
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	 * @return The filename for the textfile, \c NULL otherwise.
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	 */
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	const char *GetTextfile(TextfileType type) const
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	{
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		for (uint i = 0; i < NUM_FILES; i++) {
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			const char *textfile = ::GetTextfile(type, BASESET_DIR, this->files[i].filename);
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			if (textfile != NULL) {
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				return textfile;
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			}
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		}
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		return NULL;
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	}
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};
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/**
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 * Base for all base media (graphics, sounds)
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 * @tparam Tbase_set the real set we're going to be
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 */
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template <class Tbase_set>
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class BaseMedia : FileScanner {
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protected:
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	static Tbase_set *available_sets; ///< All available sets
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	static Tbase_set *duplicate_sets; ///< All sets that aren't available, but needed for not downloading base sets when a newer version than the one on BaNaNaS is loaded.
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	static const Tbase_set *used_set; ///< The currently used set
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	/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
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	/**
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	 * Get the extension that is used to identify this set.
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	 * @return the extension
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	 */
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	static const char *GetExtension();
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public:
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	/** The set as saved in the config file. */
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	static const char *ini_set;
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	/**
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	 * Determine the graphics pack that has to be used.
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	 * The one with the most correct files wins.
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	 * @return true if a best set has been found.
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	 */
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	static bool DetermineBestSet();
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	/** Do the scan for files. */
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	static uint FindSets()
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	{
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		BaseMedia<Tbase_set> fs;
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		/* Searching in tars is only done in the old "data" directories basesets. */
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		uint num = fs.Scan(GetExtension(), Tbase_set::SEARCH_IN_TARS ? OLD_DATA_DIR : OLD_GM_DIR, Tbase_set::SEARCH_IN_TARS);
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		return num + fs.Scan(GetExtension(), BASESET_DIR, Tbase_set::SEARCH_IN_TARS);
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	}
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	static Tbase_set *GetAvailableSets();
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	static bool SetSet(const char *name);
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	static char *GetSetsList(char *p, const char *last);
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	static int GetNumSets();
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	static int GetIndexOfUsedSet();
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	static const Tbase_set *GetSet(int index);
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	static const Tbase_set *GetUsedSet();
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	/**
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	 * Check whether we have an set with the exact characteristics as ci.
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	 * @param ci the characteristics to search on (shortname and md5sum)
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	 * @param md5sum whether to check the MD5 checksum
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	 * @return true iff we have an set matching.
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	 */
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	static bool HasSet(const ContentInfo *ci, bool md5sum);
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};
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/**
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 * Check whether there's a base set matching some information.
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 * @param ci The content info to compare it to.
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 * @param md5sum Should the MD5 checksum be tested as well?
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 * @param s The list with sets.
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 * @return The filename of the first file of the base set, or \c NULL if there is no match.
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 */
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template <class Tbase_set>
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const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s);
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/** Types of graphics in the base graphics set */
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enum GraphicsFileType {
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	GFT_BASE,     ///< Base sprites for all climates
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	GFT_LOGOS,    ///< Logos, landscape icons and original terrain generator sprites
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	GFT_ARCTIC,   ///< Landscape replacement sprites for arctic
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	GFT_TROPICAL, ///< Landscape replacement sprites for tropical
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	GFT_TOYLAND,  ///< Landscape replacement sprites for toyland
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	GFT_EXTRA,    ///< Extra sprites that were not part of the original sprites
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	MAX_GFT,      ///< We are looking for this amount of GRFs
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};
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/** Blitter type for base graphics sets. */
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enum BlitterType {
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	BLT_8BPP,       ///< Base set has 8 bpp sprites only.
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	BLT_32BPP,      ///< Base set has both 8 bpp and 32 bpp sprites.
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};
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/** All data of a graphics set. */
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struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, true> {
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	PaletteType palette;       ///< Palette of this graphics set
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	BlitterType blitter;       ///< Blitter of this graphics set
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	bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
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	static MD5File::ChecksumResult CheckMD5(const MD5File *file, Subdirectory subdir);
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};
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/** All data/functions related with replacing the base graphics. */
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class BaseGraphics : public BaseMedia<GraphicsSet> {
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public:
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};
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/** All data of a sounds set. */
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struct SoundsSet : BaseSet<SoundsSet, 1, true> {
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};
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/** All data/functions related with replacing the base sounds */
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class BaseSounds : public BaseMedia<SoundsSet> {
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public:
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};
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/** Maximum number of songs in the 'class' playlists. */
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static const uint NUM_SONGS_CLASS     = 10;
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/** Number of classes for songs */
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static const uint NUM_SONG_CLASSES    = 3;
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/** Maximum number of songs in the full playlist; theme song + the classes */
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static const uint NUM_SONGS_AVAILABLE = 1 + NUM_SONG_CLASSES * NUM_SONGS_CLASS;
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/** Maximum number of songs in the (custom) playlist */
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static const uint NUM_SONGS_PLAYLIST  = 32;
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/** All data of a music set. */
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struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false> {
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	/** The name of the different songs. */
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	char song_name[NUM_SONGS_AVAILABLE][32];
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	byte track_nr[NUM_SONGS_AVAILABLE];
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	byte num_available;
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	bool FillSetDetails(struct IniFile *ini, const char *path, const char *full_filename);
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};
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/** All data/functions related with replacing the base music */
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class BaseMusic : public BaseMedia<MusicSet> {
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public:
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};
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#endif /* BASE_MEDIA_BASE_H */
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