509 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			509 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "../stdafx.h"
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#ifdef WITH_SDL
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#include "../openttd.h"
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#include "../debug.h"
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#include "../functions.h"
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#include "../gfx.h"
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#include "../macros.h"
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#include "../sdl.h"
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#include "../window.h"
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#include "../network.h"
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#include "../variables.h"
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#include "sdl_v.h"
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#include <SDL.h>
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static SDL_Surface *_sdl_screen;
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static bool _all_modes;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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{
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	if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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		_dirty_rects[_num_dirty_rects].x = left;
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		_dirty_rects[_num_dirty_rects].y = top;
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		_dirty_rects[_num_dirty_rects].w = width;
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		_dirty_rects[_num_dirty_rects].h = height;
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	}
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	_num_dirty_rects++;
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}
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static void UpdatePalette(uint start, uint count)
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{
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	SDL_Color pal[256];
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	uint i;
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	for (i = 0; i != count; i++) {
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		pal[i].r = _cur_palette[start + i].r;
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		pal[i].g = _cur_palette[start + i].g;
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		pal[i].b = _cur_palette[start + i].b;
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		pal[i].unused = 0;
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	}
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	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
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}
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static void InitPalette(void)
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{
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	UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim(void)
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{
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	if (_pal_last_dirty != -1) {
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		UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
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		_pal_last_dirty = -1;
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	}
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}
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static void DrawSurfaceToScreen(void)
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{
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	int n = _num_dirty_rects;
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	if (n != 0) {
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		_num_dirty_rects = 0;
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		if (n > MAX_DIRTY_RECTS)
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			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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		else
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			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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	}
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}
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static const uint16 default_resolutions[][2] = {
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	{ 640,  480},
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	{ 800,  600},
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	{1024,  768},
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	{1152,  864},
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	{1280,  800},
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	{1280,  960},
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	{1280, 1024},
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	{1400, 1050},
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	{1600, 1200},
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	{1680, 1050},
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	{1920, 1200}
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};
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static void GetVideoModes(void)
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{
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	int i;
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	SDL_Rect **modes;
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	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
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	if (modes == NULL)
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		error("sdl: no modes available");
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	_all_modes = (modes == (void*)-1);
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	if (_all_modes) {
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		// all modes available, put some default ones here
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		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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		_num_resolutions = lengthof(default_resolutions);
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	} else {
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		int n = 0;
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		for (i = 0; modes[i]; i++) {
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			int w = modes[i]->w;
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			int h = modes[i]->h;
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			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
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					IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
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				int j;
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				for (j = 0; j < n; j++) {
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					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
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				}
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				if (j == n) {
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					_resolutions[j][0] = w;
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					_resolutions[j][1] = h;
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					if (++n == lengthof(_resolutions)) break;
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				}
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			}
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		}
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		_num_resolutions = n;
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		SortResolutions(_num_resolutions);
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	}
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}
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static int GetAvailableVideoMode(int *w, int *h)
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{
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	int i;
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	int best;
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	uint delta;
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	// all modes available?
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	if (_all_modes)
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		return 1;
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	// is the wanted mode among the available modes?
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	for (i = 0; i != _num_resolutions; i++) {
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		if (*w == _resolutions[i][0] && *h == _resolutions[i][1])
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			return 1;
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	}
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	// use the closest possible resolution
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	best = 0;
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	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
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	for (i = 1; i != _num_resolutions; ++i) {
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		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
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		if (newdelta < delta) {
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			best = i;
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			delta = newdelta;
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		}
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	}
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	*w = _resolutions[best][0];
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	*h = _resolutions[best][1];
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	return 2;
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}
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extern const char _openttd_revision[];
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static bool CreateMainSurface(int w, int h)
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{
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	SDL_Surface *newscreen;
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	char caption[50];
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	GetAvailableVideoMode(&w, &h);
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	DEBUG(driver, 1) ("sdl: using mode %dx%d", w, h);
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	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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	if (newscreen == NULL)
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		return false;
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	_screen.width = newscreen->w;
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	_screen.height = newscreen->h;
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	_screen.pitch = newscreen->pitch;
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	_sdl_screen = newscreen;
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	InitPalette();
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	snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
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	SDL_CALL SDL_WM_SetCaption(caption, caption);
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	SDL_CALL SDL_ShowCursor(0);
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	GameSizeChanged();
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	return true;
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}
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typedef struct VkMapping {
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	uint16 vk_from;
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	byte vk_count;
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	byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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	// Pageup stuff + up/down
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	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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	AS(SDLK_UP,			WKC_UP),
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	AS(SDLK_DOWN,		WKC_DOWN),
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	AS(SDLK_LEFT,		WKC_LEFT),
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	AS(SDLK_RIGHT,	WKC_RIGHT),
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	AS(SDLK_HOME,		WKC_HOME),
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	AS(SDLK_END,		WKC_END),
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	AS(SDLK_INSERT,	WKC_INSERT),
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	AS(SDLK_DELETE,	WKC_DELETE),
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	// Map letters & digits
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	AM(SDLK_a, SDLK_z, 'A', 'Z'),
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	AM(SDLK_0, SDLK_9, '0', '9'),
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	AS(SDLK_ESCAPE,	WKC_ESC),
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	AS(SDLK_PAUSE,  WKC_PAUSE),
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	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),
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	AS(SDLK_SPACE,		WKC_SPACE),
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	AS(SDLK_RETURN,		WKC_RETURN),
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	AS(SDLK_TAB,			WKC_TAB),
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	// Function keys
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	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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	// Numeric part.
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	// What is the virtual keycode for numeric enter??
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	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
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	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
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	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
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	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
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	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
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	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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	const VkMapping *map;
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	uint key = 0;
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	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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			key = sym->sym - map->vk_from + map->map_to;
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			break;
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		}
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	}
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	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32) || defined(__OS2__)
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	if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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	if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#elif defined(__MORPHOS__)
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	if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
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#elif defined(__BEOS__)
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	if (sym->scancode == 17)  key |= WKC_BACKQUOTE;
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#elif defined(__SVR4) && defined(__sun)
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	if (sym->scancode == 60) key |= WKC_BACKQUOTE;
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	if (sym->scancode == 49) key |= WKC_BACKSPACE;
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#elif defined(__sgi__)
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	if (sym->scancode == 22) key |= WKC_BACKQUOTE;
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#else
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	if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
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	if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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	// META are the command keys on mac
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	if (sym->mod & KMOD_META) key |= WKC_META;
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	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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	//printf("scancode character pressed %d\n", sym->scancode);
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	//printf("unicode character pressed %d\n", sym->unicode);
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	return (key << 16) + sym->unicode;
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}
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extern void DoExitSave(void);
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static int PollEvent(void)
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{
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	SDL_Event ev;
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	if (!SDL_CALL SDL_PollEvent(&ev))
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		return -2;
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	switch (ev.type) {
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	case SDL_MOUSEMOTION:
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		if (_cursor.fix_at) {
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			int dx = ev.motion.x - _cursor.pos.x;
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			int dy = ev.motion.y - _cursor.pos.y;
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			if (dx != 0 || dy != 0) {
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				_cursor.delta.x += dx;
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				_cursor.delta.y += dy;
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				SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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			}
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		} else {
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			_cursor.delta.x = ev.motion.x - _cursor.pos.x;
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			_cursor.delta.y = ev.motion.y - _cursor.pos.y;
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			_cursor.pos.x = ev.motion.x;
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			_cursor.pos.y = ev.motion.y;
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			_cursor.dirty = true;
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		}
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		break;
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	case SDL_MOUSEBUTTONDOWN:
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		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
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			ev.button.button = SDL_BUTTON_RIGHT;
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		switch (ev.button.button) {
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			case SDL_BUTTON_LEFT:
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				_left_button_down = true;
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				break;
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			case SDL_BUTTON_RIGHT:
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				_right_button_down = true;
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				_right_button_clicked = true;
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				break;
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			case SDL_BUTTON_WHEELUP:
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				_cursor.wheel--;
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				break;
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			case SDL_BUTTON_WHEELDOWN:
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				_cursor.wheel++;
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				break;
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			default:
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				break;
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		}
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		break;
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	case SDL_MOUSEBUTTONUP:
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		if (_rightclick_emulate) {
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			_right_button_down = false;
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			_left_button_down = false;
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			_left_button_clicked = false;
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		} else if (ev.button.button == SDL_BUTTON_LEFT) {
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			_left_button_down = false;
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			_left_button_clicked = false;
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		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
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			_right_button_down = false;
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		}
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		break;
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	case SDL_ACTIVEEVENT:
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		if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
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		if (ev.active.gain) { // mouse entered the window, enable cursor
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			_cursor.in_window = true;
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		} else {
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			UndrawMouseCursor(); // mouse left the window, undraw cursor
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			_cursor.in_window = false;
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		}
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		break;
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	case SDL_QUIT:
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		// do not ask to quit on the main screen
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		if (_game_mode != GM_MENU) {
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			if (_patches.autosave_on_exit) {
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				DoExitSave();
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				return 0;
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			} else {
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				AskExitGame();
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			}
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		} else {
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			return 0;
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		}
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		break;
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		case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
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		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
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				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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			ToggleFullScreen(!_fullscreen);
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		} else {
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			_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
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		}
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		break;
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	case SDL_VIDEORESIZE: {
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		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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		ChangeResInGame(w, h);
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		break;
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	}
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	}
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	return -1;
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}
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static const char *SdlVideoStart(const char * const *parm)
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{
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	char buf[30];
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	const char *s = SdlOpen(SDL_INIT_VIDEO);
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	if (s != NULL) return s;
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	SDL_CALL SDL_VideoDriverName(buf, 30);
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	DEBUG(driver, 1) ("sdl: using driver '%s'", buf);
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	GetVideoModes();
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	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
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	MarkWholeScreenDirty();
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	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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	SDL_CALL SDL_EnableUNICODE(1);
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	return NULL;
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}
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static void SdlVideoStop(void)
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{
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	SdlClose(SDL_INIT_VIDEO);
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}
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static void SdlVideoMainLoop(void)
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{
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	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
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	uint32 cur_ticks;
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	uint32 pal_tick = 0;
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	int i;
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	uint32 mod;
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	int numkeys;
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	Uint8 *keys;
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	for (;;) {
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						|
		InteractiveRandom(); // randomness
 | 
						|
 | 
						|
		while ((i = PollEvent()) == -1) {}
 | 
						|
		if (i >= 0) return;
 | 
						|
 | 
						|
		if (_exit_game) return;
 | 
						|
 | 
						|
		mod = SDL_CALL SDL_GetModState();
 | 
						|
		keys = SDL_CALL SDL_GetKeyState(&numkeys);
 | 
						|
#if defined(_DEBUG)
 | 
						|
		if (_shift_pressed)
 | 
						|
#else
 | 
						|
		if (keys[SDLK_TAB])
 | 
						|
#endif
 | 
						|
		{
 | 
						|
			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
 | 
						|
		} else if (_fast_forward & 2) {
 | 
						|
			_fast_forward = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		cur_ticks = SDL_CALL SDL_GetTicks();
 | 
						|
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 | 
						|
			next_tick = cur_ticks;
 | 
						|
 | 
						|
		if (cur_ticks == next_tick) {
 | 
						|
			next_tick += 30;
 | 
						|
 | 
						|
			_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
 | 
						|
			_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
 | 
						|
#ifdef _DEBUG
 | 
						|
			_dbg_screen_rect = !!(mod & KMOD_CAPS);
 | 
						|
#endif
 | 
						|
 | 
						|
			// determine which directional keys are down
 | 
						|
			_dirkeys =
 | 
						|
				(keys[SDLK_LEFT]  ? 1 : 0) |
 | 
						|
				(keys[SDLK_UP]    ? 2 : 0) |
 | 
						|
				(keys[SDLK_RIGHT] ? 4 : 0) |
 | 
						|
				(keys[SDLK_DOWN]  ? 8 : 0);
 | 
						|
			GameLoop();
 | 
						|
 | 
						|
			_screen.dst_ptr = _sdl_screen->pixels;
 | 
						|
			UpdateWindows();
 | 
						|
			if (++pal_tick > 4) {
 | 
						|
				CheckPaletteAnim();
 | 
						|
				pal_tick = 1;
 | 
						|
			}
 | 
						|
			DrawSurfaceToScreen();
 | 
						|
		} else {
 | 
						|
			SDL_CALL SDL_Delay(1);
 | 
						|
			_screen.dst_ptr = _sdl_screen->pixels;
 | 
						|
			DrawTextMessage();
 | 
						|
			DrawMouseCursor();
 | 
						|
			DrawSurfaceToScreen();
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool SdlVideoChangeRes(int w, int h)
 | 
						|
{
 | 
						|
	return CreateMainSurface(w, h);
 | 
						|
}
 | 
						|
 | 
						|
static void SdlVideoFullScreen(bool full_screen)
 | 
						|
{
 | 
						|
	_fullscreen = full_screen;
 | 
						|
	GetVideoModes(); // get the list of available video modes
 | 
						|
	if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
 | 
						|
		_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
 | 
						|
}
 | 
						|
 | 
						|
const HalVideoDriver _sdl_video_driver = {
 | 
						|
	SdlVideoStart,
 | 
						|
	SdlVideoStop,
 | 
						|
	SdlVideoMakeDirty,
 | 
						|
	SdlVideoMainLoop,
 | 
						|
	SdlVideoChangeRes,
 | 
						|
	SdlVideoFullScreen,
 | 
						|
};
 | 
						|
 | 
						|
#endif
 |