 db57e88d45
			
		
	
	db57e88d45
	
	
	
		
			
			this solves the issue where electric engines in a certain situation could leave non-electrified depots, turn around and enter all the time
		
			
				
	
	
		
			3721 lines
		
	
	
		
			102 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3721 lines
		
	
	
		
			102 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "bridge_map.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "gui.h"
 | |
| #include "station_map.h"
 | |
| #include "table/strings.h"
 | |
| #include "map.h"
 | |
| #include "tile.h"
 | |
| #include "tunnel_map.h"
 | |
| #include "vehicle.h"
 | |
| #include "command.h"
 | |
| #include "pathfind.h"
 | |
| #include "npf.h"
 | |
| #include "station.h"
 | |
| #include "table/train_cmd.h"
 | |
| #include "news.h"
 | |
| #include "engine.h"
 | |
| #include "player.h"
 | |
| #include "sound.h"
 | |
| #include "depot.h"
 | |
| #include "waypoint.h"
 | |
| #include "vehicle_gui.h"
 | |
| #include "train.h"
 | |
| #include "newgrf_callbacks.h"
 | |
| #include "newgrf_engine.h"
 | |
| #include "newgrf_text.h"
 | |
| #include "direction.h"
 | |
| #include "yapf/yapf.h"
 | |
| 
 | |
| static bool TrainCheckIfLineEnds(Vehicle *v);
 | |
| static void TrainController(Vehicle *v);
 | |
| 
 | |
| static const byte _vehicle_initial_x_fract[4] = {10,8,4,8};
 | |
| static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};
 | |
| static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };
 | |
| 
 | |
| /**
 | |
|  * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
 | |
|  * the consist changes.
 | |
|  * @param v First vehicle of the consist.
 | |
|  */
 | |
| static void TrainCargoChanged(Vehicle* v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 	uint16 weight = 0;
 | |
| 
 | |
| 	for (u = v; u != NULL; u = u->next) {
 | |
| 		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 | |
| 		uint16 vweight = (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
 | |
| 
 | |
| 		// Vehicle weight is not added for articulated parts.
 | |
| 		if (!IsArticulatedPart(u)) {
 | |
| 			// vehicle weight is the sum of the weight of the vehicle and the weight of its cargo
 | |
| 			vweight += rvi->weight;
 | |
| 
 | |
| 			// powered wagons have extra weight added
 | |
| 			if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON))
 | |
| 				vweight += RailVehInfo(u->u.rail.first_engine)->pow_wag_weight;
 | |
| 		}
 | |
| 
 | |
| 		// consist weight is the sum of the weight of all vehicles in the consist
 | |
| 		weight += vweight;
 | |
| 
 | |
| 		// store vehicle weight in cache
 | |
| 		u->u.rail.cached_veh_weight = vweight;
 | |
| 	};
 | |
| 
 | |
| 	// store consist weight in cache
 | |
| 	v->u.rail.cached_weight = weight;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Recalculates the cached total power of a train. Should be called when the consist is changed
 | |
|  * @param v First vehicle of the consist.
 | |
|  */
 | |
| void TrainPowerChanged(Vehicle* v)
 | |
| {
 | |
| 	Vehicle* u;
 | |
| 	uint32 power = 0;
 | |
| 
 | |
| 	for (u = v; u != NULL; u = u->next) {
 | |
| 		const RailVehicleInfo *rvi_u;
 | |
| 		bool engine_has_power = true;
 | |
| 		bool wagon_has_power = true;
 | |
| 
 | |
| 		/* Power is not added for articulated parts */
 | |
| 		if (IsArticulatedPart(u)) continue;
 | |
| 
 | |
| 		if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
 | |
| 			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
 | |
| 			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
 | |
| 		} else if (IsLevelCrossingTile(u->tile)) {
 | |
| 			if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile)))	engine_has_power = false;
 | |
| 			if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile)))	wagon_has_power = false;
 | |
| 		} else {
 | |
| 			if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
 | |
| 			if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
 | |
| 		}
 | |
| 
 | |
| 		rvi_u = RailVehInfo(u->engine_type);
 | |
| 
 | |
| 		if (engine_has_power) power += rvi_u->power;
 | |
| 		if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON) && (wagon_has_power)) {
 | |
| 			power += RailVehInfo(u->u.rail.first_engine)->pow_wag_power;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.cached_power != power) {
 | |
| 		v->u.rail.cached_power = power;
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Recalculates the cached stuff of a train. Should be called each time a vehicle is added
 | |
|  * to/removed from the chain, and when the game is loaded.
 | |
|  * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
 | |
|  * @param v First vehicle of the chain.
 | |
|  */
 | |
| void TrainConsistChanged(Vehicle* v)
 | |
| {
 | |
| 	const RailVehicleInfo *rvi_v;
 | |
| 	Vehicle *u;
 | |
| 	uint16 max_speed = 0xFFFF;
 | |
| 	EngineID first_engine;
 | |
| 
 | |
| 	assert(v->type == VEH_Train);
 | |
| 
 | |
| 	assert(IsFrontEngine(v) || IsFreeWagon(v));
 | |
| 
 | |
| 	rvi_v = RailVehInfo(v->engine_type);
 | |
| 	first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
 | |
| 	v->u.rail.cached_total_length = 0;
 | |
| 	v->u.rail.compatible_railtypes = 0;
 | |
| 
 | |
| 	for (u = v; u != NULL; u = u->next) {
 | |
| 		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
 | |
| 		uint16 veh_len;
 | |
| 
 | |
| 		// Update the v->first cache. This is faster than having to brute force it later.
 | |
| 		if (u->first == NULL) u->first = v;
 | |
| 
 | |
| 		// update the 'first engine'
 | |
| 		u->u.rail.first_engine = (v == u) ? INVALID_ENGINE : first_engine;
 | |
| 		u->u.rail.railtype = GetEngine(u->engine_type)->railtype;
 | |
| 
 | |
| 		if (IsTrainEngine(u)) first_engine = u->engine_type;
 | |
| 
 | |
| 		if (rvi_u->visual_effect != 0) {
 | |
| 			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
 | |
| 		} else {
 | |
| 			if (IsTrainWagon(u) || IsArticulatedPart(u)) {
 | |
| 				// Wagons and articulated parts have no effect by default
 | |
| 				u->u.rail.cached_vis_effect = 0x40;
 | |
| 			} else if (rvi_u->engclass == 0) {
 | |
| 				// Steam is offset by -4 units
 | |
| 				u->u.rail.cached_vis_effect = 4;
 | |
| 			} else {
 | |
| 				// Diesel fumes and sparks come from the centre
 | |
| 				u->u.rail.cached_vis_effect = 8;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!IsArticulatedPart(u)) {
 | |
| 			// check if its a powered wagon
 | |
| 			CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);
 | |
| 
 | |
| 			/* Check powered wagon / visual effect callback */
 | |
| 			if (HASBIT(EngInfo(u->engine_type)->callbackmask, CBM_WAGON_POWER)) {
 | |
| 				uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u);
 | |
| 
 | |
| 				if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = callback;
 | |
| 			}
 | |
| 
 | |
| 			if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
 | |
| 				if (u->u.rail.cached_vis_effect < 0x40) {
 | |
| 					/* wagon is powered */
 | |
| 					SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* Do not count powered wagons for the compatible railtypes, as wagons always
 | |
| 			   have railtype normal */
 | |
| 			if (rvi_u->power > 0) {
 | |
| 				v->u.rail.compatible_railtypes |= GetRailTypeInfo(u->u.rail.railtype)->powered_railtypes;
 | |
| 			}
 | |
| 
 | |
| 			// max speed is the minimum of the speed limits of all vehicles in the consist
 | |
| 			if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
 | |
| 				if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
 | |
| 					max_speed = min(rvi_u->max_speed, max_speed);
 | |
| 		}
 | |
| 
 | |
| 		// check the vehicle length (callback)
 | |
| 		veh_len = CALLBACK_FAILED;
 | |
| 		if (HASBIT(EngInfo(u->engine_type)->callbackmask, CBM_VEHICLE_LENGTH)) {
 | |
| 			veh_len = GetVehicleCallback(CBID_TRAIN_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
 | |
| 		}
 | |
| 		if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
 | |
| 		veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
 | |
| 		u->u.rail.cached_veh_length = 8 - veh_len;
 | |
| 		v->u.rail.cached_total_length += u->u.rail.cached_veh_length;
 | |
| 
 | |
| 	};
 | |
| 
 | |
| 	// store consist weight/max speed in cache
 | |
| 	v->u.rail.cached_max_speed = max_speed;
 | |
| 
 | |
| 	TrainPowerChanged(v);
 | |
| 
 | |
| 	// recalculate cached weights too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added)
 | |
| 	TrainCargoChanged(v);
 | |
| }
 | |
| 
 | |
| /* These two arrays are used for realistic acceleration. XXX: How should they
 | |
|  * be interpreted? */
 | |
| static const byte _curve_neighbours45[8][2] = {
 | |
| 	{7, 1},
 | |
| 	{0, 2},
 | |
| 	{1, 3},
 | |
| 	{2, 4},
 | |
| 	{3, 5},
 | |
| 	{4, 6},
 | |
| 	{5, 7},
 | |
| 	{6, 0},
 | |
| };
 | |
| 
 | |
| static const byte _curve_neighbours90[8][2] = {
 | |
| 	{6, 2},
 | |
| 	{7, 3},
 | |
| 	{0, 4},
 | |
| 	{1, 5},
 | |
| 	{2, 6},
 | |
| 	{3, 7},
 | |
| 	{4, 0},
 | |
| 	{5, 1},
 | |
| };
 | |
| 
 | |
| enum AccelType {
 | |
| 	AM_ACCEL,
 | |
| 	AM_BRAKE
 | |
| };
 | |
| 
 | |
| static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
 | |
| {
 | |
| 	const Order* o = &v->current_order;
 | |
| 	StationID sid = GetStationIndex(tile);
 | |
| 
 | |
| 	assert(v->type == VEH_Train);
 | |
| 	//When does a train drive through a station
 | |
| 	//first we deal with the "new nonstop handling"
 | |
| 	if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->station) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (v->last_station_visited == sid) return false;
 | |
| 
 | |
| 	if (sid != o->station && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| //new acceleration
 | |
| static int GetTrainAcceleration(Vehicle *v, bool mode)
 | |
| {
 | |
| 	const Vehicle *u;
 | |
| 	int num = 0;	//number of vehicles, change this into the number of axles later
 | |
| 	int power = 0;
 | |
| 	int mass = 0;
 | |
| 	int max_speed = 2000;
 | |
| 	int area = 120;
 | |
| 	int friction = 35; //[1e-3]
 | |
| 	int drag_coeff = 20;	//[1e-4]
 | |
| 	int incl = 0;
 | |
| 	int resistance;
 | |
| 	int speed = v->cur_speed; //[mph]
 | |
| 	int force = 0x3FFFFFFF;
 | |
| 	int pos = 0;
 | |
| 	int lastpos = -1;
 | |
| 	int curvecount[2] = {0, 0};
 | |
| 	int sum = 0;
 | |
| 	int numcurve = 0;
 | |
| 
 | |
| 	speed *= 10;
 | |
| 	speed /= 16;
 | |
| 
 | |
| 	//first find the curve speed limit
 | |
| 	for (u = v; u->next != NULL; u = u->next, pos++) {
 | |
| 		Direction dir = u->direction;
 | |
| 		Direction ndir = u->next->direction;
 | |
| 		int i;
 | |
| 
 | |
| 		for (i = 0; i < 2; i++) {
 | |
| 			if ( _curve_neighbours45[dir][i] == ndir) {
 | |
| 				curvecount[i]++;
 | |
| 				if (lastpos != -1) {
 | |
| 					numcurve++;
 | |
| 					sum += pos - lastpos;
 | |
| 					if (pos - lastpos == 1) {
 | |
| 						max_speed = 88;
 | |
| 					}
 | |
| 				}
 | |
| 				lastpos = pos;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//if we have a 90 degree turn, fix the speed limit to 60
 | |
| 		if (_curve_neighbours90[dir][0] == ndir ||
 | |
| 				_curve_neighbours90[dir][1] == ndir) {
 | |
| 			max_speed = 61;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (numcurve > 0) sum /= numcurve;
 | |
| 
 | |
| 	if ((curvecount[0] != 0 || curvecount[1] != 0) && max_speed > 88) {
 | |
| 		int total = curvecount[0] + curvecount[1];
 | |
| 
 | |
| 		if (curvecount[0] == 1 && curvecount[1] == 1) {
 | |
| 			max_speed = 0xFFFF;
 | |
| 		} else if (total > 1) {
 | |
| 			max_speed = 232 - (13 - clamp(sum, 1, 12)) * (13 - clamp(sum, 1, 12));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	max_speed += (max_speed / 2) * v->u.rail.railtype;
 | |
| 
 | |
| 	if (IsTileType(v->tile, MP_STATION) && IsFrontEngine(v)) {
 | |
| 		if (TrainShouldStop(v, v->tile)) {
 | |
| 			uint station_length = GetPlatformLength(v->tile, DirToDiagDir(v->direction));
 | |
| 			int delta_v;
 | |
| 
 | |
| 			max_speed = 120;
 | |
| 
 | |
| 			delta_v = v->cur_speed / (station_length + 1);
 | |
| 			if (v->max_speed > (v->cur_speed - delta_v))
 | |
| 				max_speed = v->cur_speed - (delta_v / 10);
 | |
| 
 | |
| 			max_speed = max(max_speed, 25 * station_length);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	mass = v->u.rail.cached_weight;
 | |
| 	power = v->u.rail.cached_power * 746;
 | |
| 	max_speed = min(max_speed, v->u.rail.cached_max_speed);
 | |
| 
 | |
| 	for (u = v; u != NULL; u = u->next) {
 | |
| 		num++;
 | |
| 		drag_coeff += 3;
 | |
| 
 | |
| 		if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61);
 | |
| 
 | |
| 		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
 | |
| 			incl += u->u.rail.cached_veh_weight * 60;		//3% slope, quite a bit actually
 | |
| 		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
 | |
| 			incl -= u->u.rail.cached_veh_weight * 60;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	v->max_speed = max_speed;
 | |
| 
 | |
| 	if (v->u.rail.railtype != RAILTYPE_MAGLEV) {
 | |
| 		resistance = 13 * mass / 10;
 | |
| 		resistance += 60 * num;
 | |
| 		resistance += friction * mass * speed / 1000;
 | |
| 		resistance += (area * drag_coeff * speed * speed) / 10000;
 | |
| 	} else {
 | |
| 		resistance = (area * (drag_coeff / 2) * speed * speed) / 10000;
 | |
| 	}
 | |
| 	resistance += incl;
 | |
| 	resistance *= 4; //[N]
 | |
| 
 | |
| 	if (speed > 0) {
 | |
| 		switch (v->u.rail.railtype) {
 | |
| 			case RAILTYPE_RAIL:
 | |
| 			case RAILTYPE_ELECTRIC:
 | |
| 			case RAILTYPE_MONO:
 | |
| 				force = power / speed; //[N]
 | |
| 				force *= 22;
 | |
| 				force /= 10;
 | |
| 				break;
 | |
| 
 | |
| 			case RAILTYPE_MAGLEV:
 | |
| 				force = power / 25;
 | |
| 				break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		//"kickoff" acceleration
 | |
| 		force = (mass * 8) + resistance;
 | |
| 	}
 | |
| 
 | |
| 	if (force <= 0) force = 10000;
 | |
| 
 | |
| 	if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200);
 | |
| 
 | |
| 	if (mode == AM_ACCEL) {
 | |
| 		return (force - resistance) / (mass * 4);
 | |
| 	} else {
 | |
| 		return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void UpdateTrainAcceleration(Vehicle* v)
 | |
| {
 | |
| 	uint power = 0;
 | |
| 	uint weight = 0;
 | |
| 
 | |
| 	assert(IsFrontEngine(v));
 | |
| 
 | |
| 	weight = v->u.rail.cached_weight;
 | |
| 	power = v->u.rail.cached_power;
 | |
| 	v->max_speed = v->u.rail.cached_max_speed;
 | |
| 
 | |
| 	assert(weight != 0);
 | |
| 
 | |
| 	v->acceleration = clamp(power / weight * 4, 1, 255);
 | |
| }
 | |
| 
 | |
| int GetTrainImage(const Vehicle* v, Direction direction)
 | |
| {
 | |
| 	int img = v->spritenum;
 | |
| 	int base;
 | |
| 
 | |
| 	if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
 | |
| 
 | |
| 	if (is_custom_sprite(img)) {
 | |
| 		base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
 | |
| 		if (base != 0) return base;
 | |
| 		img = orig_rail_vehicle_info[v->engine_type].image_index;
 | |
| 	}
 | |
| 
 | |
| 	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
 | |
| 
 | |
| 	if (v->cargo_count >= v->cargo_cap / 2) base += _wagon_full_adder[img];
 | |
| 	return base;
 | |
| }
 | |
| 
 | |
| void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
 | |
| {
 | |
| 	const RailVehicleInfo *rvi = RailVehInfo(engine);
 | |
| 
 | |
| 	int img = rvi->image_index;
 | |
| 	uint32 image = 0;
 | |
| 
 | |
| 	if (is_custom_sprite(img)) {
 | |
| 		image = GetCustomVehicleIcon(engine, DIR_W);
 | |
| 		if (image == 0) {
 | |
| 			img = orig_rail_vehicle_info[engine].image_index;
 | |
| 		} else {
 | |
| 			y += _traininfo_vehicle_pitch;
 | |
| 		}
 | |
| 	}
 | |
| 	if (image == 0) {
 | |
| 		image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
 | |
| 	}
 | |
| 
 | |
| 	if (rvi->flags & RVI_MULTIHEAD) {
 | |
| 		DrawSprite(image | image_ormod, x - 14, y);
 | |
| 		x += 15;
 | |
| 		image = 0;
 | |
| 		if (is_custom_sprite(img)) {
 | |
| 			image = GetCustomVehicleIcon(engine, 2);
 | |
| 			if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
 | |
| 		}
 | |
| 		if (image == 0) {
 | |
| 			image =
 | |
| 				((6 + _engine_sprite_add[img + 1]) & _engine_sprite_and[img + 1]) +
 | |
| 				_engine_sprite_base[img + 1];
 | |
| 		}
 | |
| 	}
 | |
| 	DrawSprite(image | image_ormod, x, y);
 | |
| }
 | |
| 
 | |
| static uint CountArticulatedParts(EngineID engine_type)
 | |
| {
 | |
| 	uint16 callback;
 | |
| 	uint i;
 | |
| 
 | |
| 	if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
 | |
| 
 | |
| 	for (i = 1; i < 10; i++) {
 | |
| 		callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, engine_type, NULL);
 | |
| 		if (callback == CALLBACK_FAILED || callback == 0xFF) break;
 | |
| 	}
 | |
| 
 | |
| 	return i - 1;
 | |
| }
 | |
| 
 | |
| static void AddArticulatedParts(Vehicle **vl)
 | |
| {
 | |
| 	const RailVehicleInfo *rvi_artic;
 | |
| 	EngineID engine_type;
 | |
| 	Vehicle *v = vl[0];
 | |
| 	Vehicle *u = v;
 | |
| 	uint16 callback;
 | |
| 	bool flip_image;
 | |
| 	uint i;
 | |
| 
 | |
| 	if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;
 | |
| 
 | |
| 	for (i = 1; i < 10; i++) {
 | |
| 		callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, v->engine_type, NULL);
 | |
| 		if (callback == CALLBACK_FAILED || callback == 0xFF) return;
 | |
| 
 | |
| 		u->next = vl[i];
 | |
| 		u = u->next;
 | |
| 
 | |
| 		engine_type = GB(callback, 0, 7);
 | |
| 		flip_image = HASBIT(callback, 7);
 | |
| 		rvi_artic = RailVehInfo(engine_type);
 | |
| 
 | |
| 		// get common values from first engine
 | |
| 		u->direction = v->direction;
 | |
| 		u->owner = v->owner;
 | |
| 		u->tile = v->tile;
 | |
| 		u->x_pos = v->x_pos;
 | |
| 		u->y_pos = v->y_pos;
 | |
| 		u->z_pos = v->z_pos;
 | |
| 		u->z_height = v->z_height;
 | |
| 		u->u.rail.track = v->u.rail.track;
 | |
| 		u->u.rail.railtype = v->u.rail.railtype;
 | |
| 		u->build_year = v->build_year;
 | |
| 		u->vehstatus = v->vehstatus & ~VS_STOPPED;
 | |
| 		u->u.rail.first_engine = v->engine_type;
 | |
| 
 | |
| 		// get more settings from rail vehicle info
 | |
| 		u->spritenum = rvi_artic->image_index;
 | |
| 		if (flip_image) u->spritenum++;
 | |
| 		u->cargo_type = rvi_artic->cargo_type;
 | |
| 		u->cargo_subtype = 0;
 | |
| 		u->cargo_cap = rvi_artic->capacity;
 | |
| 		u->max_speed = 0;
 | |
| 		u->max_age = 0;
 | |
| 		u->engine_type = engine_type;
 | |
| 		u->value = 0;
 | |
| 		u->type = VEH_Train;
 | |
| 		u->subtype = 0;
 | |
| 		SetArticulatedPart(u);
 | |
| 		u->cur_image = 0xAC2;
 | |
| 		u->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 		VehiclePositionChanged(u);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	int32 value;
 | |
| 	const RailVehicleInfo *rvi;
 | |
| 	uint num_vehicles;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	rvi = RailVehInfo(engine);
 | |
| 	value = (rvi->base_cost * _price.build_railwagon) >> 8;
 | |
| 
 | |
| 	num_vehicles = 1 + CountArticulatedParts(engine);
 | |
| 
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		Vehicle *vl[11]; // Allow for wagon and upto 10 artic parts.
 | |
| 		Vehicle* v;
 | |
| 		int x;
 | |
| 		int y;
 | |
| 
 | |
| 		if (!AllocateVehicles(vl, num_vehicles))
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			Vehicle *u, *w;
 | |
| 			DiagDirection dir;
 | |
| 
 | |
| 			v = vl[0];
 | |
| 			v->spritenum = rvi->image_index;
 | |
| 
 | |
| 			u = NULL;
 | |
| 
 | |
| 			FOR_ALL_VEHICLES(w) {
 | |
| 				if (w->type == VEH_Train && w->tile == tile &&
 | |
| 				    IsFreeWagon(w) && w->engine_type == engine) {
 | |
| 					u = GetLastVehicleInChain(w);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			v->engine_type = engine;
 | |
| 
 | |
| 			dir = GetRailDepotDirection(tile);
 | |
| 
 | |
| 			v->direction = DiagDirToDir(dir);
 | |
| 			v->tile = tile;
 | |
| 
 | |
| 			x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
 | |
| 			y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
 | |
| 
 | |
| 			v->x_pos = x;
 | |
| 			v->y_pos = y;
 | |
| 			v->z_pos = GetSlopeZ(x,y);
 | |
| 			v->owner = _current_player;
 | |
| 			v->z_height = 6;
 | |
| 			v->u.rail.track = 0x80;
 | |
| 			v->vehstatus = VS_HIDDEN | VS_DEFPAL;
 | |
| 
 | |
| 			v->subtype = 0;
 | |
| 			SetTrainWagon(v);
 | |
| 			if (u != NULL) {
 | |
| 				u->next = v;
 | |
| 			} else {
 | |
| 				SetFreeWagon(v);
 | |
| 			}
 | |
| 
 | |
| 			v->cargo_type = rvi->cargo_type;
 | |
| 			v->cargo_subtype = 0;
 | |
| 			v->cargo_cap = rvi->capacity;
 | |
| 			v->value = value;
 | |
| //			v->day_counter = 0;
 | |
| 
 | |
| 			v->u.rail.railtype = GetEngine(engine)->railtype;
 | |
| 
 | |
| 			v->build_year = _cur_year;
 | |
| 			v->type = VEH_Train;
 | |
| 			v->cur_image = 0xAC2;
 | |
| 			v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 			AddArticulatedParts(vl);
 | |
| 
 | |
| 			_new_vehicle_id = v->index;
 | |
| 
 | |
| 			VehiclePositionChanged(v);
 | |
| 			TrainConsistChanged(GetFirstVehicleInChain(v));
 | |
| 
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			if (IsLocalPlayer()) {
 | |
| 				InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return value;
 | |
| }
 | |
| 
 | |
| // Move all free vehicles in the depot to the train
 | |
| static void NormalizeTrainVehInDepot(const Vehicle* u)
 | |
| {
 | |
| 	const Vehicle* v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train && IsFreeWagon(v) &&
 | |
| 				v->tile == u->tile &&
 | |
| 				v->u.rail.track == 0x80) {
 | |
| 			if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC,
 | |
| 					CMD_MOVE_RAIL_VEHICLE)))
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int32 EstimateTrainCost(const RailVehicleInfo* rvi)
 | |
| {
 | |
| 	return rvi->base_cost * (_price.build_railvehicle >> 3) >> 5;
 | |
| }
 | |
| 
 | |
| static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
 | |
| {
 | |
| 	u->direction = v->direction;
 | |
| 	u->owner = v->owner;
 | |
| 	u->tile = v->tile;
 | |
| 	u->x_pos = v->x_pos;
 | |
| 	u->y_pos = v->y_pos;
 | |
| 	u->z_pos = v->z_pos;
 | |
| 	u->z_height = 6;
 | |
| 	u->u.rail.track = 0x80;
 | |
| 	u->vehstatus = v->vehstatus & ~VS_STOPPED;
 | |
| 	u->subtype = 0;
 | |
| 	SetMultiheaded(u);
 | |
| 	u->spritenum = v->spritenum + 1;
 | |
| 	u->cargo_type = v->cargo_type;
 | |
| 	u->cargo_subtype = v->cargo_subtype;
 | |
| 	u->cargo_cap = v->cargo_cap;
 | |
| 	u->u.rail.railtype = v->u.rail.railtype;
 | |
| 	if (building) v->next = u;
 | |
| 	u->engine_type = v->engine_type;
 | |
| 	u->build_year = v->build_year;
 | |
| 	if (building) v->value >>= 1;
 | |
| 	u->value = v->value;
 | |
| 	u->type = VEH_Train;
 | |
| 	u->cur_image = 0xAC2;
 | |
| 	u->random_bits = VehicleRandomBits();
 | |
| 	VehiclePositionChanged(u);
 | |
| }
 | |
| 
 | |
| /** Build a railroad vehicle.
 | |
|  * @param tile tile of the depot where rail-vehicle is built
 | |
|  * @param p1 engine type id
 | |
|  * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
 | |
|  *           bit 1 prevents any free cars from being added to the train
 | |
|  */
 | |
| int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	const RailVehicleInfo *rvi;
 | |
| 	int value;
 | |
| 	Vehicle *v;
 | |
| 	UnitID unit_num;
 | |
| 	Engine *e;
 | |
| 	uint num_vehicles;
 | |
| 
 | |
| 	/* Check if the engine-type is valid (for the player) */
 | |
| 	if (!IsEngineBuildable(p1, VEH_Train)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
 | |
| 
 | |
| 	/* Check if the train is actually being built in a depot belonging
 | |
| 	 * to the player. Doesn't matter if only the cost is queried */
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
 | |
| 		if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	rvi = RailVehInfo(p1);
 | |
| 	e = GetEngine(p1);
 | |
| 
 | |
| 	/* Check if depot and new engine uses the same kind of tracks */
 | |
| 	/* We need to see if the engine got power on the tile to avoid eletric engines in non-electric depots */
 | |
| 	if (!HasPowerOnRail(e->railtype, GetRailType(tile))) return CMD_ERROR;
 | |
| 
 | |
| 	if (rvi->flags & RVI_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 | |
| 
 | |
| 	value = EstimateTrainCost(rvi);
 | |
| 
 | |
| 	num_vehicles = (rvi->flags & RVI_MULTIHEAD) ? 2 : 1;
 | |
| 	num_vehicles += CountArticulatedParts(p1);
 | |
| 
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		Vehicle *vl[12]; // Allow for upto 10 artic parts and dual-heads
 | |
| 		if (!AllocateVehicles(vl, num_vehicles) || IsOrderPoolFull())
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		v = vl[0];
 | |
| 
 | |
| 		unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Train);
 | |
| 		if (unit_num > _patches.max_trains)
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			DiagDirection dir = GetRailDepotDirection(tile);
 | |
| 			int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
 | |
| 			int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
 | |
| 
 | |
| 			v->unitnumber = unit_num;
 | |
| 			v->direction = DiagDirToDir(dir);
 | |
| 			v->tile = tile;
 | |
| 			v->owner = _current_player;
 | |
| 			v->x_pos = x;
 | |
| 			v->y_pos = y;
 | |
| 			v->z_pos = GetSlopeZ(x,y);
 | |
| 			v->z_height = 6;
 | |
| 			v->u.rail.track = 0x80;
 | |
| 			v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | |
| 			v->spritenum = rvi->image_index;
 | |
| 			v->cargo_type = rvi->cargo_type;
 | |
| 			v->cargo_subtype = 0;
 | |
| 			v->cargo_cap = rvi->capacity;
 | |
| 			v->max_speed = rvi->max_speed;
 | |
| 			v->value = value;
 | |
| 			v->last_station_visited = INVALID_STATION;
 | |
| 			v->dest_tile = 0;
 | |
| 
 | |
| 			v->engine_type = p1;
 | |
| 
 | |
| 			v->reliability = e->reliability;
 | |
| 			v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 			v->max_age = e->lifelength * 366;
 | |
| 
 | |
| 			v->string_id = STR_SV_TRAIN_NAME;
 | |
| 			v->u.rail.railtype = e->railtype;
 | |
| 			_new_vehicle_id = v->index;
 | |
| 
 | |
| 			v->service_interval = _patches.servint_trains;
 | |
| 			v->date_of_last_service = _date;
 | |
| 			v->build_year = _cur_year;
 | |
| 			v->type = VEH_Train;
 | |
| 			v->cur_image = 0xAC2;
 | |
| 			v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 			v->subtype = 0;
 | |
| 			SetFrontEngine(v);
 | |
| 			SetTrainEngine(v);
 | |
| 
 | |
| 			VehiclePositionChanged(v);
 | |
| 
 | |
| 			if (rvi->flags & RVI_MULTIHEAD) {
 | |
| 				SetMultiheaded(v);
 | |
| 				AddRearEngineToMultiheadedTrain(vl[0], vl[1], true);
 | |
| 				/* Now we need to link the front and rear engines together
 | |
| 				 * other_multiheaded_part is the pointer that links to the other half of the engine
 | |
| 				 * vl[0] is the front and vl[1] is the rear
 | |
| 				 */
 | |
| 				vl[0]->u.rail.other_multiheaded_part = vl[1];
 | |
| 				vl[1]->u.rail.other_multiheaded_part = vl[0];
 | |
| 			} else {
 | |
| 				AddArticulatedParts(vl);
 | |
| 			}
 | |
| 
 | |
| 			TrainConsistChanged(v);
 | |
| 			UpdateTrainAcceleration(v);
 | |
| 
 | |
| 			if (!HASBIT(p2, 1)) {	// check if the cars should be added to the new vehicle
 | |
| 				NormalizeTrainVehInDepot(v);
 | |
| 			}
 | |
| 
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | |
| 			RebuildVehicleLists();
 | |
| 			InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 			if (IsLocalPlayer()) {
 | |
| 				InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return value;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Check if all the wagons of the given train are in a depot, returns the
 | |
|  * number of cars (including loco) then. If not it returns -1 */
 | |
| int CheckTrainStoppedInDepot(const Vehicle *v)
 | |
| {
 | |
| 	int count;
 | |
| 	TileIndex tile = v->tile;
 | |
| 
 | |
| 	/* check if stopped in a depot */
 | |
| 	if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
 | |
| 
 | |
| 	count = 0;
 | |
| 	for (; v != NULL; v = v->next) {
 | |
| 		/* This count is used by the depot code to determine the number of engines
 | |
| 		 * in the consist. Exclude articulated parts so that autoreplacing to
 | |
| 		 * engines with more articulated parts than before works correctly.
 | |
| 		 *
 | |
| 		 * Also skip counting rear ends of multiheaded engines */
 | |
| 		if (!IsArticulatedPart(v) && !(!IsTrainEngine(v) && IsMultiheaded(v))) count++;
 | |
| 		if (v->u.rail.track != 0x80 || v->tile != tile ||
 | |
| 				(IsFrontEngine(v) && !(v->vehstatus & VS_STOPPED))) {
 | |
| 			return -1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Unlink a rail wagon from the consist.
 | |
|  * @param v Vehicle to remove.
 | |
|  * @param first The first vehicle of the consist.
 | |
|  * @return The first vehicle of the consist.
 | |
|  */
 | |
| static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	// unlinking the first vehicle of the chain?
 | |
| 	if (v == first) {
 | |
| 		v = GetNextVehicle(v);
 | |
| 		if (v == NULL) return NULL;
 | |
| 
 | |
| 		if (IsTrainWagon(v)) SetFreeWagon(v);
 | |
| 
 | |
| 		return v;
 | |
| 	}
 | |
| 
 | |
| 	for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {}
 | |
| 	GetLastEnginePart(u)->next = GetNextVehicle(v);
 | |
| 	return first;
 | |
| }
 | |
| 
 | |
| static Vehicle *FindGoodVehiclePos(const Vehicle *src)
 | |
| {
 | |
| 	Vehicle *dst;
 | |
| 	EngineID eng = src->engine_type;
 | |
| 	TileIndex tile = src->tile;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(dst) {
 | |
| 		if (dst->type == VEH_Train && IsFreeWagon(dst) && dst->tile == tile) {
 | |
| 			// check so all vehicles in the line have the same engine.
 | |
| 			Vehicle *v = dst;
 | |
| 
 | |
| 			while (v->engine_type == eng) {
 | |
| 				v = v->next;
 | |
| 				if (v == NULL) return dst;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * add a vehicle v behind vehicle dest
 | |
|  * use this function since it sets flags as needed
 | |
|  */
 | |
| static void AddWagonToConsist(Vehicle *v, Vehicle *dest)
 | |
| {
 | |
| 	UnlinkWagon(v, GetFirstVehicleInChain(v));
 | |
| 	if (dest == NULL) return;
 | |
| 
 | |
| 	v->next = dest->next;
 | |
| 	dest->next = v;
 | |
| 	ClearFreeWagon(v);
 | |
| 	ClearFrontEngine(v);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * move around on the train so rear engines are placed correctly according to the other engines
 | |
|  * always call with the front engine
 | |
|  */
 | |
| static void NormaliseTrainConsist(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	if (IsFreeWagon(v)) return;
 | |
| 
 | |
| 	assert(IsFrontEngine(v));
 | |
| 
 | |
| 	for (; v != NULL; v = GetNextVehicle(v)) {
 | |
| 		if (!IsMultiheaded(v) || !IsTrainEngine(v)) continue;
 | |
| 
 | |
| 		/* make sure that there are no free cars before next engine */
 | |
| 		for (u = v; u->next != NULL && !IsTrainEngine(u->next); u = u->next);
 | |
| 
 | |
| 		if (u == v->u.rail.other_multiheaded_part) continue;
 | |
| 		AddWagonToConsist(v->u.rail.other_multiheaded_part, u);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Move a rail vehicle around inside the depot.
 | |
|  * @param tile unused
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 (bit  0 - 15) source vehicle index
 | |
|  * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
 | |
|  * @param p2 (bit 0) move all vehicles following the source vehicle
 | |
|  */
 | |
| int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	VehicleID s = GB(p1, 0, 16);
 | |
| 	VehicleID d = GB(p1, 16, 16);
 | |
| 	Vehicle *src, *dst, *src_head, *dst_head;
 | |
| 
 | |
| 	if (!IsVehicleIndex(s)) return CMD_ERROR;
 | |
| 
 | |
| 	src = GetVehicle(s);
 | |
| 
 | |
| 	if (src->type != VEH_Train) return CMD_ERROR;
 | |
| 
 | |
| 	// if nothing is selected as destination, try and find a matching vehicle to drag to.
 | |
| 	if (d == INVALID_VEHICLE) {
 | |
| 		dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
 | |
| 	} else {
 | |
| 		dst = GetVehicle(d);
 | |
| 	}
 | |
| 
 | |
| 	// if an articulated part is being handled, deal with its parent vehicle
 | |
| 	while (IsArticulatedPart(src)) src = GetPrevVehicleInChain(src);
 | |
| 	if (dst != NULL) {
 | |
| 		while (IsArticulatedPart(dst)) dst = GetPrevVehicleInChain(dst);
 | |
| 	}
 | |
| 
 | |
| 	// don't move the same vehicle..
 | |
| 	if (src == dst) return 0;
 | |
| 
 | |
| 	/* the player must be the owner */
 | |
| 	if (!CheckOwnership(src->owner) || (dst != NULL && !CheckOwnership(dst->owner)))
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	/* locate the head of the two chains */
 | |
| 	src_head = GetFirstVehicleInChain(src);
 | |
| 	dst_head = NULL;
 | |
| 	if (dst != NULL) {
 | |
| 		dst_head = GetFirstVehicleInChain(dst);
 | |
| 		// Now deal with articulated part of destination wagon
 | |
| 		dst = GetLastEnginePart(dst);
 | |
| 	}
 | |
| 
 | |
| 	if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
 | |
| 		/* We are moving a wagon to the rear part of a multiheaded engine */
 | |
| 		if (dst->next == NULL) {
 | |
| 			/* It's the last one, so we will add the wagon just before the rear engine */
 | |
| 			dst = GetPrevVehicleInChain(dst);
 | |
| 			/* Now if the vehicle we want to link to is the vehicle itself, drop out */
 | |
| 			if (dst == src) return CMD_ERROR;
 | |
| 			// if dst is NULL, it means that dst got a rear multiheaded engine as first engine. We can't use that
 | |
| 			if (dst == NULL) return CMD_ERROR;
 | |
| 		} else {
 | |
| 			/* there are more units on this train, so we will add the wagon after the next one*/
 | |
| 			dst = dst->next;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (IsTrainEngine(src) && dst_head != NULL) {
 | |
| 		/* we need to make sure that we didn't place it between a pair of multiheaded engines */
 | |
| 		Vehicle *u, *engine = NULL;
 | |
| 
 | |
| 		for (u = dst_head; u != NULL; u = u->next) {
 | |
| 			if (IsTrainEngine(u) && IsMultiheaded(u) && u->u.rail.other_multiheaded_part != NULL) {
 | |
| 				engine = u;
 | |
| 			}
 | |
| 			if (engine != NULL && engine->u.rail.other_multiheaded_part == u) {
 | |
| 				engine = NULL;
 | |
| 			}
 | |
| 			if (u == dst) {
 | |
| 				if (engine != NULL) dst = engine->u.rail.other_multiheaded_part;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
 | |
| 
 | |
| 	// when moving all wagons, we can't have the same src_head and dst_head
 | |
| 	if (HASBIT(p2, 0) && src_head == dst_head) return 0;
 | |
| 
 | |
| 	{
 | |
| 		int src_len = 0;
 | |
| 		int max_len = _patches.mammoth_trains ? 100 : 9;
 | |
| 
 | |
| 		// check if all vehicles in the source train are stopped inside a depot.
 | |
| 		src_len = CheckTrainStoppedInDepot(src_head);
 | |
| 		if (src_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 
 | |
| 		// check the destination row if the source and destination aren't the same.
 | |
| 		if (src_head != dst_head) {
 | |
| 			int dst_len = 0;
 | |
| 
 | |
| 			if (dst_head != NULL) {
 | |
| 				// check if all vehicles in the dest train are stopped.
 | |
| 				dst_len = CheckTrainStoppedInDepot(dst_head);
 | |
| 				if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 
 | |
| 				assert(dst_head->tile == src_head->tile);
 | |
| 			}
 | |
| 
 | |
| 			// We are moving between rows, so only count the wagons from the source
 | |
| 			// row that are being moved.
 | |
| 			if (HASBIT(p2, 0)) {
 | |
| 				const Vehicle *u;
 | |
| 				for (u = src_head; u != src && u != NULL; u = GetNextVehicle(u))
 | |
| 					src_len--;
 | |
| 			} else {
 | |
| 				// If moving only one vehicle, just count that.
 | |
| 				src_len = 1;
 | |
| 			}
 | |
| 
 | |
| 			if (src_len + dst_len > max_len) {
 | |
| 				// Abort if we're adding too many wagons to a train.
 | |
| 				if (dst_head != NULL && IsFrontEngine(dst_head)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 				// Abort if we're making a train on a new row.
 | |
| 				if (dst_head == NULL && IsTrainEngine(src)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 			}
 | |
| 		} else {
 | |
| 			// Abort if we're creating a new train on an existing row.
 | |
| 			if (src_len > max_len && src == src_head && IsTrainEngine(GetNextVehicle(src_head)))
 | |
| 				return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// moving a loco to a new line?, then we need to assign a unitnumber.
 | |
| 	if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) {
 | |
| 		UnitID unit_num = GetFreeUnitNumber(VEH_Train);
 | |
| 		if (unit_num > _patches.max_trains)
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) src->unitnumber = unit_num;
 | |
| 	}
 | |
| 
 | |
| 	if (dst_head != NULL) {
 | |
| 		/* Check NewGRF Callback 0x1D */
 | |
| 		uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, src, dst_head);
 | |
| 		if (callback != CALLBACK_FAILED) {
 | |
| 			if (callback == 0xFD) return_cmd_error(STR_INCOMPATIBLE_RAIL_TYPES);
 | |
| 			if (callback < 0xFD) {
 | |
| 				StringID error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
 | |
| 				return_cmd_error(error);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* do it? */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* clear the ->first cache */
 | |
| 		{
 | |
| 			Vehicle *u;
 | |
| 
 | |
| 			for (u = src_head; u != NULL; u = u->next) u->first = NULL;
 | |
| 			for (u = dst_head; u != NULL; u = u->next) u->first = NULL;
 | |
| 		}
 | |
| 
 | |
| 		if (HASBIT(p2, 0)) {
 | |
| 			// unlink ALL wagons
 | |
| 			if (src != src_head) {
 | |
| 				Vehicle *v = src_head;
 | |
| 				while (GetNextVehicle(v) != src) v = GetNextVehicle(v);
 | |
| 				GetLastEnginePart(v)->next = NULL;
 | |
| 			} else {
 | |
| 				src_head = NULL;
 | |
| 			}
 | |
| 		} else {
 | |
| 			// if moving within the same chain, dont use dst_head as it may get invalidated
 | |
| 			if (src_head == dst_head) dst_head = NULL;
 | |
| 			// unlink single wagon from linked list
 | |
| 			src_head = UnlinkWagon(src, src_head);
 | |
| 			GetLastEnginePart(src)->next = NULL;
 | |
| 		}
 | |
| 
 | |
| 		if (dst == NULL) {
 | |
| 			// move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4.
 | |
| 			if (IsTrainEngine(src)) {
 | |
| 				if (!IsFrontEngine(src)) {
 | |
| 					// setting the type to 0 also involves setting up the orders field.
 | |
| 					SetFrontEngine(src);
 | |
| 					assert(src->orders == NULL);
 | |
| 					src->num_orders = 0;
 | |
| 				}
 | |
| 			} else {
 | |
| 				SetFreeWagon(src);
 | |
| 			}
 | |
| 			dst_head = src;
 | |
| 		} else {
 | |
| 			if (IsFrontEngine(src)) {
 | |
| 				// the vehicle was previously a loco. need to free the order list and delete vehicle windows etc.
 | |
| 				DeleteWindowById(WC_VEHICLE_VIEW, src->index);
 | |
| 				DeleteVehicleOrders(src);
 | |
| 			}
 | |
| 
 | |
| 			ClearFrontEngine(src);
 | |
| 			ClearFreeWagon(src);
 | |
| 			src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
 | |
| 
 | |
| 			// link in the wagon(s) in the chain.
 | |
| 			{
 | |
| 				Vehicle *v;
 | |
| 
 | |
| 				for (v = src; GetNextVehicle(v) != NULL; v = GetNextVehicle(v));
 | |
| 				GetLastEnginePart(v)->next = dst->next;
 | |
| 			}
 | |
| 			dst->next = src;
 | |
| 		}
 | |
| 		if (src->u.rail.other_multiheaded_part != NULL) {
 | |
| 			if (src->u.rail.other_multiheaded_part == src_head) {
 | |
| 				src_head = src_head->next;
 | |
| 			}
 | |
| 			AddWagonToConsist(src->u.rail.other_multiheaded_part, src);
 | |
| 			// previous line set the front engine to the old front. We need to clear that
 | |
| 			src->u.rail.other_multiheaded_part->first = NULL;
 | |
| 		}
 | |
| 
 | |
| 		if (HASBIT(p2, 0) && src_head != NULL && src_head != src) {
 | |
| 			/* if we stole a rear multiheaded engine, we better give it back to the front end */
 | |
| 			Vehicle *engine = NULL, *u;
 | |
| 			for (u = src_head; u != NULL; u = u->next) {
 | |
| 				if (IsMultiheaded(u)) {
 | |
| 					if (IsTrainEngine(u)) {
 | |
| 						engine = u;
 | |
| 						continue;
 | |
| 					}
 | |
| 					/* we got the rear engine to match with the front one */
 | |
| 					engine = NULL;
 | |
| 				}
 | |
| 			}
 | |
| 			if (engine != NULL && engine->u.rail.other_multiheaded_part != NULL) {
 | |
| 				AddWagonToConsist(engine->u.rail.other_multiheaded_part, engine);
 | |
| 				// previous line set the front engine to the old front. We need to clear that
 | |
| 				engine->u.rail.other_multiheaded_part->first = NULL;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* If there is an engine behind first_engine we moved away, it should become new first_engine
 | |
| 		 * To do this, CmdMoveRailVehicle must be called once more
 | |
| 		 * we can't loop forever here because next time we reach this line we will have a front engine */
 | |
| 		if (src_head != NULL && !IsFrontEngine(src_head) && IsTrainEngine(src_head)) {
 | |
| 			CmdMoveRailVehicle(0, flags, src_head->index | (INVALID_VEHICLE << 16), 1);
 | |
| 			src_head = NULL;	// don't do anything more to this train since the new call will do it
 | |
| 		}
 | |
| 
 | |
| 		if (src_head != NULL) {
 | |
| 			NormaliseTrainConsist(src_head);
 | |
| 			TrainConsistChanged(src_head);
 | |
| 			if (IsFrontEngine(src_head)) {
 | |
| 				UpdateTrainAcceleration(src_head);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
 | |
| 				/* Update the refit button and window */
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, src_head->index, 12);
 | |
| 			}
 | |
| 			/* Update the depot window */
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, src_head->tile);
 | |
| 		};
 | |
| 
 | |
| 		if (dst_head != NULL) {
 | |
| 			NormaliseTrainConsist(dst_head);
 | |
| 			TrainConsistChanged(dst_head);
 | |
| 			if (IsFrontEngine(dst_head)) {
 | |
| 				UpdateTrainAcceleration(dst_head);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
 | |
| 				/* Update the refit button and window */
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, dst_head->index);
 | |
| 			}
 | |
| 			/* Update the depot window */
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, dst_head->tile);
 | |
| 		}
 | |
| 
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Start/Stop a train.
 | |
|  * @param tile unused
 | |
|  * @param p1 train to start/stop
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	uint16 callback;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Check if this train can be started/stopped. The callback will fail or
 | |
| 	 * return 0xFF if it can. */
 | |
| 	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
 | |
| 	if (callback != CALLBACK_FAILED && callback != 0xFF) {
 | |
| 		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
 | |
| 		return_cmd_error(error);
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v->vehstatus & VS_STOPPED && v->u.rail.track == 0x80) {
 | |
| 			DeleteVehicleNews(p1, STR_8814_TRAIN_IS_WAITING_IN_DEPOT);
 | |
| 		}
 | |
| 
 | |
| 		v->u.rail.days_since_order_progr = 0;
 | |
| 		v->vehstatus ^= VS_STOPPED;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Sell a (single) train wagon/engine.
 | |
|  * @param tile unused
 | |
|  * @param p1 the wagon/engine index
 | |
|  * @param p2 the selling mode
 | |
|  * - p2 = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
 | |
|  * - p2 = 1: sell the vehicle and all vehicles following it in the chain
 | |
|              if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
 | |
|  * - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
 | |
|  *           all wagons of the same type will go on the same line. Used by the AI currently
 | |
|  */
 | |
| int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v, *tmp, *first;
 | |
| 	Vehicle *new_f = NULL;
 | |
| 	int32 cost = 0;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1) || p2 > 2) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	while (IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
 | |
| 	first = GetFirstVehicleInChain(v);
 | |
| 
 | |
| 	// make sure the vehicle is stopped in the depot
 | |
| 	if (CheckTrainStoppedInDepot(first) < 0) {
 | |
| 		return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 	}
 | |
| 
 | |
| 	if (IsMultiheaded(v) && !IsTrainEngine(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v == first && IsFrontEngine(first)) {
 | |
| 			DeleteWindowById(WC_VEHICLE_VIEW, first->index);
 | |
| 		}
 | |
| 		if (IsLocalPlayer() && (p1 == 1 || !(RailVehInfo(v->engine_type)->flags & RVI_WAGON))) {
 | |
| 			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 | |
| 		}
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	switch (p2) {
 | |
| 		case 0: case 2: { /* Delete given wagon */
 | |
| 			bool switch_engine = false;    // update second wagon to engine?
 | |
| 			byte ori_subtype = v->subtype; // backup subtype of deleted wagon in case DeleteVehicle() changes
 | |
| 
 | |
| 			/* 1. Delete the engine, if it is dualheaded also delete the matching
 | |
| 			 * rear engine of the loco (from the point of deletion onwards) */
 | |
| 			Vehicle *rear = (IsMultiheaded(v) &&
 | |
| 				IsTrainEngine(v)) ? v->u.rail.other_multiheaded_part : NULL;
 | |
| 
 | |
| 			if (rear != NULL) {
 | |
| 				cost -= rear->value;
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					UnlinkWagon(rear, first);
 | |
| 					DeleteVehicle(rear);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 2. We are selling the first engine, some special action might be required
 | |
| 			 * here, so take attention */
 | |
| 			if ((flags & DC_EXEC) && v == first) {
 | |
| 				new_f = GetNextVehicle(first);
 | |
| 
 | |
| 				/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
 | |
| 				for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
 | |
| 
 | |
| 				/* 2.2 If there are wagons present after the deleted front engine, check
 | |
| 					* if the second wagon (which will be first) is an engine. If it is one,
 | |
| 					* promote it as a new train, retaining the unitnumber, orders */
 | |
| 				if (new_f != NULL) {
 | |
| 					if (IsTrainEngine(new_f)) {
 | |
| 						switch_engine = true;
 | |
| 						/* Copy important data from the front engine */
 | |
| 						new_f->unitnumber = first->unitnumber;
 | |
| 						new_f->current_order = first->current_order;
 | |
| 						new_f->cur_order_index = first->cur_order_index;
 | |
| 						new_f->orders = first->orders;
 | |
| 						if (first->prev_shared != NULL) {
 | |
| 							first->prev_shared->next_shared = new_f;
 | |
| 							new_f->prev_shared = first->prev_shared;
 | |
| 						}
 | |
| 
 | |
| 						if (first->next_shared != NULL) {
 | |
| 							first->next_shared->prev_shared = new_f;
 | |
| 							new_f->next_shared = first->next_shared;
 | |
| 						}
 | |
| 
 | |
| 						new_f->num_orders = first->num_orders;
 | |
| 						first->orders = NULL; // XXX - to not to delete the orders */
 | |
| 						if (IsLocalPlayer()) ShowTrainViewWindow(new_f);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 3. Delete the requested wagon */
 | |
| 			cost -= v->value;
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				first = UnlinkWagon(v, first);
 | |
| 				DeleteVehicle(v);
 | |
| 
 | |
| 				/* 4 If the second wagon was an engine, update it to front_engine
 | |
| 					* which UnlinkWagon() has changed to TS_Free_Car */
 | |
| 				if (switch_engine) SetFrontEngine(first);
 | |
| 
 | |
| 				/* 5. If the train still exists, update its acceleration, window, etc. */
 | |
| 				if (first != NULL) {
 | |
| 					NormaliseTrainConsist(first);
 | |
| 					TrainConsistChanged(first);
 | |
| 					if (IsFrontEngine(first)) {
 | |
| 						InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 | |
| 						InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 | |
| 						UpdateTrainAcceleration(first);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 
 | |
| 				/* (6.) Borked AI. If it sells an engine it expects all wagons lined
 | |
| 				 * up on a new line to be added to the newly built loco. Replace it is.
 | |
| 				 * Totally braindead cause building a new engine adds all loco-less
 | |
| 				 * engines to its train anyways */
 | |
| 				if (p2 == 2 && HASBIT(ori_subtype, Train_Front)) {
 | |
| 					for (v = first; v != NULL; v = tmp) {
 | |
| 						tmp = GetNextVehicle(v);
 | |
| 						DoCommand(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 		case 1: { /* Delete wagon and all wagons after it given certain criteria */
 | |
| 			/* Start deleting every vehicle after the selected one
 | |
| 			 * If we encounter a matching rear-engine to a front-engine
 | |
| 			 * earlier in the chain (before deletion), leave it alone */
 | |
| 			for (; v != NULL; v = tmp) {
 | |
| 				tmp = GetNextVehicle(v);
 | |
| 
 | |
| 				if (IsMultiheaded(v)) {
 | |
| 					if (IsTrainEngine(v)) {
 | |
| 						/* We got a front engine of a multiheaded set. Now we will sell the rear end too */
 | |
| 						Vehicle *rear = v->u.rail.other_multiheaded_part;
 | |
| 
 | |
| 						if (rear != NULL) {
 | |
| 							cost -= rear->value;
 | |
| 							if (flags & DC_EXEC) {
 | |
| 								first = UnlinkWagon(rear, first);
 | |
| 								DeleteVehicle(rear);
 | |
| 							}
 | |
| 						}
 | |
| 					} else if (v->u.rail.other_multiheaded_part != NULL) {
 | |
| 						/* The front to this engine is earlier in this train. Do nothing */
 | |
| 						continue;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				cost -= v->value;
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					first = UnlinkWagon(v, first);
 | |
| 					DeleteVehicle(v);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
 | |
| 			if (flags & DC_EXEC && first != NULL) {
 | |
| 				NormaliseTrainConsist(first);
 | |
| 				TrainConsistChanged(first);
 | |
| 				if (IsFrontEngine(first)) UpdateTrainAcceleration(first);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| static void UpdateTrainDeltaXY(Vehicle *v, Direction direction)
 | |
| {
 | |
| #define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
 | |
| 	static const uint32 _delta_xy_table[8] = {
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 	};
 | |
| #undef MKIT
 | |
| 
 | |
| 	uint32 x = _delta_xy_table[direction];
 | |
| 
 | |
| 	v->x_offs        = GB(x,  0, 8);
 | |
| 	v->y_offs        = GB(x,  8, 8);
 | |
| 	v->sprite_width  = GB(x, 16, 8);
 | |
| 	v->sprite_height = GB(x, 24, 8);
 | |
| }
 | |
| 
 | |
| static void UpdateVarsAfterSwap(Vehicle *v)
 | |
| {
 | |
| 	UpdateTrainDeltaXY(v, v->direction);
 | |
| 	v->cur_image = GetTrainImage(v, v->direction);
 | |
| 	BeginVehicleMove(v);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| }
 | |
| 
 | |
| static void SetLastSpeed(Vehicle* v, int spd)
 | |
| {
 | |
| 	int old = v->u.rail.last_speed;
 | |
| 	if (spd != old) {
 | |
| 		v->u.rail.last_speed = spd;
 | |
| 		if (_patches.vehicle_speed || (old == 0) != (spd == 0))
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
 | |
| {
 | |
| 	byte flag1, flag2;
 | |
| 
 | |
| 	flag1 = *swap_flag1;
 | |
| 	flag2 = *swap_flag2;
 | |
| 
 | |
| 	/* Clear the flags */
 | |
| 	CLRBIT(*swap_flag1, VRF_GOINGUP);
 | |
| 	CLRBIT(*swap_flag1, VRF_GOINGDOWN);
 | |
| 	CLRBIT(*swap_flag2, VRF_GOINGUP);
 | |
| 	CLRBIT(*swap_flag2, VRF_GOINGDOWN);
 | |
| 
 | |
| 	/* Reverse the rail-flags (if needed) */
 | |
| 	if (HASBIT(flag1, VRF_GOINGUP)) {
 | |
| 		SETBIT(*swap_flag2, VRF_GOINGDOWN);
 | |
| 	} else if (HASBIT(flag1, VRF_GOINGDOWN)) {
 | |
| 		SETBIT(*swap_flag2, VRF_GOINGUP);
 | |
| 	}
 | |
| 	if (HASBIT(flag2, VRF_GOINGUP)) {
 | |
| 		SETBIT(*swap_flag1, VRF_GOINGDOWN);
 | |
| 	} else if (HASBIT(flag2, VRF_GOINGDOWN)) {
 | |
| 		SETBIT(*swap_flag1, VRF_GOINGUP);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
 | |
| {
 | |
| 	Vehicle *a, *b;
 | |
| 
 | |
| 	/* locate vehicles to swap */
 | |
| 	for (a = v; l != 0; l--) a = a->next;
 | |
| 	for (b = v; r != 0; r--) b = b->next;
 | |
| 
 | |
| 	if (a != b) {
 | |
| 		/* swap the hidden bits */
 | |
| 		{
 | |
| 			uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus&VS_HIDDEN);
 | |
| 			b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus&VS_HIDDEN);
 | |
| 			a->vehstatus = tmp;
 | |
| 		}
 | |
| 
 | |
| 		/* swap variables */
 | |
| 		swap_byte(&a->u.rail.track, &b->u.rail.track);
 | |
| 		swap_byte(&a->direction, &b->direction);
 | |
| 
 | |
| 		/* toggle direction */
 | |
| 		if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
 | |
| 		if (!(b->u.rail.track & 0x80)) b->direction = ReverseDir(b->direction);
 | |
| 
 | |
| 		/* swap more variables */
 | |
| 		swap_int32(&a->x_pos, &b->x_pos);
 | |
| 		swap_int32(&a->y_pos, &b->y_pos);
 | |
| 		swap_tile(&a->tile, &b->tile);
 | |
| 		swap_byte(&a->z_pos, &b->z_pos);
 | |
| 
 | |
| 		SwapTrainFlags(&a->u.rail.flags, &b->u.rail.flags);
 | |
| 
 | |
| 		/* update other vars */
 | |
| 		UpdateVarsAfterSwap(a);
 | |
| 		UpdateVarsAfterSwap(b);
 | |
| 
 | |
| 		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | |
| 		VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
 | |
| 	} else {
 | |
| 		if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction);
 | |
| 		UpdateVarsAfterSwap(a);
 | |
| 
 | |
| 		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | |
| 	}
 | |
| 
 | |
| 	/* Update train's power incase tiles were different rail type */
 | |
| 	TrainPowerChanged(v);
 | |
| }
 | |
| 
 | |
| /* Check if the vehicle is a train and is on the tile we are testing */
 | |
| static void *TestTrainOnCrossing(Vehicle *v, void *data)
 | |
| {
 | |
| 	if (v->tile != *(const TileIndex*)data || v->type != VEH_Train) return NULL;
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| static void DisableTrainCrossing(TileIndex tile)
 | |
| {
 | |
| 	if (IsLevelCrossingTile(tile) &&
 | |
| 			VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
 | |
| 			IsCrossingBarred(tile)) {
 | |
| 		UnbarCrossing(tile);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Advances wagons for train reversing, needed for variable length wagons.
 | |
|  * Needs to be called once before the train is reversed, and once after it.
 | |
|  * @param v First vehicle in chain
 | |
|  * @param before Set to true for the call before reversing, false otherwise
 | |
|  */
 | |
| static void AdvanceWagons(Vehicle *v, bool before)
 | |
| {
 | |
| 	Vehicle* base;
 | |
| 	Vehicle* first;
 | |
| 	int length;
 | |
| 
 | |
| 	base = v;
 | |
| 	first = base->next;
 | |
| 	length = CountVehiclesInChain(v);
 | |
| 
 | |
| 	while (length > 2) {
 | |
| 		Vehicle* last;
 | |
| 		int differential;
 | |
| 		int i;
 | |
| 
 | |
| 		// find pairwise matching wagon
 | |
| 		// start<>end, start+1<>end-1, ... */
 | |
| 		last = first;
 | |
| 		for (i = length - 3; i > 0; i--) last = last->next;
 | |
| 
 | |
| 		differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
 | |
| 		if (before) differential *= -1;
 | |
| 
 | |
| 		if (differential > 0) {
 | |
| 			Vehicle* tempnext;
 | |
| 
 | |
| 			// disconnect last car to make sure only this subset moves
 | |
| 			tempnext = last->next;
 | |
| 			last->next = NULL;
 | |
| 
 | |
| 			for (i = 0; i < differential; i++) TrainController(first);
 | |
| 
 | |
| 			last->next = tempnext;
 | |
| 		}
 | |
| 
 | |
| 		base = first;
 | |
| 		first = first->next;
 | |
| 		length -= 2;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ReverseTrainDirection(Vehicle *v)
 | |
| {
 | |
| 	int l = 0, r = -1;
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	/* Check if we were approaching a rail/road-crossing */
 | |
| 	{
 | |
| 		TileIndex tile = v->tile;
 | |
| 		DiagDirection dir = DirToDiagDir(v->direction);
 | |
| 
 | |
| 		/* Determine the diagonal direction in which we will exit this tile */
 | |
| 		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
 | |
| 			dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 | |
| 		}
 | |
| 		/* Calculate next tile */
 | |
| 		tile += TileOffsByDir(dir);
 | |
| 
 | |
| 		/* Check if the train left a rail/road-crossing */
 | |
| 		DisableTrainCrossing(tile);
 | |
| 	}
 | |
| 
 | |
| 	// count number of vehicles
 | |
| 	u = v;
 | |
| 	do r++; while ( (u = u->next) != NULL );
 | |
| 
 | |
| 	AdvanceWagons(v, true);
 | |
| 
 | |
| 	/* swap start<>end, start+1<>end-1, ... */
 | |
| 	do {
 | |
| 		ReverseTrainSwapVeh(v, l++, r--);
 | |
| 	} while (l <= r);
 | |
| 
 | |
| 	AdvanceWagons(v, false);
 | |
| 
 | |
| 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	CLRBIT(v->u.rail.flags, VRF_REVERSING);
 | |
| }
 | |
| 
 | |
| /** Reverse train.
 | |
|  * @param tile unused
 | |
|  * @param p1 train to reverse
 | |
|  * @param p2 if true, reverse a unit in a train (needs to be in a depot)
 | |
|  */
 | |
| int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (p2) {
 | |
| 		// turn a single unit around
 | |
| 		Vehicle *front;
 | |
| 
 | |
| 		if (IsMultiheaded(v) || HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) {
 | |
| 			return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
 | |
| 		}
 | |
| 
 | |
| 		front = GetFirstVehicleInChain(v);
 | |
| 		// make sure the vehicle is stopped in the depot
 | |
| 		if (CheckTrainStoppedInDepot(front) < 0) {
 | |
| 			return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			TOGGLEBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION);
 | |
| 		}
 | |
| 	} else {
 | |
| 		//turn the whole train around
 | |
| 		if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			if (_patches.realistic_acceleration && v->cur_speed != 0) {
 | |
| 				TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
 | |
| 			} else {
 | |
| 				v->cur_speed = 0;
 | |
| 				SetLastSpeed(v, 0);
 | |
| 				ReverseTrainDirection(v);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Force a train through a red signal
 | |
|  * @param tile unused
 | |
|  * @param p1 train to ignore the red signal
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50;
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /** Refits a train to the specified cargo type.
 | |
|  * @param tile unused
 | |
|  * @param p1 vehicle ID of the train to refit
 | |
|  * param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-7) - the new cargo type to refit to
 | |
|  * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | |
|  */
 | |
| int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	CargoID new_cid = GB(p2, 0, 8);
 | |
| 	byte new_subtype = GB(p2, 8, 8);
 | |
| 	Vehicle *v;
 | |
| 	int32 cost;
 | |
| 	uint num;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 	if (CheckTrainStoppedInDepot(v) < 0) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED);
 | |
| 
 | |
| 	/* Check cargo */
 | |
| 	if (new_cid > NUM_CARGO) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | |
| 
 | |
| 	cost = 0;
 | |
| 	num = 0;
 | |
| 
 | |
| 	do {
 | |
| 		/* XXX: We also refit all the attached wagons en-masse if they
 | |
| 		 * can be refitted. This is how TTDPatch does it.  TODO: Have
 | |
| 		 * some nice [Refit] button near each wagon. --pasky */
 | |
| 		if (!CanRefitTo(v->engine_type, new_cid)) continue;
 | |
| 
 | |
| 		if (v->cargo_cap != 0) {
 | |
| 			const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | |
| 			uint16 amount = CALLBACK_FAILED;
 | |
| 
 | |
| 			if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
 | |
| 				/* Back up the vehicle's cargo type */
 | |
| 				CargoID temp_cid = v->cargo_type;
 | |
| 				byte temp_subtype = v->cargo_subtype;
 | |
| 				v->cargo_type = new_cid;
 | |
| 				v->cargo_subtype = new_subtype;
 | |
| 				/* Check the refit capacity callback */
 | |
| 				amount = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | |
| 				/* Restore the original cargo type */
 | |
| 				v->cargo_type = temp_cid;
 | |
| 				v->cargo_subtype = temp_subtype;
 | |
| 			}
 | |
| 
 | |
| 			if (amount == CALLBACK_FAILED) { // callback failed or not used, use default
 | |
| 				CargoID old_cid = rvi->cargo_type;
 | |
| 				/* normally, the capacity depends on the cargo type, a rail vehicle can
 | |
| 				 * carry twice as much mail/goods as normal cargo, and four times as
 | |
| 				 * many passengers
 | |
| 				 */
 | |
| 				amount = rvi->capacity;
 | |
| 				switch (old_cid) {
 | |
| 					case CT_PASSENGERS: break;
 | |
| 					case CT_MAIL:
 | |
| 					case CT_GOODS: amount *= 2; break;
 | |
| 					default:       amount *= 4; break;
 | |
| 				}
 | |
| 				switch (new_cid) {
 | |
| 					case CT_PASSENGERS: break;
 | |
| 					case CT_MAIL:
 | |
| 					case CT_GOODS: amount /= 2; break;
 | |
| 					default:       amount /= 4; break;
 | |
| 				}
 | |
| 			};
 | |
| 
 | |
| 			if (amount != 0) {
 | |
| 				if (new_cid != v->cargo_type) {
 | |
| 					int32 base_cost = (rvi->flags & RVI_WAGON) ?
 | |
| 						_price.build_railwagon : _price.build_railvehicle;
 | |
| 					cost += (EngInfo(v->engine_type)->refit_cost * base_cost) >> 9;
 | |
| 				}
 | |
| 
 | |
| 				num += amount;
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					v->cargo_count = (v->cargo_type == new_cid) ? min(amount, v->cargo_count) : 0;
 | |
| 					v->cargo_type = new_cid;
 | |
| 					v->cargo_cap = amount;
 | |
| 					v->cargo_subtype = new_subtype;
 | |
| 					InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 					InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 					RebuildVehicleLists();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} while ((v = v->next) != NULL);
 | |
| 
 | |
| 	_returned_refit_capacity = num;
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| typedef struct TrainFindDepotData {
 | |
| 	uint best_length;
 | |
| 	TileIndex tile;
 | |
| 	PlayerID owner;
 | |
| 	/**
 | |
| 	 * true if reversing is necessary for the train to get to this depot
 | |
| 	 * This value is unused when new depot finding and NPF are both disabled
 | |
| 	 */
 | |
| 	bool reverse;
 | |
| } TrainFindDepotData;
 | |
| 
 | |
| static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length)
 | |
| {
 | |
| 	if (IsTileType(tile, MP_RAILWAY) &&
 | |
| 			IsTileOwner(tile, tfdd->owner) &&
 | |
| 			IsRailDepot(tile)) {
 | |
| 		tfdd->best_length = length;
 | |
| 		tfdd->tile = tile;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // returns the tile of a depot to goto to. The given vehicle must not be
 | |
| // crashed!
 | |
| static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
 | |
| {
 | |
| 	TrainFindDepotData tfdd;
 | |
| 	TileIndex tile = v->tile;
 | |
| 
 | |
| 	assert(!(v->vehstatus & VS_CRASHED));
 | |
| 
 | |
| 	tfdd.owner = v->owner;
 | |
| 	tfdd.best_length = (uint)-1;
 | |
| 	tfdd.reverse = false;
 | |
| 
 | |
| 	if (IsTileDepotType(tile, TRANSPORT_RAIL)){
 | |
| 		tfdd.tile = tile;
 | |
| 		tfdd.best_length = 0;
 | |
| 		return tfdd;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.track == 0x40) tile = GetVehicleOutOfTunnelTile(v);
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
 | |
| 		tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND
 | |
| 	} else if (_patches.new_pathfinding_all) {
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		Vehicle* last = GetLastVehicleInChain(v);
 | |
| 		Trackdir trackdir = GetVehicleTrackdir(v);
 | |
| 		Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | |
| 
 | |
| 		assert (trackdir != INVALID_TRACKDIR);
 | |
| 		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
 | |
| 		if (ftd.best_bird_dist == 0) {
 | |
| 			/* Found target */
 | |
| 			tfdd.tile = ftd.node.tile;
 | |
| 			/* Our caller expects a number of tiles, so we just approximate that
 | |
| 			* number by this. It might not be completely what we want, but it will
 | |
| 			* work for now :-) We can possibly change this when the old pathfinder
 | |
| 			* is removed. */
 | |
| 			tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 | |
| 			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
 | |
| 		}
 | |
| 	} else {
 | |
| 		// search in the forward direction first.
 | |
| 		DiagDirection i;
 | |
| 
 | |
| 		i = DirToDiagDir(v->direction);
 | |
| 		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 | |
| 			i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 | |
| 		}
 | |
| 		NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | |
| 		if (tfdd.best_length == (uint)-1){
 | |
| 			tfdd.reverse = true;
 | |
| 			// search in backwards direction
 | |
| 			i = ReverseDiagDir(DirToDiagDir(v->direction));
 | |
| 			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 | |
| 				i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 | |
| 			}
 | |
| 			NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return tfdd;
 | |
| }
 | |
| 
 | |
| /** Send a train to a depot
 | |
|  * @param tile unused
 | |
|  * @param p1 train to send to the depot
 | |
|  * @param p2 unused
 | |
|  */
 | |
| int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	TrainFindDepotData tfdd;
 | |
| 
 | |
| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
 | |
| 				v->u.rail.days_since_order_progr = 0;
 | |
| 				v->cur_order_index++;
 | |
| 			}
 | |
| 
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	tfdd = FindClosestTrainDepot(v, 0);
 | |
| 	if (tfdd.best_length == (uint)-1)
 | |
| 		return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		v->dest_tile = tfdd.tile;
 | |
| 		v->current_order.type = OT_GOTO_DEPOT;
 | |
| 		v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
 | |
| 		v->current_order.station = GetDepotByTile(tfdd.tile)->index;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		/* If there is no depot in front, reverse automatically */
 | |
| 		if (tfdd.reverse)
 | |
| 			DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| void OnTick_Train(void)
 | |
| {
 | |
| 	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
 | |
| }
 | |
| 
 | |
| static const int8 _vehicle_smoke_pos[8] = {
 | |
| 	1, 1, 1, 0, -1, -1, -1, 0
 | |
| };
 | |
| 
 | |
| static void HandleLocomotiveSmokeCloud(const Vehicle* v)
 | |
| {
 | |
| 	const Vehicle* u;
 | |
| 
 | |
| 	if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
 | |
| 		return;
 | |
| 
 | |
| 	u = v;
 | |
| 
 | |
| 	do {
 | |
| 		EngineID engtype = v->engine_type;
 | |
| 		int effect_offset = GB(v->u.rail.cached_vis_effect, 0, 4) - 8;
 | |
| 		byte effect_type = GB(v->u.rail.cached_vis_effect, 4, 2);
 | |
| 		bool disable_effect = HASBIT(v->u.rail.cached_vis_effect, 6);
 | |
| 		int x, y;
 | |
| 
 | |
| 		// no smoke?
 | |
| 		if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
 | |
| 				disable_effect ||
 | |
| 				GetEngine(engtype)->railtype > RAILTYPE_ELECTRIC ||
 | |
| 				v->vehstatus & VS_HIDDEN) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// No smoke in depots or tunnels
 | |
| 		if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;
 | |
| 
 | |
| 		// No sparks for electric vehicles on nonelectrified tracks
 | |
| 		if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile, GetVehicleTrackdir(v)))) continue;
 | |
| 
 | |
| 		if (effect_type == 0) {
 | |
| 			// Use default effect type for engine class.
 | |
| 			effect_type = RailVehInfo(engtype)->engclass;
 | |
| 		} else {
 | |
| 			effect_type--;
 | |
| 		}
 | |
| 
 | |
| 		x = _vehicle_smoke_pos[v->direction] * effect_offset;
 | |
| 		y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
 | |
| 
 | |
| 		if (HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
 | |
| 			x = -x;
 | |
| 			y = -y;
 | |
| 		}
 | |
| 
 | |
| 		switch (effect_type) {
 | |
| 		case 0:
 | |
| 			// steam smoke.
 | |
| 			if (GB(v->tick_counter, 0, 4) == 0) {
 | |
| 				CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			// diesel smoke
 | |
| 			if (u->cur_speed <= 40 && CHANCE16(15, 128)) {
 | |
| 				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 2:
 | |
| 			// blue spark
 | |
| 			if (GB(v->tick_counter, 0, 2) == 0 && CHANCE16(1, 45)) {
 | |
| 				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	} while ((v = v->next) != NULL);
 | |
| }
 | |
| 
 | |
| static void TrainPlayLeaveStationSound(const Vehicle* v)
 | |
| {
 | |
| 	static const SoundFx sfx[] = {
 | |
| 		SND_04_TRAIN,
 | |
| 		SND_0A_TRAIN_HORN,
 | |
| 		SND_0A_TRAIN_HORN
 | |
| 	};
 | |
| 
 | |
| 	EngineID engtype = v->engine_type;
 | |
| 
 | |
| 	switch (GetEngine(engtype)->railtype) {
 | |
| 		case RAILTYPE_RAIL:
 | |
| 		case RAILTYPE_ELECTRIC:
 | |
| 			SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
 | |
| 			break;
 | |
| 
 | |
| 		case RAILTYPE_MONO: SndPlayVehicleFx(SND_47_MAGLEV_2, v); break;
 | |
| 		case RAILTYPE_MAGLEV: SndPlayVehicleFx(SND_41_MAGLEV, v); break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool CheckTrainStayInDepot(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	// bail out if not all wagons are in the same depot or not in a depot at all
 | |
| 	for (u = v; u != NULL; u = u->next) {
 | |
| 		if (u->u.rail.track != 0x80 || u->tile != v->tile) return false;
 | |
| 	}
 | |
| 
 | |
| 	// if the train got no power, then keep it in the depot
 | |
| 	if (v->u.rail.cached_power == 0) {
 | |
| 		v->vehstatus |= VS_STOPPED;
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.force_proceed == 0) {
 | |
| 		if (++v->load_unload_time_rem < 37) {
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		v->load_unload_time_rem = 0;
 | |
| 
 | |
| 		if (UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction))) {
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 	InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 	TrainPlayLeaveStationSound(v);
 | |
| 
 | |
| 	v->u.rail.track = 1;
 | |
| 	if (v->direction & 2) v->u.rail.track = 2;
 | |
| 
 | |
| 	v->vehstatus &= ~VS_HIDDEN;
 | |
| 	v->cur_speed = 0;
 | |
| 
 | |
| 	UpdateTrainDeltaXY(v, v->direction);
 | |
| 	v->cur_image = GetTrainImage(v, v->direction);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
 | |
| 	UpdateTrainAcceleration(v);
 | |
| 	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* Check for station tiles */
 | |
| typedef struct TrainTrackFollowerData {
 | |
| 	TileIndex dest_coords;
 | |
| 	StationID station_index; // station index we're heading for
 | |
| 	uint best_bird_dist;
 | |
| 	uint best_track_dist;
 | |
| 	byte best_track;
 | |
| } TrainTrackFollowerData;
 | |
| 
 | |
| static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
 | |
| {
 | |
| 	// heading for nowhere?
 | |
| 	if (ttfd->dest_coords == 0) return false;
 | |
| 
 | |
| 	// did we reach the final station?
 | |
| 	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
 | |
| 				IsTileType(tile, MP_STATION) &&
 | |
| 				IsRailwayStation(tile) &&
 | |
| 				GetStationIndex(tile) == ttfd->station_index
 | |
| 			)) {
 | |
| 		/* We do not check for dest_coords if we have a station_index,
 | |
| 		 * because in that case the dest_coords are just an
 | |
| 		 * approximation of where the station is */
 | |
| 		// found station
 | |
| 		ttfd->best_track = track;
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		uint dist;
 | |
| 
 | |
| 		// didn't find station, keep track of the best path so far.
 | |
| 		dist = DistanceManhattan(tile, ttfd->dest_coords);
 | |
| 		if (dist < ttfd->best_bird_dist) {
 | |
| 			ttfd->best_bird_dist = dist;
 | |
| 			ttfd->best_track = track;
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
 | |
| {
 | |
| 	fd->dest_coords = v->dest_tile;
 | |
| 	if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 		fd->station_index = v->current_order.station;
 | |
| 	} else {
 | |
| 		fd->station_index = INVALID_STATION;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _initial_tile_subcoord[6][4][3] = {
 | |
| {{ 15, 8, 1 },{ 0, 0, 0 },{ 0, 8, 5 },{ 0, 0, 0 }},
 | |
| {{  0, 0, 0 },{ 8, 0, 3 },{ 0, 0, 0 },{ 8,15, 7 }},
 | |
| {{  0, 0, 0 },{ 7, 0, 2 },{ 0, 7, 6 },{ 0, 0, 0 }},
 | |
| {{ 15, 8, 2 },{ 0, 0, 0 },{ 0, 0, 0 },{ 8,15, 6 }},
 | |
| {{ 15, 7, 0 },{ 8, 0, 4 },{ 0, 0, 0 },{ 0, 0, 0 }},
 | |
| {{  0, 0, 0 },{ 0, 0, 0 },{ 0, 8, 4 },{ 7,15, 0 }},
 | |
| };
 | |
| 
 | |
| static const uint32 _reachable_tracks[4] = {
 | |
| 	0x10091009,
 | |
| 	0x00160016,
 | |
| 	0x05200520,
 | |
| 	0x2A002A00,
 | |
| };
 | |
| 
 | |
| static const byte _search_directions[6][4] = {
 | |
| 	{ 0, 9, 2, 9 }, // track 1
 | |
| 	{ 9, 1, 9, 3 }, // track 2
 | |
| 	{ 9, 0, 3, 9 }, // track upper
 | |
| 	{ 1, 9, 9, 2 }, // track lower
 | |
| 	{ 3, 2, 9, 9 }, // track left
 | |
| 	{ 9, 9, 1, 0 }, // track right
 | |
| };
 | |
| 
 | |
| static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
 | |
| 
 | |
| /* choose a track */
 | |
| static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirbits)
 | |
| {
 | |
| 	TrainTrackFollowerData fd;
 | |
| 	uint best_track;
 | |
| #ifdef PF_BENCHMARK
 | |
| 	TIC()
 | |
| #endif
 | |
| 
 | |
| 	assert((trackdirbits & ~0x3F) == 0);
 | |
| 
 | |
| 	/* quick return in case only one possible track is available */
 | |
| 	if (KILL_FIRST_BIT(trackdirbits) == 0) return FIND_FIRST_BIT(trackdirbits);
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, trackdirbits);
 | |
| 		if (trackdir != INVALID_TRACKDIR) {
 | |
| 			best_track = TrackdirToTrack(trackdir);
 | |
| 		} else {
 | |
| 			best_track = FIND_FIRST_BIT(TrackdirBitsToTrackBits(trackdirbits));
 | |
| 		}
 | |
| 	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | |
| 		void* perf = NpfBeginInterval();
 | |
| 		int time = 0;
 | |
| 
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		Trackdir trackdir;
 | |
| 
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 		/* The enterdir for the new tile, is the exitdir for the old tile */
 | |
| 		trackdir = GetVehicleTrackdir(v);
 | |
| 		assert(trackdir != 0xff);
 | |
| 
 | |
| 		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 | |
| 
 | |
| 		if (ftd.best_trackdir == 0xff) {
 | |
| 			/* We are already at our target. Just do something */
 | |
| 			//TODO: maybe display error?
 | |
| 			//TODO: go straight ahead if possible?
 | |
| 			best_track = FIND_FIRST_BIT(trackdirbits);
 | |
| 		} else {
 | |
| 			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | |
| 			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | |
| 			we did not find our target, but ftd.best_trackdir contains the direction leading
 | |
| 			to the tile closest to our target. */
 | |
| 			/* Discard enterdir information, making it a normal track */
 | |
| 			best_track = TrackdirToTrack(ftd.best_trackdir);
 | |
| 		}
 | |
| 
 | |
| 		time = NpfEndInterval(perf);
 | |
| 		DEBUG(yapf, 4)("[YAPF][NPFT] %d us - %d rounds - %d open - %d closed -- ", time, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | |
| 	} else {
 | |
| 		void* perf = NpfBeginInterval();
 | |
| 		int time = 0;
 | |
| 
 | |
| 		FillWithStationData(&fd, v);
 | |
| 
 | |
| 		/* New train pathfinding */
 | |
| 		fd.best_bird_dist = (uint)-1;
 | |
| 		fd.best_track_dist = (uint)-1;
 | |
| 		fd.best_track = 0xFF;
 | |
| 
 | |
| 		NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
 | |
| 			v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 | |
| 
 | |
| 		if (fd.best_track == 0xff) {
 | |
| 			// blaha
 | |
| 			best_track = FIND_FIRST_BIT(trackdirbits);
 | |
| 		} else {
 | |
| 			best_track = fd.best_track & 7;
 | |
| 		}
 | |
| 
 | |
| 		time = NpfEndInterval(perf);
 | |
| 		DEBUG(yapf, 4)("[YAPF][NTPT] %d us - %d rounds - %d open - %d closed -- ", time, 0, 0, 0);
 | |
| 	}
 | |
| 
 | |
| #ifdef PF_BENCHMARK
 | |
| 	TOC("PF time = ", 1)
 | |
| #endif
 | |
| 
 | |
| 	return best_track;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckReverseTrain(Vehicle *v)
 | |
| {
 | |
| 	TrainTrackFollowerData fd;
 | |
| 	int i, r;
 | |
| 	int best_track;
 | |
| 	uint best_bird_dist  = 0;
 | |
| 	uint best_track_dist = 0;
 | |
| 	uint reverse, reverse_best;
 | |
| 
 | |
| 	if (_opt.diff.line_reverse_mode != 0 ||
 | |
| 			v->u.rail.track & 0xC0 ||
 | |
| 			!(v->direction & 1))
 | |
| 		return false;
 | |
| 
 | |
| 	FillWithStationData(&fd, v);
 | |
| 
 | |
| 	best_track = -1;
 | |
| 	reverse_best = reverse = 0;
 | |
| 
 | |
| 	assert(v->u.rail.track);
 | |
| 
 | |
| 	i = _search_directions[FIND_FIRST_BIT(v->u.rail.track)][DirToDiagDir(v->direction)];
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		reverse_best = YapfCheckReverseTrain(v);
 | |
| 	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		byte trackdir, trackdir_rev;
 | |
| 		Vehicle* last = GetLastVehicleInChain(v);
 | |
| 
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 
 | |
| 		trackdir = GetVehicleTrackdir(v);
 | |
| 		trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | |
| 		assert(trackdir != 0xff);
 | |
| 		assert(trackdir_rev != 0xff);
 | |
| 
 | |
| 		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 | |
| 		if (ftd.best_bird_dist != 0) {
 | |
| 			/* We didn't find anything, just keep on going straight ahead */
 | |
| 			reverse_best = false;
 | |
| 		} else {
 | |
| 			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) {
 | |
| 				reverse_best = true;
 | |
| 			} else {
 | |
| 				reverse_best = false;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		for (;;) {
 | |
| 			fd.best_bird_dist = (uint)-1;
 | |
| 			fd.best_track_dist = (uint)-1;
 | |
| 
 | |
| 			NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
 | |
| 
 | |
| 			if (best_track != -1) {
 | |
| 				if (best_bird_dist != 0) {
 | |
| 					if (fd.best_bird_dist != 0) {
 | |
| 						/* neither reached the destination, pick the one with the smallest bird dist */
 | |
| 						if (fd.best_bird_dist > best_bird_dist) goto bad;
 | |
| 						if (fd.best_bird_dist < best_bird_dist) goto good;
 | |
| 					} else {
 | |
| 						/* we found the destination for the first time */
 | |
| 						goto good;
 | |
| 					}
 | |
| 				} else {
 | |
| 					if (fd.best_bird_dist != 0) {
 | |
| 						/* didn't find destination, but we've found the destination previously */
 | |
| 						goto bad;
 | |
| 					} else {
 | |
| 						/* both old & new reached the destination, compare track length */
 | |
| 						if (fd.best_track_dist > best_track_dist) goto bad;
 | |
| 						if (fd.best_track_dist < best_track_dist) goto good;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* if we reach this position, there's two paths of equal value so far.
 | |
| 				 * pick one randomly. */
 | |
| 				r = GB(Random(), 0, 8);
 | |
| 				if (_pick_track_table[i] == (v->direction & 3)) r += 80;
 | |
| 				if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
 | |
| 				if (r <= 127) goto bad;
 | |
| 			}
 | |
| good:;
 | |
| 			best_track = i;
 | |
| 			best_bird_dist = fd.best_bird_dist;
 | |
| 			best_track_dist = fd.best_track_dist;
 | |
| 			reverse_best = reverse;
 | |
| bad:;
 | |
| 			if (reverse != 0) break;
 | |
| 			reverse = 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return reverse_best != 0;
 | |
| }
 | |
| 
 | |
| static bool ProcessTrainOrder(Vehicle *v)
 | |
| {
 | |
| 	const Order *order;
 | |
| 	bool at_waypoint = false;
 | |
| 
 | |
| 	switch (v->current_order.type) {
 | |
| 		case OT_GOTO_DEPOT:
 | |
| 			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return false;
 | |
| 			if ((v->current_order.flags & OF_SERVICE_IF_NEEDED) &&
 | |
| 					!VehicleNeedsService(v)) {
 | |
| 				v->cur_order_index++;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case OT_LOADING:
 | |
| 		case OT_LEAVESTATION:
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	// check if we've reached the waypoint?
 | |
| 	if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
 | |
| 		v->cur_order_index++;
 | |
| 		at_waypoint = true;
 | |
| 	}
 | |
| 
 | |
| 	// check if we've reached a non-stop station while TTDPatch nonstop is enabled..
 | |
| 	if (_patches.new_nonstop &&
 | |
| 			v->current_order.flags & OF_NON_STOP &&
 | |
| 			IsTileType(v->tile, MP_STATION) &&
 | |
| 			v->current_order.station == GetStationIndex(v->tile)) {
 | |
| 		v->cur_order_index++;
 | |
| 	}
 | |
| 
 | |
| 	// Get the current order
 | |
| 	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 | |
| 
 | |
| 	order = GetVehicleOrder(v, v->cur_order_index);
 | |
| 
 | |
| 	// If no order, do nothing.
 | |
| 	if (order == NULL) {
 | |
| 		v->current_order.type = OT_NOTHING;
 | |
| 		v->current_order.flags = 0;
 | |
| 		v->dest_tile = 0;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// If it is unchanged, keep it.
 | |
| 	if (order->type    == v->current_order.type &&
 | |
| 			order->flags   == v->current_order.flags &&
 | |
| 			order->station == v->current_order.station)
 | |
| 		return false;
 | |
| 
 | |
| 	// Otherwise set it, and determine the destination tile.
 | |
| 	v->current_order = *order;
 | |
| 
 | |
| 	v->dest_tile = 0;
 | |
| 
 | |
| 	InvalidateVehicleOrder(v);
 | |
| 
 | |
| 	switch (order->type) {
 | |
| 		case OT_GOTO_STATION:
 | |
| 			if (order->station == v->last_station_visited)
 | |
| 				v->last_station_visited = INVALID_STATION;
 | |
| 			v->dest_tile = GetStation(order->station)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		case OT_GOTO_DEPOT:
 | |
| 			v->dest_tile = GetDepot(order->station)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		case OT_GOTO_WAYPOINT:
 | |
| 			v->dest_tile = GetWaypoint(order->station)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	return !at_waypoint && CheckReverseTrain(v);
 | |
| }
 | |
| 
 | |
| static void MarkTrainDirty(Vehicle *v)
 | |
| {
 | |
| 	do {
 | |
| 		v->cur_image = GetTrainImage(v, v->direction);
 | |
| 		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
 | |
| 	} while ((v = v->next) != NULL);
 | |
| }
 | |
| 
 | |
| static void HandleTrainLoading(Vehicle *v, bool mode)
 | |
| {
 | |
| 	if (v->current_order.type == OT_NOTHING) return;
 | |
| 
 | |
| 	if (v->current_order.type != OT_DUMMY) {
 | |
| 		if (v->current_order.type != OT_LOADING) return;
 | |
| 		if (mode) return;
 | |
| 
 | |
| 		// don't mark the train as lost if we're loading on the final station.
 | |
| 		if (v->current_order.flags & OF_NON_STOP)
 | |
| 			v->u.rail.days_since_order_progr = 0;
 | |
| 
 | |
| 		if (--v->load_unload_time_rem) return;
 | |
| 
 | |
| 		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 | |
| 			v->u.rail.days_since_order_progr = 0; /* Prevent a train lost message for full loading trains */
 | |
| 			SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
 | |
| 			if (LoadUnloadVehicle(v)) {
 | |
| 				InvalidateWindow(WC_TRAINS_LIST, v->owner);
 | |
| 				MarkTrainDirty(v);
 | |
| 
 | |
| 				// need to update acceleration and cached values since the goods on the train changed.
 | |
| 				TrainCargoChanged(v);
 | |
| 				UpdateTrainAcceleration(v);
 | |
| 			}
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		TrainPlayLeaveStationSound(v);
 | |
| 
 | |
| 		{
 | |
| 			Order b = v->current_order;
 | |
| 			v->current_order.type = OT_LEAVESTATION;
 | |
| 			v->current_order.flags = 0;
 | |
| 
 | |
| 			// If this was not the final order, don't remove it from the list.
 | |
| 			if (!(b.flags & OF_NON_STOP)) return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	v->u.rail.days_since_order_progr = 0;
 | |
| 	v->cur_order_index++;
 | |
| 	InvalidateVehicleOrder(v);
 | |
| }
 | |
| 
 | |
| static int UpdateTrainSpeed(Vehicle *v)
 | |
| {
 | |
| 	uint spd;
 | |
| 	uint accel;
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED || HASBIT(v->u.rail.flags, VRF_REVERSING)) {
 | |
| 		if (_patches.realistic_acceleration) {
 | |
| 			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
 | |
| 		} else {
 | |
| 			accel = v->acceleration * -2;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (_patches.realistic_acceleration) {
 | |
| 			accel = GetTrainAcceleration(v, AM_ACCEL);
 | |
| 		} else {
 | |
| 			accel = v->acceleration;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	spd = v->subspeed + accel * 2;
 | |
| 	v->subspeed = (byte)spd;
 | |
| 	{
 | |
| 		int tempmax = v->max_speed;
 | |
| 		if (v->cur_speed > v->max_speed)
 | |
| 			tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
 | |
| 		v->cur_speed = spd = clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 | |
| 
 | |
| 	spd += v->progress;
 | |
| 	v->progress = (byte)spd;
 | |
| 	return (spd >> 8);
 | |
| }
 | |
| 
 | |
| static void TrainEnterStation(Vehicle *v, StationID station)
 | |
| {
 | |
| 	Station *st;
 | |
| 	uint32 flags;
 | |
| 
 | |
| 	v->last_station_visited = station;
 | |
| 
 | |
| 	/* check if a train ever visited this station before */
 | |
| 	st = GetStation(station);
 | |
| 	if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
 | |
| 		st->had_vehicle_of_type |= HVOT_TRAIN;
 | |
| 		SetDParam(0, st->index);
 | |
| 		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | |
| 		AddNewsItem(
 | |
| 			STR_8801_CITIZENS_CELEBRATE_FIRST,
 | |
| 			flags,
 | |
| 			v->index,
 | |
| 			0
 | |
| 		);
 | |
| 	}
 | |
| 
 | |
| 	// Did we reach the final destination?
 | |
| 	if (v->current_order.type == OT_GOTO_STATION &&
 | |
| 			v->current_order.station == station) {
 | |
| 		// Yeah, keep the load/unload flags
 | |
| 		// Non Stop now means if the order should be increased.
 | |
| 		v->current_order.type = OT_LOADING;
 | |
| 		v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
 | |
| 		v->current_order.flags |= OF_NON_STOP;
 | |
| 	} else {
 | |
| 		// No, just do a simple load
 | |
| 		v->current_order.type = OT_LOADING;
 | |
| 		v->current_order.flags = 0;
 | |
| 	}
 | |
| 	v->current_order.station = 0;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
 | |
| 	if (LoadUnloadVehicle(v) != 0) {
 | |
| 		InvalidateWindow(WC_TRAINS_LIST, v->owner);
 | |
| 		TrainCargoChanged(v);
 | |
| 		UpdateTrainAcceleration(v);
 | |
| 	}
 | |
| 	MarkTrainDirty(v);
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
 | |
| {
 | |
| 	byte new_z, old_z;
 | |
| 
 | |
| 	// need this hint so it returns the right z coordinate on bridges.
 | |
| 	_get_z_hint = v->z_pos;
 | |
| 	new_z = GetSlopeZ(v->x_pos, v->y_pos);
 | |
| 	_get_z_hint = 0;
 | |
| 
 | |
| 	old_z = v->z_pos;
 | |
| 	v->z_pos = new_z;
 | |
| 
 | |
| 	if (new_tile) {
 | |
| 		CLRBIT(v->u.rail.flags, VRF_GOINGUP);
 | |
| 		CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
 | |
| 
 | |
| 		if (new_z != old_z) {
 | |
| 			TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
 | |
| 
 | |
| 			// XXX workaround, whole UP/DOWN detection needs overhaul
 | |
| 			if (!IsTunnelTile(tile)) {
 | |
| 				SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| 	return old_z;
 | |
| }
 | |
| 
 | |
| static const Direction _new_vehicle_direction_table[11] = {
 | |
| 	DIR_N , DIR_NW, DIR_W , 0,
 | |
| 	DIR_NE, DIR_N , DIR_SW, 0,
 | |
| 	DIR_E , DIR_SE, DIR_S
 | |
| };
 | |
| 
 | |
| static Direction GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
 | |
| {
 | |
| 	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | |
| 							TileX(new_tile) - TileX(old_tile) + 1;
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static Direction GetNewVehicleDirection(const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static int GetDirectionToVehicle(const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	byte offs;
 | |
| 
 | |
| 	x -= v->x_pos;
 | |
| 	if (x >= 0) {
 | |
| 		offs = (x > 2) ? 0 : 1;
 | |
| 	} else {
 | |
| 		offs = (x < -2) ? 2 : 1;
 | |
| 	}
 | |
| 
 | |
| 	y -= v->y_pos;
 | |
| 	if (y >= 0) {
 | |
| 		offs += ((y > 2) ? 0 : 1) * 4;
 | |
| 	} else {
 | |
| 		offs += ((y < -2) ? 2 : 1) * 4;
 | |
| 	}
 | |
| 
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| /* Check if the vehicle is compatible with the specified tile */
 | |
| static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
 | |
| {
 | |
| 	switch (GetTileType(tile)) {
 | |
| 		case MP_RAILWAY:
 | |
| 		case MP_STATION:
 | |
| 			// normal tracks, jump to owner check
 | |
| 			break;
 | |
| 
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			if (IsBridge(tile) && IsBridgeMiddle(tile)) {
 | |
| 				// is train going over the bridge?
 | |
| 				if (v->z_pos > GetTileMaxZ(tile)) return true;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MP_STREET:
 | |
| 			// tracks over roads, do owner check of tracks
 | |
| 			return
 | |
| 				IsTileOwner(tile, v->owner) && (
 | |
| 					!IsFrontEngine(v) ||
 | |
| 					IsCompatibleRail(v->u.rail.railtype, GetRailTypeCrossing(tile))
 | |
| 				);
 | |
| 
 | |
| 		default:
 | |
| 			return true;
 | |
| 	}
 | |
| 
 | |
| 	return
 | |
| 		IsTileOwner(tile, v->owner) && (
 | |
| 			!IsFrontEngine(v) ||
 | |
| 			HASBIT(v->u.rail.compatible_railtypes, GetRailType(tile))
 | |
| 		);
 | |
| }
 | |
| 
 | |
| typedef struct {
 | |
| 	byte small_turn, large_turn;
 | |
| 	byte z_up; // fraction to remove when moving up
 | |
| 	byte z_down; // fraction to remove when moving down
 | |
| } RailtypeSlowdownParams;
 | |
| 
 | |
| static const RailtypeSlowdownParams _railtype_slowdown[] = {
 | |
| 	// normal accel
 | |
| 	{256/4, 256/2, 256/4, 2}, // normal
 | |
| 	{256/4, 256/2, 256/4, 2}, // electrified
 | |
| 	{256/4, 256/2, 256/4, 2}, // monorail
 | |
| 	{0,     256/2, 256/4, 2}, // maglev
 | |
| };
 | |
| 
 | |
| /* Modify the speed of the vehicle due to a turn */
 | |
| static void AffectSpeedByDirChange(Vehicle* v, Direction new_dir)
 | |
| {
 | |
| 	DirDiff diff;
 | |
| 	const RailtypeSlowdownParams *rsp;
 | |
| 
 | |
| 	if (_patches.realistic_acceleration) return;
 | |
| 
 | |
| 	diff = DirDifference(v->direction, new_dir);
 | |
| 	if (diff == DIRDIFF_SAME) return;
 | |
| 
 | |
| 	rsp = &_railtype_slowdown[v->u.rail.railtype];
 | |
| 	v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
 | |
| }
 | |
| 
 | |
| /* Modify the speed of the vehicle due to a change in altitude */
 | |
| static void AffectSpeedByZChange(Vehicle *v, byte old_z)
 | |
| {
 | |
| 	const RailtypeSlowdownParams *rsp;
 | |
| 	if (old_z == v->z_pos || _patches.realistic_acceleration) return;
 | |
| 
 | |
| 	rsp = &_railtype_slowdown[v->u.rail.railtype];
 | |
| 
 | |
| 	if (old_z < v->z_pos) {
 | |
| 		v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
 | |
| 	} else {
 | |
| 		uint16 spd = v->cur_speed + rsp->z_down;
 | |
| 		if (spd <= v->max_speed) v->cur_speed = spd;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const DiagDirection _otherside_signal_directions[] = {
 | |
| 	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 0, 0,
 | |
| 	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
 | |
| };
 | |
| 
 | |
| static void TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
 | |
| {
 | |
| 	if (IsTileType(tile, MP_RAILWAY) &&
 | |
| 			GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
 | |
| 		uint i = FindFirstBit2x64(GetTrackBits(tile) * 0x101 & _reachable_tracks[dir]);
 | |
| 		UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef struct TrainCollideChecker {
 | |
| 	const Vehicle *v;
 | |
| 	const Vehicle *v_skip;
 | |
| } TrainCollideChecker;
 | |
| 
 | |
| static void *FindTrainCollideEnum(Vehicle *v, void *data)
 | |
| {
 | |
| 	const TrainCollideChecker* tcc = data;
 | |
| 
 | |
| 	if (v != tcc->v &&
 | |
| 			v != tcc->v_skip &&
 | |
| 			v->type == VEH_Train &&
 | |
| 			v->u.rail.track != 0x80 &&
 | |
| 			myabs(v->z_pos - tcc->v->z_pos) <= 6 &&
 | |
| 			myabs(v->x_pos - tcc->v->x_pos) < 6 &&
 | |
| 			myabs(v->y_pos - tcc->v->y_pos) < 6) {
 | |
| 		return v;
 | |
| 	} else {
 | |
| 		return NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SetVehicleCrashed(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	if (v->u.rail.crash_anim_pos != 0) return;
 | |
| 
 | |
| 	v->u.rail.crash_anim_pos++;
 | |
| 
 | |
| 	u = v;
 | |
| 	BEGIN_ENUM_WAGONS(v)
 | |
| 		v->vehstatus |= VS_CRASHED;
 | |
| 	END_ENUM_WAGONS(v)
 | |
| 
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| static uint CountPassengersInTrain(const Vehicle* v)
 | |
| {
 | |
| 	uint num = 0;
 | |
| 	BEGIN_ENUM_WAGONS(v)
 | |
| 		if (v->cargo_type == CT_PASSENGERS) num += v->cargo_count;
 | |
| 	END_ENUM_WAGONS(v)
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Checks whether the specified train has a collision with another vehicle. If
 | |
|  * so, destroys this vehicle, and the other vehicle if its subtype has TS_Front.
 | |
|  * Reports the incident in a flashy news item, modifies station ratings and
 | |
|  * plays a sound.
 | |
|  */
 | |
| static void CheckTrainCollision(Vehicle *v)
 | |
| {
 | |
| 	TrainCollideChecker tcc;
 | |
| 	Vehicle *coll;
 | |
| 	Vehicle *realcoll;
 | |
| 	uint num;
 | |
| 
 | |
| 	/* can't collide in depot */
 | |
| 	if (v->u.rail.track == 0x80) return;
 | |
| 
 | |
| 	assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
 | |
| 
 | |
| 	tcc.v = v;
 | |
| 	tcc.v_skip = v->next;
 | |
| 
 | |
| 	/* find colliding vehicle */
 | |
| 	realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
 | |
| 	if (realcoll == NULL) return;
 | |
| 
 | |
| 	coll = GetFirstVehicleInChain(realcoll);
 | |
| 
 | |
| 	/* it can't collide with its own wagons */
 | |
| 	if (v == coll ||
 | |
| 			(v->u.rail.track & 0x40 && (v->direction & 2) != (realcoll->direction & 2)))
 | |
| 		return;
 | |
| 
 | |
| 	//two drivers + passangers killed in train v
 | |
| 	num = 2 + CountPassengersInTrain(v);
 | |
| 	if (!(coll->vehstatus & VS_CRASHED))
 | |
| 		//two drivers + passangers killed in train coll (if it was not crashed already)
 | |
| 		num += 2 + CountPassengersInTrain(coll);
 | |
| 
 | |
| 	SetVehicleCrashed(v);
 | |
| 	if (IsFrontEngine(coll)) SetVehicleCrashed(coll);
 | |
| 
 | |
| 	SetDParam(0, num);
 | |
| 	AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 		v->index,
 | |
| 		0
 | |
| 	);
 | |
| 
 | |
| 	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
 | |
| 	SndPlayVehicleFx(SND_13_BIG_CRASH, v);
 | |
| }
 | |
| 
 | |
| typedef struct VehicleAtSignalData {
 | |
| 	TileIndex tile;
 | |
| 	Direction direction;
 | |
| } VehicleAtSignalData;
 | |
| 
 | |
| static void *CheckVehicleAtSignal(Vehicle *v, void *data)
 | |
| {
 | |
| 	const VehicleAtSignalData* vasd = data;
 | |
| 
 | |
| 	if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == vasd->tile) {
 | |
| 		DirDiff diff = ChangeDirDiff(DirDifference(v->direction, vasd->direction), DIRDIFF_90RIGHT);
 | |
| 
 | |
| 		if (diff == DIRDIFF_90RIGHT || (v->cur_speed <= 5 && diff <= DIRDIFF_REVERSE)) return v;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void TrainController(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *prev;
 | |
| 	GetNewVehiclePosResult gp;
 | |
| 	uint32 r, tracks,ts;
 | |
| 	int i;
 | |
| 	DiagDirection enterdir;
 | |
| 	Direction dir;
 | |
| 	Direction newdir;
 | |
| 	Direction chosen_dir;
 | |
| 	byte chosen_track;
 | |
| 	byte old_z;
 | |
| 
 | |
| 	/* For every vehicle after and including the given vehicle */
 | |
| 	for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
 | |
| 		BeginVehicleMove(v);
 | |
| 
 | |
| 		if (v->u.rail.track != 0x40) {
 | |
| 			/* Not inside tunnel */
 | |
| 			if (GetNewVehiclePos(v, &gp)) {
 | |
| 				/* Staying in the old tile */
 | |
| 				if (v->u.rail.track == 0x80) {
 | |
| 					/* inside depot */
 | |
| 					gp.x = v->x_pos;
 | |
| 					gp.y = v->y_pos;
 | |
| 				} else {
 | |
| 					/* is not inside depot */
 | |
| 
 | |
| 					if (!TrainCheckIfLineEnds(v)) return;
 | |
| 
 | |
| 					r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 					if (r & 0x8) {
 | |
| 						//debug("%x & 0x8", r);
 | |
| 						goto invalid_rail;
 | |
| 					}
 | |
| 					if (r & 0x2) {
 | |
| 						TrainEnterStation(v, r >> 8);
 | |
| 						return;
 | |
| 					}
 | |
| 
 | |
| 					if (v->current_order.type == OT_LEAVESTATION) {
 | |
| 						v->current_order.type = OT_NOTHING;
 | |
| 						v->current_order.flags = 0;
 | |
| 						InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 					}
 | |
| 				}
 | |
| 			} else {
 | |
| 				/* A new tile is about to be entered. */
 | |
| 
 | |
| 				byte bits;
 | |
| 				/* Determine what direction we're entering the new tile from */
 | |
| 				dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
 | |
| 				enterdir = DirToDiagDir(dir);
 | |
| 				assert(enterdir==0 || enterdir==1 || enterdir==2 || enterdir==3);
 | |
| 
 | |
| 				/* Get the status of the tracks in the new tile and mask
 | |
| 				 * away the bits that aren't reachable. */
 | |
| 				ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL) & _reachable_tracks[enterdir];
 | |
| 
 | |
| 				/* Combine the from & to directions.
 | |
| 				 * Now, the lower byte contains the track status, and the byte at bit 16 contains
 | |
| 				 * the signal status. */
 | |
| 				tracks = ts | (ts >> 8);
 | |
| 				bits = tracks & 0xFF;
 | |
| 				if ((_patches.new_pathfinding_all || _patches.yapf.rail_use_yapf) && _patches.forbid_90_deg && prev == NULL) {
 | |
| 					/* We allow wagons to make 90 deg turns, because forbid_90_deg
 | |
| 					 * can be switched on halfway a turn */
 | |
| 					bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track));
 | |
| 				}
 | |
| 
 | |
| 				if (bits == 0) {
 | |
| 					//debug("%x == 0", bits);
 | |
| 					goto invalid_rail;
 | |
| 				}
 | |
| 
 | |
| 				/* Check if the new tile contrains tracks that are compatible
 | |
| 				 * with the current train, if not, bail out. */
 | |
| 				if (!CheckCompatibleRail(v, gp.new_tile)) {
 | |
| 					//debug("!CheckCompatibleRail(%p, %x)", v, gp.new_tile);
 | |
| 					goto invalid_rail;
 | |
| 				}
 | |
| 
 | |
| 				if (prev == NULL) {
 | |
| 					/* Currently the locomotive is active. Determine which one of the
 | |
| 					 * available tracks to choose */
 | |
| 					chosen_track = 1 << ChooseTrainTrack(v, gp.new_tile, enterdir, bits);
 | |
| 					assert(chosen_track & tracks);
 | |
| 
 | |
| 					/* Check if it's a red signal and that force proceed is not clicked. */
 | |
| 					if ( (tracks>>16)&chosen_track && v->u.rail.force_proceed == 0) goto red_light;
 | |
| 				} else {
 | |
| 					static byte _matching_tracks[8] = {0x30, 1, 0xC, 2, 0x30, 1, 0xC, 2};
 | |
| 
 | |
| 					/* The wagon is active, simply follow the prev vehicle. */
 | |
| 					chosen_track = (byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
 | |
| 				}
 | |
| 
 | |
| 				/* make sure chosen track is a valid track */
 | |
| 				assert(chosen_track==1 || chosen_track==2 || chosen_track==4 || chosen_track==8 || chosen_track==16 || chosen_track==32);
 | |
| 
 | |
| 				/* Update XY to reflect the entrance to the new tile, and select the direction to use */
 | |
| 				{
 | |
| 					const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
 | |
| 					gp.x = (gp.x & ~0xF) | b[0];
 | |
| 					gp.y = (gp.y & ~0xF) | b[1];
 | |
| 					chosen_dir = b[2];
 | |
| 				}
 | |
| 
 | |
| 				/* Call the landscape function and tell it that the vehicle entered the tile */
 | |
| 				r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 				if (r & 0x8) {
 | |
| 					//debug("%x & 0x8", r);
 | |
| 					goto invalid_rail;
 | |
| 				}
 | |
| 
 | |
| 				if (IsLevelCrossingTile(v->tile) && v->next == NULL) {
 | |
| 					UnbarCrossing(v->tile);
 | |
| 					MarkTileDirtyByTile(v->tile);
 | |
| 				}
 | |
| 
 | |
| 				if (IsFrontEngine(v)) v->load_unload_time_rem = 0;
 | |
| 
 | |
| 				if (!(r&0x4)) {
 | |
| 					v->tile = gp.new_tile;
 | |
| 
 | |
| 					if (GetTileRailType(gp.new_tile, chosen_track) != GetTileRailType(gp.old_tile, v->u.rail.track)) {
 | |
| 						TrainPowerChanged(GetFirstVehicleInChain(v));
 | |
| 					}
 | |
| 
 | |
| 					v->u.rail.track = chosen_track;
 | |
| 					assert(v->u.rail.track);
 | |
| 				}
 | |
| 
 | |
| 				if (IsFrontEngine(v)) TrainMovedChangeSignals(gp.new_tile, enterdir);
 | |
| 
 | |
| 				/* Signals can only change when the first
 | |
| 				 * (above) or the last vehicle moves. */
 | |
| 				if (v->next == NULL)
 | |
| 					TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
 | |
| 
 | |
| 				if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir);
 | |
| 
 | |
| 				v->direction = chosen_dir;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* in tunnel */
 | |
| 			GetNewVehiclePos(v, &gp);
 | |
| 
 | |
| 			// Check if to exit the tunnel...
 | |
| 			if (!IsTunnelTile(gp.new_tile) ||
 | |
| 					!(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
 | |
| 				v->x_pos = gp.x;
 | |
| 				v->y_pos = gp.y;
 | |
| 				VehiclePositionChanged(v);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* update image of train, as well as delta XY */
 | |
| 		newdir = GetNewVehicleDirection(v, gp.x, gp.y);
 | |
| 		UpdateTrainDeltaXY(v, newdir);
 | |
| 		v->cur_image = GetTrainImage(v, newdir);
 | |
| 
 | |
| 		v->x_pos = gp.x;
 | |
| 		v->y_pos = gp.y;
 | |
| 
 | |
| 		/* update the Z position of the vehicle */
 | |
| 		old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));
 | |
| 
 | |
| 		if (prev == NULL) {
 | |
| 			/* This is the first vehicle in the train */
 | |
| 			AffectSpeedByZChange(v, old_z);
 | |
| 		}
 | |
| 	}
 | |
| 	return;
 | |
| 
 | |
| invalid_rail:
 | |
| 	/* We've reached end of line?? */
 | |
| 	if (prev != NULL) error("!Disconnecting train");
 | |
| 	goto reverse_train_direction;
 | |
| 
 | |
| red_light: {
 | |
| 	/* We're in front of a red signal ?? */
 | |
| 		/* find the first set bit in ts. need to do it in 2 steps, since
 | |
| 		 * FIND_FIRST_BIT only handles 6 bits at a time. */
 | |
| 		i = FindFirstBit2x64(ts);
 | |
| 
 | |
| 		if (!(_m[gp.new_tile].m3 & SignalAgainstTrackdir(i))) {
 | |
| 			v->cur_speed = 0;
 | |
| 			v->subspeed = 0;
 | |
| 			v->progress = 255 - 100;
 | |
| 			if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return;
 | |
| 		} else if (_m[gp.new_tile].m3 & SignalAlongTrackdir(i)){
 | |
| 			v->cur_speed = 0;
 | |
| 			v->subspeed = 0;
 | |
| 			v->progress = 255-10;
 | |
| 			if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
 | |
| 				TileIndex o_tile = gp.new_tile + TileOffsByDir(enterdir);
 | |
| 				VehicleAtSignalData vasd;
 | |
| 				vasd.tile = o_tile;
 | |
| 				vasd.direction = ReverseDir(dir);
 | |
| 
 | |
| 				/* check if a train is waiting on the other side */
 | |
| 				if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| reverse_train_direction:
 | |
| 	v->load_unload_time_rem = 0;
 | |
| 	v->cur_speed = 0;
 | |
| 	v->subspeed = 0;
 | |
| 	ReverseTrainDirection(v);
 | |
| }
 | |
| 
 | |
| extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
 | |
| 
 | |
| /**
 | |
|  * Deletes/Clears the last wagon of a crashed train. It takes the engine of the
 | |
|  * train, then goes to the last wagon and deletes that. Each call to this function
 | |
|  * will remove the last wagon of a crashed train. If this wagon was on a crossing,
 | |
|  * or inside a tunnel, recalculate the signals as they might need updating
 | |
|  * @param v the @Vehicle of which last wagon is to be removed
 | |
|  */
 | |
| static void DeleteLastWagon(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u = v;
 | |
| 
 | |
| 	/* Go to the last wagon and delete the link pointing there
 | |
| 	 * *u is then the one-before-last wagon, and *v the last
 | |
| 	 * one which will physicially be removed */
 | |
| 	for (; v->next != NULL; v = v->next) u = v;
 | |
| 	u->next = NULL;
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | |
| 	RebuildVehicleLists();
 | |
| 	InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 	EndVehicleMove(v);
 | |
| 	DeleteVehicle(v);
 | |
| 
 | |
| 	if (!(v->u.rail.track & 0xC0))
 | |
| 		SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
 | |
| 
 | |
| 	/* Check if the wagon was on a road/rail-crossing and disable it if no
 | |
| 	 * others are on it */
 | |
| 	DisableTrainCrossing(v->tile);
 | |
| 
 | |
| 	if (v->u.rail.track == 0x40) { // inside a tunnel
 | |
| 		TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
 | |
| 
 | |
| 		if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
 | |
| 
 | |
| 		switch (v->direction) {
 | |
| 			case 1:
 | |
| 			case 5:
 | |
| 				SetSignalsOnBothDir(v->tile, 0);
 | |
| 				SetSignalsOnBothDir(endtile, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case 3:
 | |
| 			case 7:
 | |
| 				SetSignalsOnBothDir(v->tile, 1);
 | |
| 				SetSignalsOnBothDir(endtile, 1);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTrainDirRandomly(Vehicle *v)
 | |
| {
 | |
| 	static const DirDiff delta[] = {
 | |
| 		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | |
| 	};
 | |
| 
 | |
| 	do {
 | |
| 		//I need to buffer the train direction
 | |
| 		if (!(v->u.rail.track & 0x40)) {
 | |
| 			v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
 | |
| 		}
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			BeginVehicleMove(v);
 | |
| 			UpdateTrainDeltaXY(v, v->direction);
 | |
| 			v->cur_image = GetTrainImage(v, v->direction);
 | |
| 			AfterSetTrainPos(v, false);
 | |
| 		}
 | |
| 	} while ((v = v->next) != NULL);
 | |
| }
 | |
| 
 | |
| static void HandleCrashedTrain(Vehicle *v)
 | |
| {
 | |
| 	int state = ++v->u.rail.crash_anim_pos;
 | |
| 	uint32 r;
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	if (state == 4 && v->u.rail.track != 0x40) {
 | |
| 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 	}
 | |
| 
 | |
| 	if (state <= 200 && CHANCE16R(1, 7, r)) {
 | |
| 		int index = (r * 10 >> 16);
 | |
| 
 | |
| 		u = v;
 | |
| 		do {
 | |
| 			if (--index < 0) {
 | |
| 				r = Random();
 | |
| 
 | |
| 				CreateEffectVehicleRel(u,
 | |
| 					GB(r,  8, 3) + 2,
 | |
| 					GB(r, 16, 3) + 2,
 | |
| 					GB(r,  0, 3) + 5,
 | |
| 					EV_EXPLOSION_SMALL);
 | |
| 				break;
 | |
| 			}
 | |
| 		} while ((u = u->next) != NULL);
 | |
| 	}
 | |
| 
 | |
| 	if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
 | |
| 
 | |
| 	if (state >= 4440 && !(v->tick_counter&0x1F)) {
 | |
| 		DeleteLastWagon(v);
 | |
| 		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void HandleBrokenTrain(Vehicle *v)
 | |
| {
 | |
| 	if (v->breakdown_ctr != 1) {
 | |
| 		v->breakdown_ctr = 1;
 | |
| 		v->cur_speed = 0;
 | |
| 
 | |
| 		if (v->breakdowns_since_last_service != 255)
 | |
| 			v->breakdowns_since_last_service++;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
 | |
| 			SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 | |
| 
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | |
| 			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->tick_counter & 3)) {
 | |
| 		if (!--v->breakdown_delay) {
 | |
| 			v->breakdown_ctr = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _breakdown_speeds[16] = {
 | |
| 	225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
 | |
| };
 | |
| 
 | |
| static bool TrainCheckIfLineEnds(Vehicle *v)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 	uint x,y;
 | |
| 	uint16 break_speed;
 | |
| 	DiagDirection dir;
 | |
| 	int t;
 | |
| 	uint32 ts;
 | |
| 
 | |
| 	t = v->breakdown_ctr;
 | |
| 	if (t > 1) {
 | |
| 		v->vehstatus |= VS_TRAIN_SLOWING;
 | |
| 
 | |
| 		break_speed = _breakdown_speeds[GB(~t, 4, 4)];
 | |
| 		if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | |
| 	} else {
 | |
| 		v->vehstatus &= ~VS_TRAIN_SLOWING;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.track & 0x40) return true; // exit if inside a tunnel
 | |
| 	if (v->u.rail.track & 0x80) return true; // exit if inside a depot
 | |
| 
 | |
| 	tile = v->tile;
 | |
| 
 | |
| 	// tunnel entrance?
 | |
| 	if (IsTunnelTile(tile) &&
 | |
| 			DiagDirToDir(GetTunnelDirection(tile)) == v->direction) {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// depot?
 | |
| 	/* XXX -- When enabled, this makes it possible to crash trains of others
 | |
| 	     (by building a depot right against a station) */
 | |
| /*	if (IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0)
 | |
| 		return true;*/
 | |
| 
 | |
| 	/* Determine the non-diagonal direction in which we will exit this tile */
 | |
| 	dir = DirToDiagDir(v->direction);
 | |
| 	if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
 | |
| 		dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 | |
| 	}
 | |
| 	/* Calculate next tile */
 | |
| 	tile += TileOffsByDir(dir);
 | |
| 	// determine the track status on the next tile.
 | |
| 	ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _reachable_tracks[dir];
 | |
| 
 | |
| 	/* Calc position within the current tile ?? */
 | |
| 	x = v->x_pos & 0xF;
 | |
| 	y = v->y_pos & 0xF;
 | |
| 
 | |
| 	switch (v->direction) {
 | |
| 		case DIR_N : x = ~x + ~y + 24; break;
 | |
| 		case DIR_NW: x = y;            /* FALLTHROUGH */
 | |
| 		case DIR_NE: x = ~x + 16;      break;
 | |
| 		case DIR_E : x = ~x + y + 8;   break;
 | |
| 		case DIR_SE: x = y;            break;
 | |
| 		case DIR_S : x = x + y - 8;    break;
 | |
| 		case DIR_W : x = ~y + x + 8;   break;
 | |
| 	}
 | |
| 
 | |
| 	if (GB(ts, 0, 16) != 0) {
 | |
| 		/* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */
 | |
| 		if (x + 4 >= TILE_SIZE &&
 | |
| 				(!CheckCompatibleRail(v, tile) ||
 | |
| 				(IsTileDepotType(tile, TRANSPORT_RAIL) &&
 | |
| 				GetRailDepotDirection(tile) == dir))) {
 | |
| 			v->cur_speed = 0;
 | |
| 			ReverseTrainDirection(v);
 | |
| 			return false;
 | |
| 		}
 | |
| 		if ((ts &= (ts >> 16)) == 0) {
 | |
| 			// make a rail/road crossing red
 | |
| 			if (IsLevelCrossingTile(tile)) {
 | |
| 				if (!IsCrossingBarred(tile)) {
 | |
| 					BarCrossing(tile);
 | |
| 					SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 				}
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 	} else if (x + 4 >= TILE_SIZE) {
 | |
| 		v->cur_speed = 0;
 | |
| 		ReverseTrainDirection(v);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// slow down
 | |
| 	v->vehstatus |= VS_TRAIN_SLOWING;
 | |
| 	break_speed = _breakdown_speeds[x & 0xF];
 | |
| 	if (!(v->direction & 1)) break_speed >>= 1;
 | |
| 	if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void TrainLocoHandler(Vehicle *v, bool mode)
 | |
| {
 | |
| 	int j;
 | |
| 
 | |
| 	/* train has crashed? */
 | |
| 	if (v->u.rail.crash_anim_pos != 0) {
 | |
| 		if (!mode) HandleCrashedTrain(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.force_proceed != 0) v->u.rail.force_proceed--;
 | |
| 
 | |
| 	/* train is broken down? */
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenTrain(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		v->breakdown_ctr--;
 | |
| 	}
 | |
| 
 | |
| 	if (HASBIT(v->u.rail.flags, VRF_REVERSING) && v->cur_speed == 0) {
 | |
| 		ReverseTrainDirection(v);
 | |
| 	}
 | |
| 
 | |
| 	/* exit if train is stopped */
 | |
| 	if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return;
 | |
| 
 | |
| 	if (ProcessTrainOrder(v)) {
 | |
| 		v->load_unload_time_rem = 0;
 | |
| 		v->cur_speed = 0;
 | |
| 		v->subspeed = 0;
 | |
| 		ReverseTrainDirection(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	HandleTrainLoading(v, mode);
 | |
| 
 | |
| 	if (v->current_order.type == OT_LOADING) return;
 | |
| 
 | |
| 	if (CheckTrainStayInDepot(v)) return;
 | |
| 
 | |
| 	if (!mode) HandleLocomotiveSmokeCloud(v);
 | |
| 
 | |
| 	j = UpdateTrainSpeed(v);
 | |
| 	if (j == 0) {
 | |
| 		// if the vehicle has speed 0, update the last_speed field.
 | |
| 		if (v->cur_speed != 0) return;
 | |
| 	} else {
 | |
| 		TrainCheckIfLineEnds(v);
 | |
| 
 | |
| 		do {
 | |
| 			TrainController(v);
 | |
| 			CheckTrainCollision(v);
 | |
| 			if (v->cur_speed <= 0x100)
 | |
| 				break;
 | |
| 		} while (--j != 0);
 | |
| 	}
 | |
| 
 | |
| 	SetLastSpeed(v, v->cur_speed);
 | |
| }
 | |
| 
 | |
| 
 | |
| void Train_Tick(Vehicle *v)
 | |
| {
 | |
| 	if (_age_cargo_skip_counter == 0 && v->cargo_days != 0xff)
 | |
| 		v->cargo_days++;
 | |
| 
 | |
| 	v->tick_counter++;
 | |
| 
 | |
| 	if (IsFrontEngine(v)) {
 | |
| 		TrainLocoHandler(v, false);
 | |
| 
 | |
| 		// make sure vehicle wasn't deleted.
 | |
| 		if (v->type == VEH_Train && IsFrontEngine(v))
 | |
| 			TrainLocoHandler(v, true);
 | |
| 	} else if (IsFreeWagon(v) && HASBITS(v->vehstatus, VS_CRASHED)) {
 | |
| 		// Delete flooded standalone wagon
 | |
| 		if (++v->u.rail.crash_anim_pos >= 4400)
 | |
| 			DeleteVehicle(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void TrainEnterDepot(Vehicle *v, TileIndex tile)
 | |
| {
 | |
| 	UpdateSignalsOnSegment(tile, GetRailDepotDirection(tile));
 | |
| 
 | |
| 	if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	v->load_unload_time_rem = 0;
 | |
| 	v->cur_speed = 0;
 | |
| 
 | |
| 	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		Order t;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 		t = v->current_order;
 | |
| 		v->current_order.type = OT_DUMMY;
 | |
| 		v->current_order.flags = 0;
 | |
| 
 | |
| 		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { // Part of the orderlist?
 | |
| 			v->u.rail.days_since_order_progr = 0;
 | |
| 			v->cur_order_index++;
 | |
| 		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { // User initiated?
 | |
| 			v->vehstatus |= VS_STOPPED;
 | |
| 			if (v->owner == _local_player) {
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_8814_TRAIN_IS_WAITING_IN_DEPOT,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0
 | |
| 				);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| }
 | |
| 
 | |
| #define MAX_ACCEPTABLE_DEPOT_DIST 16
 | |
| 
 | |
| static void CheckIfTrainNeedsService(Vehicle *v)
 | |
| {
 | |
| 	const Depot* depot;
 | |
| 	TrainFindDepotData tfdd;
 | |
| 
 | |
| 	if (_patches.servint_trains == 0)                   return;
 | |
| 	if (!VehicleNeedsService(v))                        return;
 | |
| 	if (v->vehstatus & VS_STOPPED)                      return;
 | |
| 	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 | |
| 
 | |
| 	// Don't interfere with a depot visit scheduled by the user, or a
 | |
| 	// depot visit by the order list.
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
 | |
| 		return;
 | |
| 
 | |
| 	tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 | |
| 	/* Only go to the depot if it is not too far out of our way. */
 | |
| 	if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 | |
| 		if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 			/* If we were already heading for a depot but it has
 | |
| 			 * suddenly moved farther away, we continue our normal
 | |
| 			 * schedule? */
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	depot = GetDepotByTile(tfdd.tile);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			v->current_order.station != depot->index &&
 | |
| 			!CHANCE16(3, 16)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->current_order.type = OT_GOTO_DEPOT;
 | |
| 	v->current_order.flags = OF_NON_STOP;
 | |
| 	v->current_order.station = depot->index;
 | |
| 	v->dest_tile = tfdd.tile;
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| int32 GetTrainRunningCost(const Vehicle *v)
 | |
| {
 | |
| 	int32 cost = 0;
 | |
| 
 | |
| 	do {
 | |
| 		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | |
| 		if (rvi->running_cost_base > 0)
 | |
| 			cost += rvi->running_cost_base * _price.running_rail[rvi->running_cost_class];
 | |
| 	} while ((v = v->next) != NULL);
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| void OnNewDay_Train(Vehicle *v)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 | |
| 
 | |
| 	if (IsFrontEngine(v)) {
 | |
| 		CheckVehicleBreakdown(v);
 | |
| 		AgeVehicle(v);
 | |
| 
 | |
| 		CheckIfTrainNeedsService(v);
 | |
| 
 | |
| 		// check if train hasn't advanced in its order list for a set number of days
 | |
| 		if (_patches.lost_train_days && v->num_orders && !(v->vehstatus & (VS_STOPPED | VS_CRASHED) ) && ++v->u.rail.days_since_order_progr >= _patches.lost_train_days && v->owner == _local_player) {
 | |
| 			v->u.rail.days_since_order_progr = 0;
 | |
| 			SetDParam(0, v->unitnumber);
 | |
| 			AddNewsItem(
 | |
| 				STR_TRAIN_IS_LOST,
 | |
| 				NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 				v->index,
 | |
| 				0);
 | |
| 		}
 | |
| 
 | |
| 		CheckOrders(v);
 | |
| 
 | |
| 		/* update destination */
 | |
| 		if (v->current_order.type == OT_GOTO_STATION &&
 | |
| 				(tile = GetStation(v->current_order.station)->train_tile) != 0) {
 | |
| 			v->dest_tile = tile;
 | |
| 		}
 | |
| 
 | |
| 		if ((v->vehstatus & VS_STOPPED) == 0) {
 | |
| 			/* running costs */
 | |
| 			int32 cost = GetTrainRunningCost(v) / 364;
 | |
| 
 | |
| 			v->profit_this_year -= cost >> 8;
 | |
| 
 | |
| 			SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | |
| 			SubtractMoneyFromPlayerFract(v->owner, cost);
 | |
| 
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TrainsYearlyLoop(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train && IsFrontEngine(v)) {
 | |
| 
 | |
| 			// show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list)
 | |
| 			if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->profit_this_year < 0) {
 | |
| 				SetDParam(1, v->profit_this_year);
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_TRAIN_IS_UNPROFITABLE,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0);
 | |
| 			}
 | |
| 
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void InitializeTrains(void)
 | |
| {
 | |
| 	_age_cargo_skip_counter = 1;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Link front and rear multiheaded engines to each other
 | |
|  * This is done when loading a savegame
 | |
|  */
 | |
| void ConnectMultiheadedTrains(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train) {
 | |
| 			v->u.rail.other_multiheaded_part = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train && IsFrontEngine(v)) {
 | |
| 			Vehicle *u = v;
 | |
| 
 | |
| 			BEGIN_ENUM_WAGONS(u) {
 | |
| 				if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one
 | |
| 
 | |
| 				if (IsMultiheaded(u)) {
 | |
| 					if (!IsTrainEngine(u)) {
 | |
| 						/* we got a rear car without a front car. We will convert it to a front one */
 | |
| 						SetTrainEngine(u);
 | |
| 						u->spritenum--;
 | |
| 					}
 | |
| 
 | |
| 					{
 | |
| 						Vehicle *w;
 | |
| 
 | |
| 						for (w = u->next; w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
 | |
| 						if (w != NULL) {
 | |
| 							/* we found a car to partner with this engine. Now we will make sure it face the right way */
 | |
| 							if (IsTrainEngine(w)) {
 | |
| 								ClearTrainEngine(w);
 | |
| 								w->spritenum++;
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						if (w != NULL) {
 | |
| 							w->u.rail.other_multiheaded_part = u;
 | |
| 							u->u.rail.other_multiheaded_part = w;
 | |
| 						} else {
 | |
| 							/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
 | |
| 							ClearMultiheaded(u);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			} END_ENUM_WAGONS(u)
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /*
 | |
|  *  Converts all trains to the new subtype format introduced in savegame 16.2
 | |
|  *  It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
 | |
|  */
 | |
| void ConvertOldMultiheadToNew(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train) {
 | |
| 			SETBIT(v->subtype, 7);	// indicates that it's the old format and needs to be converted in the next loop
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Train) {
 | |
| 			if (HASBIT(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
 | |
| 				Vehicle *u = v;
 | |
| 
 | |
| 				BEGIN_ENUM_WAGONS(u) {
 | |
| 					const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 | |
| 
 | |
| 					CLRBIT(u->subtype, 7);
 | |
| 					switch (u->subtype) {
 | |
| 						case 0:	/* TS_Front_Engine */
 | |
| 							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
 | |
| 							SetFrontEngine(u);
 | |
| 							SetTrainEngine(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 1:	/* TS_Artic_Part */
 | |
| 							u->subtype = 0;
 | |
| 							SetArticulatedPart(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 2:	/* TS_Not_First */
 | |
| 							u->subtype = 0;
 | |
| 							if (rvi->flags & RVI_WAGON) {
 | |
| 								// normal wagon
 | |
| 								SetTrainWagon(u);
 | |
| 								break;
 | |
| 							}
 | |
| 							if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 | |
| 								// rear end of a multiheaded engine
 | |
| 								SetMultiheaded(u);
 | |
| 								break;
 | |
| 							}
 | |
| 							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
 | |
| 							SetTrainEngine(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 4:	/* TS_Free_Car */
 | |
| 							u->subtype = 0;
 | |
| 							SetTrainWagon(u);
 | |
| 							SetFreeWagon(u);
 | |
| 							break;
 | |
| 						default: NOT_REACHED(); break;
 | |
| 					}
 | |
| 				} END_ENUM_WAGONS(u)
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 |