- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			11 lines
		
	
	
		
			188 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			188 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef NAMEGEN_H
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#define NAMEGEN_H
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typedef byte TownNameGenerator(char *buf, uint32 seed);
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extern TownNameGenerator * const _town_name_generators[];
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#endif /* NAMEGEN_H */
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