On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
39 lines
770 B
CMake
39 lines
770 B
CMake
add_subdirectory(core)
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add_files(
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network.cpp
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network.h
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network_admin.cpp
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network_admin.h
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network_base.h
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network_chat_gui.cpp
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network_client.cpp
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network_client.h
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network_command.cpp
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network_content.cpp
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network_content.h
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network_content_gui.cpp
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network_content_gui.h
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network_coordinator.cpp
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network_coordinator.h
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network_func.h
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network_gamelist.cpp
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network_gamelist.h
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network_gui.cpp
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network_gui.h
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network_internal.h
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network_query.cpp
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network_query.h
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network_server.cpp
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network_server.h
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network_stun.cpp
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network_stun.h
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network_survey.cpp
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network_survey.h
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network_turn.cpp
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network_turn.h
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network_type.h
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network_udp.cpp
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network_udp.h
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)
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