716 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			716 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "window.h"
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| #include "string.h"
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| #include "table/strings.h"
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| #include "hal.h"
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| 
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| #include <direct.h>
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| #include <unistd.h>
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| #include <sys/stat.h>
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| #include <stdarg.h>
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| #include <time.h>
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| #include <dos.h>
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| 
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| #define INCL_DOS
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| #define INCL_OS2MM
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| #define INCL_WIN
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| #define INCL_WINCLIPBOARD
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| 
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| #include <os2.h>
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| #include <os2me.h>
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| 
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| #if defined(WITH_SDL)
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| #include <SDL.h>
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| #endif
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| 
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| static inline int strcasecmp(const char* s1, const char* s2)
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| {
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| 	return stricmp(s1, s2);
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| }
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| 
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| static char *_fios_path;
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| static char *_fios_save_path;
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| static char *_fios_scn_path;
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| static FiosItem *_fios_items;
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| static int _fios_count, _fios_alloc;
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| 
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| static FiosItem *FiosAlloc(void)
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| {
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| 	if (_fios_count == _fios_alloc) {
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| 		_fios_alloc += 256;
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| 		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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| 	}
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| 	return &_fios_items[_fios_count++];
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| }
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| 
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| int compare_FiosItems(const void *a, const void *b)
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| {
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| 	const FiosItem *da = (const FiosItem *)a;
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| 	const FiosItem *db = (const FiosItem *)b;
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| 	int r;
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| 
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| 	if (_savegame_sort_order < 2) // sort by date
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| 		r = da->mtime < db->mtime ? -1 : 1;
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| 	else
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| 		r = strcasecmp(
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| 			da->title[0] != '\0' ? da->title : da->name,
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| 			db->title[0] != '\0' ? db->title : db->name
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| 		);
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| 
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| 	if (_savegame_sort_order & 1) r = -r;
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| 	return r;
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| }
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| 
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| 
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| static DIR *my_opendir(char *path, char *file)
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| {
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| 	char paths[MAX_PATH];
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| 
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| 	append_path(paths, path, file);
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| 	return opendir(paths);
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| }
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| 
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| static void append_path(char *out, const char *path, const char *file)
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| {
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| 	if (path[2] == '\\' && path[3] == '\0')
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| 		sprintf(out, "%s%s", path, file);
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| 	else
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| 		sprintf(out, "%s\\%s", path, file);
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| }
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| 
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| // Get a list of savegames
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| FiosItem *FiosGetSavegameList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (_fios_save_path == NULL) {
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| 		_fios_save_path = malloc(MAX_PATH);
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| 		strcpy(_fios_save_path, _path.save_dir);
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| 	}
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| 
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| 	if (_game_mode == GM_EDITOR)
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| 		_fios_path = _fios_scn_path;
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| 	else
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| 		_fios_path = _fios_save_path;
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| 
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| 	// Parent directory, only if not of the type C:\.
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| 	if (_fios_path[3] != '\0') {
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| 		fios = FiosAlloc();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		strcpy(fios->name, "..");
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| 		strcpy(fios->title, ".. (Parent directory)");
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| 	}
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| 
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| 	// Show subdirectories first
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| 	dir = my_opendir(_fios_path, "*.*");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			append_path(filename, _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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| 					strcmp(filename, ".") != 0 &&
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| 					strcmp(filename, "..") != 0) {
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DIR;
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| 				fios->mtime = 0;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				snprintf(fios->title, lengthof(fios->title),
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| 					"%s\\ (Directory)", dirent->d_name);
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	{
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| 		/* XXX ugly global variables ... */
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| 		byte order = _savegame_sort_order;
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| 		_savegame_sort_order = 2; // sort ascending by name
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| 		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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| 		_savegame_sort_order = order;
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/* Show savegame files
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| 	 * .SAV OpenTTD saved game
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| 	 * .SS1 Transport Tycoon Deluxe preset game
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| 	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
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| 	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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| 	 */
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| 	dir = my_opendir(_fios_path, "*.*");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			char *t;
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| 
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| 			append_path(filename, _fios_path, dirent->d_name);
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| 			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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| 
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| 			t = strrchr(dirent->d_name, '.');
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| 			if (t != NULL && strcasecmp(t, ".sav") == 0) { // OpenTTD
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_FILE;
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| 				fios->mtime = sb.st_mtime;
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| 				fios->title[0] = '\0';
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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| 				if (t != NULL && (
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| 							strcasecmp(t, ".ss1") == 0 ||
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| 							strcasecmp(t, ".sv1") == 0 ||
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| 							strcasecmp(t, ".sv2") == 0
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| 						)) { // TTDLX(Patch)
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| 					fios = FiosAlloc();
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| 					fios->type = FIOS_TYPE_OLDFILE;
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| 					fios->mtime = sb.st_mtime;
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| 					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 					GetOldSaveGameName(fios->title, filename);
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 
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| 	// Drives
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| 	{
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| 		uint save;
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| 		uint disk;
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| 		uint total;
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| 
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| 		/* save original drive */
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| 		_dos_getdrive(&save);
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| 
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| 		/* get available drive letters */
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| 		for (disk = 1; disk < 27; ++disk)
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| 		{
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| 			uint disk2;
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| 
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| 			_dos_setdrive(disk, &total);
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| 			_dos_getdrive(&disk2);
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| 
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| 			if (disk == disk2)
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| 			{
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DRIVE;
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| 				sprintf(fios->name, "%c:", 'A' + disk - 1);
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| 				sprintf(fios->title, "%c:", 'A' + disk - 1);
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| 			}
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| 		}
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| 
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| 		_dos_setdrive(save, &total);
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| 	}
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| 
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| // Get a list of scenarios
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| FiosItem *FiosGetScenarioList(int *num, int mode)
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| {
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| 	FiosItem *fios;
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	struct stat sb;
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| 	int sort_start;
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| 	char filename[MAX_PATH];
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| 
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| 	if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) {
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| 		if (_fios_scn_path == NULL)
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| 			_fios_scn_path = malloc(MAX_PATH);
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| 		strcpy(_fios_scn_path, _path.scenario_dir);
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| 	}
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| 
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| 	_fios_path = _fios_scn_path;
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| 
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| 	// Parent directory, only if not of the type C:\.
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| 	if (_fios_path[3] != '\0' && mode != SLD_NEW_GAME) {
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| 		fios = FiosAlloc();
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| 		fios->type = FIOS_TYPE_PARENT;
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| 		fios->mtime = 0;
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| 		strcpy(fios->title, ".. (Parent directory)");
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| 	}
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| 
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| 	// Show subdirectories first
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| 	dir = my_opendir(_fios_path, "*.*");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			append_path(filename, _fios_path, dirent->d_name);
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| 			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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| 					strcmp(filename, ".") != 0 &&
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| 					strcmp(filename, "..") != 0) {
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DIR;
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| 				fios->mtime = 0;
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				snprintf(fios->title, lengthof(fios->title),
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| 					"%s\\ (Directory)", dirent->d_name);
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	// this is where to start sorting
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| 	sort_start = _fios_count;
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| 
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| 	/* Show scenario files
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| 	 * .SCN OpenTTD style scenario file
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| 	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
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| 	 * .SS0 Transport Tycoon Deluxe preset scenario
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| 	 */
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| 	dir = my_opendir(_fios_path, "*.*");
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| 	if (dir != NULL) {
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| 		while ((dirent = readdir(dir)) != NULL) {
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| 			char *t;
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| 
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| 			append_path(filename, _fios_path, dirent->d_name);
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| 			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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| 
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| 			t = strrchr(dirent->d_name, '.');
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| 			if (t != NULL && strcasecmp(t, ".scn") == 0) { // OpenTTD
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_SCENARIO;
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| 				fios->mtime = sb.st_mtime;
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| 				fios->title[0] = '\0';
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| 				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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| 					mode == SLD_NEW_GAME) {
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| 				if (t != NULL && (
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| 							strcasecmp(t, ".sv0") == 0 ||
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| 							strcasecmp(t, ".ss0") == 0
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| 						)) { // TTDLX(Patch)
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| 					fios = FiosAlloc();
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| 					fios->type = FIOS_TYPE_OLD_SCENARIO;
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| 					fios->mtime = sb.st_mtime;
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| 					GetOldScenarioGameName(fios->title, filename);
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| 					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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| 				}
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| 			}
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| 		}
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| 		closedir(dir);
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| 	}
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| 
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| 	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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| 
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| 	// Drives
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| 	if (mode != SLD_NEW_GAME)
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| 	{
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| 		unsigned save, disk, disk2, total;
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| 
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| 		/* save original drive */
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| 		_dos_getdrive(&save);
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| 
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| 		/* get available drive letters */
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| 
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| 		for (disk = 1; disk < 27; ++disk)
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| 		{
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| 			_dos_setdrive(disk, &total);
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| 			_dos_getdrive(&disk2);
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| 
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| 			if (disk == disk2)
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| 			{
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| 				fios = FiosAlloc();
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| 				fios->type = FIOS_TYPE_DRIVE;
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| 				sprintf(fios->name, "%c:", 'A' + disk - 1);
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| 				sprintf(fios->title, "%c:", 'A' + disk - 1);
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| 			}
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| 		}
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| 
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| 		_dos_setdrive(save, &total);
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| 	}
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| 
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| 	*num = _fios_count;
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| 	return _fios_items;
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| }
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| 
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| 
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| // Free the list of savegames
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| void FiosFreeSavegameList(void)
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| {
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| 	free(_fios_items);
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| 	_fios_items = NULL;
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| 	_fios_alloc = _fios_count = 0;
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| }
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| 
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| // Browse to
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| char *FiosBrowseTo(const FiosItem *item)
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| {
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| 	char *path = _fios_path;
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| 	char *s;
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| 
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| 	switch (item->type) {
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| 		case FIOS_TYPE_DRIVE:
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| 			sprintf(path, "%c:\\", item->title[0]);
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| 			break;
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| 
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| 		case FIOS_TYPE_PARENT:
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| 			s = strrchr(path, '\\');
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| 			if (s != NULL) *s = '\0';
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| 			break;
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| 
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| 		case FIOS_TYPE_DIR:
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| 			s = strchr(item->name, '\\');
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| 			if (s != NULL) *s = '\0';
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| 			strcat(path, "\\");
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| 			strcat(path, item->name);
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| 			break;
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| 
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| 		case FIOS_TYPE_FILE:
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| 		case FIOS_TYPE_OLDFILE:
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| 		case FIOS_TYPE_SCENARIO:
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| 		case FIOS_TYPE_OLD_SCENARIO: {
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| 			static char str_buffr[512];
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| 
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| 			sprintf(str_buffr, "%s\\%s", path, item->name);
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| 			return str_buffr;
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| 		}
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| /**
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|  * Get descriptive texts. Returns the path and free space
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|  * left on the device
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|  * @param path string describing the path
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|  * @param tfs total free space in megabytes, optional (can be NULL)
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|  * @return StringID describing the path (free space or failure)
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|  */
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| StringID FiosGetDescText(const char **path, uint32 *tot)
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| {
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| 	struct diskfree_t free;
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| 	char drive;
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| 
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| 	*path = _fios_path;
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| 	drive = *path[0] - 'A' + 1;
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| 
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| 	if (tot != NULL && _getdiskfree(drive, &free) == 0) {
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| 		*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
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| 		return STR_4005_BYTES_FREE;
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| 	}
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| 
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| 	return STR_4006_UNABLE_TO_READ_DRIVE;
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| }
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| 
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| void FiosMakeSavegameName(char *buf, const char *name)
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| {
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| 	const char* extension;
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| 	const char* period;
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| 
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| 	if (_game_mode == GM_EDITOR)
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| 		extension = ".scn";
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| 	else
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| 		extension = ".sav";
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| 
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| 	// Don't append the extension, if it is already there
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| 	period = strrchr(name, '.');
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| 	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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| 
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| 	sprintf(buf, "%s\\%s%s", _fios_path, name, extension);
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| }
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| 
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| void FiosDelete(const char *name)
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| {
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| 	char path[512];
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| 
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| 	snprintf(path, lengthof(path), "%s\\%s", _fios_path, name);
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| 	unlink(path);
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| }
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| 
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| const DriverDesc _video_driver_descs[] = {
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| 	{	"null",			"Null Video Driver",		&_null_video_driver,		0},
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| #if defined(WITH_SDL)
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| 	{	"sdl",			"SDL Video Driver",			&_sdl_video_driver,			1},
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| #endif
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| 	{	"dedicated",	"Dedicated Video Driver",	&_dedicated_video_driver,	0},
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| 	{	NULL,			NULL,						NULL,						0}
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| };
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| 
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| const DriverDesc _sound_driver_descs[] = {
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| 	{	"null",	"Null Sound Driver",	&_null_sound_driver,		0},
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| #if defined(WITH_SDL)
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| 	{	"sdl",	"SDL Sound Driver",		&_sdl_sound_driver,			1},
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| #endif
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| 	{	NULL,	NULL,					NULL,						0}
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| };
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| 
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| const DriverDesc _music_driver_descs[] = {
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| 	{	"os2",		"OS/2 Music Driver",		&_os2_music_driver,			0},
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| 	{   "null",     "Null Music Driver",	    &_null_music_driver,	    1},
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| 	{	NULL,		NULL,						NULL,						0}
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| };
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| 
 | |
| /* GetOSVersion returns the minimal required version of OS to be able to use that driver.
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| 	 Not needed for OS/2. */
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| byte GetOSVersion(void)
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| {
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| 	return 2;  // any arbitrary number bigger then 0
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| }
 | |
| 
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| bool FileExists(const char *filename)
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| {
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| 	return access(filename, 0) == 0;
 | |
| }
 | |
| 
 | |
| static int LanguageCompareFunc(const void *a, const void *b)
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| {
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| 	return strcmp(*(const char* const *)a, *(const char* const *)b);
 | |
| }
 | |
| 
 | |
| int GetLanguageList(char **languages, int max)
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| {
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| 	DIR *dir;
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| 	struct dirent *dirent;
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| 	int num = 0;
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| 
 | |
| 	dir = opendir(_path.lang_dir);
 | |
| 	if (dir != NULL) {
 | |
| 		while ((dirent = readdir(dir))) {
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| 			char *t = strrchr(dirent->d_name, '.');
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| 			if (t && !strcmp(t, ".lng")) {
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| 				languages[num++] = strdup(dirent->d_name);
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| 				if (num == max) break;
 | |
| 			}
 | |
| 		}
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| 		closedir(dir);
 | |
| 	}
 | |
| 
 | |
| 	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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| 	return num;
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| }
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| 
 | |
| static void ChangeWorkingDirectory(char *exe)
 | |
| {
 | |
| 	char *s = strrchr(exe, '\\');
 | |
| 	if (s != NULL) {
 | |
| 		*s = '\0';
 | |
| 		chdir(exe);
 | |
| 		*s = '\\';
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowInfo(const char *str)
 | |
| {
 | |
| 	HAB hab;
 | |
| 	HMQ hmq;
 | |
| 	ULONG rc;
 | |
| 
 | |
| 	// init PM env.
 | |
| 	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | |
| 
 | |
| 	// display the box
 | |
| 	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
 | |
| 
 | |
| 	// terminate PM env.
 | |
| 	WinDestroyMsgQueue(hmq);
 | |
| 	WinTerminate(hab);
 | |
| }
 | |
| 
 | |
| void ShowOSErrorBox(const char *buf)
 | |
| {
 | |
| 	HAB hab;
 | |
| 	HMQ hmq;
 | |
| 	ULONG rc;
 | |
| 
 | |
| 	// init PM env.
 | |
| 	hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
 | |
| 
 | |
| 	// display the box
 | |
| 	rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
 | |
| 
 | |
| 	// terminate PM env.
 | |
| 	WinDestroyMsgQueue(hmq);
 | |
| 	WinTerminate(hab);
 | |
| }
 | |
| 
 | |
| int CDECL main(int argc, char* argv[])
 | |
| {
 | |
| 	// change the working directory to enable doubleclicking in UIs
 | |
| 	ChangeWorkingDirectory(argv[0]);
 | |
| 
 | |
| 	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
 | |
| 
 | |
| 
 | |
| 	return ttd_main(argc, argv);
 | |
| }
 | |
| 
 | |
| void DeterminePaths(void)
 | |
| {
 | |
| 	char *s;
 | |
| 
 | |
| 	_path.game_data_dir = malloc(MAX_PATH);
 | |
| 	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
 | |
| 	#if defined SECOND_DATA_DIR
 | |
| 	_path.second_data_dir = malloc(MAX_PATH);
 | |
| 	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
 | |
| 	#endif
 | |
| 
 | |
| #if defined(USE_HOMEDIR)
 | |
| 	{
 | |
| 		const char *homedir = getenv("HOME");
 | |
| 
 | |
| 		if (homedir == NULL) {
 | |
| 			const struct passwd *pw = getpwuid(getuid());
 | |
| 			if (pw != NULL) homedir = pw->pw_dir;
 | |
| 		}
 | |
| 
 | |
| 		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
 | |
| 	}
 | |
| 
 | |
| #else /* not defined(USE_HOMEDIR) */
 | |
| 
 | |
| 	_path.personal_dir = malloc(MAX_PATH);
 | |
| 	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
 | |
| 
 | |
| 	// check if absolute or relative path
 | |
| 	s = strchr(_path.personal_dir, '\\');
 | |
| 
 | |
| 	// add absolute path
 | |
| 	if (s == NULL || _path.personal_dir != s) {
 | |
| 		getcwd(_path.personal_dir, MAX_PATH);
 | |
| 		s = strchr(_path.personal_dir, 0);
 | |
| 		*s++ = '\\';
 | |
| 		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
 | |
| 	}
 | |
| 
 | |
| #endif /* defined(USE_HOMEDIR) */
 | |
| 
 | |
| 	s = strchr(_path.personal_dir, 0);
 | |
| 
 | |
| 	// append a / ?
 | |
| 	if (s[-1] != '\\') strcpy(s, "\\");
 | |
| 
 | |
| 	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
 | |
| 	_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
 | |
| 	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
 | |
| 	_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
 | |
| 	_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
 | |
| 
 | |
| 	if (_config_file == NULL)
 | |
| 		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
 | |
| 
 | |
| 	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
 | |
| 	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
 | |
| 
 | |
| #if defined CUSTOM_LANG_DIR
 | |
| 	// sets the search path for lng files to the custom one
 | |
| 	_path.lang_dir = malloc( MAX_PATH );
 | |
| 	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
 | |
| #else
 | |
| 	_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
 | |
| #endif
 | |
| 
 | |
| 	// create necessary folders
 | |
| 	mkdir(_path.personal_dir);
 | |
| 	mkdir(_path.save_dir);
 | |
| 	mkdir(_path.autosave_dir);
 | |
| 	mkdir(_path.scenario_dir);
 | |
| }
 | |
| 
 | |
| // FUNCTION: OS2_SwitchToConsoleMode
 | |
| //
 | |
| // Switches OpenTTD to a console app at run-time, instead of a PM app
 | |
| // Necessary to see stdout, etc
 | |
| 
 | |
| void OS2_SwitchToConsoleMode(void)
 | |
| {
 | |
| 	PPIB pib;
 | |
| 	PTIB tib;
 | |
| 
 | |
| 	DosGetInfoBlocks(&tib, &pib);
 | |
| 
 | |
| 	// Change flag from PM to VIO
 | |
| 	pib->pib_ultype = 3;
 | |
| }
 | |
| 
 | |
| /**********************
 | |
|  * OS/2 MIDI PLAYER
 | |
|  **********************/
 | |
| 
 | |
| /* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API,
 | |
|  * eh? Anyone would think they both came from the same place originally! ;)
 | |
|  */
 | |
| 
 | |
| static long CDECL MidiSendCommand(const char *cmd, ...)
 | |
| {
 | |
| 	va_list va;
 | |
| 	char buf[512];
 | |
| 	va_start(va, cmd);
 | |
| 	vsprintf(buf, cmd, va);
 | |
| 	va_end(va);
 | |
| 	return mciSendString(buf, NULL, 0, NULL, 0);
 | |
| }
 | |
| 
 | |
| static void OS2MidiPlaySong(const char *filename)
 | |
| {
 | |
| 	MidiSendCommand("close all");
 | |
| 
 | |
| 	if (MidiSendCommand("open %s type sequencer alias song", filename) != 0)
 | |
| 		return;
 | |
| 
 | |
| 	MidiSendCommand("play song from 0");
 | |
| }
 | |
| 
 | |
| static void OS2MidiStopSong(void)
 | |
| {
 | |
| 	MidiSendCommand("close all");
 | |
| }
 | |
| 
 | |
| static void OS2MidiSetVolume(byte vol)
 | |
| {
 | |
| 	MidiSendCommand("set song audio volume %d", ((vol/127)*100));
 | |
| }
 | |
| 
 | |
| static bool OS2MidiIsSongPlaying(void)
 | |
| {
 | |
| 	char buf[16];
 | |
| 	mciSendString("status song mode", buf, sizeof(buf), NULL, 0);
 | |
| 	return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0;
 | |
| }
 | |
| 
 | |
| static const char *OS2MidiStart(const char * const *parm)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static void OS2MidiStop(void)
 | |
| {
 | |
| 	MidiSendCommand("close all");
 | |
| }
 | |
| 
 | |
| const HalMusicDriver _os2_music_driver = {
 | |
| 	OS2MidiStart,
 | |
| 	OS2MidiStop,
 | |
| 	OS2MidiPlaySong,
 | |
| 	OS2MidiStopSong,
 | |
| 	OS2MidiIsSongPlaying,
 | |
| 	OS2MidiSetVolume,
 | |
| };
 | |
| 
 | |
| bool InsertTextBufferClipboard(Textbuf *tb)
 | |
| {
 | |
| #if 0
 | |
| 	HAB hab = 0; // anchor-block handle
 | |
| 	PSZ pszClipText, pszLocalText;
 | |
| 
 | |
| 	if (WinOpenClipbrd(hab))
 | |
| 	{
 | |
| 		if (pszClipText = (PSZ) WinQueryClipbrdData(hab, CF_TEXT))
 | |
| 		{
 | |
| 			while (*pszLocalText++ = *pszClipText++);
 | |
| 		}
 | |
| 		WinCloseClipbrd(hab);
 | |
| 	}
 | |
| 
 | |
| 	// text is now in pszLocalText, do something with it!
 | |
| #endif
 | |
| 	// TODO
 | |
| 	return false;
 | |
| }
 | 
