720 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			720 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "queue.h"
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| 
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| static void Stack_Clear(Queue* q, bool free_values)
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| {
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| 	uint i;
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| 	if (free_values)
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| 		for (i=0;i<q->data.stack.size;i++)
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| 			free(q->data.stack.elements[i]);
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| 	q->data.stack.size = 0;
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| }
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| 
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| static void Stack_Free(Queue* q, bool free_values)
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| {
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| 	q->clear(q, free_values);
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| 	free(q->data.stack.elements);
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| 	if (q->freeq)
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| 		free(q);
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| }
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| 
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| static bool Stack_Push(Queue* q, void* item, int priority)
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| {
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| 	if (q->data.stack.size == q->data.stack.max_size)
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| 		return false;
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| 	q->data.stack.elements[q->data.stack.size++] = item;
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| 	return true;
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| }
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| 
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| static void* Stack_Pop(Queue* q)
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| {
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| 	void* result;
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| 	if (q->data.stack.size == 0)
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| 		return NULL;
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| 	result = q->data.stack.elements[--q->data.stack.size];
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| 
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| 	return result;
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| }
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| 
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| static bool Stack_Delete(Queue* q, void* item, int priority)
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| {
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| 	return false;
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| }
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| 
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| static Queue* init_stack(Queue* q, uint max_size)
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| {
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| 	q->push = Stack_Push;
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| 	q->pop = Stack_Pop;
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| 	q->del = Stack_Delete;
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| 	q->clear = Stack_Clear;
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| 	q->free = Stack_Free;
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| 	q->data.stack.max_size = max_size;
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| 	q->data.stack.size = 0;
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| 	q->data.stack.elements = malloc(max_size * sizeof(void*));
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| 	q->freeq = false;
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| 	return q;
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| }
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| 
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| Queue* new_Stack(uint max_size)
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| {
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| 	Queue* q = malloc(sizeof(Queue));
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| 	init_stack(q, max_size);
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| 	q->freeq = true;
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| 	return q;
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| }
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| 
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| /*
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|  * Fifo
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|  */
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| 
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| static void Fifo_Clear(Queue* q, bool free_values)
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| {
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| 	uint head, tail;
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| 	if (free_values) {
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| 		head = q->data.fifo.head;
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| 		tail = q->data.fifo.tail; /* cache for speed */
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| 		while (head != tail) {
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| 			free(q->data.fifo.elements[tail]);
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| 			tail = (tail + 1) % q->data.fifo.max_size;
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| 		}
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| 	}
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| 	q->data.fifo.head = q->data.fifo.tail = 0;
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| }
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| 
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| static void Fifo_Free(Queue* q, bool free_values)
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| {
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| 	q->clear(q, free_values);
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| 	free(q->data.fifo.elements);
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| 	if (q->freeq)
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| 		free(q);
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| }
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| 
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| static bool Fifo_Push(Queue* q, void* item, int priority)
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| {
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| 	uint next = (q->data.fifo.head + 1) % q->data.fifo.max_size;
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| 	if (next == q->data.fifo.tail)
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| 		return false;
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| 	q->data.fifo.elements[q->data.fifo.head] = item;
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| 
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| 
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| 	q->data.fifo.head = next;
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| 	return true;
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| }
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| 
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| static void* Fifo_Pop(Queue* q)
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| {
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| 	void* result;
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| 	if (q->data.fifo.head == q->data.fifo.tail)
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| 		return NULL;
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| 	result = q->data.fifo.elements[q->data.fifo.tail];
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| 
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| 
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| 	q->data.fifo.tail = (q->data.fifo.tail + 1) % q->data.fifo.max_size;
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| 	return result;
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| }
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| 
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| static bool Fifo_Delete(Queue* q, void* item, int priority)
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| {
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| 	return false;
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| }
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| 
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| static Queue* init_fifo(Queue* q, uint max_size)
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| {
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| 	q->push = Fifo_Push;
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| 	q->pop = Fifo_Pop;
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| 	q->del = Fifo_Delete;
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| 	q->clear = Fifo_Clear;
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| 	q->free = Fifo_Free;
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| 	q->data.fifo.max_size = max_size;
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| 	q->data.fifo.head = 0;
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| 	q->data.fifo.tail = 0;
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| 	q->data.fifo.elements = malloc(max_size * sizeof(void*));
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| 	q->freeq = false;
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| 	return q;
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| }
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| 
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| Queue* new_Fifo(uint max_size)
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| {
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| 	Queue* q = malloc(sizeof(Queue));
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| 	init_fifo(q, max_size);
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| 	q->freeq = true;
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| 	return q;
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| }
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| 
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| 
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| /*
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|  * Insertion Sorter
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|  */
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| 
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| static void InsSort_Clear(Queue* q, bool free_values)
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| {
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| 	InsSortNode* node = q->data.inssort.first;
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| 	InsSortNode* prev;
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| 	while (node != NULL) {
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| 		if (free_values)
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| 			free(node->item);
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| 		prev = node;
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| 		node = node->next;
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| 		free(prev);
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| 
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| 	}
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| 	q->data.inssort.first = NULL;
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| }
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| 
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| static void InsSort_Free(Queue* q, bool free_values)
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| {
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| 	q->clear(q, free_values);
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| 	if (q->freeq)
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| 		free(q);
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| }
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| 
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| static bool InsSort_Push(Queue* q, void* item, int priority)
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| {
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| 	InsSortNode* newnode = malloc(sizeof(InsSortNode));
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| 	if (newnode == NULL) return false;
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| 	newnode->item = item;
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| 	newnode->priority = priority;
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| 	if (q->data.inssort.first == NULL || q->data.inssort.first->priority >= priority) {
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| 		newnode->next = q->data.inssort.first;
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| 		q->data.inssort.first = newnode;
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| 	} else {
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| 		InsSortNode* node = q->data.inssort.first;
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| 		while( node != NULL ) {
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| 			if (node->next == NULL || node->next->priority >= priority) {
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| 				newnode->next = node->next;
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| 				node->next = newnode;
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| 				break;
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| 			}
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| 			node = node->next;
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| 		}
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| 	}
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| 	return true;
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| }
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| 
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| static void* InsSort_Pop(Queue* q)
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| {
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| 	InsSortNode* node = q->data.inssort.first;
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| 	void* result;
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| 	if (node == NULL)
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| 		return NULL;
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| 	result = node->item;
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| 	q->data.inssort.first = q->data.inssort.first->next;
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| 	if (q->data.inssort.first)
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| 		assert(q->data.inssort.first->priority >= node->priority);
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| 	free(node);
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| 	return result;
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| }
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| 
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| static bool InsSort_Delete(Queue* q, void* item, int priority)
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| {
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| 	return false;
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| }
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| 
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| void init_InsSort(Queue* q) {
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| 	q->push = InsSort_Push;
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| 	q->pop = InsSort_Pop;
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| 	q->del = InsSort_Delete;
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| 	q->clear = InsSort_Clear;
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| 	q->free = InsSort_Free;
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| 	q->data.inssort.first = NULL;
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| 	q->freeq = false;
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| }
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| 
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| Queue* new_InsSort(void)
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| {
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| 	Queue* q = malloc(sizeof(Queue));
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| 	init_InsSort(q);
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| 	q->freeq = true;
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| 	return q;
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| }
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| 
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| 
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| /*
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|  * Binary Heap
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|  * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm
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|  */
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| 
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| #define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS)
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| #define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE-1)
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| 
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| // To make our life easy, we make the next define
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| //  Because Binary Heaps works with array from 1 to n,
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| //  and C with array from 0 to n-1, and we don't like typing
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| //  q->data.binaryheap.elements[i-1] every time, we use this define.
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| #define BIN_HEAP_ARR(i) q->data.binaryheap.elements[((i)-1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i)-1) & BINARY_HEAP_BLOCKSIZE_MASK]
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| 
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| static void BinaryHeap_Clear(Queue* q, bool free_values)
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| {
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| 	/* Free all items if needed and free all but the first blocks of
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| 	 * memory */
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| 	uint i,j;
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| 	for (i=0;i<q->data.binaryheap.blocks;i++) {
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| 		if (q->data.binaryheap.elements[i] == NULL) {
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| 			/* No more allocated blocks */
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| 			break;
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| 		}
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| 		/* For every allocated block */
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| 		if (free_values)
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| 			for (j=0;j<(1<<BINARY_HEAP_BLOCKSIZE_BITS);j++) {
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| 				/* For every element in the block */
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| 				if ((q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i
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| 					&& (q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j)
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| 					break; /* We're past the last element */
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| 				free(q->data.binaryheap.elements[i][j].item);
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| 			}
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| 		if (i != 0) {
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| 			/* Leave the first block of memory alone */
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| 			free(q->data.binaryheap.elements[i]);
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| 			q->data.binaryheap.elements[i] = NULL;
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| 		}
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| 	}
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| 	q->data.binaryheap.size = 0;
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| 	q->data.binaryheap.blocks = 1;
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| }
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| 
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| static void BinaryHeap_Free(Queue* q, bool free_values)
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| {
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| 	uint i;
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| 	q->clear(q, free_values);
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| 	for (i=0;i<q->data.binaryheap.blocks;i++) {
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| 		if (q->data.binaryheap.elements[i] == NULL)
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| 			break;
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| 		free(q->data.binaryheap.elements[i]);
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| 	}
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| 	if (q->freeq)
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| 		free(q);
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| }
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| 
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| static bool BinaryHeap_Push(Queue* q, void* item, int priority)
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| {
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| 	#ifdef QUEUE_DEBUG
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| 			printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->data.binaryheap.size);
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| 	#endif
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| 	if (q->data.binaryheap.size == q->data.binaryheap.max_size)
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| 		return false;
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| 	assert(q->data.binaryheap.size < q->data.binaryheap.max_size);
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| 
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| 	if (q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
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| 		/* The currently allocated blocks are full, allocate a new one */
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| 		assert((q->data.binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
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| 		q->data.binaryheap.elements[q->data.binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode));
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| 		q->data.binaryheap.blocks++;
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| #ifdef QUEUE_DEBUG
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| 		printf("[BinaryHeap] Increasing size of elements to %d nodes\n",q->data.binaryheap.blocks *  BINARY_HEAP_BLOCKSIZE);
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| #endif
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| 	}
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| 
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| 	// Add the item at the end of the array
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| 	BIN_HEAP_ARR(q->data.binaryheap.size+1).priority = priority;
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| 	BIN_HEAP_ARR(q->data.binaryheap.size+1).item = item;
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| 	q->data.binaryheap.size++;
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| 
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| 	// Now we are going to check where it belongs. As long as the parent is
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| 	// bigger, we switch with the parent
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| 	{
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| 		int i, j;
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| 		BinaryHeapNode temp;
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| 		i = q->data.binaryheap.size;
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| 		while (i > 1) {
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| 			// Get the parent of this object (divide by 2)
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| 			j = i / 2;
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| 			// Is the parent bigger then the current, switch them
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| 			if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) {
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| 				temp = BIN_HEAP_ARR(j);
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| 				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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| 				BIN_HEAP_ARR(i) = temp;
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| 				i = j;
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| 			} else {
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| 				// It is not, we're done!
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| 				break;
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| static bool BinaryHeap_Delete(Queue* q, void* item, int priority)
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| {
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| 	#ifdef QUEUE_DEBUG
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| 			printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->data.binaryheap.size);
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| 	#endif
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| 	uint i = 0;
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| 	// First, we try to find the item..
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| 	do {
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| 		if (BIN_HEAP_ARR(i+1).item == item) break;
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| 		i++;
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| 	} while (i < q->data.binaryheap.size);
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| 	// We did not find the item, so we return false
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| 	if (i == q->data.binaryheap.size) return false;
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| 
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| 	// Now we put the last item over the current item while decreasing the size of the elements
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| 	q->data.binaryheap.size--;
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| 	BIN_HEAP_ARR(i+1) = BIN_HEAP_ARR(q->data.binaryheap.size+1);
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| 
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| 	// Now the only thing we have to do, is resort it..
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| 	// On place i there is the item to be sorted.. let's start there
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| 	{
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| 		uint j;
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| 		BinaryHeapNode temp;
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| 		// Because of the fast that Binary Heap uses array from 1 to n, we need to increase
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| 		//   i with 1
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| 		i++;
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| 
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| 		for (;;) {
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| 			j = i;
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| 			// Check if we have 2 childs
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| 			if (2*j+1 <= q->data.binaryheap.size) {
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| 				// Is this child smaller than the parent?
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| 				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) {i = 2*j; }
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| 				// Yes, we _need_ to use i here, not j, because we want to have the smallest child
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| 				//  This way we get that straight away!
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| 				if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2*j+1).priority) { i = 2*j+1; }
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| 			// Do we have one child?
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| 			} else if (2*j <= q->data.binaryheap.size) {
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| 				if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) { i = 2*j; }
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| 			}
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| 
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| 			// One of our childs is smaller than we are, switch
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| 			if (i != j) {
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| 				temp = BIN_HEAP_ARR(j);
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| 				BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i);
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| 				BIN_HEAP_ARR(i) = temp;
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| 			} else {
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| 				// None of our childs is smaller, so we stay here.. stop :)
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| 				break;
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| static void* BinaryHeap_Pop(Queue* q)
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| {
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| 	#ifdef QUEUE_DEBUG
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| 			printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->data.binaryheap.size);
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| 	#endif
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| 	void* result;
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| 	if (q->data.binaryheap.size == 0)
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| 		return NULL;
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| 
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| 	// The best item is always on top, so give that as result
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| 	result = BIN_HEAP_ARR(1).item;
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| 	// And now we should get ride of this item...
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| 	BinaryHeap_Delete(q,BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority);
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| 
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| 	return result;
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| }
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| 
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| void init_BinaryHeap(Queue* q, uint max_size)
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| {
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| 	assert(q);
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| 	q->push = BinaryHeap_Push;
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| 	q->pop = BinaryHeap_Pop;
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| 	q->del = BinaryHeap_Delete;
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| 	q->clear = BinaryHeap_Clear;
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| 	q->free = BinaryHeap_Free;
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| 	q->data.binaryheap.max_size = max_size;
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| 	q->data.binaryheap.size = 0;
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| 	// We malloc memory in block of BINARY_HEAP_BLOCKSIZE
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| 	//   It autosizes when it runs out of memory
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| 	q->data.binaryheap.elements = calloc(1, ((max_size - 1) / BINARY_HEAP_BLOCKSIZE*sizeof(BinaryHeapNode)) + 1);
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| 	q->data.binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode));
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| 	q->data.binaryheap.blocks = 1;
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| 	q->freeq = false;
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| #ifdef QUEUE_DEBUG
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| 		printf("[BinaryHeap] Initial size of elements is %d nodes\n",(1024));
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| #endif
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| }
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| 
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| Queue* new_BinaryHeap(uint max_size) {
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| 	Queue* q = malloc(sizeof(Queue));
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| 	init_BinaryHeap(q, max_size);
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| 	q->freeq = true;
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| 	return q;
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| }
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| 
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| // Because we don't want anyone else to bother with our defines
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| #undef BIN_HEAP_ARR
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| 
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| /*
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|  * Hash
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|  */
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| 
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| void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets) {
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| 	/* Allocate space for the Hash, the buckets and the bucket flags */
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| 	uint i;
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| 	assert(h);
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| 	#ifdef HASH_DEBUG
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| 	debug("Allocated hash: %p", h);
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| 	#endif
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| 	h->hash = hash;
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| 	h->size = 0;
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| 	h->num_buckets = num_buckets;
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| 	h->buckets = malloc(num_buckets * (sizeof(HashNode) + sizeof(bool)));
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| 	#ifdef HASH_DEBUG
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| 	debug("Buckets = %p", h->buckets);
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| 	#endif
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| 	h->buckets_in_use = (bool*)(h->buckets + num_buckets);
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| 	h->freeh = false;
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| 	for (i=0;i<num_buckets;i++)
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| 		h->buckets_in_use[i] = false;
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| }
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| 
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| Hash* new_Hash(Hash_HashProc* hash, int num_buckets) {
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| 	Hash* h = malloc(sizeof(Hash));
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| 	init_Hash(h, hash, num_buckets);
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| 	h->freeh = true;
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| 	return h;
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| }
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| 
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| void delete_Hash(Hash* h, bool free_values) {
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| 	uint i;
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| 	/* Iterate all buckets */
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| 	for (i=0;i<h->num_buckets;i++)
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| 	{
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| 		if (h->buckets_in_use[i]) {
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| 			HashNode* node;
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| 			/* Free the first value */
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| 			if (free_values)
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| 				free(h->buckets[i].value);
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| 			node = h->buckets[i].next;
 | |
| 			while (node != NULL) {
 | |
| 				HashNode* prev = node;
 | |
| 				node = node->next;
 | |
| 				/* Free the value */
 | |
| 				if (free_values)
 | |
| 					free(prev->value);
 | |
| 				/* Free the node */
 | |
| 				free(prev);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	free(h->buckets);
 | |
| 	/* No need to free buckets_in_use, it is always allocated in one
 | |
| 	 * malloc with buckets */
 | |
| 	#ifdef HASH_DEBUG
 | |
| 	debug("Freeing Hash: %p", h);
 | |
| 	#endif
 | |
| 	if (h->freeh)
 | |
| 		free(h);
 | |
| }
 | |
| 
 | |
| void stat_Hash(Hash* h)
 | |
| {
 | |
| 	uint used_buckets = 0;
 | |
| 	uint max_collision = 0;
 | |
| 	uint max_usage = 0;
 | |
| 	uint usage[200];
 | |
| 	uint i;
 | |
| 	uint collision;
 | |
| 	HashNode* node;
 | |
| 
 | |
| 	for (i=0;i<200;i++) usage[i] = 0;
 | |
| 	for (i=0;i<h->num_buckets;i++) {
 | |
| 		collision = 0;
 | |
| 		if (h->buckets_in_use[i]) {
 | |
| 			used_buckets++;
 | |
| 			node = &h->buckets[i];
 | |
| 			while (node != NULL) {
 | |
| 				collision++;
 | |
| 				node = node->next;
 | |
| 			}
 | |
| 			if (collision > max_collision) max_collision = collision;
 | |
| 		}
 | |
| 		if (collision > 199) collision = 199;
 | |
| 		usage[collision]++;
 | |
| 		if (collision >0 && usage[collision] >= max_usage) max_usage = usage[collision];
 | |
| 	}
 | |
| 	printf("---\nHash size: %d\nNodes used: %d\nNon empty buckets: %d\nMax collision: %d\n", h->num_buckets, h->size, used_buckets, max_collision);
 | |
| 	printf("{ ");
 | |
| 	for (i=0;i<=max_collision;i++)
 | |
| 		if (usage[i]) {
 | |
| 			printf("%d:%d ", i, usage[i]);
 | |
| /*
 | |
|  			if (i>0){
 | |
| 				uint j;
 | |
| 				for (j=0;j<(usage[i] * 160 / 800);j++)
 | |
| 					printf("#");
 | |
| 			}
 | |
| 			printf("\n");
 | |
| 			*/
 | |
| 		}
 | |
| 	printf ("}\n");
 | |
| }
 | |
| 
 | |
| void clear_Hash(Hash* h, bool free_values)
 | |
| {
 | |
| 	uint i;
 | |
| 	HashNode* node;
 | |
| #ifdef HASH_STATS
 | |
| 	if (h->size > 2000)
 | |
| 		stat_Hash(h);
 | |
| #endif
 | |
| 	/* Iterate all buckets */
 | |
| 	for (i=0;i<h->num_buckets;i++)
 | |
| 	{
 | |
| 		if (h->buckets_in_use[i]) {
 | |
| 			h->buckets_in_use[i] = false;
 | |
| 			/* Free the first value */
 | |
| 			if (free_values)
 | |
| 				free(h->buckets[i].value);
 | |
| 			node = h->buckets[i].next;
 | |
| 			while (node != NULL) {
 | |
| 				HashNode* prev = node;
 | |
| 				node = node->next;
 | |
| 				if (free_values)
 | |
| 			 		free(prev->value);
 | |
| 				free(prev);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	h->size = 0;
 | |
| }
 | |
| 
 | |
| /* Finds the node that that saves this key pair. If it is not
 | |
|  * found, returns NULL. If it is found, *prev is set to the
 | |
|  * node before the one found, or if the node found was the first in the bucket
 | |
|  * to NULL. If it is not found, *prev is set to the last HashNode in the
 | |
|  * bucket, or NULL if it is empty. prev can also be NULL, in which case it is
 | |
|  * not used for output.
 | |
|  */
 | |
| static HashNode* Hash_FindNode(Hash* h, uint key1, uint key2, HashNode** prev_out)
 | |
| {
 | |
| 	uint hash = h->hash(key1, key2);
 | |
| 	HashNode* result = NULL;
 | |
| 	#ifdef HASH_DEBUG
 | |
| 	debug("Looking for %u, %u", key1, key2);
 | |
| 	#endif
 | |
| 	/* Check if the bucket is empty */
 | |
| 	if (!h->buckets_in_use[hash]) {
 | |
| 		if (prev_out)
 | |
| 			*prev_out = NULL;
 | |
| 		result = NULL;
 | |
| 	/* Check the first node specially */
 | |
| 	} else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) {
 | |
| 		/* Save the value */
 | |
| 		result = h->buckets + hash;
 | |
| 		if (prev_out)
 | |
| 			*prev_out = NULL;
 | |
| 	#ifdef HASH_DEBUG
 | |
| 		debug("Found in first node: %p", result);
 | |
| 	#endif
 | |
| 	/* Check all other nodes */
 | |
| 	} else {
 | |
| 		HashNode* prev = h->buckets + hash;
 | |
| 		HashNode* node = prev->next;
 | |
| 		while (node != NULL) {
 | |
| 			if (node->key1 == key1 && node->key2 == key2) {
 | |
| 				/* Found it */
 | |
| 				result = node;
 | |
| 	#ifdef HASH_DEBUG
 | |
| 				debug("Found in other node: %p", result);
 | |
| 	#endif
 | |
| 				break;
 | |
| 			}
 | |
| 			prev = node;
 | |
| 			node = node->next;
 | |
| 		}
 | |
| 		if (prev_out)
 | |
| 			*prev_out = prev;
 | |
| 	}
 | |
| 	#ifdef HASH_DEBUG
 | |
| 	if (result == NULL)
 | |
| 		debug("Not found");
 | |
| 	#endif
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| void* Hash_Delete(Hash* h, uint key1, uint key2) {
 | |
| 	void* result;
 | |
| 	HashNode* prev; /* Used as output var for below function call */
 | |
| 	HashNode* node = Hash_FindNode(h, key1, key2, &prev);
 | |
| 
 | |
| 	if (node == NULL) {
 | |
| 		/* not found */
 | |
| 		result = NULL;
 | |
| 	} else if (prev == NULL) {
 | |
| 		/* It is in the first node, we can't free that one, so we free
 | |
| 		 * the next one instead (if there is any)*/
 | |
| 		/* Save the value */
 | |
| 		result = node->value;
 | |
| 		if (node->next != NULL) {
 | |
| 			HashNode* next = node->next;
 | |
| 			/* Copy the second to the first */
 | |
| 			*node = *next;
 | |
| 			/* Free the second */
 | |
| 		#ifndef NOFREE
 | |
| 			free(next);
 | |
| 		#endif
 | |
| 		} else {
 | |
| 			/* This was the last in this bucket */
 | |
| 			/* Mark it as empty */
 | |
| 			uint hash = h->hash(key1, key2);
 | |
| 			h->buckets_in_use[hash] = false;
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* It is in another node */
 | |
| 		/* Save the value */
 | |
| 		result = node->value;
 | |
| 		/* Link previous and next nodes */
 | |
| 		prev->next = node->next;
 | |
| 		/* Free the node */
 | |
| 		#ifndef NOFREE
 | |
| 		free(node);
 | |
| 		#endif
 | |
| 	}
 | |
| 	if (result != NULL)
 | |
| 		h->size--;
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| 
 | |
| void* Hash_Set(Hash* h, uint key1, uint key2, void* value) {
 | |
| 	HashNode* prev;
 | |
| 	HashNode* node = Hash_FindNode(h, key1, key2, &prev);
 | |
| 	void* result = NULL;
 | |
| 	if (node != NULL) {
 | |
| 		/* Found it */
 | |
| 		result = node->value;
 | |
| 		node->value = value;
 | |
| 		return result;
 | |
| 	}
 | |
| 	/* It is not yet present, let's add it */
 | |
| 	if (prev == NULL) {
 | |
| 		/* The bucket is still empty */
 | |
| 		uint hash = h->hash(key1, key2);
 | |
| 		h->buckets_in_use[hash] = true;
 | |
| 		node = h->buckets + hash;
 | |
| 	} else {
 | |
| 		/* Add it after prev */
 | |
| 		node = malloc(sizeof(HashNode));
 | |
| 		prev->next = node;
 | |
| 	}
 | |
| 	node->next = NULL;
 | |
| 	node->key1 = key1;
 | |
| 	node->key2 = key2;
 | |
| 	node->value = value;
 | |
| 	h->size++;
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void* Hash_Get(Hash* h, uint key1, uint key2) {
 | |
| 	HashNode* node = Hash_FindNode(h, key1, key2, NULL);
 | |
| 	#ifdef HASH_DEBUG
 | |
| 	debug("Found node: %p", node);
 | |
| 	#endif
 | |
| 	if (node == NULL) {
 | |
| 		/* Node not found */
 | |
| 		return NULL;
 | |
| 	} else {
 | |
| 		return node->value;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint Hash_Size(Hash* h) {
 | |
|     return h->size;
 | |
| }
 | 
