1694 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1694 lines
		
	
	
		
			40 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "ttd.h"
 | |
| #include "debug.h"
 | |
| #include "map.h"
 | |
| #include "window.h"
 | |
| #include "gfx.h"
 | |
| #include "viewport.h"
 | |
| #include "console.h"
 | |
| 
 | |
| // delta between mouse cursor and upper left corner of dragged window
 | |
| static Point _drag_delta;
 | |
| 
 | |
| void HandleButtonClick(Window *w, byte widget)
 | |
| {
 | |
| 	w->click_state |= (1 << widget);
 | |
| 	w->flags4 |= 5 << WF_TIMEOUT_SHL;
 | |
| 	InvalidateWidget(w, widget);
 | |
| }
 | |
| 
 | |
| void DispatchLeftClickEvent(Window *w, int x, int y) {
 | |
| 	WindowEvent e;
 | |
| 	const Widget *wi;
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| 
 | |
| 	e.click.pt.x = x;
 | |
| 	e.click.pt.y = y;
 | |
| 	e.event = WE_CLICK;
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| 
 | |
| 	if (w->desc_flags & WDF_DEF_WIDGET) {
 | |
| 		e.click.widget = GetWidgetFromPos(w, x, y);
 | |
| 		if (e.click.widget < 0) return; /* exit if clicked outside of widgets */
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| 
 | |
| 		wi = &w->widget[e.click.widget];
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| 
 | |
| 		/* don't allow any interaction if the button has been disabled */
 | |
| 		if (HASBIT(w->disabled_state, e.click.widget))
 | |
| 			return;
 | |
| 
 | |
| 		if (wi->type & 0xE0) {
 | |
| 			/* special widget handling for buttons*/
 | |
| 			switch(wi->type) {
 | |
| 			case WWT_IMGBTN  | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */
 | |
| 			case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */
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| 				HandleButtonClick(w, e.click.widget);
 | |
| 				break;
 | |
| 			case WWT_NODISTXTBTN:
 | |
| 				break;
 | |
| 			}
 | |
| 		} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
 | |
| 			ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y);
 | |
| 		}
 | |
| 
 | |
| 		if (w->desc_flags & WDF_STD_BTN) {
 | |
| 			if (e.click.widget == 0) { /* 'X' */
 | |
| 				DeleteWindow(w);
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| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (e.click.widget == 1) { /* 'Title bar' */
 | |
| 				StartWindowDrag(w); // if not return then w = StartWindowDrag(w); to get correct pointer
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (w->desc_flags & WDF_RESIZABLE && wi->type == WWT_RESIZEBOX) {
 | |
| 			StartWindowSizing(w); // if not return then w = StartWindowSizing(w); to get correct pointer
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (w->desc_flags & WDF_STICKY_BUTTON && wi->type == WWT_STICKYBOX) {
 | |
| 			TOGGLEBIT(w->click_state, e.click.widget);
 | |
| 			w->flags4 ^= WF_STICKY;
 | |
| 			InvalidateWidget(w, e.click.widget);
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| 			return;
 | |
| 		}
 | |
| 	}
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| 
 | |
| 	w->wndproc(w, &e);
 | |
| }
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| 
 | |
| void DispatchRightClickEvent(Window *w, int x, int y) {
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	/* default tooltips handler? */
 | |
| 	if (w->desc_flags & WDF_STD_TOOLTIPS) {
 | |
| 		e.click.widget = GetWidgetFromPos(w, x, y);
 | |
| 		if (e.click.widget < 0)
 | |
| 			return; /* exit if clicked outside of widgets */
 | |
| 
 | |
| 		if (w->widget[e.click.widget].tooltips != 0) {
 | |
| 			GuiShowTooltips(w->widget[e.click.widget].tooltips);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	e.event = WE_RCLICK;
 | |
| 	e.click.pt.x = x;
 | |
| 	e.click.pt.y = y;
 | |
| 	w->wndproc(w, &e);
 | |
| }
 | |
| 
 | |
| 
 | |
| void DispatchMouseWheelEvent(Window *w, uint widget, int wheel)
 | |
| {
 | |
| 	const Widget *wi1 = &w->widget[widget];
 | |
| 	const Widget *wi2 = &w->widget[widget + 1];
 | |
| 	Scrollbar *sb;
 | |
| 
 | |
| 	/* The listbox can only scroll if scrolling was done on the scrollbar itself,
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| 	 * or on the listbox (and the next item is (must be) the scrollbar)
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| 	 * XXX - should be rewritten as a widget-dependent scroller but that's
 | |
| 	 * not happening until someone rewrites the whole widget-code */
 | |
| 	if ((sb = &w->vscroll,  wi1->type == WWT_SCROLLBAR)  || (sb = &w->vscroll2, wi1->type == WWT_SCROLL2BAR)  ||
 | |
| 			(sb = &w->vscroll2, wi2->type == WWT_SCROLL2BAR) || (sb = &w->vscroll, wi2->type == WWT_SCROLLBAR) ) {
 | |
| 
 | |
| 		if (sb->count > sb->cap) {
 | |
| 			int pos = clamp(sb->pos + wheel, 0, sb->count - sb->cap);
 | |
| 			if (pos != sb->pos) {
 | |
| 				sb->pos = pos;
 | |
| 				SetWindowDirty(w);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
 | |
| {
 | |
| 	Window *w;
 | |
| 	DrawPixelInfo bk;
 | |
| 	_cur_dpi = &bk;
 | |
| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (right > w->left &&
 | |
| 				bottom > w->top &&
 | |
| 				left < w->left + w->width &&
 | |
| 				top < w->top + w->height) {
 | |
| 				DrawOverlappedWindow(w, left, top, right, bottom);
 | |
| 			}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	Window *v = w;
 | |
| 	int x;
 | |
| 
 | |
| 	while (++v != _last_window) {
 | |
| 		if (right > v->left &&
 | |
| 		 		bottom > v->top &&
 | |
| 				left < v->left + v->width &&
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| 				top < v->top + v->height) {
 | |
| 
 | |
| 			if (left < (x=v->left)) {
 | |
| 				DrawOverlappedWindow(w, left, top, x, bottom);
 | |
| 				DrawOverlappedWindow(w, x, top, right, bottom);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (right > (x=v->left + v->width)) {
 | |
| 				DrawOverlappedWindow(w, left, top, x, bottom);
 | |
| 				DrawOverlappedWindow(w, x, top, right, bottom);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (top < (x=v->top)) {
 | |
| 				DrawOverlappedWindow(w, left, top, right, x);
 | |
| 				DrawOverlappedWindow(w, left, x, right, bottom);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			if (bottom > (x=v->top + v->height)) {
 | |
| 				DrawOverlappedWindow(w, left, top, right, x);
 | |
| 				DrawOverlappedWindow(w, left, x, right, bottom);
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		DrawPixelInfo *dp = _cur_dpi;
 | |
| 		dp->width = right - left;
 | |
| 		dp->height = bottom - top;
 | |
| 		dp->left = left - w->left;
 | |
| 		dp->top = top - w->top;
 | |
| 		dp->pitch = _screen.pitch;
 | |
| 		dp->dst_ptr = _screen.dst_ptr + top * _screen.pitch + left;
 | |
| 		dp->zoom = 0;
 | |
| 		CallWindowEventNP(w, WE_PAINT);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CallWindowEventNP(Window *w, int event)
 | |
| {
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	e.event = event;
 | |
| 	w->wndproc(w, &e);
 | |
| }
 | |
| 
 | |
| void SetWindowDirty(Window *w)
 | |
| {
 | |
| 	if (w == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	SetDirtyBlocks(w->left, w->top, w->left + w->width, w->top + w->height);
 | |
| }
 | |
| 
 | |
| void DeleteWindow(Window *w)
 | |
| {
 | |
| 	WindowClass wc;
 | |
| 	WindowNumber wn;
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| 	ViewPort *vp;
 | |
| 	Window *v;
 | |
| 	int count;
 | |
| 
 | |
| 	if (w == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	if (_thd.place_mode != 0 && _thd.window_class == w->window_class && _thd.window_number == w->window_number) {
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| 		ResetObjectToPlace();
 | |
| 	}
 | |
| 
 | |
| 	wc = w->window_class;
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| 	wn = w->window_number;
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| 
 | |
| 	CallWindowEventNP(w, WE_DESTROY);
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| 
 | |
| 	w = FindWindowById(wc, wn);
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| 
 | |
| 	vp = w->viewport;
 | |
| 	w->viewport = NULL;
 | |
| 	if (vp != NULL) {
 | |
| 		_active_viewports &= ~(1 << (vp - _viewports));
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| 		vp->width = 0;
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| 	}
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| 
 | |
| 	SetWindowDirty(w);
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| 
 | |
| 	free(w->widget);
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| 
 | |
| 	v = --_last_window;
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| 	count = (byte*)v - (byte*)w;
 | |
| 	memmove(w, w + 1, count);
 | |
| }
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| 
 | |
| Window *FindWindowById(WindowClass cls, WindowNumber number)
 | |
| {
 | |
| 	Window *w;
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| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
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| 		if (w->window_class == cls &&
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| 			  w->window_number == number) {
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| 			return w;
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| 		}
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| 	}
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| 
 | |
| 	return NULL;
 | |
| }
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| 
 | |
| void DeleteWindowById(WindowClass cls, WindowNumber number)
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| {
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| 	DeleteWindow(FindWindowById(cls, number));
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| }
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| 
 | |
| void DeleteWindowByClass(WindowClass cls)
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| {
 | |
| 	Window *w;
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| 	for (w = _windows; w != _last_window;) {
 | |
| 		if (w->window_class == cls) {
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| 			DeleteWindow(w);
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| 			w = _windows;
 | |
| 		} else
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| 			w++;
 | |
| 	}
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| }
 | |
| 
 | |
| Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
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| {
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| 	Window *w = FindWindowById(cls, number);
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| 
 | |
| 	if (w != NULL) {
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| 		w->flags4 |= WF_WHITE_BORDER_MASK;
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| 		SetWindowDirty(w);
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| 		w = BringWindowToFront(w);
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| 	}
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| 
 | |
| 	return w;
 | |
| }
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| 
 | |
| static inline bool IsVitalWindow(const Window *w)
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| {
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| 	WindowClass wc = w->window_class;
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| 	return (wc == WC_MAIN_TOOLBAR || wc == WC_STATUS_BAR || wc == WC_NEWS_WINDOW || wc == WC_SEND_NETWORK_MSG);
 | |
| }
 | |
| 
 | |
| /** On clicking on a window, make it the frontmost window of all. However
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|  * there are certain windows that always need to be on-top; these include
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|  * - Toolbar, Statusbar (always on)
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|  * - New window, Chatbar (only if open)
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|  * @param w window that is put into the foreground
 | |
|  */
 | |
| Window *BringWindowToFront(Window *w)
 | |
| {
 | |
| 	Window *v;
 | |
| 	Window temp;
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| 
 | |
| 	v = _last_window;
 | |
| 	do {
 | |
| 		if (--v < _windows)
 | |
| 			return w;
 | |
| 	} while (IsVitalWindow(v));
 | |
| 
 | |
| 	if (w == v)
 | |
| 		return w;
 | |
| 
 | |
| 	assert(w < v);
 | |
| 
 | |
| 	temp = *w;
 | |
| 	memmove(w, w + 1, (v - w) * sizeof(Window));
 | |
| 	*v = temp;
 | |
| 
 | |
| 	SetWindowDirty(v);
 | |
| 
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| /** We have run out of windows, so find a suitable candidate for replacement.
 | |
|  * Keep all important windows intact. These are
 | |
|  * - Main window (gamefield), Toolbar, Statusbar (always on)
 | |
|  * - News window, Chatbar (when on)
 | |
|  * - Any sticked windows since we wanted to keep these
 | |
|  * @return w pointer to the window that is going to be deleted
 | |
|  */
 | |
| static Window *FindDeletableWindow(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	for (w = _windows; w < endof(_windows); w++) {
 | |
| 		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w) && !(w->flags4 & WF_STICKY) )
 | |
| 				return w;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /** A window must be freed, and all are marked as important windows. Ease the
 | |
|  * restriction a bit by allowing to delete sticky windows. Keep important/vital
 | |
|  * windows intact (Main window, Toolbar, Statusbar, News Window, Chatbar)
 | |
|  * @see FindDeletableWindow()
 | |
|  * @return w Pointer to the window that is being deleted
 | |
|  */
 | |
| static Window *ForceFindDeletableWindow(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	for (w = _windows;; w++) {
 | |
| 		assert(w < _last_window);
 | |
| 
 | |
| 		if (w->window_class != WC_MAIN_WINDOW && !IsVitalWindow(w))
 | |
| 				return w;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool IsWindowOfPrototype(Window *w, const Widget *widget)
 | |
| {
 | |
| 	return (w->original_widget == widget);
 | |
| }
 | |
| 
 | |
| /* Copies 'widget' to 'w->widget' to allow for resizable windows */
 | |
| void AssignWidgetToWindow(Window *w, const Widget *widget)
 | |
| {
 | |
| 	w->original_widget = widget;
 | |
| 
 | |
| 	if (widget != NULL) {
 | |
| 		const Widget *wi = widget;
 | |
| 		uint index = 1;
 | |
| 		while (wi->type != WWT_LAST) {
 | |
| 			wi++;
 | |
| 			index++;
 | |
| 		}
 | |
| 
 | |
| 		w->widget = realloc(w->widget, sizeof(Widget) * index);
 | |
| 		memcpy(w->widget, widget, sizeof(Widget) * index);
 | |
| 	} else
 | |
| 		w->widget = NULL;
 | |
| }
 | |
| 
 | |
| /** Open a new window. If there is no space for a new window, close an open
 | |
|  * window. Try to avoid stickied windows, but if there is no else, close one of
 | |
|  * those as well. Then make sure all created windows are below some always-on-top
 | |
|  * ones. Finally set all variables and call the WE_CREATE event
 | |
|  * @param x offset in pixels from the left of the screen
 | |
|  * @param y offset in pixels from the top of the screen
 | |
|  * @param width width in pixels of the window
 | |
|  * @param height height in pixels of the window
 | |
|  * @param *proc @see WindowProc function to call when any messages/updates happen to the window
 | |
|  * @param cls @see WindowClass class of the window, used for identification and grouping
 | |
|  * @param *widget @see Widget pointer to the window layout and various elements
 | |
|  * @return @see Window pointer of the newly created window
 | |
|  */
 | |
| Window *AllocateWindow(
 | |
| 							int x, int y, int width, int height,
 | |
| 							WindowProc *proc, WindowClass cls, const Widget *widget)
 | |
| {
 | |
| 	Window *w = _last_window; // last window keeps track of the highest open window
 | |
| 
 | |
| 	// We have run out of windows, close one and use that as the place for our new one
 | |
| 	if (w >= endof(_windows)) {
 | |
| 		w = FindDeletableWindow();
 | |
| 
 | |
| 		if (w == NULL) // no window found, force it!
 | |
| 			w = ForceFindDeletableWindow();
 | |
| 
 | |
| 		DeleteWindow(w);
 | |
| 		w = _last_window;
 | |
| 	}
 | |
| 
 | |
| 	/* XXX - This very strange construction makes sure that the chatbar is always
 | |
| 	 * on top of other windows. Why? It is created as last_window (so, on top).
 | |
| 	 * Any other window will go below toolbar/statusbar/news window, which implicitely
 | |
| 	 * also means it is below the chatbar. Very likely needs heavy improvement
 | |
| 	 * to de-braindeadize */
 | |
| 	if (w != _windows && cls != WC_SEND_NETWORK_MSG) {
 | |
| 		Window *v;
 | |
| 
 | |
| 		/* XXX - if not this order (toolbar/statusbar and then news), game would
 | |
| 		 * crash because it will try to copy a negative size for the news-window.
 | |
| 		 * Eg. window was already moved BELOW news (which is below toolbar/statusbar)
 | |
| 		 * and now needs to move below those too. That is a negative move. */
 | |
| 		v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | |
| 		if (v != NULL) {
 | |
| 			memmove(v+1, v, (byte*)w - (byte*)v);
 | |
| 			w = v;
 | |
| 		}
 | |
| 
 | |
| 		v = FindWindowById(WC_STATUS_BAR, 0);
 | |
| 		if (v != NULL) {
 | |
| 			memmove(v+1, v, (byte*)w - (byte*)v);
 | |
| 			w = v;
 | |
| 		}
 | |
| 
 | |
| 		v = FindWindowById(WC_NEWS_WINDOW, 0);
 | |
| 		if (v != NULL) {
 | |
| 			memmove(v+1, v, (byte*)w - (byte*)v);
 | |
| 			w = v;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Set up window properties
 | |
| 	memset(w, 0, sizeof(Window));
 | |
| 	w->window_class = cls;
 | |
| 	w->flags4 = WF_WHITE_BORDER_MASK; // just opened windows have a white border
 | |
| 	w->caption_color = 0xFF;
 | |
| 	w->left = x;
 | |
| 	w->top = y;
 | |
| 	w->width = width;
 | |
| 	w->height = height;
 | |
| 	w->wndproc = proc;
 | |
| 	AssignWidgetToWindow(w, widget);
 | |
| 	w->resize.width = width;
 | |
| 	w->resize.height = height;
 | |
| 	w->resize.step_width = 1;
 | |
| 	w->resize.step_height = 1;
 | |
| 
 | |
| 	_last_window++;
 | |
| 
 | |
| 	SetWindowDirty(w);
 | |
| 
 | |
| 	CallWindowEventNP(w, WE_CREATE);
 | |
| 
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| Window *AllocateWindowAutoPlace2(
 | |
| 	WindowClass exist_class,
 | |
| 	WindowNumber exist_num,
 | |
| 	int width,
 | |
| 	int height,
 | |
| 	WindowProc *proc,
 | |
| 	WindowClass cls,
 | |
| 	const Widget *widget)
 | |
| {
 | |
| 	Window *w;
 | |
| 	int x;
 | |
| 
 | |
| 	w = FindWindowById(exist_class, exist_num);
 | |
| 	if (w == NULL || w->left >= (_screen.width-20) || w->left <= -60 || w->top >= (_screen.height-20)) {
 | |
| 		return AllocateWindowAutoPlace(width,height,proc,cls,widget);
 | |
| 	}
 | |
| 
 | |
| 	x = w->left;
 | |
| 	if (x > _screen.width - width)
 | |
| 		x = (_screen.width - width) - 20;
 | |
| 
 | |
| 	return AllocateWindow(x+10,w->top+10,width,height,proc,cls,widget);
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef struct SizeRect {
 | |
| 	int left,top,width,height;
 | |
| } SizeRect;
 | |
| 
 | |
| 
 | |
| static SizeRect _awap_r;
 | |
| 
 | |
| static bool IsGoodAutoPlace1(int left, int top)
 | |
| {
 | |
| 	int right,bottom;
 | |
| 	Window *w;
 | |
| 
 | |
| 	_awap_r.left= left;
 | |
| 	_awap_r.top = top;
 | |
| 	right = _awap_r.width + left;
 | |
| 	bottom = _awap_r.height + top;
 | |
| 
 | |
| 	if (left < 0 || top < 22 || right > _screen.width || bottom > _screen.height)
 | |
| 		return false;
 | |
| 
 | |
| 	// Make sure it is not obscured by any window.
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class == WC_MAIN_WINDOW)
 | |
| 			continue;
 | |
| 
 | |
| 		if (right > w->left &&
 | |
| 		    w->left + w->width > left &&
 | |
| 				bottom > w->top &&
 | |
| 				w->top + w->height > top)
 | |
| 					return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool IsGoodAutoPlace2(int left, int top)
 | |
| {
 | |
| 	int width,height;
 | |
| 	Window *w;
 | |
| 
 | |
| 	_awap_r.left= left;
 | |
| 	_awap_r.top = top;
 | |
| 	width = _awap_r.width;
 | |
| 	height = _awap_r.height;
 | |
| 
 | |
| 	if (left < -(width>>2) || left > _screen.width - (width>>1))
 | |
| 		return false;
 | |
| 	if (top < 22 || top > _screen.height - (height>>2))
 | |
| 		return false;
 | |
| 
 | |
| 	// Make sure it is not obscured by any window.
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class == WC_MAIN_WINDOW)
 | |
| 			continue;
 | |
| 
 | |
| 		if (left + width > w->left &&
 | |
| 		    w->left + w->width > left &&
 | |
| 				top + height > w->top &&
 | |
| 				w->top + w->height > top)
 | |
| 					return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static Point GetAutoPlacePosition(int width, int height)
 | |
| {
 | |
| 	Window *w;
 | |
| 	Point pt;
 | |
| 
 | |
| 	_awap_r.width = width;
 | |
| 	_awap_r.height = height;
 | |
| 
 | |
| 	if (IsGoodAutoPlace1(0, 24)) goto ok_pos;
 | |
| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class == WC_MAIN_WINDOW)
 | |
| 			continue;
 | |
| 
 | |
| 		if (IsGoodAutoPlace1(w->left+w->width+2,w->top)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left-   width-2,w->top)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left,w->top+w->height+2)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left,w->top-   height-2)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left+w->width+2,w->top+w->height-height)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left-   width-2,w->top+w->height-height)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left+w->width-width,w->top+w->height+2)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace1(w->left+w->width-width,w->top-   height-2)) goto ok_pos;
 | |
| 	}
 | |
| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class == WC_MAIN_WINDOW)
 | |
| 			continue;
 | |
| 
 | |
| 		if (IsGoodAutoPlace2(w->left+w->width+2,w->top)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace2(w->left-   width-2,w->top)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace2(w->left,w->top+w->height+2)) goto ok_pos;
 | |
| 		if (IsGoodAutoPlace2(w->left,w->top-   height-2)) goto ok_pos;
 | |
| 	}
 | |
| 
 | |
| 	{
 | |
| 		int left=0,top=24;
 | |
| 
 | |
| restart:;
 | |
| 		for(w=_windows; w!=_last_window; w++) {
 | |
| 			if (w->left == left && w->top == top) {
 | |
| 				left += 5;
 | |
| 				top += 5;
 | |
| 				goto restart;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		pt.x = left;
 | |
| 		pt.y = top;
 | |
| 		return pt;
 | |
| 	}
 | |
| 
 | |
| ok_pos:;
 | |
| 	pt.x = _awap_r.left;
 | |
| 	pt.y = _awap_r.top;
 | |
| 	return pt;
 | |
| }
 | |
| 
 | |
| Window *AllocateWindowAutoPlace(
 | |
| 	int width,
 | |
| 	int height,
 | |
| 	WindowProc *proc,
 | |
| 	WindowClass cls,
 | |
| 	const Widget *widget) {
 | |
| 
 | |
| 	Point pt = GetAutoPlacePosition(width, height);
 | |
| 	return AllocateWindow(pt.x, pt.y, width, height, proc, cls, widget);
 | |
| }
 | |
| 
 | |
| Window *AllocateWindowDescFront(const WindowDesc *desc, int value)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	if (BringWindowToFrontById(desc->cls, value))
 | |
| 		return NULL;
 | |
| 	w = AllocateWindowDesc(desc);
 | |
| 	w->window_number = value;
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| Window *AllocateWindowDesc(const WindowDesc *desc)
 | |
| {
 | |
| 	Point pt;
 | |
| 	Window *w;
 | |
| 
 | |
| 	if (desc->parent_cls != WC_MAIN_WINDOW &&
 | |
| 			(w = FindWindowById(desc->parent_cls, _alloc_wnd_parent_num), _alloc_wnd_parent_num=0, w) != NULL &&
 | |
| 			w->left < _screen.width-20 && w->left > -60 && w->top < _screen.height-20) {
 | |
| 		pt.x = w->left + 10;
 | |
| 		if (pt.x > _screen.width + 10 - desc->width)
 | |
| 			pt.x = (_screen.width + 10 - desc->width) - 20;
 | |
| 		pt.y = w->top + 10;
 | |
| 	} else if (desc->cls == WC_BUILD_TOOLBAR) {	// open Build Toolbars aligned
 | |
| 		/* Override the position if a toolbar is opened according to the place of the maintoolbar
 | |
| 		 * The main toolbar (WC_MAIN_TOOLBAR) is 640px in width */
 | |
| 		switch (_patches.toolbar_pos) {
 | |
| 		case 1:		pt.x = ((_screen.width + 640) >> 1) - desc->width; break;
 | |
| 		case 2:		pt.x = _screen.width - desc->width; break;
 | |
| 		default:	pt.x = 640 - desc->width;
 | |
| 		}
 | |
| 		pt.y = desc->top;
 | |
| 	} else {
 | |
| 		pt.x = desc->left;
 | |
| 		pt.y = desc->top;
 | |
| 		if (pt.x == WDP_AUTO) {
 | |
| 			pt = GetAutoPlacePosition(desc->width, desc->height);
 | |
| 		} else {
 | |
| 			if (pt.x == WDP_CENTER) pt.x = (_screen.width - desc->width) >> 1;
 | |
| 			if (pt.y == WDP_CENTER) pt.y = (_screen.height - desc->height) >> 1;
 | |
| 			else if(pt.y < 0) pt.y = _screen.height + pt.y; // if y is negative, it's from the bottom of the screen
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	w = AllocateWindow(pt.x, pt.y, desc->width, desc->height, desc->proc, desc->cls, desc->widgets);
 | |
| 	w->desc_flags = desc->flags;
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| Window *FindWindowFromPt(int x, int y)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	for(w=_last_window; w != _windows;) {
 | |
| 		--w;
 | |
| 		if (IS_INSIDE_1D(x, w->left, w->width) &&
 | |
| 		    IS_INSIDE_1D(y, w->top, w->height))
 | |
| 					return w;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void InitWindowSystem(void)
 | |
| {
 | |
| 	IConsoleClose();
 | |
| 
 | |
| 	memset(&_windows, 0, sizeof(_windows));
 | |
| 	_last_window = _windows;
 | |
| 	memset(_viewports, 0, sizeof(_viewports));
 | |
| 	_active_viewports = 0;
 | |
| 	_no_scroll = 0;
 | |
| }
 | |
| 
 | |
| void UnInitWindowSystem(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	// delete all malloced widgets
 | |
| 	for (w = _windows; w != _last_window; w++) {
 | |
| 		free(w->widget);
 | |
| 		w->widget = NULL;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ResetWindowSystem(void)
 | |
| {
 | |
| 	UnInitWindowSystem();
 | |
| 	InitWindowSystem();
 | |
| 	_thd.pos.x = 0;
 | |
| 	_thd.pos.y = 0;
 | |
| }
 | |
| 
 | |
| static void DecreaseWindowCounters(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 
 | |
| 	for (w = _last_window; w != _windows;) {
 | |
| 		--w;
 | |
| 		// Unclick scrollbar buttons if they are pressed.
 | |
| 		if (w->flags4 & (WF_SCROLL_DOWN | WF_SCROLL_UP)) {
 | |
| 			w->flags4 &= ~(WF_SCROLL_DOWN | WF_SCROLL_UP);
 | |
| 			SetWindowDirty(w);
 | |
| 		}
 | |
| 		CallWindowEventNP(w, WE_MOUSELOOP);
 | |
| 	}
 | |
| 
 | |
| 	for (w = _last_window; w != _windows;) {
 | |
| 		--w;
 | |
| 
 | |
| 		if (w->flags4&WF_TIMEOUT_MASK && !(--w->flags4&WF_TIMEOUT_MASK)) {
 | |
| 			CallWindowEventNP(w, WE_TIMEOUT);
 | |
| 			if (w->desc_flags & WDF_UNCLICK_BUTTONS)
 | |
| 				UnclickWindowButtons(w);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Window *GetCallbackWnd(void)
 | |
| {
 | |
| 	return FindWindowById(_thd.window_class, _thd.window_number);
 | |
| }
 | |
| 
 | |
| static void HandlePlacePresize(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	if (_special_mouse_mode != WSM_PRESIZE)
 | |
| 		return;
 | |
| 
 | |
| 	if ((w = GetCallbackWnd()) == NULL)
 | |
| 		return;
 | |
| 
 | |
| 	e.place.pt = GetTileBelowCursor();
 | |
| 	if (e.place.pt.x == -1) {
 | |
| 		_thd.selend.x = -1;
 | |
| 		return;
 | |
| 	}
 | |
| 	e.place.tile = TILE_FROM_XY(e.place.pt.x, e.place.pt.y);
 | |
| 	e.event = WE_PLACE_PRESIZE;
 | |
| 	w->wndproc(w, &e);
 | |
| }
 | |
| 
 | |
| static bool HandleDragDrop(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	if (_special_mouse_mode != WSM_DRAGDROP)
 | |
| 		return true;
 | |
| 
 | |
| 	if (_left_button_down)
 | |
| 		return false;
 | |
| 
 | |
| 	w = GetCallbackWnd();
 | |
| 
 | |
| 	ResetObjectToPlace();
 | |
| 
 | |
| 	if (w) {
 | |
| 		// send an event in client coordinates.
 | |
| 		e.event = WE_DRAGDROP;
 | |
| 		e.dragdrop.pt.x = _cursor.pos.x - w->left;
 | |
| 		e.dragdrop.pt.y = _cursor.pos.y - w->top;
 | |
| 		e.dragdrop.widget = GetWidgetFromPos(w, e.dragdrop.pt.x, e.dragdrop.pt.y);
 | |
| 		w->wndproc(w, &e);
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool HandlePopupMenu(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	if (!_popup_menu_active)
 | |
| 		return true;
 | |
| 
 | |
| 	w = FindWindowById(WC_TOOLBAR_MENU, 0);
 | |
| 	if (w == NULL) {
 | |
| 		_popup_menu_active = false;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (_left_button_down) {
 | |
| 		e.event = WE_POPUPMENU_OVER;
 | |
| 		e.popupmenu.pt = _cursor.pos;
 | |
| 	} else {
 | |
| 		_popup_menu_active = false;
 | |
| 		e.event = WE_POPUPMENU_SELECT;
 | |
| 		e.popupmenu.pt = _cursor.pos;
 | |
| 	}
 | |
| 
 | |
| 	w->wndproc(w, &e);
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool HandleMouseOver(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 	static Window *last_w = NULL;
 | |
| 
 | |
| 	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | |
| 
 | |
| 	// We changed window, put a MOUSEOVER event to the last window
 | |
| 	if (last_w && last_w != w) {
 | |
| 		e.event = WE_MOUSEOVER;
 | |
| 		e.mouseover.pt.x = -1;
 | |
| 		e.mouseover.pt.y = -1;
 | |
| 		if (last_w->wndproc)
 | |
| 			last_w->wndproc(last_w, &e);
 | |
| 	}
 | |
| 	last_w = w;
 | |
| 
 | |
| 	if (w) {
 | |
| 		// send an event in client coordinates.
 | |
| 		e.event = WE_MOUSEOVER;
 | |
| 		e.mouseover.pt.x = _cursor.pos.x - w->left;
 | |
| 		e.mouseover.pt.y = _cursor.pos.y - w->top;
 | |
| 		if (w->widget != NULL) {
 | |
| 			e.mouseover.widget = GetWidgetFromPos(w, e.mouseover.pt.x, e.mouseover.pt.y);
 | |
| 		}
 | |
| 		w->wndproc(w, &e);
 | |
| 	}
 | |
| 
 | |
| 	// Mouseover never stops execution
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool HandleWindowDragging(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	// Get out immediately if no window is being dragged at all.
 | |
| 	if (!_dragging_window)
 | |
| 		return true;
 | |
| 
 | |
| 	// Otherwise find the window...
 | |
| 	for (w = _windows; w != _last_window; w++) {
 | |
| 		if (w->flags4 & WF_DRAGGING) {
 | |
| 			const Widget *t = &w->widget[1]; // the title bar ... ugh
 | |
| 			const Window *v;
 | |
| 			int x;
 | |
| 			int y;
 | |
| 			int nx;
 | |
| 			int ny;
 | |
| 
 | |
| 			// Stop the dragging if the left mouse button was released
 | |
| 			if (!_left_button_down) {
 | |
| 				w->flags4 &= ~WF_DRAGGING;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 
 | |
| 			x = _cursor.pos.x + _drag_delta.x;
 | |
| 			y = _cursor.pos.y + _drag_delta.y;
 | |
| 			nx = x;
 | |
| 			ny = y;
 | |
| 
 | |
| 			if (_patches.window_snap_radius != 0) {
 | |
| 				int hsnap = _patches.window_snap_radius;
 | |
| 				int vsnap = _patches.window_snap_radius;
 | |
| 				int delta;
 | |
| 
 | |
| 				for (v = _windows; v != _last_window; ++v) {
 | |
| 					if (v == w) continue; // Don't snap at yourself
 | |
| 
 | |
| 					if (y + w->height > v->top && y < v->top + v->height) {
 | |
| 						// Your left border <-> other right border
 | |
| 						delta = abs(v->left + v->width - x);
 | |
| 						if (delta <= hsnap) {
 | |
| 							nx = v->left + v->width;
 | |
| 							hsnap = delta;
 | |
| 						}
 | |
| 
 | |
| 						// Your right border <-> other left border
 | |
| 						delta = abs(v->left - x - w->width);
 | |
| 						if (delta <= hsnap) {
 | |
| 							nx = v->left - w->width;
 | |
| 							hsnap = delta;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
 | |
| 						// Your left border <-> other left border
 | |
| 						delta = abs(v->left - x);
 | |
| 						if (delta <= hsnap) {
 | |
| 							nx = v->left;
 | |
| 							hsnap = delta;
 | |
| 						}
 | |
| 
 | |
| 						// Your right border <-> other right border
 | |
| 						delta = abs(v->left + v->width - x - w->width);
 | |
| 						if (delta <= hsnap) {
 | |
| 							nx = v->left + v->width - w->width;
 | |
| 							hsnap = delta;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (x + w->width > v->left && x < v->left + v->width) {
 | |
| 						// Your top border <-> other bottom border
 | |
| 						delta = abs(v->top + v->height - y);
 | |
| 						if (delta <= vsnap) {
 | |
| 							ny = v->top + v->height;
 | |
| 							vsnap = delta;
 | |
| 						}
 | |
| 
 | |
| 						// Your bottom border <-> other top border
 | |
| 						delta = abs(v->top - y - w->height);
 | |
| 						if (delta <= vsnap) {
 | |
| 							ny = v->top - w->height;
 | |
| 							vsnap = delta;
 | |
| 						}
 | |
| 					}
 | |
| 
 | |
| 					if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
 | |
| 						// Your top border <-> other top border
 | |
| 						delta = abs(v->top - y);
 | |
| 						if (delta <= vsnap) {
 | |
| 							ny = v->top;
 | |
| 							vsnap = delta;
 | |
| 						}
 | |
| 
 | |
| 						// Your bottom border <-> other bottom border
 | |
| 						delta = abs(v->top + v->height - y - w->height);
 | |
| 						if (delta <= vsnap) {
 | |
| 							ny = v->top + v->height - w->height;
 | |
| 							vsnap = delta;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// Make sure the window doesn't leave the screen
 | |
| 			// 13 is the height of the title bar
 | |
| 			nx = clamp(nx, 13 - t->right, _screen.width - 13 - t->left);
 | |
| 			ny = clamp(ny, 0, _screen.height - 13);
 | |
| 
 | |
| 			// Make sure the title bar isn't hidden by behind the main tool bar
 | |
| 			v = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | |
| 			if (v != NULL) {
 | |
| 				int v_bottom = v->top + v->height;
 | |
| 				int v_right = v->left + v->width;
 | |
| 				if (ny + t->top >= v->top && ny + t->top < v_bottom) {
 | |
| 					if ((v->left < 13 && nx + t->left < v->left) ||
 | |
| 							(v_right > _screen.width - 13 && nx + t->right > v_right)) {
 | |
| 						ny = v_bottom;
 | |
| 					} else {
 | |
| 						if (nx + t->left > v->left - 13 &&
 | |
| 								nx + t->right < v_right + 13) {
 | |
| 							if (w->top >= v_bottom)
 | |
| 								ny = v_bottom;
 | |
| 							else if (w->left < nx)
 | |
| 								nx = v->left - 13 - t->left;
 | |
| 							else
 | |
| 								nx = v_right + 13 - t->right;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (w->viewport != NULL) {
 | |
| 				w->viewport->left += nx - w->left;
 | |
| 				w->viewport->top  += ny - w->top;
 | |
| 			}
 | |
| 			w->left = nx;
 | |
| 			w->top  = ny;
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 			return false;
 | |
| 		} else if (w->flags4 & WF_SIZING) {
 | |
| 			WindowEvent e;
 | |
| 			int x, y;
 | |
| 
 | |
| 			/* Stop the sizing if the left mouse button was released */
 | |
| 			if (!_left_button_down) {
 | |
| 				w->flags4 &= ~WF_SIZING;
 | |
| 				SetWindowDirty(w);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			x = _cursor.pos.x - _drag_delta.x;
 | |
| 			y = _cursor.pos.y - _drag_delta.y;
 | |
| 
 | |
| 			/* X and Y has to go by step.. calculate it */
 | |
| 			if (w->resize.step_width > 1)
 | |
| 				x = x - (x % (int)w->resize.step_width);
 | |
| 
 | |
| 			if (w->resize.step_height > 1)
 | |
| 				y = y - (y % (int)w->resize.step_height);
 | |
| 
 | |
| 			/* Check if we don't go below the minimum set size */
 | |
| 			if ((int)w->width + x < (int)w->resize.width)
 | |
| 				x = w->resize.width - w->width;
 | |
| 			if ((int)w->height + y < (int)w->resize.height)
 | |
| 				y = w->resize.height - w->height;
 | |
| 
 | |
| 			/* Window already on size */
 | |
| 			if (x == 0 && y == 0)
 | |
| 				return false;
 | |
| 
 | |
| 			/* Now find the new cursor pos.. this is NOT _cursor, because
 | |
| 			    we move in steps. */
 | |
| 			_drag_delta.x += x;
 | |
| 			_drag_delta.y += y;
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 
 | |
| 			/* Scroll through all the windows and update the widgets if needed */
 | |
| 			{
 | |
| 				Widget *wi = w->widget;
 | |
| 				bool resize_height = false;
 | |
| 				bool resize_width = false;
 | |
| 
 | |
| 				while (wi->type != WWT_LAST) {
 | |
| 					if (wi->resize_flag != RESIZE_NONE) {
 | |
| 						/* Resize this widget */
 | |
| 						if (wi->resize_flag & RESIZE_LEFT) {
 | |
| 							wi->left += x;
 | |
| 							resize_width = true;
 | |
| 						}
 | |
| 						if (wi->resize_flag & RESIZE_RIGHT) {
 | |
| 							wi->right += x;
 | |
| 							resize_width = true;
 | |
| 						}
 | |
| 
 | |
| 						if (wi->resize_flag & RESIZE_TOP) {
 | |
| 							wi->top += y;
 | |
| 							resize_height = true;
 | |
| 						}
 | |
| 						if (wi->resize_flag & RESIZE_BOTTOM) {
 | |
| 							wi->bottom += y;
 | |
| 							resize_height = true;
 | |
| 						}
 | |
| 					}
 | |
| 					wi++;
 | |
| 				}
 | |
| 
 | |
| 				/* We resized at least 1 widget, so let's rezise the window totally */
 | |
| 				if (resize_width)
 | |
| 					w->width  = x + w->width;
 | |
| 				if (resize_height)
 | |
| 					w->height = y + w->height;
 | |
| 			}
 | |
| 
 | |
| 			e.event = WE_RESIZE;
 | |
| 			e.sizing.size.x = x + w->width;
 | |
| 			e.sizing.size.y = y + w->height;
 | |
| 			e.sizing.diff.x = x;
 | |
| 			e.sizing.diff.y = y;
 | |
| 			w->wndproc(w, &e);
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_dragging_window = false;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Window *StartWindowDrag(Window *w)
 | |
| {
 | |
| 	w->flags4 |= WF_DRAGGING;
 | |
| 	_dragging_window = true;
 | |
| 
 | |
| 	_drag_delta.x = w->left - _cursor.pos.x;
 | |
| 	_drag_delta.y = w->top  - _cursor.pos.y;
 | |
| 
 | |
| 	w = BringWindowToFront(w);
 | |
| 	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| Window *StartWindowSizing(Window *w)
 | |
| {
 | |
| 	w->flags4 |= WF_SIZING;
 | |
| 	_dragging_window = true;
 | |
| 
 | |
| 	_drag_delta.x = _cursor.pos.x;
 | |
| 	_drag_delta.y = _cursor.pos.y;
 | |
| 
 | |
| 	w = BringWindowToFront(w);
 | |
| 	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 | |
| 	SetWindowDirty(w);
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool HandleScrollbarScrolling(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	int i;
 | |
| 	int pos;
 | |
| 	Scrollbar *sb;
 | |
| 
 | |
| 	// Get out quickly if no item is being scrolled
 | |
| 	if (!_scrolling_scrollbar)
 | |
| 		return true;
 | |
| 
 | |
| 	// Find the scrolling window
 | |
| 	for(w=_windows; w != _last_window; w++) {
 | |
| 		if (w->flags4 & WF_SCROLL_MIDDLE) {
 | |
| 			// Abort if no button is clicked any more.
 | |
| 			if (!_left_button_down) {
 | |
| 				w->flags4 &= ~WF_SCROLL_MIDDLE;
 | |
| 				SetWindowDirty(w);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (w->flags4 & WF_HSCROLL) {
 | |
| 				sb = &w->hscroll;
 | |
| 				i = _cursor.pos.x - _cursorpos_drag_start.x;
 | |
| 			} else if (w->flags4 & WF_SCROLL2){
 | |
| 				sb = &w->vscroll2;
 | |
| 				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | |
| 			} else {
 | |
| 				sb = &w->vscroll;
 | |
| 				i = _cursor.pos.y - _cursorpos_drag_start.y;
 | |
| 			}
 | |
| 
 | |
| 			// Find the item we want to move to and make sure it's inside bounds.
 | |
| 			pos = min(max(0, i + _scrollbar_start_pos) * sb->count / _scrollbar_size, max(0, sb->count - sb->cap));
 | |
| 			if (pos != sb->pos) {
 | |
| 				sb->pos = pos;
 | |
| 				SetWindowDirty(w);
 | |
| 			}
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	_scrolling_scrollbar = false;
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static bool HandleViewportScroll(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	ViewPort *vp;
 | |
| 	int dx,dy, x, y, sub;
 | |
| 
 | |
| 	if (!_scrolling_viewport)
 | |
| 		return true;
 | |
| 
 | |
| 	if (!_right_button_down) {
 | |
| stop_capt:;
 | |
| 		_cursor.fix_at = false;
 | |
| 		_scrolling_viewport = false;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
 | |
| 	if (w == NULL) goto stop_capt;
 | |
| 
 | |
| 	if (w->window_class != WC_SMALLMAP) {
 | |
| 		vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
 | |
| 		if (vp == NULL)
 | |
| 			goto stop_capt;
 | |
| 
 | |
| 		WP(w,vp_d).scrollpos_x += _cursor.delta.x << vp->zoom;
 | |
| 		WP(w,vp_d).scrollpos_y += _cursor.delta.y << vp->zoom;
 | |
| 		_cursor.delta.x = _cursor.delta.y = 0;
 | |
| 		return false;
 | |
| 	} else {
 | |
| 		// scroll the smallmap ?
 | |
| 		int hx;
 | |
| 		int hy;
 | |
| 		int hvx;
 | |
| 		int hvy;
 | |
| 
 | |
| 		_cursor.fix_at = true;
 | |
| 
 | |
| 		dx = _cursor.delta.x;
 | |
| 		dy = _cursor.delta.y;
 | |
| 
 | |
| 		x = WP(w,smallmap_d).scroll_x;
 | |
| 		y = WP(w,smallmap_d).scroll_y;
 | |
| 
 | |
| 		sub = WP(w,smallmap_d).subscroll + dx;
 | |
| 
 | |
| 		x -= (sub >> 2) << 4;
 | |
| 		y += (sub >> 2) << 4;
 | |
| 		sub &= 3;
 | |
| 
 | |
| 		x += (dy >> 1) << 4;
 | |
| 		y += (dy >> 1) << 4;
 | |
| 
 | |
| 		if (dy & 1) {
 | |
| 			x += 16;
 | |
| 			sub += 2;
 | |
| 			if (sub > 3) {
 | |
| 				sub -= 4;
 | |
| 				x -= 16;
 | |
| 				y += 16;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		hx = (w->widget[4].right  - w->widget[4].left) / 2;
 | |
| 		hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
 | |
| 		hvx = hx * -4 + hy * 8;
 | |
| 		hvy = hx *  4 + hy * 8;
 | |
| 		if (x < -hvx) { x = -hvx; sub = 0; }
 | |
| 		if (x > (int)MapMaxX() * 16 - hvx) { x = MapMaxX() * 16 - hvx; sub = 0; }
 | |
| 		if (y < -hvy) { y = -hvy; sub = 0; }
 | |
| 		if (y > (int)MapMaxY() * 16 - hvy) { y = MapMaxY() * 16 - hvy; sub = 0; }
 | |
| 
 | |
| 		WP(w,smallmap_d).scroll_x = x;
 | |
| 		WP(w,smallmap_d).scroll_y = y;
 | |
| 		WP(w,smallmap_d).subscroll = sub;
 | |
| 
 | |
| 		_cursor.delta.x = _cursor.delta.y = 0;
 | |
| 
 | |
| 		SetWindowDirty(w);
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Window *MaybeBringWindowToFront(Window *w)
 | |
| {
 | |
| 	Window *u;
 | |
| 
 | |
| 	if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) ||
 | |
| 			w->window_class == WC_TOOLTIPS    || w->window_class == WC_DROPDOWN_MENU)
 | |
| 				return w;
 | |
| 
 | |
| 	for (u = w; ++u != _last_window;) {
 | |
| 		if (u->window_class == WC_MAIN_WINDOW || IsVitalWindow(u) ||
 | |
| 			  u->window_class == WC_TOOLTIPS    || u->window_class == WC_DROPDOWN_MENU)
 | |
| 				continue;
 | |
| 
 | |
| 		if (w->left + w->width <= u->left ||
 | |
| 				u->left + u->width <= w->left ||
 | |
| 				w->top  + w->height <= u->top ||
 | |
| 				u->top + u->height <= w->top)
 | |
| 					continue;
 | |
| 
 | |
| 		return BringWindowToFront(w);
 | |
| 	}
 | |
| 
 | |
| 	return w;
 | |
| }
 | |
| 
 | |
| /** Send a message from one window to another. The receiving window is found by
 | |
|  * @param w @see Window pointer pointing to the other window
 | |
|  * @param msg Specifies the message to be sent
 | |
|  * @param wparam Specifies additional message-specific information
 | |
|  * @param lparam Specifies additional message-specific information
 | |
|  */
 | |
| void SendWindowMessageW(Window *w, uint msg, uint wparam, uint lparam)
 | |
| {
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	e.message.event  = WE_MESSAGE;
 | |
| 	e.message.msg    = msg;
 | |
| 	e.message.wparam = wparam;
 | |
| 	e.message.lparam = lparam;
 | |
| 
 | |
| 	w->wndproc(w, &e);
 | |
| }
 | |
| 
 | |
| /** Send a message from one window to another. The receiving window is found by
 | |
|  * @param wnd_class @see WindowClass class AND
 | |
|  * @param wnd_num @see WindowNumber number, mostly 0
 | |
|  * @param msg Specifies the message to be sent
 | |
|  * @param wparam Specifies additional message-specific information
 | |
|  * @param lparam Specifies additional message-specific information
 | |
|  */
 | |
| void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, uint msg, uint wparam, uint lparam)
 | |
| {
 | |
| 	Window *w = FindWindowById(wnd_class, wnd_num);
 | |
| 	if (w != NULL) SendWindowMessageW(w, msg, wparam, lparam);
 | |
| }
 | |
| 
 | |
| static void HandleKeypress(uint32 key)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent we;
 | |
|  /* Stores if a window with a textfield for typing is open
 | |
|   * If this is the case, keypress events are only passed to windows with text fields and
 | |
| 	* to thein this main toolbar. */
 | |
| 	bool query_open = false;
 | |
| 
 | |
| 	// Setup event
 | |
| 	we.keypress.event = WE_KEYPRESS;
 | |
| 	we.keypress.ascii = key & 0xFF;
 | |
| 	we.keypress.keycode = key >> 16;
 | |
| 	we.keypress.cont = true;
 | |
| 
 | |
| 	// check if we have a query string window open before allowing hotkeys
 | |
| 	if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL || FindWindowById(WC_SAVELOAD, 0)!=NULL)
 | |
| 		query_open = true;
 | |
| 
 | |
| 	// Call the event, start with the uppermost window.
 | |
| 	for(w=_last_window; w != _windows;) {
 | |
| 		--w;
 | |
| 		// if a query window is open, only call the event for certain window types
 | |
| 		if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE && w->window_class!=WC_SAVELOAD)
 | |
| 			continue;
 | |
| 		w->wndproc(w, &we);
 | |
| 		if (!we.keypress.cont)
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (we.keypress.cont) {
 | |
| 		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | |
| 		// When there is no toolbar w is null, check for that
 | |
| 		if (w != NULL) w->wndproc(w, &we);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| extern void UpdateTileSelection(void);
 | |
| extern bool VpHandlePlaceSizingDrag(void);
 | |
| 
 | |
| static void MouseLoop(int click, int mousewheel)
 | |
| {
 | |
| 	int x,y;
 | |
| 	Window *w;
 | |
| 	ViewPort *vp;
 | |
| 
 | |
| 	DecreaseWindowCounters();
 | |
| 	HandlePlacePresize();
 | |
| 	UpdateTileSelection();
 | |
| 	if (!VpHandlePlaceSizingDrag())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandleDragDrop())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandlePopupMenu())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandleWindowDragging())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandleScrollbarScrolling())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandleViewportScroll())
 | |
| 		return;
 | |
| 
 | |
| 	if (!HandleMouseOver())
 | |
| 		return;
 | |
| 
 | |
| 	x = _cursor.pos.x;
 | |
| 	y = _cursor.pos.y;
 | |
| 
 | |
| 
 | |
| 	if (click == 0 && mousewheel == 0) {
 | |
| 		if (_patches.autoscroll && _game_mode != GM_MENU) {
 | |
| 			w = FindWindowFromPt(x, y);
 | |
| 			if (w == NULL || w->flags4 & WF_DISABLE_VP_SCROLL ) return;
 | |
| 			vp = IsPtInWindowViewport(w, x, y);
 | |
| 			if (vp) {
 | |
| 				x -= vp->left;
 | |
| 				y -= vp->top;
 | |
| 				//here allows scrolling in both x and y axis
 | |
| #define scrollspeed 3
 | |
| 				if (x-15<0) { WP(w,vp_d).scrollpos_x += (x-15) * scrollspeed << vp->zoom; }
 | |
| 				else if (15-(vp->width-x) > 0) { WP(w,vp_d).scrollpos_x += (15-(vp->width-x))*scrollspeed << vp->zoom; }
 | |
| 				if (y-15<0) { WP(w,vp_d).scrollpos_y += (y-15)*scrollspeed << vp->zoom; }
 | |
| 				else if (15-(vp->height-y) > 0) { WP(w,vp_d).scrollpos_y += (15-(vp->height-y))*scrollspeed << vp->zoom; }
 | |
| #undef scrollspeed
 | |
| 			}
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	w = FindWindowFromPt(x, y);
 | |
| 	if (w == NULL)
 | |
| 		return;
 | |
| 	w = MaybeBringWindowToFront(w);
 | |
| 	vp = IsPtInWindowViewport(w, x, y);
 | |
| 	if (vp != NULL) {
 | |
| 		if (_game_mode == GM_MENU)
 | |
| 			return;
 | |
| 
 | |
| 		// only allow zooming in-out in main window, or in viewports
 | |
| 		if ( mousewheel && !(w->flags4 & WF_DISABLE_VP_SCROLL) &&
 | |
| 			   (w->window_class == WC_MAIN_WINDOW || w->window_class == WC_EXTRA_VIEW_PORT) ) {
 | |
| 			ZoomInOrOutToCursorWindow(mousewheel < 0,w);
 | |
| 		}
 | |
| 
 | |
| 		if (click == 1) {
 | |
| 			DEBUG(misc, 2) ("cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
 | |
| 			if (_thd.place_mode != 0 &&
 | |
| 					// query button and place sign button work in pause mode
 | |
| 					!(_cursor.sprite == 0x2CF || _cursor.sprite == 0x2D2) &&
 | |
| 					_pause != 0 &&
 | |
| 					!_cheats.build_in_pause.value)
 | |
| 						return;
 | |
| 
 | |
| 			if (_thd.place_mode == 0) {
 | |
| 				HandleViewportClicked(vp, x, y);
 | |
| 			} else {
 | |
| 				PlaceObject();
 | |
| 			}
 | |
| 		} else if (click == 2) {
 | |
| 			if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
 | |
| 				_scrolling_viewport = true;
 | |
| 				_cursor.fix_at = true;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (mousewheel)
 | |
| 			DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
 | |
| 
 | |
| 		if (click == 1)
 | |
| 			DispatchLeftClickEvent(w, x - w->left, y - w->top);
 | |
| 		else if (click == 2)
 | |
| 			DispatchRightClickEvent(w, x - w->left, y - w->top);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InputLoop(void)
 | |
| {
 | |
| 	int click;
 | |
| 	int mousewheel;
 | |
| 
 | |
| 	_current_player = _local_player;
 | |
| 
 | |
| 	// Handle pressed keys
 | |
| 	if (_pressed_key) {
 | |
| 		uint32 key = _pressed_key; _pressed_key = 0;
 | |
| 		HandleKeypress(key);
 | |
| 	}
 | |
| 
 | |
| 	// Mouse event?
 | |
| 	click = 0;
 | |
| 	if (_left_button_down && !_left_button_clicked) {
 | |
| 		_left_button_clicked = true;
 | |
| 		click = 1;
 | |
| 	} else if (_right_button_clicked) {
 | |
| 		_right_button_clicked = false;
 | |
| 		click = 2;
 | |
| 	}
 | |
| 
 | |
| 	mousewheel = 0;
 | |
| 	if (_cursor.wheel) {
 | |
| 		mousewheel = _cursor.wheel;
 | |
| 		_cursor.wheel = 0;
 | |
| 	}
 | |
| 
 | |
| 	MouseLoop(click, mousewheel);
 | |
| }
 | |
| 
 | |
| 
 | |
| static int _we4_timer;
 | |
| 
 | |
| extern uint32 _pixels_redrawn;
 | |
| 
 | |
| void UpdateWindows(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	int t;
 | |
| 
 | |
| 
 | |
| 	if ((t=_we4_timer+1) >= 100) {
 | |
| 		for(w = _last_window; w != _windows;) {
 | |
| 			w--;
 | |
| 			CallWindowEventNP(w, WE_4);
 | |
| 		}
 | |
| 		t = 0;
 | |
| 	}
 | |
| 	_we4_timer = t;
 | |
| 
 | |
| 	for(w = _last_window; w != _windows;) {
 | |
| 		w--;
 | |
| 		if (w->flags4 & WF_WHITE_BORDER_MASK) {
 | |
| 			w->flags4 -= WF_WHITE_BORDER_ONE;
 | |
| 			if (!(w->flags4 & WF_WHITE_BORDER_MASK)) {
 | |
| 				SetWindowDirty(w);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	DrawDirtyBlocks();
 | |
| 
 | |
| 	for(w = _windows; w!=_last_window; w++) {
 | |
| 		if (w->viewport != NULL)
 | |
| 			UpdateViewportPosition(w);
 | |
| 	}
 | |
| 	DrawTextMessage();
 | |
| 	// Redraw mouse cursor in case it was hidden
 | |
| 	DrawMouseCursor();
 | |
| }
 | |
| 
 | |
| 
 | |
| int GetMenuItemIndex(Window *w, int x, int y)
 | |
| {
 | |
| 	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
 | |
| 		y /= 10;
 | |
| 
 | |
| 		if (y < WP(w,menu_d).item_count)
 | |
| 			return y;
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| void InvalidateWindow(byte cls, WindowNumber number)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class==cls && w->window_number==number)
 | |
| 			SetWindowDirty(w);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InvalidateWidget(Window *w, byte widget_index)
 | |
| {
 | |
| 	const Widget *wi = &w->widget[widget_index];
 | |
| //	if (wi->left != -2) {
 | |
| 		SetDirtyBlocks(
 | |
| 			w->left + wi->left,
 | |
| 			w->top + wi->top,
 | |
| 			w->left + wi->right + 1,
 | |
| 			w->top + wi->bottom + 1);
 | |
| //	}
 | |
| }
 | |
| 
 | |
| void InvalidateWindowWidget(byte cls, WindowNumber number, byte widget_index)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class==cls && w->window_number==number) {
 | |
| 			InvalidateWidget(w, widget_index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InvalidateWindowClasses(byte cls)
 | |
| {
 | |
| 	Window *w;
 | |
| 	for(w=_windows; w!=_last_window; w++) {
 | |
| 		if (w->window_class==cls)
 | |
| 			SetWindowDirty(w);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void CallWindowTickEvent(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	for(w=_last_window; w != _windows;) {
 | |
| 		--w;
 | |
| 		CallWindowEventNP(w, WE_TICK);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DeleteNonVitalWindows(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	for(w=_windows; w!=_last_window;) {
 | |
| 		if (w->window_class != WC_MAIN_WINDOW &&
 | |
| 				w->window_class != WC_SELECT_GAME &&
 | |
| 				w->window_class != WC_MAIN_TOOLBAR &&
 | |
| 				w->window_class != WC_STATUS_BAR &&
 | |
| 				w->window_class != WC_TOOLBAR_MENU &&
 | |
| 				w->window_class != WC_TOOLTIPS &&
 | |
| 				(w->flags4 & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
 | |
| 			DeleteWindow(w);
 | |
| 			w = _windows;
 | |
| 		} else {
 | |
| 			w++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* It is possible that a stickied window gets to a position where the
 | |
|  * 'close' button is outside the gaming area. You cannot close it then; except
 | |
|  * with this function. It closes all windows calling the standard function,
 | |
|  * then, does a little hacked loop of closing all stickied windows. Note
 | |
|  * that standard windows (status bar, etc.) are not stickied, so these aren't affected */
 | |
| void DeleteAllNonVitalWindows(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	// Delete every window except for stickied ones
 | |
| 	DeleteNonVitalWindows();
 | |
| 	// Delete all sticked windows
 | |
| 	for (w = _windows; w != _last_window;) {
 | |
| 		if (w->flags4 & WF_STICKY) {
 | |
| 			DeleteWindow(w);
 | |
| 			w = _windows;
 | |
| 		} else
 | |
| 			w++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Delete all always on-top windows to get an empty screen */
 | |
| void HideVitalWindows(void)
 | |
| {
 | |
| 	DeleteWindowById(WC_MAIN_TOOLBAR, 0);
 | |
| 	DeleteWindowById(WC_STATUS_BAR, 0);
 | |
| }
 | |
| 
 | |
| int PositionMainToolbar(Window *w)
 | |
| {
 | |
| 	DEBUG(misc, 1) ("Repositioning Main Toolbar...");
 | |
| 
 | |
| 	if (w == NULL || w->window_class != WC_MAIN_TOOLBAR)
 | |
| 		w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 | |
| 
 | |
| 	switch (_patches.toolbar_pos) {
 | |
| 		case 1:		w->left = (_screen.width - w->width) >> 1; break;
 | |
| 		case 2:		w->left = _screen.width - w->width; break;
 | |
| 		default:	w->left = 0;
 | |
| 	}
 | |
| 	SetDirtyBlocks(0, 0, _screen.width, w->height); // invalidate the whole top part
 | |
| 	return w->left;
 | |
| }
 | |
| 
 | |
| void RelocateAllWindows(int neww, int newh)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	for(w=_windows; w!= _last_window ;w++) {
 | |
| 		int left, top;
 | |
| 
 | |
| 		if (w->window_class == WC_MAIN_WINDOW) {
 | |
| 			ViewPort *vp = w->viewport;
 | |
| 			vp->width = w->width = neww;
 | |
| 			vp->height = w->height = newh;
 | |
| 			vp->virtual_width = neww << vp->zoom;
 | |
| 			vp->virtual_height = newh << vp->zoom;
 | |
| 			continue; // don't modify top,left
 | |
| 		}
 | |
| 
 | |
| 		IConsoleResize();
 | |
| 
 | |
| 		if (w->window_class == WC_MAIN_TOOLBAR) {
 | |
| 			top = w->top;
 | |
| 			left = PositionMainToolbar(w); // changes toolbar orientation
 | |
| 		} else if (w->window_class == WC_SELECT_GAME || w->window_class == WC_GAME_OPTIONS || w->window_class == WC_NETWORK_WINDOW){
 | |
| 			top = (newh - w->height) >> 1;
 | |
| 			left = (neww - w->width) >> 1;
 | |
| 		} else if (w->window_class == WC_NEWS_WINDOW) {
 | |
| 			top = newh - w->height;
 | |
| 			left = (neww - w->width) >> 1;
 | |
| 		} else if (w->window_class == WC_STATUS_BAR) {
 | |
| 			top = newh - w->height;
 | |
| 			left = (neww - w->width) >> 1;
 | |
| 		} else if (w->window_class == WC_SEND_NETWORK_MSG) {
 | |
| 			top = (newh - 26); // 26 = height of status bar + height of chat bar
 | |
| 			left = (neww - w->width) >> 1;
 | |
| 		} else {
 | |
| 			left = w->left;
 | |
| 			if (left + (w->width>>1) >= neww) left = neww - w->width;
 | |
| 			top = w->top;
 | |
| 			if (top + (w->height>>1) >= newh) top = newh - w->height;
 | |
| 		}
 | |
| 
 | |
| 		if (w->viewport) {
 | |
| 			w->viewport->left += left - w->left;
 | |
| 			w->viewport->top += top - w->top;
 | |
| 		}
 | |
| 
 | |
| 		w->left = left;
 | |
| 		w->top = top;
 | |
| 	}
 | |
| }
 | 
