236 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file industry_map.h Accessors for industries */
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| 
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| #ifndef INDUSTRY_MAP_H
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| #define INDUSTRY_MAP_H
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| 
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| #include "industry.h"
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| #include "macros.h"
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| #include "tile.h"
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| 
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| 
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| 
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| /**
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|  * The following enums are indices used to know what to draw for this industry tile.
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|  * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
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|  * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
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|  */
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| enum {
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| 	GFX_COAL_MINE_TOWER_NOT_ANIMATED   =   0,
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| 	GFX_COAL_MINE_TOWER_ANIMATED       =   1,
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| 	GFX_POWERPLANT_CHIMNEY             =   8,
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| 	GFX_POWERPLANT_SPARKS              =  10,
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| 	GFX_OILRIG_1                       =  24,
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| 	GFX_OILRIG_2                       =  25,
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| 	GFX_OILRIG_3                       =  26,
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| 	GFX_OILRIG_4                       =  27,
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| 	GFX_OILRIG_5                       =  28,
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| 	GFX_OILWELL_NOT_ANIMATED           =  29,
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| 	GFX_OILWELL_ANIMATED_1             =  30,
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| 	GFX_OILWELL_ANIMATED_2             =  31,
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| 	GFX_OILWELL_ANIMATED_3             =  32,
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| 	GFX_COPPER_MINE_TOWER_NOT_ANIMATED =  47,
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| 	GFX_COPPER_MINE_TOWER_ANIMATED     =  48,
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| 	GFX_COPPER_MINE_CHIMNEY            =  49,
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| 	GFX_GOLD_MINE_TOWER_NOT_ANIMATED   =  79,
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| 	GFX_GOLD_MINE_TOWER_ANIMATED       =  88,
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| 	GFX_TOY_FACTORY                    = 143,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_1    = 148,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_2    = 149,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_3    = 150,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_4    = 151,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_5    = 152,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_6    = 153,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_7    = 154,
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| 	GFX_PLASTIC_FOUNTAIN_ANIMATED_8    = 155,
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| 	GFX_BUBBLE_GENERATOR               = 161,
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| 	GFX_BUBBLE_CATCHER                 = 162,
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| 	GFX_TOFFEE_QUARY                   = 165,
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| 	GFX_SUGAR_MINE_SIEVE               = 174,
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| };
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| 
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| static inline IndustryID GetIndustryIndex(TileIndex t)
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| {
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| 	assert(IsTileType(t, MP_INDUSTRY));
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| 	return _m[t].m2;
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| }
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| 
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| static inline Industry* GetIndustryByTile(TileIndex t)
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| {
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| 	return GetIndustry(GetIndustryIndex(t));
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| }
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| 
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| static inline bool IsIndustryCompleted(TileIndex t)
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| {
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| 	assert(IsTileType(t, MP_INDUSTRY));
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| 	return HASBIT(_m[t].m1, 7);
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| }
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| 
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| IndustryType GetIndustryType(TileIndex tile);
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| 
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| /**
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|  * Set if the industry that owns the tile as under construction or not
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|  * @param tile the tile to query
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|  * @param isCompleted whether it is completed or not
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  */
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| static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
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| }
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| 
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| /**
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|  * Returns the industry construction stage of the specified tile
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|  * @param tile the tile to query
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  * @return the construction stage
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|  */
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| static inline byte GetIndustryConstructionStage(TileIndex tile)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	return GB(_m[tile].m1, 0, 2);
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| }
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| 
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| /**
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|  * Sets the industry construction stage of the specified tile
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|  * @param tile the tile to query
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|  * @param value the new construction stage
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  */
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| static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	SB(_m[tile].m1, 0, 2, value);
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| }
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| 
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| static inline IndustryGfx GetIndustryGfx(TileIndex t)
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| {
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| 	assert(IsTileType(t, MP_INDUSTRY));
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| 	return _m[t].m5;
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| }
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| 
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| static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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| {
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| 	assert(IsTileType(t, MP_INDUSTRY));
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| 	_m[t].m5 = gfx;
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| }
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| 
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| static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
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| {
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| 	SetTileType(t, MP_INDUSTRY);
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| 	_m[t].m1 = 0;
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| 	_m[t].m2 = index;
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| 	_m[t].m3 = 0;
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| 	_m[t].m4 = 0;
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| 	_m[t].m5 = gfx;
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| }
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| 
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| /**
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|  * Returns this indutry tile's construction counter value
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|  * @param tile the tile to query
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  * @return the construction counter
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|  */
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| static inline byte GetIndustryConstructionCounter(TileIndex tile)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	return GB(_m[tile].m1, 2, 2);
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| }
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| 
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| /**
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|  * Sets this indutry tile's construction counter value
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|  * @param tile the tile to query
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|  * @param value the new value for the construction counter
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  */
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| static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	SB(_m[tile].m1, 2, 2, value);
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| }
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| 
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| /**
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|  * Reset the construction stage counter of the industry,
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|  * as well as the completion bit.
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|  * In fact, it is the same as restarting construction frmo ground up
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|  * @param tile the tile to query
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|  * @param generating_world whether generating a world or not
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|  * @pre IsTileType(tile, MP_INDUSTRY)
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|  */
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| static inline void ResetIndustryConstructionStage(TileIndex tile)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	_m[tile].m1 = 0;
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| }
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| 
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| typedef struct IndustryTypeSolver {
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| 	IndustryGfx MinGfx;
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| 	IndustryGfx MaxGfx;
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| } IndustryTypeSolver;
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| 
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| static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
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| 	{  0,   6}, //IT_COAL_MINE
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| 	{  7,  10}, //IT_POWER_STATION,
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| 	{ 11,  15}, //IT_SAWMILL,
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| 	{ 16,  17}, //IT_FOREST,
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| 	{ 18,  23}, //IT_OIL_REFINERY,
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| 	{ 24,  28}, //IT_OIL_RIG,
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| 	{ 29,  31}, //IT_OIL_WELL,
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| 	{ 32,  38}, //IT_FARM,
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| 	{ 39,  42}, //IT_FACTORY,
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| 	{ 43,  46}, //IT_PRINTING_WORKS,
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| 	{ 47,  51}, //IT_COPPER_MINE,
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| 	{ 52,  57}, //IT_STEEL_MILL,
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| 	{ 58,  59}, //IT_BANK_TEMP,
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| 	{ 60,  63}, //IT_FOOD_PROCESS,
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| 	{ 64,  71}, //IT_PAPER_MILL,
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| 	{ 72,  88}, //IT_GOLD_MINE,
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| 	{ 89,  90}, //IT_BANK_TROPIC_ARCTIC,
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| 	{ 91,  99}, //IT_DIAMOND_MINE,
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| 	{100, 115}, //IT_IRON_MINE,
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| 	{116, 116}, //IT_FRUIT_PLANTATION,
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| 	{117, 117}, //IT_RUBBER_PLANTATION,
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| 	{118, 119}, //IT_WATER_SUPPLY,
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| 	{120, 120}, //IT_WATER_TOWER,
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| 	{121, 124}, //IT_FACTORY_2,
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| 	{125, 128}, //IT_LUMBER_MILL,
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| 	{129, 130}, //IT_COTTON_CANDY,
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| 	{131, 134}, //IT_CANDY_FACTORY or sweet factory
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| 	{135, 136}, //IT_BATTERY_FARM,
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| 	{137, 137}, //IT_COLA_WELLS,
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| 	{138, 141}, //IT_TOY_SHOP,
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| 	{142, 147}, //IT_TOY_FACTORY,
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| 	{148, 155}, //IT_PLASTIC_FOUNTAINS,
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| 	{156, 159}, //IT_FIZZY_DRINK_FACTORY,
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| 	{160, 163}, //IT_BUBBLE_GENERATOR,
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| 	{164, 166}, //IT_TOFFEE_QUARRY,
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| 	{167, 174}  //IT_SUGAR_MINE,
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| };
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| 
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| /**
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|  * Get the animation loop number
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|  * @param tile the tile to get the animation loop number of
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|  * @pre IsTileType(tile, MP_INDUSTRY
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|  */
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| static inline byte GetIndustryAnimationLoop(TileIndex tile)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	return _m[tile].m4;
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| }
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| 
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| /**
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|  * Set the animation loop number
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|  * @param tile the tile to set the animation loop number of
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|  * @param count the new animation frame number
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|  * @pre IsTileType(tile, MP_INDUSTRY
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|  */
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| static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
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| {
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| 	assert(IsTileType(tile, MP_INDUSTRY));
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| 	_m[tile].m4 = count;
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| }
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| 
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| #endif /* INDUSTRY_MAP_H */
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