As OpenTTD grew, we found other ways to do this, and we are no longer in need for a hack like this.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file strings_type.h Types related to strings. */
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#ifndef STRINGS_TYPE_H
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#define STRINGS_TYPE_H
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/**
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 * Numeric value that represents a string, independent of the selected language.
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 */
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typedef uint32 StringID;
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static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
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static const int MAX_CHAR_LENGTH        = 4;      ///< Max. length of UTF-8 encoded unicode character
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static const uint MAX_LANG              = 0x7F;   ///< Maximum number of languages supported by the game, and the NewGRF specs
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/** Directions a text can go to */
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enum TextDirection {
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	TD_LTR, ///< Text is written left-to-right by default
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	TD_RTL, ///< Text is written right-to-left by default
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};
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/** StringTabs to group StringIDs */
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enum StringTab {
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	/* Tabs 0..1 for regular strings */
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	TEXT_TAB_TOWN             =  4,
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	TEXT_TAB_INDUSTRY         =  9,
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	TEXT_TAB_STATION          = 12,
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	TEXT_TAB_SPECIAL          = 14,
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	TEXT_TAB_OLD_CUSTOM       = 15,
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	TEXT_TAB_VEHICLE          = 16,
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	/* Tab 17 for regular strings */
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	TEXT_TAB_OLD_NEWGRF       = 26,
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	TEXT_TAB_END              = 32, ///< End of language files.
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	TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings.
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	TEXT_TAB_NEWGRF_START     = 64, ///< Start of NewGRF supplied strings.
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};
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/** Number of bits for the StringIndex within a StringTab */
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static const uint TAB_SIZE_BITS       = 11;
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/** Number of strings per StringTab */
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static const uint TAB_SIZE            = 1 << TAB_SIZE_BITS;
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/** Number of strings for GameScripts */
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static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;
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/** Number of strings for NewGRFs */
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static const uint TAB_SIZE_NEWGRF     = TAB_SIZE * 256;
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/** Special string constants */
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enum SpecialStrings {
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	/* special strings for town names. the town name is generated dynamically on request. */
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	SPECSTR_TOWNNAME_START     = 0x20C0,
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	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
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	SPECSTR_TOWNNAME_FRENCH,
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	SPECSTR_TOWNNAME_GERMAN,
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	SPECSTR_TOWNNAME_AMERICAN,
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	SPECSTR_TOWNNAME_LATIN,
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	SPECSTR_TOWNNAME_SILLY,
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	SPECSTR_TOWNNAME_SWEDISH,
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	SPECSTR_TOWNNAME_DUTCH,
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	SPECSTR_TOWNNAME_FINNISH,
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	SPECSTR_TOWNNAME_POLISH,
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	SPECSTR_TOWNNAME_SLOVAK,
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	SPECSTR_TOWNNAME_NORWEGIAN,
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	SPECSTR_TOWNNAME_HUNGARIAN,
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	SPECSTR_TOWNNAME_AUSTRIAN,
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	SPECSTR_TOWNNAME_ROMANIAN,
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	SPECSTR_TOWNNAME_CZECH,
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	SPECSTR_TOWNNAME_SWISS,
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	SPECSTR_TOWNNAME_DANISH,
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	SPECSTR_TOWNNAME_TURKISH,
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	SPECSTR_TOWNNAME_ITALIAN,
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	SPECSTR_TOWNNAME_CATALAN,
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	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
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	/* special strings for company names on the form "TownName transport". */
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	SPECSTR_COMPANY_NAME_START = 0x70EA,
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	SPECSTR_COMPANY_NAME_LAST  = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,
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	SPECSTR_SILLY_NAME         = 0x70E5,
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	SPECSTR_ANDCO_NAME         = 0x70E6,
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	SPECSTR_PRESIDENT_NAME     = 0x70E7,
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};
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#endif /* STRINGS_TYPE_H */
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