276 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "player.h"
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#include "signs.h"
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#include "saveload.h"
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#include "command.h"
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#include "variables.h"
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enum {
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	/* Max signs: 64000 (4 * 16000) */
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	SIGN_POOL_BLOCK_SIZE_BITS = 2,       /* In bits, so (1 << 2) == 4 */
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	SIGN_POOL_MAX_BLOCKS      = 16000,
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};
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/**
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 * Called if a new block is added to the sign-pool
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 */
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static void SignPoolNewBlock(uint start_item)
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{
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	SignStruct *ss;
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	FOR_ALL_SIGNS_FROM(ss, start_item)
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		ss->index = start_item++;
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}
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/* Initialize the sign-pool */
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MemoryPool _sign_pool = { "Signs", SIGN_POOL_MAX_BLOCKS, SIGN_POOL_BLOCK_SIZE_BITS, sizeof(SignStruct), &SignPoolNewBlock, 0, 0, NULL };
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/**
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 *
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 * Update the coordinate of one sign
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 *
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 */
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static void UpdateSignVirtCoords(SignStruct *ss)
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{
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	Point pt = RemapCoords(ss->x, ss->y, ss->z);
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	SetDParam(0, ss->str);
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	UpdateViewportSignPos(&ss->sign, pt.x, pt.y - 6, STR_2806);
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}
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/**
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 *
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 * Update the coordinates of all signs
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 *
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 */
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void UpdateAllSignVirtCoords(void)
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{
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	SignStruct *ss;
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	FOR_ALL_SIGNS(ss)
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		if (ss->str != 0)
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			UpdateSignVirtCoords(ss);
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}
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/**
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 *
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 * Marks the region of a sign as dirty
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 *
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 * @param ss Pointer to the SignStruct
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 */
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static void MarkSignDirty(SignStruct *ss)
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{
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	MarkAllViewportsDirty(
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		ss->sign.left - 6,
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		ss->sign.top  - 3,
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		ss->sign.left + ss->sign.width_1 * 4 + 12,
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		ss->sign.top  + 45);
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}
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/**
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 *
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 * Allocates a new sign
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 *
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 * @return The pointer to the new sign, or NULL if there is no more free space
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 */
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static SignStruct *AllocateSign(void)
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{
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	SignStruct *ss;
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	FOR_ALL_SIGNS(ss) {
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		if (ss->str == 0) {
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			uint index = ss->index;
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			memset(ss, 0, sizeof(SignStruct));
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			ss->index = index;
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			return ss;
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		}
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	}
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	/* Check if we can add a block to the pool */
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	if (AddBlockToPool(&_sign_pool))
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		return AllocateSign();
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	return NULL;
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}
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/** Place a sign at the given coordinates. Ownership of sign has
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 * no effect whatsoever except for the colour the sign gets for easy recognition,
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 * but everybody is able to rename/remove it.
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 * @param x,y coordinates to place sign at
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 * @param p1 unused
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 * @param p2 unused
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 */
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int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	SignStruct *ss;
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	/* Try to locate a new sign */
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	ss = AllocateSign();
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	if (ss == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS);
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	/* When we execute, really make the sign */
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	if (flags & DC_EXEC) {
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		ss->str = STR_280A_SIGN;
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		ss->x = x;
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		ss->y = y;
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		ss->owner = _current_player; // owner of the sign; just eyecandy
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		ss->z = GetSlopeZ(x,y);
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		UpdateSignVirtCoords(ss);
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		MarkSignDirty(ss);
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		InvalidateWindow(WC_SIGN_LIST, 0);
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		_sign_sort_dirty = true;
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		_new_sign_struct = ss;
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	}
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	return 0;
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}
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/** Rename a sign. If the new name of the sign is empty, we assume
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 * the user wanted to delete it. So delete it. Ownership of signs
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 * has no meaning/effect whatsoever except for eyecandy
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 * @param x,y unused
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 * @param p1 index of the sign to be renamed/removed
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 * @param p2 unused
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 */
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int32 CmdRenameSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (!IsSignIndex(p1)) return CMD_ERROR;
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	/* If _cmd_text 0 means the new text for the sign is non-empty.
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	 * So rename the sign. If it is empty, it has no name, so delete it */
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	if (_cmd_text[0] != '\0') {
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		/* Create the name */
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		StringID str = AllocateName(_cmd_text, 0);
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		if (str == 0) return CMD_ERROR;
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		if (flags & DC_EXEC) {
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			SignStruct *ss = GetSign(p1);
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			/* Delete the old name */
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			DeleteName(ss->str);
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			/* Assign the new one */
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			ss->str = str;
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			ss->owner = _current_player;
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			/* Update; mark sign dirty twice, because it can either becom longer, or shorter */
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			MarkSignDirty(ss);
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			UpdateSignVirtCoords(ss);
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			MarkSignDirty(ss);
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			InvalidateWindow(WC_SIGN_LIST, 0);
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			_sign_sort_dirty = true;
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		} else {
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			/* Free the name, because we did not assign it yet */
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			DeleteName(str);
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		}
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	} else { /* Delete sign */
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		if (flags & DC_EXEC) {
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			SignStruct *ss = GetSign(p1);
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			/* Delete the name */
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			DeleteName(ss->str);
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			ss->str = 0;
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			MarkSignDirty(ss);
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			InvalidateWindow(WC_SIGN_LIST, 0);
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			_sign_sort_dirty = true;
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		}
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	}
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	return 0;
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}
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/**
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 *
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 * Callback function that is called after a sign is placed
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 *
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 */
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void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (success) {
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		ShowRenameSignWindow(_new_sign_struct);
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		ResetObjectToPlace();
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	}
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}
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/**
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 *
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 * PlaceProc function, called when someone pressed the button if the
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 *  sign-tool is selected
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 *
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 */
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void PlaceProc_Sign(TileIndex tile)
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{
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	DoCommandP(tile, _current_player, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
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}
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/**
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 *
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 * Initialize the signs
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 *
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 */
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void InitializeSigns(void)
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{
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	CleanPool(&_sign_pool);
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	AddBlockToPool(&_sign_pool);
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}
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static const SaveLoad _sign_desc[] = {
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	SLE_VAR(SignStruct,str,						SLE_UINT16),
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	SLE_CONDVAR(SignStruct,x,					SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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	SLE_CONDVAR(SignStruct,y,					SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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	SLE_CONDVAR(SignStruct,x,					SLE_INT32, 5, 255),
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	SLE_CONDVAR(SignStruct,y,					SLE_INT32, 5, 255),
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	SLE_CONDVAR(SignStruct,owner,			SLE_UINT8, 6, 255),
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	SLE_VAR(SignStruct,z,							SLE_UINT8),
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	SLE_END()
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};
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/**
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 *
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 * Save all signs
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 *
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 */
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static void Save_SIGN(void)
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{
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	SignStruct *ss;
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	FOR_ALL_SIGNS(ss) {
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		/* Don't save empty signs */
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		if (ss->str != 0) {
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			SlSetArrayIndex(ss->index);
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			SlObject(ss, _sign_desc);
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		}
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	}
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}
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/**
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 *
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 * Load all signs
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 *
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 */
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static void Load_SIGN(void)
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		SignStruct *ss;
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		if (!AddBlockIfNeeded(&_sign_pool, index))
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			error("Signs: failed loading savegame: too many signs");
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		ss = GetSign(index);
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		SlObject(ss, _sign_desc);
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	}
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	_sign_sort_dirty = true;
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}
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const ChunkHandler _sign_chunk_handlers[] = {
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	{ 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST},
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};
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