572 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			572 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "stdafx.h"
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#include "ttd.h"
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#include "engine.h"
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#include "table/engines.h"
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#include "player.h"
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#include "command.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1;
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enum {
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	ENGINE_AVAILABLE = 1,
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	ENGINE_INTRODUCING = 2,
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	ENGINE_PREVIEWING = 4,
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};
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/* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in
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 * the custom GRF files. It is basically just a transcribed table from
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 * TTDPatch's newgrf.txt. */
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byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = {
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	/* LT_NORMAL */ {  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 12 },
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	/* LT_HILLY */  {  0,  1,  2,  3,  4,  5,  6,  7, 28, 11, 10, 12 },
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	/* LT_DESERT */ {  0, 16,  2,  3, 13,  5,  6,  7, 14, 15, 10, 12 },
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	/* LT_CANDY */  {  0, 17,  2, 18, 19, 20, 21, 22, 23, 24, 25, 26 },
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	// 27 is paper in temperate climate in TTDPatch
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	// Following can be renumbered:
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	// 29 is the default cargo for the purpose of spritesets
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	// 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets
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};
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/* These two arrays provide a reverse mapping. */
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byte _local_cargo_id_ctype[NUM_CID] = {
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	CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7
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	CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15
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	CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23
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	CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28
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};
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/* LT'th bit is set of the particular landscape if cargo available there.
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 * 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */
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byte _local_cargo_id_landscape[NUM_CID] = {
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	15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12
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	4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28
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};
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void ShowEnginePreviewWindow(int engine);
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void DeleteCustomEngineNames()
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{
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	uint i;
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	StringID old;
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	for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
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		old = _engine_name_strings[i];
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		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
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		DeleteName(old);
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	}
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	_vehicle_design_names &= ~1;
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}
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void LoadCustomEngineNames()
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{
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	// XXX: not done */
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	DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
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}
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static void SetupEngineNames()
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{
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	uint i;
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	for(i=0; i!=TOTAL_NUM_ENGINES; i++)
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		_engine_name_strings[i] = STR_SV_EMPTY;
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	DeleteCustomEngineNames();
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	LoadCustomEngineNames();
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}
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static void AdjustAvailAircraft()
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{
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	uint16 date = _date;
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	byte avail = 0;
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	if (date >= 12784) avail |= 2; // big airport
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	if (date < 14610 || _patches.always_small_airport) avail |= 1;  // small airport
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	if (date >= 15706) avail |= 4; // enable heliport
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	if (avail != _avail_aircraft) {
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		_avail_aircraft = avail;
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		InvalidateWindow(WC_BUILD_STATION, 0);
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	}
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}
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static void CalcEngineReliability(Engine *e)
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{
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	uint age = e->age;
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	if (age < e->duration_phase_1) {
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		uint start = e->reliability_start;
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		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
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	} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
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		e->reliability = e->reliability_max;
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	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
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		uint max = e->reliability_max;
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		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
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	} else {
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		// time's up for this engine
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		// make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier)
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		// or disable this engine completely
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		e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0;
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		e->reliability = e->reliability_final;
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	}
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}
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void StartupEngines()
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{
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	Engine *e;
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	const EngineInfo *ei;
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	uint32 r;
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	SetupEngineNames();
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	for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) {
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		e->age = 0;
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		e->railtype = ei->railtype_climates >> 4;
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		e->flags = 0;
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		e->player_avail = 0;
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		r = Random();
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		e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro);
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		if (e->intro_date <= _date) {
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			e->age = (_date - e->intro_date) >> 5;
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			e->player_avail = (byte)-1;
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			e->flags |= ENGINE_AVAILABLE;
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		}
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		e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0);
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		r = Random();
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		e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff);
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		e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff);
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		r = Random();
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		e->duration_phase_1 = (uint16)((r & 0x1F) + 7);
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		e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96);
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		e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120);
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		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
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		/* my invented flag for something that is a wagon */
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		if (ei->unk2 & 0x80) {
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			e->age = 0xFFFF;
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		} else {
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			CalcEngineReliability(e);
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		}
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		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
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		// prevent certain engines from ever appearing.
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		if (!HASBIT(ei->railtype_climates, _opt.landscape)) {
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			e->flags |= ENGINE_AVAILABLE;
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			e->player_avail = 0;
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		}
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	}
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	AdjustAvailAircraft();
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}
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uint32 _engine_refit_masks[256];
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// TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
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struct WagonOverride {
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	byte *train_id;
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	int trains;
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	struct SpriteSuperSet superset;
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};
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static struct WagonOverrides {
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	int overrides_count;
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	struct WagonOverride *overrides;
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} _engine_wagon_overrides[256];
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void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset,
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                             byte *train_id, int trains)
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{
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	struct WagonOverrides *wos;
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	struct WagonOverride *wo;
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	wos = &_engine_wagon_overrides[engine];
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	wos->overrides_count++;
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	wos->overrides = realloc(wos->overrides,
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	                         wos->overrides_count * sizeof(struct WagonOverride));
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	wo = &wos->overrides[wos->overrides_count - 1];
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	wo->superset = *superset;
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	wo->trains = trains;
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	wo->train_id = malloc(trains);
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	memcpy(wo->train_id, train_id, trains);
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}
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static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
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{
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	struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
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	int i;
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	// XXX: This could turn out to be a timesink on profiles. We could always just
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	// dedicate 65535 bytes for an [engine][train] trampoline.
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	for (i = 0; i < wos->overrides_count; i++) {
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		struct WagonOverride *wo = &wos->overrides[i];
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		int j;
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		for (j = 0; j < wo->trains; j++) {
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			if (wo->train_id[j] == overriding_engine)
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				return &wo->superset;
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		}
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	}
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	return NULL;
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}
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byte _engine_original_sprites[256];
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// 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static struct SpriteSuperSet _engine_custom_sprites[256][NUM_CID];
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void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset)
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{
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	assert(superset->sprites_per_set == 4 || superset->sprites_per_set == 8);
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	_engine_custom_sprites[engine][cargo] = *superset;
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}
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int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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                          byte loaded, byte in_motion, byte direction)
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{
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	struct SpriteSuperSet *superset = &_engine_custom_sprites[engine][cargo];
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	int totalsets, spriteset;
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	int r;
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	if (overriding_engine != 0xffff) {
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		struct SpriteSuperSet *overset;
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		overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
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		if (overset) superset = overset;
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	}
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	if (!superset->sprites_per_set && cargo != 29) {
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		// This superset is empty but perhaps there'll be a default one.
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		superset = &_engine_custom_sprites[engine][29];
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	}
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	if (!superset->sprites_per_set) {
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		// This superset is empty. This function users should therefore
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		// look up the sprite number in _engine_original_sprites.
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		return 0;
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	}
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	direction %= 8;
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	if (superset->sprites_per_set == 4)
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		direction %= 4;
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	totalsets = in_motion ? superset->loaded_count : superset->loading_count;
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	// My aim here is to make it possible to visually determine absolutely
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	// empty and totally full vehicles. --pasky
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	if (loaded == 100 || totalsets == 1) { // full
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		spriteset = totalsets - 1;
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	} else if (loaded == 0 || totalsets == 2) { // empty
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		spriteset = 0;
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	} else { // something inbetween
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		spriteset = loaded * (totalsets - 2) / 100 + 1;
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		// correct possible rounding errors
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		if (!spriteset)
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			spriteset = 1;
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		else if (spriteset == totalsets - 1)
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			spriteset--;
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	}
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	r = (in_motion ? superset->loaded[spriteset] : superset->loading[spriteset]) + direction;
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	return r;
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}
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static char *_engine_custom_names[256];
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void SetCustomEngineName(int engine, char *name)
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{
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	_engine_custom_names[engine] = strdup(name);
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}
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StringID GetCustomEngineName(int engine)
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{
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	if (!_engine_custom_names[engine])
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		return _engine_name_strings[engine];
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	strcpy(_userstring, _engine_custom_names[engine]);
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	return STR_SPEC_USERSTRING;
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}
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void AcceptEnginePreview(Engine *e, int player)
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{
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	Player *p;
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	SETBIT(e->player_avail, player);
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	p = DEREF_PLAYER(player);
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	UPDATE_PLAYER_RAILTYPE(e,p);
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	e->preview_player = 0xFF;
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	InvalidateWindowClasses(WC_BUILD_VEHICLE);
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}
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void EnginesDailyLoop()
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{
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	Engine *e;
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	int i,num;
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	Player *p;
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	uint mask;
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	int32 best_hist;
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	int best_player;
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	if (_cur_year >= 130)
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		return;
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	for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) {
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		if (e->flags & ENGINE_INTRODUCING) {
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			if (e->flags & ENGINE_PREVIEWING) {
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				if (!--e->preview_wait) {
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					e->flags &= ~ENGINE_PREVIEWING;
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					DeleteWindowById(WC_ENGINE_PREVIEW, i);
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					e->preview_player++;
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				}
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			} else if (e->preview_player != 0xFF) {
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				num = e->preview_player;
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				mask = 0;
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				do {
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					best_hist = -1;
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					best_player = -1;
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					FOR_ALL_PLAYERS(p) {
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						if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) &&
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								p->old_economy[0].performance_history > best_hist) {
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							best_hist = p->old_economy[0].performance_history;
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							best_player = p->index;
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						}
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					}
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					if (best_player == -1) {
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						e->preview_player = 0xFF;
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						goto next_engine;
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					}
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					mask |= (1 << best_player);
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				} while (--num != 0);
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				if (!IS_HUMAN_PLAYER(best_player)) {
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					/* TTDBUG: TTD has a bug here */
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					AcceptEnginePreview(e, best_player);
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				} else {
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					e->flags |= ENGINE_PREVIEWING;
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					e->preview_wait = 20;
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					if (IS_INTERACTIVE_PLAYER(best_player)) {
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						ShowEnginePreviewWindow(i);
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					}
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				}
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			}
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		}
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		next_engine:;
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	}
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}
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int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (flags & DC_EXEC) {
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		AcceptEnginePreview(&_engines[p1], _current_player);
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	}
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	return 0;
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}
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// Determine if an engine type is a wagon (and not a loco)
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bool isWagon(byte index)
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{
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	if (index < NUM_TRAIN_ENGINES) {
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		const RailVehicleInfo *rvi = &_rail_vehicle_info[index];
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		if(rvi->flags & RVI_WAGON)
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			return true;
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	}
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	return false;
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}
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void NewVehicleAvailable(Engine *e)
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{
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	Vehicle *v;
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	Player *p;
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	int index = e - _engines;
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	// In case the player didn't build the vehicle during the intro period,
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	// prevent that player from getting future intro periods for a while.
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	if (e->flags&ENGINE_INTRODUCING) {
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		FOR_ALL_PLAYERS(p) {
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			if (!HASBIT(e->player_avail,p->index))
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				continue;
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			for(v=_vehicles;;) {
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				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
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						(v->type == VEH_Aircraft && v->subtype <= 2)) {
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					if (v->owner == p->index && v->engine_type == index) break;
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				}
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				if (++v == endof(_vehicles)) {
 | 
						|
					p->block_preview = 20;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
 | 
						|
	InvalidateWindowClasses(WC_BUILD_VEHICLE);
 | 
						|
 | 
						|
	// Now available for all players
 | 
						|
	e->player_avail = (byte)-1;
 | 
						|
 | 
						|
	// Do not introduce new rail wagons
 | 
						|
	if(isWagon(index))
 | 
						|
		return;
 | 
						|
 | 
						|
	// make maglev / monorail available
 | 
						|
	FOR_ALL_PLAYERS(p) {
 | 
						|
		if (p->is_active)
 | 
						|
			UPDATE_PLAYER_RAILTYPE(e,p);
 | 
						|
	}
 | 
						|
 | 
						|
	if ((byte)index < NUM_TRAIN_ENGINES) {
 | 
						|
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
 | 
						|
	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
 | 
						|
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
 | 
						|
	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
 | 
						|
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
 | 
						|
	} else {
 | 
						|
		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void EnginesMonthlyLoop()
 | 
						|
{
 | 
						|
	Engine *e;
 | 
						|
 | 
						|
	if (_cur_year < 130) {
 | 
						|
		for(e=_engines; e != endof(_engines); e++) {
 | 
						|
			// Age the vehicle
 | 
						|
			if (e->flags&ENGINE_AVAILABLE && e->age != 0xFFFF) {
 | 
						|
				e->age++;
 | 
						|
				CalcEngineReliability(e);
 | 
						|
			}
 | 
						|
 | 
						|
			if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) {
 | 
						|
				// Introduce it to all players
 | 
						|
				NewVehicleAvailable(e);
 | 
						|
			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
 | 
						|
				// Introduction date has passed.. show introducing dialog to one player.
 | 
						|
				e->flags |= ENGINE_INTRODUCING;
 | 
						|
 | 
						|
				// Do not introduce new rail wagons
 | 
						|
				if(!isWagon(e - _engines))
 | 
						|
					e->preview_player = 1; // Give to the player with the highest rating.
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	AdjustAvailAircraft();
 | 
						|
}
 | 
						|
 | 
						|
int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	StringID str;
 | 
						|
 | 
						|
	str = AllocateName((byte*)_decode_parameters, 0);
 | 
						|
	if (str == 0)
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		StringID old_str = _engine_name_strings[p1];
 | 
						|
		_engine_name_strings[p1] = str;
 | 
						|
		DeleteName(old_str);
 | 
						|
		_vehicle_design_names |= 3;
 | 
						|
		MarkWholeScreenDirty();
 | 
						|
	} else {
 | 
						|
		DeleteName(str);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
int GetPlayerMaxRailtype(int p)
 | 
						|
{
 | 
						|
	Engine *e;
 | 
						|
	int rt = 0;
 | 
						|
	int i;
 | 
						|
 | 
						|
	for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) {
 | 
						|
		if (!HASBIT(e->player_avail, p))
 | 
						|
			continue;
 | 
						|
 | 
						|
		if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
 | 
						|
			continue;
 | 
						|
 | 
						|
		if (rt < e->railtype)
 | 
						|
			rt = e->railtype;
 | 
						|
	}
 | 
						|
 | 
						|
	return rt + 1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const byte _engine_desc[] = {
 | 
						|
	SLE_VAR(Engine,intro_date,						SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,age,										SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,reliability,						SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,reliability_spd_dec,		SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,reliability_start,			SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,reliability_max,				SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,reliability_final,			SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,duration_phase_1,			SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,duration_phase_2,			SLE_UINT16),
 | 
						|
	SLE_VAR(Engine,duration_phase_3,			SLE_UINT16),
 | 
						|
 | 
						|
	SLE_VAR(Engine,lifelength,						SLE_UINT8),
 | 
						|
	SLE_VAR(Engine,flags,									SLE_UINT8),
 | 
						|
	SLE_VAR(Engine,preview_player,				SLE_UINT8),
 | 
						|
	SLE_VAR(Engine,preview_wait,					SLE_UINT8),
 | 
						|
	SLE_VAR(Engine,railtype,							SLE_UINT8),
 | 
						|
	SLE_VAR(Engine,player_avail,					SLE_UINT8),
 | 
						|
 | 
						|
	// reserve extra space in savegame here. (currently 16 bytes)
 | 
						|
	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | 
						|
 | 
						|
	SLE_END()
 | 
						|
};
 | 
						|
 | 
						|
static void Save_ENGN()
 | 
						|
{
 | 
						|
	Engine *e;
 | 
						|
	int i;
 | 
						|
	for(i=0,e=_engines; i != lengthof(_engines); i++,e++) {
 | 
						|
		SlSetArrayIndex(i);
 | 
						|
		SlObject(e, _engine_desc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void Load_ENGN()
 | 
						|
{
 | 
						|
	int index;
 | 
						|
	while ((index = SlIterateArray()) != -1) {
 | 
						|
		SlObject(&_engines[index], _engine_desc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void LoadSave_ENGS()
 | 
						|
{
 | 
						|
	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 | 
						|
}
 | 
						|
 | 
						|
const ChunkHandler _engine_chunk_handlers[] = {
 | 
						|
	{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY},
 | 
						|
	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
 |