95 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #ifndef GENWORLD_H
 | |
| #define GENWORLD_H
 | |
| 
 | |
| /* If OTTDThread isn't defined, define it to a void, but make sure to undefine
 | |
|  *  it after this include. This makes including genworld.h easier, as you
 | |
|  *  don't need to include thread.h before it, while it stays possible to
 | |
|  *  include it after it, and still work.
 | |
|  */
 | |
| #ifndef OTTDThread
 | |
| #define TEMPORARY_OTTDTHREAD_DEFINITION
 | |
| #define OTTDThread void
 | |
| #endif
 | |
| 
 | |
| /*
 | |
|  * Order of these enums has to be the same as in lang/english.txt
 | |
|  * Otherwise you will get inconsistent behaviour.
 | |
|  */
 | |
| enum {
 | |
| 	LG_ORIGINAL     = 0,  //! The original landscape generator
 | |
| 	LG_TERRAGENESIS = 1,  //! TerraGenesis Perlin landscape generator
 | |
| 
 | |
| 	GENERATE_NEW_SEED = (uint)-1, //! Create a new random seed
 | |
| };
 | |
| 
 | |
| typedef void gw_done_proc(void);
 | |
| typedef void gw_abort_proc(void);
 | |
| 
 | |
| typedef struct gw_info {
 | |
| 	bool active;           //! Is generating world active
 | |
| 	bool abort;            //! Whether to abort the thread ASAP
 | |
| 	bool wait_for_draw;    //! Are we waiting on a draw event
 | |
| 	bool quit_thread;      //! Do we want to quit the active thread
 | |
| 	bool threaded;         //! Whether we run _GenerateWorld threaded
 | |
| 	int mode;              //! What mode are we making a world in
 | |
| 	byte lp;               //! The local_player before generating
 | |
| 	uint size_x;           //! X-size of the map
 | |
| 	uint size_y;           //! Y-size of the map
 | |
| 	gw_done_proc *proc;    //! Proc that is called when done (can be NULL)
 | |
| 	gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL)
 | |
| 	OTTDThread *thread;    //! The thread we are in (can be NULL)
 | |
| } gw_info;
 | |
| 
 | |
| #ifdef TEMPORARY_OTTDTHREAD_DEFINITION
 | |
| #undef OTTDThread
 | |
| #undef TEMPORARY_OTTDTHREAD_DEFINITION
 | |
| #endif
 | |
| 
 | |
| typedef enum gwp_classes {
 | |
| 	GWP_MAP_INIT,    /* Initialize/allocate the map, start economy */
 | |
| 	GWP_LANDSCAPE,   /* Create the landscape */
 | |
| 	GWP_ROUGH_ROCKY, /* Make rough and rocky areas */
 | |
| 	GWP_TOWN,        /* Generate towns */
 | |
| 	GWP_INDUSTRY,    /* Generate industries */
 | |
| 	GWP_UNMOVABLE,   /* Generate unmovables (radio tower, light houses) */
 | |
| 	GWP_TREE,        /* Generate trees */
 | |
| 	GWP_GAME_INIT,   /* Initialize the game */
 | |
| 	GWP_RUNTILELOOP, /* Runs the tile loop 1280 times to make snow etc */
 | |
| 	GWP_GAME_START,  /* Really prepare to start the game */
 | |
| 	GWP_CLASS_COUNT
 | |
| } gwp_class;
 | |
| 
 | |
| /**
 | |
|  * Check if we are currently in the process of generating a world.
 | |
|  */
 | |
| static inline bool IsGeneratingWorld(void)
 | |
| {
 | |
| 	extern gw_info _gw;
 | |
| 
 | |
| 	return _gw.active;
 | |
| }
 | |
| 
 | |
| /* genworld.c */
 | |
| void SetGeneratingWorldPaintStatus(bool status);
 | |
| bool IsGeneratingWorldReadyForPaint(void);
 | |
| bool IsGenerateWorldThreaded(void);
 | |
| void GenerateWorldSetCallback(gw_done_proc *proc);
 | |
| void GenerateWorldSetAbortCallback(gw_abort_proc *proc);
 | |
| void WaitTillGeneratedWorld(void);
 | |
| void GenerateWorld(int mode, uint size_x, uint size_y);
 | |
| void AbortGeneratingWorld(void);
 | |
| bool IsGeneratingWorldAborted(void);
 | |
| void HandleGeneratingWorldAbortion(void);
 | |
| 
 | |
| /* genworld_gui.c */
 | |
| void SetGeneratingWorldProgress(gwp_class class, uint total);
 | |
| void IncreaseGeneratingWorldProgress(gwp_class class);
 | |
| void PrepareGenerateWorldProgress(void);
 | |
| void ShowGenerateWorldProgress(void);
 | |
| void StartNewGameWithoutGUI(uint seed);
 | |
| void ShowCreateScenario(void);
 | |
| 
 | |
| #endif /* GENWORLD_H */
 | 
