39 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file effectvehicle_base.h Base class for all effect vehicles. */
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#ifndef EFFECTVEHICLE_BASE_H
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#define EFFECTVEHICLE_BASE_H
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#include "vehicle_base.h"
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#include "transparency.h"
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/**
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 * A special vehicle is one of the following:
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 *  - smoke
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 *  - electric sparks for trains
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 *  - explosions
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 *  - bulldozer (road works)
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 *  - bubbles (industry)
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 */
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struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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	uint16 animation_state;  ///< State primarily used to change the graphics/behaviour.
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	byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.
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	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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	EffectVehicle() : SpecializedVehicleBase() {}
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	/** We want to 'destruct' the right class. */
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	virtual ~EffectVehicle() {}
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	void UpdateDeltaXY();
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	bool Tick();
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	TransparencyOption GetTransparencyOption() const;
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};
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#endif /* EFFECTVEHICLE_BASE_H */
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