519 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			519 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file station.cpp Implementation of the station base class. */
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#include "stdafx.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "roadveh.h"
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#include "functions.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "command_func.h"
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#include "news_func.h"
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#include "aircraft.h"
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#include "vehicle_gui.h"
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#include "core/pool_func.hpp"
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#include "station_base.h"
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#include "roadstop_base.h"
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#include "industry.h"
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#include "core/random_func.hpp"
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#include "table/strings.h"
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StationPool _station_pool("Station");
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INSTANTIATE_POOL_METHODS(Station)
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BaseStation::~BaseStation()
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{
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	free(this->name);
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	free(this->speclist);
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	if (CleaningPool()) return;
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	Owner owner = this->owner;
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	if (!Company::IsValidID(owner)) owner = _local_company;
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	WindowNumber wno = (this->index << 16) | VLW_STATION_LIST | owner;
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	DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11));
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	DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11));
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	DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11));
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	DeleteWindowById(WC_AIRCRAFT_LIST, wno | (VEH_AIRCRAFT << 11));
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	this->sign.MarkDirty();
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}
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Station::Station(TileIndex tile) :
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	SpecializedStation<Station, false>(tile),
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	bus_station(INVALID_TILE, 0, 0),
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	truck_station(INVALID_TILE, 0, 0),
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	dock_tile(INVALID_TILE),
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	indtype(IT_INVALID),
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	time_since_load(255),
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	time_since_unload(255),
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	last_vehicle_type(VEH_INVALID)
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{
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	/* this->random_bits is set in Station::AddFacility() */
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}
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/**
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 * Clean up a station by clearing vehicle orders and invalidating windows.
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 * Aircraft-Hangar orders need special treatment here, as the hangars are
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 * actually part of a station (tiletype is STATION), but the order type
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 * is OT_GOTO_DEPOT.
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 */
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Station::~Station()
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{
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	if (CleaningPool()) return;
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	while (!this->loading_vehicles.empty()) {
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		this->loading_vehicles.front()->LeaveStation();
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	}
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	Aircraft *a;
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	FOR_ALL_AIRCRAFT(a) {
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		if (!a->IsNormalAircraft()) continue;
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		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
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	}
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	Vehicle *v;
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	FOR_ALL_VEHICLES(v) {
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		/* Forget about this station if this station is removed */
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		if (v->last_station_visited == this->index) {
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			v->last_station_visited = INVALID_STATION;
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		}
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	}
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	InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
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	DeleteWindowById(WC_STATION_VIEW, index);
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	/* Now delete all orders that go to the station */
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	RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
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	/* Remove all news items */
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	DeleteStationNews(this->index);
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	for (CargoID c = 0; c < NUM_CARGO; c++) {
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		this->goods[c].cargo.Truncate(0);
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	}
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	CargoPacket::InvalidateAllFrom(this->index);
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}
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/**
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 * Invalidating of the JoinStation window has to be done
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 * after removing item from the pool.
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 * @param index index of deleted item
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 */
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void BaseStation::PostDestructor(size_t index)
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{
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	InvalidateWindowData(WC_SELECT_STATION, 0, 0);
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}
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/**
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 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
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 * @param v the vehicle to get the first road stop for
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 * @return the first roadstop that this vehicle can load at
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 */
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RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
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{
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	RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
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	for (; rs != NULL; rs = rs->next) {
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		/* The vehicle cannot go to this roadstop (different roadtype) */
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		if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
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		/* The vehicle is articulated and can therefor not go the a standard road stop */
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		if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
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		/* The vehicle can actually go to this road stop. So, return it! */
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		break;
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	}
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	return rs;
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}
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/**
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 * Called when new facility is built on the station. If it is the first facility
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 * it initializes also 'xy' and 'random_bits' members
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 */
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void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
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{
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	if (this->facilities == FACIL_NONE) {
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		this->xy = facil_xy;
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		this->random_bits = Random();
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	}
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	this->facilities |= new_facility_bit;
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	this->owner = _current_company;
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	this->build_date = _date;
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}
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void Station::MarkTilesDirty(bool cargo_change) const
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{
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	TileIndex tile = this->train_station.tile;
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	int w, h;
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	if (tile == INVALID_TILE) return;
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	/* cargo_change is set if we're refreshing the tiles due to cargo moving
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	 * around. */
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	if (cargo_change) {
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		/* Don't waste time updating if there are no custom station graphics
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		 * that might change. Even if there are custom graphics, they might
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		 * not change. Unfortunately we have no way of telling. */
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		if (this->num_specs == 0) return;
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	}
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	for (h = 0; h < train_station.h; h++) {
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		for (w = 0; w < train_station.w; w++) {
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			if (this->TileBelongsToRailStation(tile)) {
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				MarkTileDirtyByTile(tile);
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			}
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			tile += TileDiffXY(1, 0);
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		}
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		tile += TileDiffXY(-w, 1);
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	}
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
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{
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	assert(this->TileBelongsToRailStation(tile));
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	TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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	TileIndex t = tile;
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	uint len = 0;
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	do {
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		t -= delta;
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		len++;
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	} while (IsCompatibleTrainStationTile(t, tile));
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	t = tile;
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	do {
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		t += delta;
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		len++;
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	} while (IsCompatibleTrainStationTile(t, tile));
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	return len - 1;
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}
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/* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
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{
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	TileIndex start_tile = tile;
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	uint length = 0;
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	assert(IsRailStationTile(tile));
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	assert(dir < DIAGDIR_END);
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	do {
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		length++;
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		tile += TileOffsByDiagDir(dir);
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	} while (IsCompatibleTrainStationTile(tile, start_tile));
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	return length;
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}
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/**
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 * Determines the catchment radius of the station
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 * @return The radius
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 */
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uint Station::GetCatchmentRadius() const
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{
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	uint ret = CA_NONE;
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	if (_settings_game.station.modified_catchment) {
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		if (this->bus_stops          != NULL)         ret = max<uint>(ret, CA_BUS);
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		if (this->truck_stops        != NULL)         ret = max<uint>(ret, CA_TRUCK);
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		if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
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		if (this->dock_tile          != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
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		if (this->airport.tile       != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
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	} else {
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		if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_station.tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
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			ret = CA_UNMODIFIED;
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		}
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	}
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	return ret;
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}
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/**
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 * Determines catchment rectangle of this station
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 * @return clamped catchment rectangle
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 */
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Rect Station::GetCatchmentRect() const
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{
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	assert(!this->rect.IsEmpty());
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	/* Compute acceptance rectangle */
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	int catchment_radius = this->GetCatchmentRadius();
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	Rect ret = {
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		max<int>(this->rect.left   - catchment_radius, 0),
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		max<int>(this->rect.top    - catchment_radius, 0),
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		min<int>(this->rect.right  + catchment_radius, MapMaxX()),
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		min<int>(this->rect.bottom + catchment_radius, MapMaxY())
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	};
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	return ret;
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}
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/** Rect and pointer to IndustryVector */
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struct RectAndIndustryVector {
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	Rect rect;
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	IndustryVector *industries_near;
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};
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/**
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 * Callback function for Station::RecomputeIndustriesNear()
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 * Tests whether tile is an industry and possibly adds
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 * the industry to station's industries_near list.
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 * @param ind_tile tile to check
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 * @param user_data pointer to RectAndIndustryVector
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 * @return always false, we want to search all tiles
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 */
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static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
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{
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	/* Only process industry tiles */
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	if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
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	RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
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	Industry *ind = Industry::GetByTile(ind_tile);
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	/* Don't check further if this industry is already in the list */
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	if (riv->industries_near->Contains(ind)) return false;
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	/* Only process tiles in the station acceptance rectangle */
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	int x = TileX(ind_tile);
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	int y = TileY(ind_tile);
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	if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
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	/* Include only industries that can accept cargo */
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	uint cargo_index;
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	for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
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		if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
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	}
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	if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
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	*riv->industries_near->Append() = ind;
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	return false;
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}
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/**
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 * Recomputes Station::industries_near, list of industries possibly
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 * accepting cargo in station's catchment radius
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 */
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void Station::RecomputeIndustriesNear()
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{
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	this->industries_near.Clear();
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	if (this->rect.IsEmpty()) return;
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	RectAndIndustryVector riv = {
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		this->GetCatchmentRect(),
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		&this->industries_near
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	};
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	/* Compute maximum extent of acceptance rectangle wrt. station sign */
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	TileIndex start_tile = this->xy;
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	uint max_radius = max(
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		max(DistanceManhattan(start_tile, TileXY(riv.rect.left,  riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left,  riv.rect.bottom))),
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		max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
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	);
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	CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
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}
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/**
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 * Recomputes Station::industries_near for all stations
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 */
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/* static */ void Station::RecomputeIndustriesNearForAll()
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{
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	Station *st;
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	FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
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}
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/************************************************************************/
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/*                     StationRect implementation                       */
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/************************************************************************/
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StationRect::StationRect()
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{
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	this->MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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	this->left = this->top = this->right = this->bottom = 0;
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}
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/**
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 * Determines whether a given point (x, y) is within a certain distance of
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 * the station rectangle.
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 * @note x and y are in Tile coordinates
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 * @param x X coordinate
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 * @param y Y coordinate
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 * @param distance The maxmium distance a point may have (L1 norm)
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 * @return true if the point is within distance tiles of the station rectangle
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 */
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bool StationRect::PtInExtendedRect(int x, int y, int distance) const
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{
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	return
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			this->left - distance <= x &&
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			x <= this->right + distance &&
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			this->top - distance <= y &&
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			y <= this->bottom + distance;
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}
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bool StationRect::IsEmpty() const
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{
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	return this->left == 0 || this->left > this->right || this->top > this->bottom;
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}
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CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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	int x = TileX(tile);
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	int y = TileY(tile);
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	if (this->IsEmpty()) {
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		/* we are adding the first station tile */
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		if (mode != ADD_TEST) {
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			this->left = this->right = x;
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			this->top = this->bottom = y;
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		}
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	} else if (!this->PtInExtendedRect(x, y)) {
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		/* current rect is not empty and new point is outside this rect
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		 * make new spread-out rectangle */
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		Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
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		/* check new rect dimensions against preset max */
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		int w = new_rect.right - new_rect.left + 1;
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		int h = new_rect.bottom - new_rect.top + 1;
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		if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
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			assert(mode != ADD_TRY);
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			return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
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		}
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		/* spread-out ok, return true */
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		if (mode != ADD_TEST) {
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			/* we should update the station rect */
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			*this = new_rect;
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		}
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	} else {
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		; // new point is inside the rect, we don't need to do anything
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	}
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	return CommandCost();
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}
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CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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	if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
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		/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
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		CommandCost ret = this->BeforeAddTile(tile, mode);
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		if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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		return ret;
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	}
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	return CommandCost();
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}
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/**
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 * Check whether station tiles of the given station id exist in the given rectangle
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 * @param st_id    Station ID to look for in the rectangle
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 * @param left_a   Minimal tile X edge of the rectangle
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 * @param top_a    Minimal tile Y edge of the rectangle
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 * @param right_a  Maximal tile X edge of the rectangle (inclusive)
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 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
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 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
 | 
						|
 */
 | 
						|
/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
 | 
						|
{
 | 
						|
	TileIndex top_left = TileXY(left_a, top_a);
 | 
						|
	int width = right_a - left_a + 1;
 | 
						|
	int height = bottom_a - top_a + 1;
 | 
						|
 | 
						|
	TILE_LOOP(tile, width, height, top_left) {
 | 
						|
		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
 | 
						|
{
 | 
						|
	int x = TileX(tile);
 | 
						|
	int y = TileY(tile);
 | 
						|
 | 
						|
	/* look if removed tile was on the bounding rect edge
 | 
						|
	 * and try to reduce the rect by this edge
 | 
						|
	 * do it until we have empty rect or nothing to do */
 | 
						|
	for (;;) {
 | 
						|
		/* check if removed tile is on rect edge */
 | 
						|
		bool left_edge = (x == this->left);
 | 
						|
		bool right_edge = (x == this->right);
 | 
						|
		bool top_edge = (y == this->top);
 | 
						|
		bool bottom_edge = (y == this->bottom);
 | 
						|
 | 
						|
		/* can we reduce the rect in either direction? */
 | 
						|
		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
 | 
						|
		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
 | 
						|
		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
 | 
						|
 | 
						|
		if (reduce_x) {
 | 
						|
			/* reduce horizontally */
 | 
						|
			if (left_edge) {
 | 
						|
				/* move left edge right */
 | 
						|
				this->left = x = x + 1;
 | 
						|
			} else {
 | 
						|
				/* move right edge left */
 | 
						|
				this->right = x = x - 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (reduce_y) {
 | 
						|
			/* reduce vertically */
 | 
						|
			if (top_edge) {
 | 
						|
				/* move top edge down */
 | 
						|
				this->top = y = y + 1;
 | 
						|
			} else {
 | 
						|
				/* move bottom edge up */
 | 
						|
				this->bottom = y = y - 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (left > right || top > bottom) {
 | 
						|
			/* can't continue, if the remaining rectangle is empty */
 | 
						|
			this->MakeEmpty();
 | 
						|
			return true; // empty remaining rect
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return false; // non-empty remaining rect
 | 
						|
}
 | 
						|
 | 
						|
bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
 | 
						|
{
 | 
						|
	assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
 | 
						|
	assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
 | 
						|
 | 
						|
	bool empty = this->AfterRemoveTile(st, ta.tile);
 | 
						|
	if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
 | 
						|
	return empty;
 | 
						|
}
 | 
						|
 | 
						|
StationRect& StationRect::operator = (const Rect &src)
 | 
						|
{
 | 
						|
	this->left = src.left;
 | 
						|
	this->top = src.top;
 | 
						|
	this->right = src.right;
 | 
						|
	this->bottom = src.bottom;
 | 
						|
	return *this;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void InitializeStations()
 | 
						|
{
 | 
						|
	_station_pool.CleanPool();
 | 
						|
}
 |