123 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file network_admin.h Server part of the admin network protocol. */
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| 
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| #ifndef NETWORK_ADMIN_H
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| #define NETWORK_ADMIN_H
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| 
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| #ifdef ENABLE_NETWORK
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| 
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| #include "network_internal.h"
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| #include "core/tcp_listen.h"
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| #include "core/tcp_admin.h"
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| 
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| extern AdminIndex _redirect_console_to_admin;
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| 
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| class ServerNetworkAdminSocketHandler;
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| /** Pool with all admin connections. */
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| typedef Pool<ServerNetworkAdminSocketHandler, AdminIndex, 2, MAX_ADMINS, PT_NADMIN> NetworkAdminSocketPool;
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| extern NetworkAdminSocketPool _networkadminsocket_pool;
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| 
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| /** Class for handling the server side of the game connection. */
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| class ServerNetworkAdminSocketHandler : public NetworkAdminSocketPool::PoolItem<&_networkadminsocket_pool>, public NetworkAdminSocketHandler, public TCPListenHandler<ServerNetworkAdminSocketHandler, ADMIN_PACKET_SERVER_FULL, ADMIN_PACKET_SERVER_BANNED> {
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| protected:
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| 	virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p);
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| 	virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p);
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| 	virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p);
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| 	virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p);
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| 	virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p);
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| 	virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p);
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| 
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| 	NetworkRecvStatus SendProtocol();
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| public:
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| 	AdminUpdateFrequency update_frequency[ADMIN_UPDATE_END]; ///< Admin requested update intervals.
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| 	uint32 realtime_connect;                                 ///< Time of connection.
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| 	NetworkAddress address;                                  ///< Address of the admin.
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| 
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| 	ServerNetworkAdminSocketHandler(SOCKET s);
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| 	~ServerNetworkAdminSocketHandler();
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| 
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| 	NetworkRecvStatus SendError(NetworkErrorCode error);
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| 	NetworkRecvStatus SendWelcome();
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| 	NetworkRecvStatus SendNewGame();
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| 	NetworkRecvStatus SendShutdown();
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| 
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| 	NetworkRecvStatus SendDate();
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| 	NetworkRecvStatus SendClientJoin(ClientID client_id);
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| 	NetworkRecvStatus SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci);
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| 	NetworkRecvStatus SendClientUpdate(const NetworkClientInfo *ci);
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| 	NetworkRecvStatus SendClientQuit(ClientID client_id);
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| 	NetworkRecvStatus SendClientError(ClientID client_id, NetworkErrorCode error);
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| 	NetworkRecvStatus SendCompanyNew(CompanyID company_id);
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| 	NetworkRecvStatus SendCompanyInfo(const Company *c);
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| 	NetworkRecvStatus SendCompanyUpdate(const Company *c);
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| 	NetworkRecvStatus SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
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| 	NetworkRecvStatus SendCompanyEconomy();
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| 	NetworkRecvStatus SendCompanyStats();
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| 
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| 	NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data);
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| 	NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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| 	NetworkRecvStatus SendConsole(const char *origin, const char *command);
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| 	NetworkRecvStatus SendCmdNames();
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| 	NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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| 
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| 	static void Send();
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| 	static void AcceptConnection(SOCKET s, const NetworkAddress &address);
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| 	static bool AllowConnection();
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| 	static void WelcomeAll();
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| 
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| 	/**
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| 	 * Get the name used by the listener.
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| 	 * @return the name to show in debug logs and the like.
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| 	 */
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| 	static const char *GetName()
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| 	{
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| 		return "admin";
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| 	}
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| };
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| 
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| /**
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|  * Iterate over all the sockets from a given starting point.
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|  * @param var The variable to iterate with.
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|  * @param start The start of the iteration.
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|  */
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| #define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
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| 
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| /**
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|  * Iterate over all the sockets.
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|  * @param var The variable to iterate with.
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|  */
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| #define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
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| 
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| /**
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|  * Iterate over all the active sockets.
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|  * @param var The variable to iterate with.
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|  */
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| #define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
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| 	FOR_ALL_ADMIN_SOCKETS(var) \
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| 		if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
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| 
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| void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
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| void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
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| void NetworkAdminClientQuit(ClientID client_id);
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| void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
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| void NetworkAdminCompanyInfo(const Company *company, bool new_company);
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| void NetworkAdminCompanyUpdate(const Company *company);
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| void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
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| 
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| void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const char *msg, int64 data = 0, bool from_admin = false);
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| void NetworkAdminUpdate(AdminUpdateFrequency freq);
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| void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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| void NetworkAdminConsole(const char *origin, const char *string);
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| void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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| 
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| #endif /* ENABLE_NETWORK */
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| #endif /* NETWORK_ADMIN_H */
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