# Conflicts: # src/autoreplace_gui.cpp # src/build_vehicle_gui.cpp # src/cheat_gui.cpp # src/company_gui.cpp # src/debug.cpp # src/engine_gui.h # src/error_gui.cpp # src/group_gui.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_debug_gui.cpp # src/newgrf_gui.cpp # src/order_gui.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/saveload.cpp # src/screenshot_gui.cpp # src/sound/win32_s.cpp # src/statusbar_gui.cpp # src/strgen/strgen.cpp # src/table/newgrf_debug_data.h # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/viewport.cpp
32 lines
1.6 KiB
C++
32 lines
1.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_act5.h Information about NewGRF Action 5. */
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#ifndef NEWGRF_ACT5_H
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#define NEWGRF_ACT5_H
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/** The type of action 5 type. */
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enum Action5BlockType {
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A5BLOCK_FIXED, ///< Only allow replacing a whole block of sprites. (TTDP compatible)
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A5BLOCK_ALLOW_OFFSET, ///< Allow replacing any subset by specifiing an offset.
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A5BLOCK_INVALID, ///< unknown/not-implemented type
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};
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/** Information about a single action 5 type. */
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struct Action5Type {
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Action5BlockType block_type; ///< How is this Action5 type processed?
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SpriteID sprite_base; ///< Load the sprites starting from this sprite.
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uint16_t min_sprites; ///< If the Action5 contains less sprites, the whole block will be ignored.
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uint16_t max_sprites; ///< If the Action5 contains more sprites, only the first max_sprites sprites will be used.
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const char *name; ///< Name for error messages.
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};
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std::span<const Action5Type> GetAction5Types();
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#endif /* NEWGRF_ACT5_H */
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