Files
openttd/src/newgrf_act5.h
Jonathan G Rennison 32b8ec34ff Merge branch 'master' into jgrpp
# Conflicts:
#	src/autoreplace_gui.cpp
#	src/build_vehicle_gui.cpp
#	src/cheat_gui.cpp
#	src/company_gui.cpp
#	src/debug.cpp
#	src/engine_gui.h
#	src/error_gui.cpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_debug_gui.cpp
#	src/newgrf_gui.cpp
#	src/order_gui.cpp
#	src/rail_gui.cpp
#	src/road_gui.cpp
#	src/saveload/saveload.cpp
#	src/screenshot_gui.cpp
#	src/sound/win32_s.cpp
#	src/statusbar_gui.cpp
#	src/strgen/strgen.cpp
#	src/table/newgrf_debug_data.h
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_gui.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/viewport.cpp
2024-05-31 22:57:16 +01:00

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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_act5.h Information about NewGRF Action 5. */
#ifndef NEWGRF_ACT5_H
#define NEWGRF_ACT5_H
/** The type of action 5 type. */
enum Action5BlockType {
A5BLOCK_FIXED, ///< Only allow replacing a whole block of sprites. (TTDP compatible)
A5BLOCK_ALLOW_OFFSET, ///< Allow replacing any subset by specifiing an offset.
A5BLOCK_INVALID, ///< unknown/not-implemented type
};
/** Information about a single action 5 type. */
struct Action5Type {
Action5BlockType block_type; ///< How is this Action5 type processed?
SpriteID sprite_base; ///< Load the sprites starting from this sprite.
uint16_t min_sprites; ///< If the Action5 contains less sprites, the whole block will be ignored.
uint16_t max_sprites; ///< If the Action5 contains more sprites, only the first max_sprites sprites will be used.
const char *name; ///< Name for error messages.
};
std::span<const Action5Type> GetAction5Types();
#endif /* NEWGRF_ACT5_H */