750 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			750 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file object_cmd.cpp Handling of object tiles. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "command_func.h"
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#include "viewport_func.h"
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#include "company_base.h"
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#include "town.h"
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#include "bridge_map.h"
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#include "genworld.h"
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#include "autoslope.h"
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#include "functions.h"
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#include "water.h"
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#include "window_func.h"
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#include "company_gui.h"
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#include "cheat_type.h"
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#include "object.h"
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#include "cargopacket.h"
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#include "sprite.h"
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#include "core/random_func.hpp"
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#include "core/pool_func.hpp"
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#include "object_map.h"
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#include "object_base.h"
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#include "newgrf_config.h"
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#include "newgrf_object.h"
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#include "date_func.h"
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#include "newgrf_debug.h"
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#include "table/strings.h"
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#include "table/object_land.h"
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ObjectPool _object_pool("Object");
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INSTANTIATE_POOL_METHODS(Object)
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uint16 Object::counts[NUM_OBJECTS];
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/**
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 * Get the object associated with a tile.
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 * @param tile The tile to fetch the object for.
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 * @return The object.
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 */
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/* static */ Object *Object::GetByTile(TileIndex tile)
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{
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	return Object::Get(GetObjectIndex(tile));
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}
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/** Initialize/reset the objects. */
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void InitializeObjects()
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{
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	_object_pool.CleanPool();
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	Object::ResetTypeCounts();
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}
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/**
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 * Actually build the object.
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 * @param type  The type of object to build.
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 * @param tile  The tile to build the northern tile of the object on.
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 * @param owner The owner of the object.
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 * @param town  Town the tile is related with.
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 * @param view  The view for the object.
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 * @pre All preconditions for building the object at that location
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 *      are met, e.g. slope and clearness of tiles are checked.
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 */
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
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{
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	const ObjectSpec *spec = ObjectSpec::Get(type);
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	TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
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	Object *o = new Object();
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	o->location      = ta;
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	o->town          = town == NULL ? CalcClosestTownFromTile(tile) : town;
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	o->build_date    = _date;
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	o->view          = view;
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	/* If nothing owns the object, the colour will be random. Otherwise
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	 * get the colour from the company's livery settings. */
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	if (owner == OWNER_NONE) {
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		o->colour = Random();
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	} else {
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		const Livery *l = Company::Get(owner)->livery;
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		o->colour = l->colour1 + l->colour2 * 16;
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	}
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	/* If the object wants only one colour, then give it that colour. */
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	if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
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	if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
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		uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
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		if (res != CALLBACK_FAILED) o->colour = GB(res, 0, 8);
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	}
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	assert(o->town != NULL);
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	TILE_AREA_LOOP(t, ta) {
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		WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
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		MakeObject(t, type, owner, o->index, wc, Random());
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		MarkTileDirtyByTile(t);
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	}
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	Object::IncTypeCount(type);
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	if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
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}
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/**
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 * Increase the animation stage of a whole structure.
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 * @param tile The tile of the structure.
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 */
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static void IncreaseAnimationStage(TileIndex tile)
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{
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	TileArea ta = Object::GetByTile(tile)->location;
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	TILE_AREA_LOOP(t, ta) {
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		SetAnimationFrame(t, GetAnimationFrame(t) + 1);
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		MarkTileDirtyByTile(t);
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	}
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}
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/** We encode the company HQ size in the animation stage. */
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#define GetCompanyHQSize GetAnimationFrame
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/** We encode the company HQ size in the animation stage. */
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#define IncreaseCompanyHQSize IncreaseAnimationStage
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/**
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 * Update the CompanyHQ to the state associated with the given score
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 * @param tile  The (northern) tile of the company HQ, or INVALID_TILE.
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 * @param score The current (performance) score of the company.
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 */
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void UpdateCompanyHQ(TileIndex tile, uint score)
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{
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	if (tile == INVALID_TILE) return;
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	byte val;
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	(val = 0, score < 170) ||
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	(val++, score < 350) ||
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	(val++, score < 520) ||
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	(val++, score < 720) ||
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	(val++, true);
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	while (GetCompanyHQSize(tile) < val) {
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		IncreaseCompanyHQSize(tile);
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	}
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}
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/**
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 * Updates the colour of the object whenever a company changes.
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 * @param c The company the company colour changed of.
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 */
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void UpdateObjectColours(const Company *c)
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{
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	Object *obj;
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	FOR_ALL_OBJECTS(obj) {
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		Owner owner = GetTileOwner(obj->location.tile);
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		/* Not the current owner, so colour doesn't change. */
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		if (owner != c->index) continue;
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		const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
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		/* Using the object colour callback, so not using company colour. */
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		if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
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		const Livery *l = c->livery;
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		obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
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	}
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}
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extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool check_bridge);
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static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
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/**
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 * Build an object object
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 * @param tile tile where the object will be located
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 * @param flags type of operation
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 * @param p1 the object type to build
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 * @param p2 the view for the object
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 * @param text unused
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 * @return the cost of this operation or an error
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 */
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CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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	CommandCost cost(EXPENSES_PROPERTY);
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	ObjectType type = (ObjectType)GB(p1, 0, 8);
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	uint8 view = GB(p2, 0, 2);
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	const ObjectSpec *spec = ObjectSpec::Get(type);
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	if (!spec->IsAvailable()) return CMD_ERROR;
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	if (spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT && (_game_mode != GM_EDITOR || _current_company != OWNER_NONE)) return CMD_ERROR;
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	if (spec->flags & OBJECT_FLAG_ONLY_IN_GAME && (_game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
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	if (view >= spec->views) return CMD_ERROR;
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	if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
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	if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
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	int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
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	int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
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	TileArea ta(tile, size_x, size_y);
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	if (type == OBJECT_OWNED_LAND) {
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		/* Owned land is special as it can be placed on any slope. */
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		cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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	} else {
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		/* Check the surface to build on. */
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		bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
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		bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
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		TILE_AREA_LOOP(t, ta) {
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			if (HasTileWaterGround(t)) {
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				if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
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				if (!IsWaterTile(t)) {
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					/* Normal water tiles don't have to be cleared. For all other tile types clear
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					 * the tile but leave the water. */
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					cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER, CMD_LANDSCAPE_CLEAR));
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				}
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			} else {
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				if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
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				/* For non-water tiles, we'll have to clear it before building. */
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				cost.AddCost(DoCommand(t, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
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			}
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		}
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		/* So, now the surface is checked... check the slope of said surface. */
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		int allowed_z;
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		if (GetTileSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z += TILE_HEIGHT;
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		TILE_AREA_LOOP(t, ta) {
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			uint16 callback = CALLBACK_FAILED;
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			if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
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				TileIndex diff = t - tile;
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				callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t, NULL), TileY(diff) << 4 | TileX(diff), spec, NULL, t, view);
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			}
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			if (callback == CALLBACK_FAILED) {
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				cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false));
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			} else if (callback != 0) {
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				return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
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			}
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		}
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	}
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	if (cost.Failed()) return cost;
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	/* Finally do a check for bridges. */
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	TILE_AREA_LOOP(t, ta) {
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		if (MayHaveBridgeAbove(t) && IsBridgeAbove(t) && (
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				!(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
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				(GetTileMaxZ(t) + spec->height * TILE_HEIGHT >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
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			return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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		}
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	}
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	int hq_score = 0;
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	switch (type) {
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		case OBJECT_TRANSMITTER:
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		case OBJECT_LIGHTHOUSE:
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			if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
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			break;
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		case OBJECT_OWNED_LAND:
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			if (IsTileType(tile, MP_OBJECT) &&
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					IsTileOwner(tile, _current_company) &&
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					IsOwnedLand(tile)) {
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				return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
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			}
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			break;
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		case OBJECT_HQ: {
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			Company *c = Company::Get(_current_company);
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			if (c->location_of_HQ != INVALID_TILE) {
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				/* We need to persuade a bit harder to remove the old HQ. */
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				_current_company = OWNER_WATER;
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				cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
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				_current_company = c->index;
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			}
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			if (flags & DC_EXEC) {
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				hq_score = UpdateCompanyRatingAndValue(c, false);
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				c->location_of_HQ = tile;
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				SetWindowDirty(WC_COMPANY, c->index);
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			}
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			break;
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		}
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		case OBJECT_STATUE:
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			/* This may never be constructed using this method. */
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			return CMD_ERROR;
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		default: // i.e. NewGRF provided.
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			break;
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	}
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	if (flags & DC_EXEC) {
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		BuildObject(type, tile, _current_company, NULL, view);
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		/* Make sure the HQ starts at the right size. */
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		if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
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	}
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	cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
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	return cost;
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}
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static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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static void DrawTile_Object(TileInfo *ti)
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{
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	ObjectType type = GetObjectType(ti->tile);
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	const ObjectSpec *spec = ObjectSpec::Get(type);
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	/* Fall back for when the object doesn't exist anymore. */
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	if (!spec->enabled) type = OBJECT_TRANSMITTER;
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	if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
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	if (type < NEW_OBJECT_OFFSET) {
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		const DrawTileSprites *dts = NULL;
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		Owner to = GetTileOwner(ti->tile);
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		PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
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		if (type == OBJECT_HQ) {
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			TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
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			dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
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		} else {
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			dts = &_objects[type];
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		}
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		if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
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			/* If an object has no foundation, but tries to draw a (flat) ground
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			 * type... we have to be nice and convert that for them. */
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			switch (dts->ground.sprite) {
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				case SPR_FLAT_BARE_LAND:          DrawClearLandTile(ti, 0); break;
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				case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
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				case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
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				case SPR_FLAT_GRASS_TILE:         DrawClearLandTile(ti, 3); break;
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				default: DrawGroundSprite(dts->ground.sprite, palette);     break;
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			}
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		} else {
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			DrawGroundSprite(dts->ground.sprite, palette);
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		}
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		if (!IsInvisibilitySet(TO_STRUCTURES)) {
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			const DrawTileSeqStruct *dtss;
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			foreach_draw_tile_seq(dtss, dts->seq) {
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				AddSortableSpriteToDraw(
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					dtss->image.sprite, palette,
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					ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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					dtss->size_x, dtss->size_y,
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					dtss->size_z, ti->z + dtss->delta_z,
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					IsTransparencySet(TO_STRUCTURES)
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				);
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			}
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		}
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	} else {
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		DrawNewObjectTile(ti, spec);
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	}
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	if (spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) DrawBridgeMiddle(ti);
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}
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static uint GetSlopeZ_Object(TileIndex tile, uint x, uint y)
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{
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	if (IsOwnedLand(tile)) {
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		uint z;
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		Slope tileh = GetTileSlope(tile, &z);
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		return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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	} else {
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		return GetTileMaxZ(tile);
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	}
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}
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static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
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{
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	return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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}
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/**
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 * Perform the actual removal of the object from the map.
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 * @param o The object to really clear.
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 */
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static void ReallyClearObjectTile(Object *o)
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{
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	Object::DecTypeCount(GetObjectType(o->location.tile));
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	TILE_AREA_LOOP(tile_cur, o->location) {
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		DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
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		MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
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	}
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	delete o;
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}
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SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
 | 
						|
 | 
						|
/**
 | 
						|
 * Find the entry in _cleared_object_areas which occupies a certain tile.
 | 
						|
 * @param tile Tile of interest
 | 
						|
 * @return Occupying entry, or NULL if none
 | 
						|
 */
 | 
						|
ClearedObjectArea *FindClearedObject(TileIndex tile)
 | 
						|
{
 | 
						|
	TileArea ta = TileArea(tile, 1, 1);
 | 
						|
 | 
						|
	const ClearedObjectArea *end = _cleared_object_areas.End();
 | 
						|
	for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
 | 
						|
		if (coa->area.Intersects(ta)) return coa;
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
 | 
						|
{
 | 
						|
	ObjectType type = GetObjectType(tile);
 | 
						|
	const ObjectSpec *spec = ObjectSpec::Get(type);
 | 
						|
 | 
						|
	/* Get to the northern most tile. */
 | 
						|
	Object *o = Object::GetByTile(tile);
 | 
						|
	TileArea ta = o->location;
 | 
						|
 | 
						|
	ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
 | 
						|
	cleared_area->first_tile = tile;
 | 
						|
	cleared_area->area = ta;
 | 
						|
 | 
						|
	CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
 | 
						|
	if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
 | 
						|
 | 
						|
	/* Water can remove everything! */
 | 
						|
	if (_current_company != OWNER_WATER) {
 | 
						|
		if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
 | 
						|
			/* There is water under the object, treat it as water tile. */
 | 
						|
			return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
 | 
						|
		} else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
 | 
						|
			/* No automatic removal by overbuilding stuff. */
 | 
						|
			return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
 | 
						|
		} else if (_game_mode == GM_EDITOR) {
 | 
						|
			/* No further limitations for the editor. */
 | 
						|
		} else if (GetTileOwner(tile) == OWNER_NONE) {
 | 
						|
			/* Owned by nobody, so we can only remove it with brute force! */
 | 
						|
			if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
 | 
						|
		} else if (CheckTileOwnership(tile).Failed()) {
 | 
						|
			/* We don't own it!. */
 | 
						|
			return_cmd_error(STR_ERROR_OWNED_BY);
 | 
						|
		} else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
 | 
						|
			/* In the game editor or with cheats we can remove, otherwise we can't. */
 | 
						|
			if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
 | 
						|
 | 
						|
			/* Removing with the cheat costs more in TTDPatch / the specs. */
 | 
						|
			cost.MultiplyCost(25);
 | 
						|
		}
 | 
						|
	} else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
 | 
						|
		/* Water can't remove objects that are buildable on water. */
 | 
						|
		return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	switch (type) {
 | 
						|
		case OBJECT_HQ: {
 | 
						|
			Company *c = Company::Get(GetTileOwner(tile));
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				c->location_of_HQ = INVALID_TILE; // reset HQ position
 | 
						|
				SetWindowDirty(WC_COMPANY, c->index);
 | 
						|
				CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
 | 
						|
			}
 | 
						|
 | 
						|
			/* cost of relocating company is 1% of company value */
 | 
						|
			cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
 | 
						|
			break;
 | 
						|
		}
 | 
						|
 | 
						|
		case OBJECT_STATUE:
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				Town *town = o->town;
 | 
						|
				ClrBit(town->statues, GetTileOwner(tile));
 | 
						|
				SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) ReallyClearObjectTile(o);
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
 | 
						|
{
 | 
						|
	if (!IsCompanyHQ(tile)) return;
 | 
						|
 | 
						|
	/* HQ accepts passenger and mail; but we have to divide the values
 | 
						|
	 * between 4 tiles it occupies! */
 | 
						|
 | 
						|
	/* HQ level (depends on company performance) in the range 1..5. */
 | 
						|
	uint level = GetCompanyHQSize(tile) + 1;
 | 
						|
 | 
						|
	/* Top town building generates 10, so to make HQ interesting, the top
 | 
						|
	 * type makes 20. */
 | 
						|
	acceptance[CT_PASSENGERS] += max(1U, level);
 | 
						|
	SetBit(*always_accepted, CT_PASSENGERS);
 | 
						|
 | 
						|
	/* Top town building generates 4, HQ can make up to 8. The
 | 
						|
	 * proportion passengers:mail is different because such a huge
 | 
						|
	 * commercial building generates unusually high amount of mail
 | 
						|
	 * correspondence per physical visitor. */
 | 
						|
	acceptance[CT_MAIL] += max(1U, level / 2);
 | 
						|
	SetBit(*always_accepted, CT_MAIL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
 | 
						|
{
 | 
						|
	const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
 | 
						|
	td->str = spec->name;
 | 
						|
	td->owner[0] = GetTileOwner(tile);
 | 
						|
	td->build_date = Object::GetByTile(tile)->build_date;
 | 
						|
 | 
						|
	if (spec->grf_prop.grffile != NULL) {
 | 
						|
		td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void TileLoop_Object(TileIndex tile)
 | 
						|
{
 | 
						|
	const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
 | 
						|
	if (spec->flags & OBJECT_FLAG_ANIMATION) {
 | 
						|
		const Object *o = Object::GetByTile(tile);
 | 
						|
		TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
 | 
						|
		if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
 | 
						|
	}
 | 
						|
 | 
						|
	if (IsTileOnWater(tile)) TileLoop_Water(tile);
 | 
						|
 | 
						|
	if (!IsCompanyHQ(tile)) return;
 | 
						|
 | 
						|
	/* HQ accepts passenger and mail; but we have to divide the values
 | 
						|
	 * between 4 tiles it occupies! */
 | 
						|
 | 
						|
	/* HQ level (depends on company performance) in the range 1..5. */
 | 
						|
	uint level = GetCompanyHQSize(tile) + 1;
 | 
						|
	assert(level < 6);
 | 
						|
 | 
						|
	StationFinder stations(TileArea(tile, 2, 2));
 | 
						|
 | 
						|
	uint r = Random();
 | 
						|
	/* Top town buildings generate 250, so the top HQ type makes 256. */
 | 
						|
	if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
 | 
						|
		uint amt = GB(r, 0, 8) / 8 / 4 + 1;
 | 
						|
		if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
 | 
						|
		MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
 | 
						|
	}
 | 
						|
 | 
						|
	/* Top town building generates 90, HQ can make up to 196. The
 | 
						|
	 * proportion passengers:mail is about the same as in the acceptance
 | 
						|
	 * equations. */
 | 
						|
	if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
 | 
						|
		uint amt = GB(r, 8, 8) / 8 / 4 + 1;
 | 
						|
		if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
 | 
						|
		MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 | 
						|
{
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static bool ClickTile_Object(TileIndex tile)
 | 
						|
{
 | 
						|
	if (!IsCompanyHQ(tile)) return false;
 | 
						|
 | 
						|
	ShowCompany(GetTileOwner(tile));
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void AnimateTile_Object(TileIndex tile)
 | 
						|
{
 | 
						|
	AnimateNewObjectTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Helper function for \c CircularTileSearch.
 | 
						|
 * @param tile The tile to check.
 | 
						|
 * @param user Ignored.
 | 
						|
 * @return True iff the tile has a radio tower.
 | 
						|
 */
 | 
						|
static bool HasTransmitter(TileIndex tile, void *user)
 | 
						|
{
 | 
						|
	return IsTransmitterTile(tile);
 | 
						|
}
 | 
						|
 | 
						|
void GenerateObjects()
 | 
						|
{
 | 
						|
	if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
 | 
						|
 | 
						|
	/* add radio tower */
 | 
						|
	int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
 | 
						|
	int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
 | 
						|
 | 
						|
	/* Scale the amount of lighthouses with the amount of land at the borders. */
 | 
						|
	if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) {
 | 
						|
		uint num_water_tiles = 0;
 | 
						|
		for (uint x = 0; x < MapMaxX(); x++) {
 | 
						|
			if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
 | 
						|
			if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
 | 
						|
		}
 | 
						|
		for (uint y = 1; y < MapMaxY() - 1; y++) {
 | 
						|
			if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
 | 
						|
			if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
 | 
						|
		}
 | 
						|
		/* The -6 is because the top borders are MP_VOID (-2) and all corners
 | 
						|
		 * are counted twice (-4). */
 | 
						|
		lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6);
 | 
						|
	}
 | 
						|
 | 
						|
	SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build);
 | 
						|
 | 
						|
	for (uint i = ScaleByMapSize(1000); i != 0; i--) {
 | 
						|
		TileIndex tile = RandomTile();
 | 
						|
 | 
						|
		uint h;
 | 
						|
		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
 | 
						|
			TileIndex t = tile;
 | 
						|
			if (CircularTileSearch(&t, 9, HasTransmitter, NULL)) continue;
 | 
						|
 | 
						|
			BuildObject(OBJECT_TRANSMITTER, tile);
 | 
						|
			IncreaseGeneratingWorldProgress(GWP_OBJECT);
 | 
						|
			if (--radiotower_to_build == 0) break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* add lighthouses */
 | 
						|
	uint maxx = MapMaxX();
 | 
						|
	uint maxy = MapMaxY();
 | 
						|
	for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
 | 
						|
		uint r = Random();
 | 
						|
 | 
						|
		/* Scatter the lighthouses more evenly around the perimeter */
 | 
						|
		int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
 | 
						|
		DiagDirection dir;
 | 
						|
		for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
 | 
						|
			perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
 | 
						|
		}
 | 
						|
 | 
						|
		TileIndex tile;
 | 
						|
		switch (dir) {
 | 
						|
			default:
 | 
						|
			case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
 | 
						|
			case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
 | 
						|
			case DIAGDIR_SW: tile = TileXY(1,        r % maxy); break;
 | 
						|
			case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Only build lighthouses at tiles where the border is sea. */
 | 
						|
		if (!IsTileType(tile, MP_WATER)) continue;
 | 
						|
 | 
						|
		for (int j = 0; j < 19; j++) {
 | 
						|
			uint h;
 | 
						|
			if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
 | 
						|
				BuildObject(OBJECT_LIGHTHOUSE, tile);
 | 
						|
				IncreaseGeneratingWorldProgress(GWP_OBJECT);
 | 
						|
				lighthouses_to_build--;
 | 
						|
				assert(tile < MapSize());
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir));
 | 
						|
			if (tile == INVALID_TILE) break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
 | 
						|
{
 | 
						|
	if (!IsTileOwner(tile, old_owner)) return;
 | 
						|
 | 
						|
	if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
 | 
						|
		SetTileOwner(tile, new_owner);
 | 
						|
	} else if (IsStatueTile(tile)) {
 | 
						|
		Town *t = Object::GetByTile(tile)->town;
 | 
						|
		ClrBit(t->statues, old_owner);
 | 
						|
		if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
 | 
						|
			/* Transfer ownership to the new company */
 | 
						|
			SetBit(t->statues, new_owner);
 | 
						|
			SetTileOwner(tile, new_owner);
 | 
						|
		} else {
 | 
						|
			ReallyClearObjectTile(Object::GetByTile(tile));
 | 
						|
		}
 | 
						|
 | 
						|
		SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
 | 
						|
	} else {
 | 
						|
		ReallyClearObjectTile(Object::GetByTile(tile));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
 | 
						|
{
 | 
						|
	ObjectType type = GetObjectType(tile);
 | 
						|
 | 
						|
	if (type == OBJECT_OWNED_LAND) {
 | 
						|
		/* Owned land remains unsold */
 | 
						|
		CommandCost ret = CheckTileOwnership(tile);
 | 
						|
		if (ret.Succeeded()) return CommandCost();
 | 
						|
	} else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
 | 
						|
		/* Behaviour:
 | 
						|
		 *  - Both new and old slope must not be steep.
 | 
						|
		 *  - TileMaxZ must not be changed.
 | 
						|
		 *  - Allow autoslope by default.
 | 
						|
		 *  - Disallow autoslope if callback succeeds and returns non-zero.
 | 
						|
		 */
 | 
						|
		Slope tileh_old = GetTileSlope(tile, NULL);
 | 
						|
		/* TileMaxZ must not be changed. Slopes must not be steep. */
 | 
						|
		if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
 | 
						|
			const ObjectSpec *spec = ObjectSpec::Get(type);
 | 
						|
 | 
						|
			/* Call callback 'disable autosloping for objects'. */
 | 
						|
			if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
 | 
						|
				/* If the callback fails, allow autoslope. */
 | 
						|
				uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
 | 
						|
				if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | 
						|
			} else if (spec->enabled) {
 | 
						|
				/* allow autoslope */
 | 
						|
				return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | 
						|
}
 | 
						|
 | 
						|
extern const TileTypeProcs _tile_type_object_procs = {
 | 
						|
	DrawTile_Object,             // draw_tile_proc
 | 
						|
	GetSlopeZ_Object,            // get_slope_z_proc
 | 
						|
	ClearTile_Object,            // clear_tile_proc
 | 
						|
	AddAcceptedCargo_Object,     // add_accepted_cargo_proc
 | 
						|
	GetTileDesc_Object,          // get_tile_desc_proc
 | 
						|
	GetTileTrackStatus_Object,   // get_tile_track_status_proc
 | 
						|
	ClickTile_Object,            // click_tile_proc
 | 
						|
	AnimateTile_Object,          // animate_tile_proc
 | 
						|
	TileLoop_Object,             // tile_loop_clear
 | 
						|
	ChangeTileOwner_Object,      // change_tile_owner_clear
 | 
						|
	NULL,                        // add_produced_cargo_proc
 | 
						|
	NULL,                        // vehicle_enter_tile_proc
 | 
						|
	GetFoundation_Object,        // get_foundation_proc
 | 
						|
	TerraformTile_Object,        // terraform_tile_proc
 | 
						|
};
 |