854 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			854 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file engine.cpp Base for all engine handling. */
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| 
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| #include "stdafx.h"
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| #include "company_func.h"
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| #include "command_func.h"
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| #include "news_func.h"
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| #include "aircraft.h"
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| #include "newgrf.h"
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| #include "newgrf_engine.h"
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| #include "group.h"
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| #include "strings_func.h"
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| #include "core/random_func.hpp"
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| #include "window_func.h"
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| #include "date_func.h"
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| #include "autoreplace_gui.h"
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| #include "string_func.h"
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| #include "ai/ai.hpp"
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| #include "core/pool_func.hpp"
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| #include "engine_gui.h"
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| #include "engine_func.h"
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| #include "engine_base.h"
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| #include "company_base.h"
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| 
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| #include "table/strings.h"
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| #include "table/engines.h"
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| 
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| EnginePool _engine_pool("Engine");
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| INSTANTIATE_POOL_METHODS(Engine)
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| 
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| EngineOverrideManager _engine_mngr;
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| 
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| /** Year that engine aging stops. Engines will not reduce in reliability
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|  * and no more engines will be introduced */
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| static Year _year_engine_aging_stops;
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| 
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| /** Number of engines of each vehicle type in original engine data */
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| const uint8 _engine_counts[4] = {
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| 	lengthof(_orig_rail_vehicle_info),
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| 	lengthof(_orig_road_vehicle_info),
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| 	lengthof(_orig_ship_vehicle_info),
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| 	lengthof(_orig_aircraft_vehicle_info),
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| };
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| 
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| /** Offset of the first engine of each vehicle type in original engine data */
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| const uint8 _engine_offsets[4] = {
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| 	0,
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| 	lengthof(_orig_rail_vehicle_info),
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| 	lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
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| 	lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
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| };
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| 
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| assert_compile(lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info) + lengthof(_orig_aircraft_vehicle_info) == lengthof(_orig_engine_info));
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| 
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| const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT];
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| 
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| Engine::Engine() :
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| 	name(NULL),
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| 	overrides_count(0),
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| 	overrides(NULL)
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| {
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| }
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| 
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| Engine::Engine(VehicleType type, EngineID base)
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| {
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| 	this->type = type;
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| 	this->internal_id = base;
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| 	this->list_position = base;
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| 
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| 	/* Check if this base engine is within the original engine data range */
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| 	if (base >= _engine_counts[type]) {
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| 		/* Mark engine as valid anyway */
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| 		this->info.climates = 0x80;
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| 		/* Set model life to maximum to make wagons available */
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| 		this->info.base_life = 0xFF;
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| 		/* Set road vehicle tractive effort to the default value */
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| 		if (type == VEH_ROAD) this->u.road.tractive_effort = 0x4C;
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| 		return;
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| 	}
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| 
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| 	/* Copy the original engine info for this slot */
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| 	this->info = _orig_engine_info[_engine_offsets[type] + base];
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| 
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| 	/* Copy the original engine data for this slot */
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| 	switch (type) {
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| 		default: NOT_REACHED();
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| 
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| 		case VEH_TRAIN:
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| 			this->u.rail = _orig_rail_vehicle_info[base];
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| 			this->original_image_index = this->u.rail.image_index;
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| 			this->info.string_id = STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM + base;
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| 
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| 			/* Set the default model life of original wagons to "infinite" */
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| 			if (this->u.rail.railveh_type == RAILVEH_WAGON) this->info.base_life = 0xFF;
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| 
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| 			break;
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| 
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| 		case VEH_ROAD:
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| 			this->u.road = _orig_road_vehicle_info[base];
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| 			this->original_image_index = this->u.road.image_index;
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| 			this->info.string_id = STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS + base;
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| 			break;
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| 
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| 		case VEH_SHIP:
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| 			this->u.ship = _orig_ship_vehicle_info[base];
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| 			this->original_image_index = this->u.ship.image_index;
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| 			this->info.string_id = STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER + base;
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| 			break;
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| 
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| 		case VEH_AIRCRAFT:
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| 			this->u.air = _orig_aircraft_vehicle_info[base];
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| 			this->original_image_index = this->u.air.image_index;
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| 			this->info.string_id = STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 + base;
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| 			break;
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| 	}
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| }
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| 
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| Engine::~Engine()
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| {
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| 	UnloadWagonOverrides(this);
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| 	free(this->name);
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| }
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| 
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| /**
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|  * Determines whether an engine can carry something.
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|  * A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
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|  * @return true if the vehicle can carry something.
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|  */
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| bool Engine::CanCarryCargo() const
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| {
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| 	/* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
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| 	 * of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
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| 	 * for livery selection etc.
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| 	 * Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
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| 	 */
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| 	switch (this->type) {
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| 		case VEH_TRAIN:
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| 			if (this->u.rail.capacity == 0) return false;
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| 			break;
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| 
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| 		case VEH_ROAD:
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| 			if (this->u.road.capacity == 0) return false;
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| 			break;
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| 
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| 		case VEH_SHIP:
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| 		case VEH_AIRCRAFT:
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| 			break;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| 	return this->GetDefaultCargoType() != CT_INVALID;
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| }
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| 
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| /**
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|  * Determines the default cargo capacity of an engine for display purposes.
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|  *
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|  * For planes carrying both passenger and mail this is the passenger capacity.
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|  * For multiheaded engines this is the capacity of both heads.
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|  * For articulated engines use GetCapacityOfArticulatedParts
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|  *
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|  * @note Keep this function consistent with GetVehicleCapacity().
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|  * @param mail_capacity returns secondary cargo (mail) capacity of aircraft
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|  * @return The default capacity
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|  * @see GetDefaultCargoType
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|  */
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| uint Engine::GetDisplayDefaultCapacity(uint16 *mail_capacity) const
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| {
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| 	if (mail_capacity != NULL) *mail_capacity = 0;
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| 	if (!this->CanCarryCargo()) return 0;
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| 	switch (type) {
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| 		case VEH_TRAIN:
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| 			return GetEngineProperty(this->index, PROP_TRAIN_CARGO_CAPACITY, this->u.rail.capacity) + (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? this->u.rail.capacity : 0);
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| 
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| 		case VEH_ROAD:
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| 			return GetEngineProperty(this->index, PROP_ROADVEH_CARGO_CAPACITY, this->u.road.capacity);
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| 
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| 		case VEH_SHIP:
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| 			return GetEngineProperty(this->index, PROP_SHIP_CARGO_CAPACITY, this->u.ship.capacity);
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| 
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| 		case VEH_AIRCRAFT: {
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| 			uint capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_PASSENGER_CAPACITY, this->u.air.passenger_capacity);;
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| 			CargoID cargo = this->GetDefaultCargoType();
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| 			if (IsCargoInClass(cargo, CC_PASSENGERS)) {
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| 				if (mail_capacity != NULL) *mail_capacity = GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity);
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| 			} else {
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| 				capacity += GetEngineProperty(this->index, PROP_AIRCRAFT_MAIL_CAPACITY, this->u.air.mail_capacity);
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| 			}
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| 			switch (cargo) {
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| 				case CT_PASSENGERS:
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| 				case CT_MAIL:       return capacity;
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| 				case CT_GOODS:      return capacity / 2;
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| 				default:            return capacity / 4;
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| 			}
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| 		}
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| 
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| Money Engine::GetRunningCost() const
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| {
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| 	Price base_price;
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| 	uint cost_factor;
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| 	switch (this->type) {
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| 		case VEH_ROAD:
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| 			base_price = this->u.road.running_cost_class;
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| 			if (base_price == INVALID_PRICE) return 0;
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| 			cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_RUNNING_COST_FACTOR, this->u.road.running_cost);
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| 			break;
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| 
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| 		case VEH_TRAIN:
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| 			base_price = this->u.rail.running_cost_class;
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| 			if (base_price == INVALID_PRICE) return 0;
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| 			cost_factor = GetEngineProperty(this->index, PROP_TRAIN_RUNNING_COST_FACTOR, this->u.rail.running_cost);
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| 			break;
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| 
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| 		case VEH_SHIP:
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| 			base_price = PR_RUNNING_SHIP;
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| 			cost_factor = GetEngineProperty(this->index, PROP_SHIP_RUNNING_COST_FACTOR, this->u.ship.running_cost);
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| 			break;
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| 
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| 		case VEH_AIRCRAFT:
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| 			base_price = PR_RUNNING_AIRCRAFT;
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| 			cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_RUNNING_COST_FACTOR, this->u.air.running_cost);
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| 			break;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| 
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| 	return GetPrice(base_price, cost_factor, this->grffile, -8);
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| }
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| 
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| Money Engine::GetCost() const
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| {
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| 	Price base_price;
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| 	uint cost_factor;
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| 	switch (this->type) {
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| 		case VEH_ROAD:
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| 			base_price = PR_BUILD_VEHICLE_ROAD;
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| 			cost_factor = GetEngineProperty(this->index, PROP_ROADVEH_COST_FACTOR, this->u.road.cost_factor);
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| 			break;
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| 
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| 		case VEH_TRAIN:
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| 			if (this->u.rail.railveh_type == RAILVEH_WAGON) {
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| 				base_price = PR_BUILD_VEHICLE_WAGON;
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| 				cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
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| 			} else {
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| 				base_price = PR_BUILD_VEHICLE_TRAIN;
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| 				cost_factor = GetEngineProperty(this->index, PROP_TRAIN_COST_FACTOR, this->u.rail.cost_factor);
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| 			}
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| 			break;
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| 
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| 		case VEH_SHIP:
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| 			base_price = PR_BUILD_VEHICLE_SHIP;
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| 			cost_factor = GetEngineProperty(this->index, PROP_SHIP_COST_FACTOR, this->u.ship.cost_factor);
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| 			break;
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| 
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| 		case VEH_AIRCRAFT:
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| 			base_price = PR_BUILD_VEHICLE_AIRCRAFT;
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| 			cost_factor = GetEngineProperty(this->index, PROP_AIRCRAFT_COST_FACTOR, this->u.air.cost_factor);
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| 			break;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| 
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| 	return GetPrice(base_price, cost_factor, this->grffile, -8);
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| }
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| 
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| /**
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|  * Returns max speed for display purposes
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|  * @return max speed in km-ish/h
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|  */
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| uint Engine::GetDisplayMaxSpeed() const
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| {
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| 	switch (this->type) {
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| 		case VEH_TRAIN:
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| 			return GetEngineProperty(this->index, PROP_TRAIN_SPEED, this->u.rail.max_speed);
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| 
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| 		case VEH_ROAD:
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| 			return this->u.road.max_speed / 2;
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| 
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| 		case VEH_SHIP:
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| 			return GetEngineProperty(this->index, PROP_SHIP_SPEED, this->u.ship.max_speed) / 2;
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| 
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| 		case VEH_AIRCRAFT:
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| 			return this->u.air.max_speed;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| uint Engine::GetPower() const
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| {
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| 	/* Only trains and road vehicles have 'power'. */
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| 	switch (this->type) {
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| 		case VEH_TRAIN:
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| 			return GetEngineProperty(this->index, PROP_TRAIN_POWER, this->u.rail.power);
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| 		case VEH_ROAD:
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| 			return this->u.road.power * 10;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| /**
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|  * Returns the weight for display purposes.
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|  * For dual-headed train-engines this is the weight of both heads
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|  * @return weight in display units metric tons
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|  */
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| uint Engine::GetDisplayWeight() const
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| {
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| 	/* Only trains and road vehicles have 'weight'. */
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| 	switch (this->type) {
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| 		case VEH_TRAIN:
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| 			return GetEngineProperty(this->index, PROP_TRAIN_WEIGHT, this->u.rail.weight) << (this->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 1 : 0);
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| 		case VEH_ROAD:
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| 			return this->u.road.weight / 4;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| /**
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|  * Returns the tractive effort for display purposes.
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|  * For dual-headed train-engines this is the tractive effort of both heads
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|  * @return tractive effort in display units kN
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|  */
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| uint Engine::GetDisplayMaxTractiveEffort() const
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| {
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| 	/* Only trains and road vehicles have 'tractive effort'. */
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| 	switch (this->type) {
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| 		case VEH_TRAIN:
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| 			return (10 * this->GetDisplayWeight() * GetEngineProperty(this->index, PROP_TRAIN_TRACTIVE_EFFORT, this->u.rail.tractive_effort)) / 256;
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| 		case VEH_ROAD:
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| 			return (10 * this->GetDisplayWeight() * this->u.road.tractive_effort) / 256;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| /**
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|  * Returns the vehicle's life length in days.
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|  * @return the life length
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|  */
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| Date Engine::GetLifeLengthInDays() const
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| {
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| 	/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
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| 	return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
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| }
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| 
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| /**
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|  * Initializes the EngineOverrideManager with the default engines.
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|  */
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| void EngineOverrideManager::ResetToDefaultMapping()
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| {
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| 	this->Clear();
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| 	for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) {
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| 		for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) {
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| 			EngineIDMapping *eid = this->Append();
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| 			eid->type            = type;
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| 			eid->grfid           = INVALID_GRFID;
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| 			eid->internal_id     = internal_id;
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| 			eid->substitute_id   = internal_id;
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| 		}
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| 	}
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| }
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| 
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| /**
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|  * Looks up an EngineID in the EngineOverrideManager
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|  * @param type Vehicle type
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|  * @param grf_local_id The local id in the newgrf
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|  * @param grfid The GrfID that defines the scope of grf_local_id.
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|  *              If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf.
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|  *              If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID.
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|  * @return The engine ID if present, or INVALID_ENGINE if not.
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|  */
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| EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid)
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| {
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| 	const EngineIDMapping *end = this->End();
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| 	EngineID index = 0;
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| 	for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) {
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| 		if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) {
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| 			return index;
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| 		}
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| 	}
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| 	return INVALID_ENGINE;
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| }
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| 
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| /** Sets cached values in Company::num_vehicles and Group::num_vehicles
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|  */
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| void SetCachedEngineCounts()
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| {
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| 	size_t engines = Engine::GetPoolSize();
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| 
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| 	/* Set up the engine count for all companies */
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| 	Company *c;
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| 	FOR_ALL_COMPANIES(c) {
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| 		free(c->num_engines);
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| 		c->num_engines = CallocT<EngineID>(engines);
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| 	}
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| 
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| 	/* Recalculate */
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| 	Group *g;
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| 	FOR_ALL_GROUPS(g) {
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| 		free(g->num_engines);
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| 		g->num_engines = CallocT<EngineID>(engines);
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| 	}
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| 
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| 	const Vehicle *v;
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| 	FOR_ALL_VEHICLES(v) {
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| 		if (!v->IsEngineCountable()) continue;
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| 
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| 		assert(v->engine_type < engines);
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| 
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| 		Company::Get(v->owner)->num_engines[v->engine_type]++;
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| 
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| 		if (v->group_id == DEFAULT_GROUP) continue;
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| 
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| 		g = Group::Get(v->group_id);
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| 		assert(v->type == g->vehicle_type);
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| 		assert(v->owner == g->owner);
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| 
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| 		g->num_engines[v->engine_type]++;
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| 	}
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| }
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| 
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| void SetupEngines()
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| {
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| 	_engine_pool.CleanPool();
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| 
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| 	assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES);
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| 	const EngineIDMapping *end = _engine_mngr.End();
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| 	uint index = 0;
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| 	for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) {
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| 		const Engine *e = new Engine(eid->type, eid->internal_id);
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| 		assert(e->index == index);
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| 	}
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| }
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| 
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| 
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| void ShowEnginePreviewWindow(EngineID engine);
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| 
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| /* Determine if an engine type is a wagon (and not a loco) */
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| static bool IsWagon(EngineID index)
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| {
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| 	const Engine *e = Engine::Get(index);
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| 	return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
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| }
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| 
 | |
| static void CalcEngineReliability(Engine *e)
 | |
| {
 | |
| 	uint age = e->age;
 | |
| 
 | |
| 	/* Check for early retirement */
 | |
| 	if (e->company_avail != 0 && !_settings_game.vehicle.never_expire_vehicles && e->info.base_life != 0xFF) {
 | |
| 		int retire_early = e->info.retire_early;
 | |
| 		uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
 | |
| 		if (retire_early != 0 && age >= retire_early_max_age) {
 | |
| 			/* Early retirement is enabled and we're past the date... */
 | |
| 			e->company_avail = 0;
 | |
| 			AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (age < e->duration_phase_1) {
 | |
| 		uint start = e->reliability_start;
 | |
| 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
 | |
| 	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles || e->info.base_life == 0xFF) {
 | |
| 		/* We are at the peak of this engines life. It will have max reliability.
 | |
| 		 * This is also true if the engines never expire. They will not go bad over time */
 | |
| 		e->reliability = e->reliability_max;
 | |
| 	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
 | |
| 		uint max = e->reliability_max;
 | |
| 		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
 | |
| 	} else {
 | |
| 		/* time's up for this engine.
 | |
| 		 * We will now completely retire this design */
 | |
| 		e->company_avail = 0;
 | |
| 		e->reliability = e->reliability_final;
 | |
| 		/* Kick this engine out of the lists */
 | |
| 		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 	}
 | |
| 	SetWindowClassesDirty(WC_BUILD_VEHICLE); // Update to show the new reliability
 | |
| 	SetWindowClassesDirty(WC_REPLACE_VEHICLE);
 | |
| }
 | |
| 
 | |
| void SetYearEngineAgingStops()
 | |
| {
 | |
| 	/* Determine last engine aging year, default to 2050 as previously. */
 | |
| 	_year_engine_aging_stops = 2050;
 | |
| 
 | |
| 	const Engine *e;
 | |
| 	FOR_ALL_ENGINES(e) {
 | |
| 		const EngineInfo *ei = &e->info;
 | |
| 
 | |
| 		/* Exclude certain engines */
 | |
| 		if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) continue;
 | |
| 		if (e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON) continue;
 | |
| 
 | |
| 		/* Base year ending date on half the model life */
 | |
| 		YearMonthDay ymd;
 | |
| 		ConvertDateToYMD(ei->base_intro + (ei->lifelength * DAYS_IN_LEAP_YEAR) / 2, &ymd);
 | |
| 
 | |
| 		_year_engine_aging_stops = max(_year_engine_aging_stops, ymd.year);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void StartupOneEngine(Engine *e, Date aging_date)
 | |
| {
 | |
| 	const EngineInfo *ei = &e->info;
 | |
| 	uint32 r;
 | |
| 
 | |
| 	e->age = 0;
 | |
| 	e->flags = 0;
 | |
| 	e->company_avail = 0;
 | |
| 
 | |
| 	/* Don't randomise the start-date in the first two years after gamestart to ensure availability
 | |
| 	 * of engines in early starting games.
 | |
| 	 * Note: TTDP uses fixed 1922 */
 | |
| 	r = Random();
 | |
| 	e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
 | |
| 	if (e->intro_date <= _date) {
 | |
| 		e->age = (aging_date - e->intro_date) >> 5;
 | |
| 		e->company_avail = (CompanyMask)-1;
 | |
| 		e->flags |= ENGINE_AVAILABLE;
 | |
| 	}
 | |
| 
 | |
| 	e->reliability_start = GB(r, 16, 14) + 0x7AE0;
 | |
| 	r = Random();
 | |
| 	e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
 | |
| 	e->reliability_final = GB(r, 16, 14) + 0x3FFF;
 | |
| 
 | |
| 	r = Random();
 | |
| 	e->duration_phase_1 = GB(r, 0, 5) + 7;
 | |
| 	e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
 | |
| 	e->duration_phase_3 = GB(r, 9, 7) + 120;
 | |
| 
 | |
| 	e->reliability_spd_dec = ei->decay_speed << 2;
 | |
| 
 | |
| 	CalcEngineReliability(e);
 | |
| 
 | |
| 	/* prevent certain engines from ever appearing. */
 | |
| 	if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
 | |
| 		e->flags |= ENGINE_AVAILABLE;
 | |
| 		e->company_avail = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void StartupEngines()
 | |
| {
 | |
| 	Engine *e;
 | |
| 	/* Aging of vehicles stops, so account for that when starting late */
 | |
| 	const Date aging_date = min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
 | |
| 
 | |
| 	FOR_ALL_ENGINES(e) {
 | |
| 		StartupOneEngine(e, aging_date);
 | |
| 	}
 | |
| 
 | |
| 	/* Update the bitmasks for the vehicle lists */
 | |
| 	Company *c;
 | |
| 	FOR_ALL_COMPANIES(c) {
 | |
| 		c->avail_railtypes = GetCompanyRailtypes(c->index);
 | |
| 		c->avail_roadtypes = GetCompanyRoadtypes(c->index);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AcceptEnginePreview(EngineID eid, CompanyID company)
 | |
| {
 | |
| 	Engine *e = Engine::Get(eid);
 | |
| 	Company *c = Company::Get(company);
 | |
| 
 | |
| 	SetBit(e->company_avail, company);
 | |
| 	if (e->type == VEH_TRAIN) {
 | |
| 		assert(e->u.rail.railtype < RAILTYPE_END);
 | |
| 		SetBit(c->avail_railtypes, e->u.rail.railtype);
 | |
| 	} else if (e->type == VEH_ROAD) {
 | |
| 		SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 | |
| 	}
 | |
| 
 | |
| 	e->preview_company_rank = 0xFF;
 | |
| 	if (company == _local_company) {
 | |
| 		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static CompanyID GetBestCompany(uint8 pp)
 | |
| {
 | |
| 	const Company *c;
 | |
| 	int32 best_hist;
 | |
| 	CompanyID best_company;
 | |
| 	CompanyMask mask = 0;
 | |
| 
 | |
| 	do {
 | |
| 		best_hist = -1;
 | |
| 		best_company = INVALID_COMPANY;
 | |
| 		FOR_ALL_COMPANIES(c) {
 | |
| 			if (c->block_preview == 0 && !HasBit(mask, c->index) &&
 | |
| 					c->old_economy[0].performance_history > best_hist) {
 | |
| 				best_hist = c->old_economy[0].performance_history;
 | |
| 				best_company = c->index;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (best_company == INVALID_COMPANY) return INVALID_COMPANY;
 | |
| 
 | |
| 		SetBit(mask, best_company);
 | |
| 	} while (--pp != 0);
 | |
| 
 | |
| 	return best_company;
 | |
| }
 | |
| 
 | |
| void EnginesDailyLoop()
 | |
| {
 | |
| 	if (_cur_year >= _year_engine_aging_stops) return;
 | |
| 
 | |
| 	Engine *e;
 | |
| 	FOR_ALL_ENGINES(e) {
 | |
| 		EngineID i = e->index;
 | |
| 		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
 | |
| 			if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
 | |
| 				if (e->preview_company_rank != 0xFF && !--e->preview_wait) {
 | |
| 					e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
 | |
| 					DeleteWindowById(WC_ENGINE_PREVIEW, i);
 | |
| 					e->preview_company_rank++;
 | |
| 				}
 | |
| 			} else if (e->preview_company_rank != 0xFF) {
 | |
| 				CompanyID best_company = GetBestCompany(e->preview_company_rank);
 | |
| 
 | |
| 				if (best_company == INVALID_COMPANY) {
 | |
| 					e->preview_company_rank = 0xFF;
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				e->flags |= ENGINE_OFFER_WINDOW_OPEN;
 | |
| 				e->preview_wait = 20;
 | |
| 				AI::NewEvent(best_company, new AIEventEnginePreview(i));
 | |
| 				if (IsInteractiveCompany(best_company)) ShowEnginePreviewWindow(i);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Accept an engine prototype. XXX - it is possible that the top-company
 | |
|  * changes while you are waiting to accept the offer? Then it becomes invalid
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perfom
 | |
|  * @param p1 engine-prototype offered
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Engine *e = Engine::GetIfValid(p1);
 | |
| 	if (e == NULL || GetBestCompany(e->preview_company_rank) != _current_company) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company);
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| static void NewVehicleAvailable(Engine *e)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	Company *c;
 | |
| 	EngineID index = e->index;
 | |
| 
 | |
| 	/* In case the company didn't build the vehicle during the intro period,
 | |
| 	 * prevent that company from getting future intro periods for a while. */
 | |
| 	if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
 | |
| 		FOR_ALL_COMPANIES(c) {
 | |
| 			uint block_preview = c->block_preview;
 | |
| 
 | |
| 			if (!HasBit(e->company_avail, c->index)) continue;
 | |
| 
 | |
| 			/* We assume the user did NOT build it.. prove me wrong ;) */
 | |
| 			c->block_preview = 20;
 | |
| 
 | |
| 			FOR_ALL_VEHICLES(v) {
 | |
| 				if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
 | |
| 						(v->type == VEH_AIRCRAFT && Aircraft::From(v)->IsNormalAircraft())) {
 | |
| 					if (v->owner == c->index && v->engine_type == index) {
 | |
| 						/* The user did prove me wrong, so restore old value */
 | |
| 						c->block_preview = block_preview;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
 | |
| 	AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 
 | |
| 	/* Now available for all companies */
 | |
| 	e->company_avail = (CompanyMask)-1;
 | |
| 
 | |
| 	/* Do not introduce new rail wagons */
 | |
| 	if (IsWagon(index)) return;
 | |
| 
 | |
| 	if (e->type == VEH_TRAIN) {
 | |
| 		/* maybe make another rail type available */
 | |
| 		RailType railtype = e->u.rail.railtype;
 | |
| 		assert(railtype < RAILTYPE_END);
 | |
| 		FOR_ALL_COMPANIES(c) SetBit(c->avail_railtypes, railtype);
 | |
| 	} else if (e->type == VEH_ROAD) {
 | |
| 		/* maybe make another road type available */
 | |
| 		FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 | |
| 	}
 | |
| 
 | |
| 	AI::BroadcastNewEvent(new AIEventEngineAvailable(index));
 | |
| 
 | |
| 	SetDParam(0, GetEngineCategoryName(index));
 | |
| 	SetDParam(1, index);
 | |
| 	AddNewsItem(STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, NR_ENGINE, index);
 | |
| }
 | |
| 
 | |
| void EnginesMonthlyLoop()
 | |
| {
 | |
| 	if (_cur_year < _year_engine_aging_stops) {
 | |
| 		Engine *e;
 | |
| 		FOR_ALL_ENGINES(e) {
 | |
| 			/* Age the vehicle */
 | |
| 			if ((e->flags & ENGINE_AVAILABLE) && e->age != 0xFFFF) {
 | |
| 				e->age++;
 | |
| 				CalcEngineReliability(e);
 | |
| 			}
 | |
| 
 | |
| 			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
 | |
| 				/* Introduce it to all companies */
 | |
| 				NewVehicleAvailable(e);
 | |
| 			} else if (!(e->flags & (ENGINE_AVAILABLE | ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
 | |
| 				/* Introduction date has passed.. show introducing dialog to one companies. */
 | |
| 				e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
 | |
| 
 | |
| 				/* Do not introduce new rail wagons */
 | |
| 				if (!IsWagon(e->index))
 | |
| 					e->preview_company_rank = 1; // Give to the company with the highest rating.
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsUniqueEngineName(const char *name)
 | |
| {
 | |
| 	const Engine *e;
 | |
| 
 | |
| 	FOR_ALL_ENGINES(e) {
 | |
| 		if (e->name != NULL && strcmp(e->name, name) == 0) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Rename an engine.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perfom
 | |
|  * @param p1 engine ID to rename
 | |
|  * @param p2 unused
 | |
|  * @param text the new name or an empty string when resetting to the default
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdRenameEngine(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	Engine *e = Engine::GetIfValid(p1);
 | |
| 	if (e == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	bool reset = StrEmpty(text);
 | |
| 
 | |
| 	if (!reset) {
 | |
| 		if (strlen(text) >= MAX_LENGTH_ENGINE_NAME_BYTES) return CMD_ERROR;
 | |
| 		if (!IsUniqueEngineName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
 | |
| 	}
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		free(e->name);
 | |
| 
 | |
| 		if (reset) {
 | |
| 			e->name = NULL;
 | |
| 		} else {
 | |
| 			e->name = strdup(text);
 | |
| 		}
 | |
| 
 | |
| 		MarkWholeScreenDirty();
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Check if an engine is buildable.
 | |
|  * @param engine  index of the engine to check.
 | |
|  * @param type    the type the engine should be.
 | |
|  * @param company index of the company.
 | |
|  * @return True if an engine is valid, of the specified type, and buildable by
 | |
|  *              the given company.
 | |
|  */
 | |
| bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
 | |
| {
 | |
| 	const Engine *e = Engine::GetIfValid(engine);
 | |
| 
 | |
| 	/* check if it's an engine that is in the engine array */
 | |
| 	if (e == NULL) return false;
 | |
| 
 | |
| 	/* check if it's an engine of specified type */
 | |
| 	if (e->type != type) return false;
 | |
| 
 | |
| 	/* check if it's available */
 | |
| 	if (!HasBit(e->company_avail, company)) return false;
 | |
| 
 | |
| 	if (type == VEH_TRAIN) {
 | |
| 		/* Check if the rail type is available to this company */
 | |
| 		const Company *c = Company::Get(company);
 | |
| 		if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Check if an engine is refittable.
 | |
|  * Note: Likely you want to use IsArticulatedVehicleRefittable().
 | |
|  * @param engine index of the engine to check.
 | |
|  * @return true if the engine is refittable.
 | |
|  */
 | |
| bool IsEngineRefittable(EngineID engine)
 | |
| {
 | |
| 	const Engine *e = Engine::GetIfValid(engine);
 | |
| 
 | |
| 	/* check if it's an engine that is in the engine array */
 | |
| 	if (e == NULL) return false;
 | |
| 
 | |
| 	if (!e->CanCarryCargo()) return false;
 | |
| 
 | |
| 	const EngineInfo *ei = &e->info;
 | |
| 	if (ei->refit_mask == 0) return false;
 | |
| 
 | |
| 	/* Are there suffixes?
 | |
| 	 * Note: This does not mean the suffixes are actually available for every consist at any time. */
 | |
| 	if (HasBit(ei->callback_mask, CBM_VEHICLE_CARGO_SUFFIX)) return true;
 | |
| 
 | |
| 	/* Is there any cargo except the default cargo? */
 | |
| 	CargoID default_cargo = e->GetDefaultCargoType();
 | |
| 	return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
 | |
| }
 | 
