1191 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1191 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file newgrf_engine.cpp NewGRF handling of engines. */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "debug.h"
 | |
| #include "train.h"
 | |
| #include "roadveh.h"
 | |
| #include "company_func.h"
 | |
| #include "newgrf.h"
 | |
| #include "newgrf_cargo.h"
 | |
| #include "newgrf_engine.h"
 | |
| #include "newgrf_spritegroup.h"
 | |
| #include "date_func.h"
 | |
| #include "vehicle_func.h"
 | |
| #include "core/random_func.hpp"
 | |
| #include "aircraft.h"
 | |
| #include "core/smallmap_type.hpp"
 | |
| #include "station_base.h"
 | |
| #include "engine_base.h"
 | |
| #include "company_base.h"
 | |
| 
 | |
| struct WagonOverride {
 | |
| 	EngineID *train_id;
 | |
| 	uint trains;
 | |
| 	CargoID cargo;
 | |
| 	const SpriteGroup *group;
 | |
| };
 | |
| 
 | |
| void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
 | |
| {
 | |
| 	Engine *e = Engine::Get(engine);
 | |
| 	WagonOverride *wo;
 | |
| 
 | |
| 	assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargos.
 | |
| 
 | |
| 	e->overrides_count++;
 | |
| 	e->overrides = ReallocT(e->overrides, e->overrides_count);
 | |
| 
 | |
| 	wo = &e->overrides[e->overrides_count - 1];
 | |
| 	wo->group = group;
 | |
| 	wo->cargo = cargo;
 | |
| 	wo->trains = trains;
 | |
| 	wo->train_id = MallocT<EngineID>(trains);
 | |
| 	memcpy(wo->train_id, train_id, trains * sizeof *train_id);
 | |
| }
 | |
| 
 | |
| const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine);
 | |
| 
 | |
| 	/* XXX: This could turn out to be a timesink on profiles. We could
 | |
| 	 * always just dedicate 65535 bytes for an [engine][train] trampoline
 | |
| 	 * for O(1). Or O(logMlogN) and searching binary tree or smt. like
 | |
| 	 * that. --pasky */
 | |
| 
 | |
| 	for (uint i = 0; i < e->overrides_count; i++) {
 | |
| 		const WagonOverride *wo = &e->overrides[i];
 | |
| 
 | |
| 		if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;
 | |
| 
 | |
| 		for (uint j = 0; j < wo->trains; j++) {
 | |
| 			if (wo->train_id[j] == overriding_engine) return wo->group;
 | |
| 		}
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Unload all wagon override sprite groups.
 | |
|  */
 | |
| void UnloadWagonOverrides(Engine *e)
 | |
| {
 | |
| 	for (uint i = 0; i < e->overrides_count; i++) {
 | |
| 		WagonOverride *wo = &e->overrides[i];
 | |
| 		free(wo->train_id);
 | |
| 	}
 | |
| 	free(e->overrides);
 | |
| 	e->overrides_count = 0;
 | |
| 	e->overrides = NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
 | |
| {
 | |
| 	Engine *e = Engine::Get(engine);
 | |
| 	assert(cargo < lengthof(e->group));
 | |
| 
 | |
| 	if (e->group[cargo] != NULL) {
 | |
| 		grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
 | |
| 	}
 | |
| 	e->group[cargo] = group;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
 | |
|  * etc during a game.
 | |
|  * @param engine Engine ID to tie the GRFFile to.
 | |
|  * @param file   Pointer of GRFFile to tie.
 | |
|  */
 | |
| void SetEngineGRF(EngineID engine, const GRFFile *file)
 | |
| {
 | |
| 	Engine *e = Engine::Get(engine);
 | |
| 	e->grffile = file;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Retrieve the GRFFile tied to an engine
 | |
|  * @param engine Engine ID to retrieve.
 | |
|  * @return Pointer to GRFFile.
 | |
|  */
 | |
| const GRFFile *GetEngineGRF(EngineID engine)
 | |
| {
 | |
| 	return Engine::Get(engine)->grffile;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Retrieve the GRF ID of the GRFFile tied to an engine
 | |
|  * @param engine Engine ID to retrieve.
 | |
|  * @return 32 bit GRFID value.
 | |
|  */
 | |
| uint32 GetEngineGRFID(EngineID engine)
 | |
| {
 | |
| 	const GRFFile *file = GetEngineGRF(engine);
 | |
| 	return file == NULL ? 0 : file->grfid;
 | |
| }
 | |
| 
 | |
| 
 | |
| static int MapOldSubType(const Vehicle *v)
 | |
| {
 | |
| 	switch (v->type) {
 | |
| 		case VEH_TRAIN:
 | |
| 			if (Train::From(v)->IsEngine()) return 0;
 | |
| 			if (Train::From(v)->IsFreeWagon()) return 4;
 | |
| 			return 2;
 | |
| 		case VEH_ROAD:
 | |
| 		case VEH_SHIP:     return 0;
 | |
| 		case VEH_AIRCRAFT:
 | |
| 		case VEH_DISASTER: return v->subtype;
 | |
| 		case VEH_EFFECT:   return v->subtype << 1;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
 | |
| enum {
 | |
| 	AMS_TTDP_HANGAR,
 | |
| 	AMS_TTDP_TO_HANGAR,
 | |
| 	AMS_TTDP_TO_PAD1,
 | |
| 	AMS_TTDP_TO_PAD2,
 | |
| 	AMS_TTDP_TO_PAD3,
 | |
| 	AMS_TTDP_TO_ENTRY_2_AND_3,
 | |
| 	AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
 | |
| 	AMS_TTDP_TO_JUNCTION,
 | |
| 	AMS_TTDP_LEAVE_RUNWAY,
 | |
| 	AMS_TTDP_TO_INWAY,
 | |
| 	AMS_TTDP_TO_RUNWAY,
 | |
| 	AMS_TTDP_TO_OUTWAY,
 | |
| 	AMS_TTDP_WAITING,
 | |
| 	AMS_TTDP_TAKEOFF,
 | |
| 	AMS_TTDP_TO_TAKEOFF,
 | |
| 	AMS_TTDP_CLIMBING,
 | |
| 	AMS_TTDP_FLIGHT_APPROACH,
 | |
| 	AMS_TTDP_UNUSED_0x11,
 | |
| 	AMS_TTDP_FLIGHT_TO_TOWER,
 | |
| 	AMS_TTDP_UNUSED_0x13,
 | |
| 	AMS_TTDP_FLIGHT_FINAL,
 | |
| 	AMS_TTDP_FLIGHT_DESCENT,
 | |
| 	AMS_TTDP_BRAKING,
 | |
| 	AMS_TTDP_HELI_TAKEOFF_AIRPORT,
 | |
| 	AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
 | |
| 	AMS_TTDP_HELI_LAND_AIRPORT,
 | |
| 	AMS_TTDP_HELI_TAKEOFF_HELIPORT,
 | |
| 	AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
 | |
| 	AMS_TTDP_HELI_LAND_HELIPORT,
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Map OTTD aircraft movement states to TTDPatch style movement states
 | |
|  * (VarAction 2 Variable 0xE2)
 | |
|  */
 | |
| static byte MapAircraftMovementState(const Aircraft *v)
 | |
| {
 | |
| 	const Station *st = GetTargetAirportIfValid(v);
 | |
| 	if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;
 | |
| 
 | |
| 	const AirportFTAClass *afc = st->airport.GetFTA();
 | |
| 	uint16 amdflag = afc->MovingData(v->pos)->flag;
 | |
| 
 | |
| 	switch (v->state) {
 | |
| 		case HANGAR:
 | |
| 			/* The international airport is a special case as helicopters can land in
 | |
| 			 * front of the hanger. Helicopters also change their air.state to
 | |
| 			 * AMED_HELI_LOWER some time before actually descending. */
 | |
| 
 | |
| 			/* This condition only occurs for helicopters, during descent,
 | |
| 			 * to a landing by the hanger of an international airport. */
 | |
| 			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;
 | |
| 
 | |
| 			/* This condition only occurs for helicopters, before starting descent,
 | |
| 			 * to a landing by the hanger of an international airport. */
 | |
| 			if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;
 | |
| 
 | |
| 			/* The final two conditions apply to helicopters or aircraft.
 | |
| 			 * Has reached hanger? */
 | |
| 			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;
 | |
| 
 | |
| 			/* Still moving towards hanger. */
 | |
| 			return AMS_TTDP_TO_HANGAR;
 | |
| 
 | |
| 		case TERM1:
 | |
| 			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
 | |
| 			return AMS_TTDP_TO_JUNCTION;
 | |
| 
 | |
| 		case TERM2:
 | |
| 			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
 | |
| 			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
 | |
| 
 | |
| 		case TERM3:
 | |
| 		case TERM4:
 | |
| 		case TERM5:
 | |
| 		case TERM6:
 | |
| 		case TERM7:
 | |
| 		case TERM8:
 | |
| 			/* TTDPatch only has 3 terminals, so treat these states the same */
 | |
| 			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
 | |
| 			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;
 | |
| 
 | |
| 		case HELIPAD1:
 | |
| 		case HELIPAD2:
 | |
| 		case HELIPAD3:
 | |
| 		case HELIPAD4: // Will only occur for helicopters.
 | |
| 			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
 | |
| 			if (amdflag & AMED_SLOWTURN)   return AMS_TTDP_FLIGHT_TO_TOWER;   // Still hasn't started descent.
 | |
| 			return AMS_TTDP_TO_JUNCTION; // On the ground.
 | |
| 
 | |
| 		case TAKEOFF: // Moving to takeoff position.
 | |
| 			return AMS_TTDP_TO_OUTWAY;
 | |
| 
 | |
| 		case STARTTAKEOFF: // Accelerating down runway.
 | |
| 			return AMS_TTDP_TAKEOFF;
 | |
| 
 | |
| 		case ENDTAKEOFF: // Ascent
 | |
| 			return AMS_TTDP_CLIMBING;
 | |
| 
 | |
| 		case HELITAKEOFF: // Helicopter is moving to take off position.
 | |
| 			if (afc->delta_z == 0) {
 | |
| 				return amdflag & AMED_HELI_RAISE ?
 | |
| 					AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION;
 | |
| 			} else {
 | |
| 				return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
 | |
| 			}
 | |
| 
 | |
| 		case FLYING:
 | |
| 			return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER;
 | |
| 
 | |
| 		case LANDING: // Descent
 | |
| 			return AMS_TTDP_FLIGHT_DESCENT;
 | |
| 
 | |
| 		case ENDLANDING: // On the runway braking
 | |
| 			if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
 | |
| 			/* Landed - moving off runway */
 | |
| 			return AMS_TTDP_TO_INWAY;
 | |
| 
 | |
| 		case HELILANDING:
 | |
| 		case HELIENDLANDING: // Helicoptor is decending.
 | |
| 			if (amdflag & AMED_HELI_LOWER) {
 | |
| 				return afc->delta_z == 0 ?
 | |
| 					AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
 | |
| 			} else {
 | |
| 				return AMS_TTDP_FLIGHT_TO_TOWER;
 | |
| 			}
 | |
| 
 | |
| 		default:
 | |
| 			return AMS_TTDP_HANGAR;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
 | |
| enum {
 | |
| 	AMA_TTDP_IN_HANGAR,
 | |
| 	AMA_TTDP_ON_PAD1,
 | |
| 	AMA_TTDP_ON_PAD2,
 | |
| 	AMA_TTDP_ON_PAD3,
 | |
| 	AMA_TTDP_HANGAR_TO_PAD1,
 | |
| 	AMA_TTDP_HANGAR_TO_PAD2,
 | |
| 	AMA_TTDP_HANGAR_TO_PAD3,
 | |
| 	AMA_TTDP_LANDING_TO_PAD1,
 | |
| 	AMA_TTDP_LANDING_TO_PAD2,
 | |
| 	AMA_TTDP_LANDING_TO_PAD3,
 | |
| 	AMA_TTDP_PAD1_TO_HANGAR,
 | |
| 	AMA_TTDP_PAD2_TO_HANGAR,
 | |
| 	AMA_TTDP_PAD3_TO_HANGAR,
 | |
| 	AMA_TTDP_PAD1_TO_TAKEOFF,
 | |
| 	AMA_TTDP_PAD2_TO_TAKEOFF,
 | |
| 	AMA_TTDP_PAD3_TO_TAKEOFF,
 | |
| 	AMA_TTDP_HANGAR_TO_TAKOFF,
 | |
| 	AMA_TTDP_LANDING_TO_HANGAR,
 | |
| 	AMA_TTDP_IN_FLIGHT,
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Map OTTD aircraft movement states to TTDPatch style movement actions
 | |
|  * (VarAction 2 Variable 0xE6)
 | |
|  * This is not fully supported yet but it's enough for Planeset.
 | |
|  */
 | |
| static byte MapAircraftMovementAction(const Aircraft *v)
 | |
| {
 | |
| 	switch (v->state) {
 | |
| 		case HANGAR:
 | |
| 			return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;
 | |
| 
 | |
| 		case TERM1:
 | |
| 		case HELIPAD1:
 | |
| 			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;
 | |
| 
 | |
| 		case TERM2:
 | |
| 		case HELIPAD2:
 | |
| 			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;
 | |
| 
 | |
| 		case TERM3:
 | |
| 		case TERM4:
 | |
| 		case TERM5:
 | |
| 		case TERM6:
 | |
| 		case TERM7:
 | |
| 		case TERM8:
 | |
| 		case HELIPAD3:
 | |
| 		case HELIPAD4:
 | |
| 			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;
 | |
| 
 | |
| 		case TAKEOFF:      // Moving to takeoff position
 | |
| 		case STARTTAKEOFF: // Accelerating down runway
 | |
| 		case ENDTAKEOFF:   // Ascent
 | |
| 		case HELITAKEOFF:
 | |
| 			/* @todo Need to find which terminal (or hanger) we've come from. How? */
 | |
| 			return AMA_TTDP_PAD1_TO_TAKEOFF;
 | |
| 
 | |
| 		case FLYING:
 | |
| 			return AMA_TTDP_IN_FLIGHT;
 | |
| 
 | |
| 		case LANDING:    // Descent
 | |
| 		case ENDLANDING: // On the runway braking
 | |
| 		case HELILANDING:
 | |
| 		case HELIENDLANDING:
 | |
| 			/* @todo Need to check terminal we're landing to. Is it known yet? */
 | |
| 			return (v->current_order.IsType(OT_GOTO_DEPOT)) ?
 | |
| 				AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;
 | |
| 
 | |
| 		default:
 | |
| 			return AMA_TTDP_IN_HANGAR;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Vehicle Resolver Functions */
 | |
| static inline const Vehicle *GRV(const ResolverObject *object)
 | |
| {
 | |
| 	switch (object->scope) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case VSG_SCOPE_SELF: return object->u.vehicle.self;
 | |
| 		case VSG_SCOPE_PARENT: return object->u.vehicle.parent;
 | |
| 		case VSG_SCOPE_RELATIVE: {
 | |
| 			const Vehicle *v = NULL;
 | |
| 			switch (GB(object->count, 6, 2)) {
 | |
| 				default: NOT_REACHED();
 | |
| 				case 0x00: // count back (away from the engine), starting at this vehicle
 | |
| 				case 0x01: // count forward (toward the engine), starting at this vehicle
 | |
| 					v = object->u.vehicle.self;
 | |
| 					break;
 | |
| 				case 0x02: // count back, starting at the engine
 | |
| 					v = object->u.vehicle.parent;
 | |
| 					break;
 | |
| 				case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
 | |
| 					const Vehicle *self = object->u.vehicle.self;
 | |
| 					for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
 | |
| 						if (u->engine_type != self->engine_type) {
 | |
| 							v = NULL;
 | |
| 						} else {
 | |
| 							if (v == NULL) v = u;
 | |
| 						}
 | |
| 					}
 | |
| 					if (v == NULL) v = self;
 | |
| 				} break;
 | |
| 			}
 | |
| 			uint32 count = GB(object->count, 0, 4);
 | |
| 			if (count == 0) count = GetRegister(0x100);
 | |
| 			while (v != NULL && count-- != 0) v = (GB(object->count, 6, 2) == 0x01) ? v->Previous() : v->Next();
 | |
| 			return v;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 VehicleGetRandomBits(const ResolverObject *object)
 | |
| {
 | |
| 	return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint32 VehicleGetTriggers(const ResolverObject *object)
 | |
| {
 | |
| 	return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void VehicleSetTriggers(const ResolverObject *object, int triggers)
 | |
| {
 | |
| 	/* Evil cast to get around const-ness. This used to be achieved by an
 | |
| 	 * innocent looking function pointer cast... Currently I cannot see a
 | |
| 	 * way of avoiding this without removing consts deep within gui code.
 | |
| 	 */
 | |
| 	Vehicle *v = const_cast<Vehicle *>(GRV(object));
 | |
| 
 | |
| 	/* This function must only be called when processing triggers -- any
 | |
| 	 * other time is an error. */
 | |
| 	assert(object->trigger != 0);
 | |
| 
 | |
| 	if (v != NULL) v->waiting_triggers = triggers;
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
 | |
| {
 | |
| 	const Livery *l;
 | |
| 
 | |
| 	if (v == NULL) {
 | |
| 		if (!Company::IsValidID(_current_company)) return 0;
 | |
| 		l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL);
 | |
| 	} else if (v->type == VEH_TRAIN) {
 | |
| 		l = GetEngineLivery(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
 | |
| 	} else if (v->type == VEH_ROAD) {
 | |
| 		l = GetEngineLivery(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
 | |
| 	} else {
 | |
| 		l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
 | |
| 	}
 | |
| 
 | |
| 	return l->colour1 + l->colour2 * 16;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Helper to get the position of a vehicle within a chain of vehicles.
 | |
|  * @param v the vehicle to get the position of.
 | |
|  * @param consecutive whether to look at the whole chain or the vehicles
 | |
|  *                    with the same 'engine type'.
 | |
|  * @return the position in the chain from front and tail and chain length.
 | |
|  */
 | |
| static uint32 PositionHelper(const Vehicle *v, bool consecutive)
 | |
| {
 | |
| 	const Vehicle *u;
 | |
| 	byte chain_before = 0;
 | |
| 	byte chain_after  = 0;
 | |
| 
 | |
| 	for (u = v->First(); u != v; u = u->Next()) {
 | |
| 		chain_before++;
 | |
| 		if (consecutive && u->engine_type != v->engine_type) chain_before = 0;
 | |
| 	}
 | |
| 
 | |
| 	while (u->Next() != NULL && (!consecutive || u->Next()->engine_type == v->engine_type)) {
 | |
| 		chain_after++;
 | |
| 		u = u->Next();
 | |
| 	}
 | |
| 
 | |
| 	return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
 | |
| }
 | |
| 
 | |
| static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
 | |
| {
 | |
| 	Vehicle *v = const_cast<Vehicle*>(GRV(object));
 | |
| 
 | |
| 	if (v == NULL) {
 | |
| 		/* Vehicle does not exist, so we're in a purchase list */
 | |
| 		switch (variable) {
 | |
| 			case 0x43: return _current_company | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information
 | |
| 			case 0x46: return 0;               // Motion counter
 | |
| 			case 0x47: { // Vehicle cargo info
 | |
| 				const Engine *e = Engine::Get(object->u.vehicle.self_type);
 | |
| 				CargoID cargo_type = e->GetDefaultCargoType();
 | |
| 				if (cargo_type != CT_INVALID) {
 | |
| 					const CargoSpec *cs = CargoSpec::Get(cargo_type);
 | |
| 					return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(e->index)->cargo_map[cargo_type];
 | |
| 				} else {
 | |
| 					return 0x000000FF;
 | |
| 				}
 | |
| 			}
 | |
| 			case 0x48: return Engine::Get(object->u.vehicle.self_type)->flags; // Vehicle Type Info
 | |
| 			case 0x49: return _cur_year; // 'Long' format build year
 | |
| 			case 0xC4: return Clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
 | |
| 			case 0xDA: return INVALID_VEHICLE; // Next vehicle
 | |
| 			case 0xF2: return 0; // Cargo subtype
 | |
| 		}
 | |
| 
 | |
| 		*available = false;
 | |
| 		return UINT_MAX;
 | |
| 	}
 | |
| 
 | |
| 	/* Calculated vehicle parameters */
 | |
| 	switch (variable) {
 | |
| 		case 0x25: // Get engine GRF ID
 | |
| 			return GetEngineGRFID(v->engine_type);
 | |
| 
 | |
| 		case 0x40: // Get length of consist
 | |
| 			if (!HasBit(v->vcache.cache_valid, 0)) {
 | |
| 				v->vcache.cached_var40 = PositionHelper(v, false);
 | |
| 				SetBit(v->vcache.cache_valid, 0);
 | |
| 			}
 | |
| 			return v->vcache.cached_var40;
 | |
| 
 | |
| 		case 0x41: // Get length of same consecutive wagons
 | |
| 			if (!HasBit(v->vcache.cache_valid, 1)) {
 | |
| 				v->vcache.cached_var41 = PositionHelper(v, true);
 | |
| 				SetBit(v->vcache.cache_valid, 1);
 | |
| 			}
 | |
| 			return v->vcache.cached_var41;
 | |
| 
 | |
| 		case 0x42: // Consist cargo information
 | |
| 			if (!HasBit(v->vcache.cache_valid, 2)) {
 | |
| 				const Vehicle *u;
 | |
| 				byte cargo_classes = 0;
 | |
| 				uint8 common_cargos[NUM_CARGO];
 | |
| 				uint8 common_subtypes[256];
 | |
| 				byte user_def_data = 0;
 | |
| 				CargoID common_cargo_type = CT_INVALID;
 | |
| 				uint8 common_subtype = 0xFF; // Return 0xFF if nothing is carried
 | |
| 
 | |
| 				/* Reset our arrays */
 | |
| 				memset(common_cargos, 0, sizeof(common_cargos));
 | |
| 				memset(common_subtypes, 0, sizeof(common_subtypes));
 | |
| 
 | |
| 				for (u = v; u != NULL; u = u->Next()) {
 | |
| 					if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;
 | |
| 
 | |
| 					/* Skip empty engines */
 | |
| 					if (u->cargo_cap == 0) continue;
 | |
| 
 | |
| 					cargo_classes |= CargoSpec::Get(u->cargo_type)->classes;
 | |
| 					common_cargos[u->cargo_type]++;
 | |
| 				}
 | |
| 
 | |
| 				/* Pick the most common cargo type */
 | |
| 				uint common_cargo_best_amount = 0;
 | |
| 				for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
 | |
| 					if (common_cargos[cargo] > common_cargo_best_amount) {
 | |
| 						common_cargo_best_amount = common_cargos[cargo];
 | |
| 						common_cargo_type = cargo;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* Count subcargo types of common_cargo_type */
 | |
| 				for (u = v; u != NULL; u = u->Next()) {
 | |
| 					/* Skip empty engines and engines not carrying common_cargo_type */
 | |
| 					if (u->cargo_cap == 0 || u->cargo_type != common_cargo_type) continue;
 | |
| 
 | |
| 					common_subtypes[u->cargo_subtype]++;
 | |
| 				}
 | |
| 
 | |
| 				/* Pick the most common subcargo type*/
 | |
| 				uint common_subtype_best_amount = 0;
 | |
| 				for (uint i = 0; i < lengthof(common_subtypes); i++) {
 | |
| 					if (common_subtypes[i] > common_subtype_best_amount) {
 | |
| 						common_subtype_best_amount = common_subtypes[i];
 | |
| 						common_subtype = i;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				uint8 common_bitnum = (common_cargo_type == CT_INVALID ? 0xFF : CargoSpec::Get(common_cargo_type)->bitnum);
 | |
| 				v->vcache.cached_var42 = cargo_classes | (common_bitnum << 8) | (common_subtype << 16) | (user_def_data << 24);
 | |
| 				SetBit(v->vcache.cache_valid, 2);
 | |
| 			}
 | |
| 			return v->vcache.cached_var42;
 | |
| 
 | |
| 		case 0x43: // Company information
 | |
| 			if (!HasBit(v->vcache.cache_valid, 3)) {
 | |
| 				v->vcache.cached_var43 = v->owner | (Company::IsHumanID(v->owner) ? 0 : 0x10000) | (LiveryHelper(v->engine_type, v) << 24);
 | |
| 				SetBit(v->vcache.cache_valid, 3);
 | |
| 			}
 | |
| 			return v->vcache.cached_var43;
 | |
| 
 | |
| 		case 0x44: // Aircraft information
 | |
| 			if (v->type != VEH_AIRCRAFT) return UINT_MAX;
 | |
| 
 | |
| 			{
 | |
| 				const Vehicle *w = v->Next();
 | |
| 				uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
 | |
| 				byte airporttype = ATP_TTDP_LARGE;
 | |
| 
 | |
| 				const Station *st = GetTargetAirportIfValid(Aircraft::From(v));
 | |
| 
 | |
| 				if (st != NULL && st->airport.tile != INVALID_TILE) {
 | |
| 					airporttype = st->airport.GetSpec()->ttd_airport_type;
 | |
| 				}
 | |
| 
 | |
| 				return (altitude << 8) | airporttype;
 | |
| 			}
 | |
| 
 | |
| 		case 0x45: { // Curvature info
 | |
| 			/* Format: xxxTxBxF
 | |
| 			 * F - previous wagon to current wagon, 0 if vehicle is first
 | |
| 			 * B - current wagon to next wagon, 0 if wagon is last
 | |
| 			 * T - previous wagon to next wagon, 0 in an S-bend
 | |
| 			 */
 | |
| 			if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return 0;
 | |
| 
 | |
| 			const Vehicle *u_p = v->Previous();
 | |
| 			const Vehicle *u_n = v->Next();
 | |
| 			DirDiff f = (u_p == NULL) ?  DIRDIFF_SAME : DirDifference(u_p->direction, v->direction);
 | |
| 			DirDiff b = (u_n == NULL) ?  DIRDIFF_SAME : DirDifference(v->direction, u_n->direction);
 | |
| 			DirDiff t = ChangeDirDiff(f, b);
 | |
| 
 | |
| 			return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) |
 | |
| 			       ((b > DIRDIFF_REVERSE ? b | 8 : b) <<  8) |
 | |
| 			       ( f > DIRDIFF_REVERSE ? f | 8 : f);
 | |
| 		}
 | |
| 
 | |
| 		case 0x46: // Motion counter
 | |
| 			return v->motion_counter;
 | |
| 
 | |
| 		case 0x47: { // Vehicle cargo info
 | |
| 			/* Format: ccccwwtt
 | |
| 			 * tt - the cargo type transported by the vehicle,
 | |
| 			 *     translated if a translation table has been installed.
 | |
| 			 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
 | |
| 			 * cccc - the cargo class value of the cargo transported by the vehicle.
 | |
| 			 */
 | |
| 			const CargoSpec *cs = CargoSpec::Get(v->cargo_type);
 | |
| 
 | |
| 			return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(v->engine_type)->cargo_map[v->cargo_type];
 | |
| 		}
 | |
| 
 | |
| 		case 0x48: return Engine::Get(v->engine_type)->flags; // Vehicle Type Info
 | |
| 		case 0x49: return v->build_year;
 | |
| 
 | |
| 		/* Variables which use the parameter */
 | |
| 		case 0x60: // Count consist's engine ID occurance
 | |
| 			//EngineID engine = GetNewEngineID(GetEngineGRF(v->engine_type), v->type, parameter);
 | |
| 			if (v->type != VEH_TRAIN) return Engine::Get(v->engine_type)->internal_id == parameter;
 | |
| 
 | |
| 			{
 | |
| 				uint count = 0;
 | |
| 				for (; v != NULL; v = v->Next()) {
 | |
| 					if (Engine::Get(v->engine_type)->internal_id == parameter) count++;
 | |
| 				}
 | |
| 				return count;
 | |
| 			}
 | |
| 
 | |
| 		case 0xFE:
 | |
| 		case 0xFF: {
 | |
| 			uint16 modflags = 0;
 | |
| 
 | |
| 			if (v->type == VEH_TRAIN) {
 | |
| 				const Train *t = Train::From(v);
 | |
| 				const Train *u = t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t;
 | |
| 				RailType railtype = GetRailType(v->tile);
 | |
| 				bool powered = t->IsEngine() || (t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON));
 | |
| 				bool has_power = powered && HasPowerOnRail(u->railtype, railtype);
 | |
| 				bool is_electric = powered && u->railtype == RAILTYPE_ELECTRIC;
 | |
| 
 | |
| 				if (has_power) SetBit(modflags, 5);
 | |
| 				if (is_electric && !has_power) SetBit(modflags, 6);
 | |
| 				if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
 | |
| 			}
 | |
| 			if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);
 | |
| 
 | |
| 			return variable == 0xFE ? modflags : GB(modflags, 8, 8);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* General vehicle properties */
 | |
| 	switch (variable - 0x80) {
 | |
| 		case 0x00: return v->type + 0x10;
 | |
| 		case 0x01: return MapOldSubType(v);
 | |
| 		case 0x04: return v->index;
 | |
| 		case 0x05: return GB(v->index, 8, 8);
 | |
| 		case 0x0A: return v->current_order.MapOldOrder();
 | |
| 		case 0x0B: return v->current_order.GetDestination();
 | |
| 		case 0x0C: return v->GetNumOrders();
 | |
| 		case 0x0D: return v->cur_order_index;
 | |
| 		case 0x10:
 | |
| 		case 0x11: {
 | |
| 			uint ticks;
 | |
| 			if (v->current_order.IsType(OT_LOADING)) {
 | |
| 				ticks = v->load_unload_ticks;
 | |
| 			} else {
 | |
| 				switch (v->type) {
 | |
| 					case VEH_TRAIN:    ticks = Train::From(v)->wait_counter; break;
 | |
| 					case VEH_AIRCRAFT: ticks = Aircraft::From(v)->turn_counter; break;
 | |
| 					default:           ticks = 0; break;
 | |
| 				}
 | |
| 			}
 | |
| 			return (variable - 0x80) == 0x10 ? ticks : GB(ticks, 8, 8);
 | |
| 		}
 | |
| 		case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
 | |
| 		case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8);
 | |
| 		case 0x14: return v->service_interval;
 | |
| 		case 0x15: return GB(v->service_interval, 8, 8);
 | |
| 		case 0x16: return v->last_station_visited;
 | |
| 		case 0x17: return v->tick_counter;
 | |
| 		case 0x18: return v->max_speed;
 | |
| 		case 0x19: return GB(v->max_speed, 8, 8);
 | |
| 		case 0x1A: return v->x_pos;
 | |
| 		case 0x1B: return GB(v->x_pos, 8, 8);
 | |
| 		case 0x1C: return v->y_pos;
 | |
| 		case 0x1D: return GB(v->y_pos, 8, 8);
 | |
| 		case 0x1E: return v->z_pos;
 | |
| 		case 0x1F: return object->u.vehicle.info_view ? DIR_W : v->direction;
 | |
| 		case 0x28: return v->cur_image;
 | |
| 		case 0x29: return GB(v->cur_image, 8, 8);
 | |
| 		case 0x32: return v->vehstatus;
 | |
| 		case 0x33: return 0; // non-existent high byte of vehstatus
 | |
| 		case 0x34: return v->cur_speed;
 | |
| 		case 0x35: return GB(v->cur_speed, 8, 8);
 | |
| 		case 0x36: return v->subspeed;
 | |
| 		case 0x37: return v->acceleration;
 | |
| 		case 0x39: return v->cargo_type;
 | |
| 		case 0x3A: return v->cargo_cap;
 | |
| 		case 0x3B: return GB(v->cargo_cap, 8, 8);
 | |
| 		case 0x3C: return v->cargo.Count();
 | |
| 		case 0x3D: return GB(v->cargo.Count(), 8, 8);
 | |
| 		case 0x3E: return v->cargo.Source();
 | |
| 		case 0x3F: return v->cargo.DaysInTransit();
 | |
| 		case 0x40: return v->age;
 | |
| 		case 0x41: return GB(v->age, 8, 8);
 | |
| 		case 0x42: return v->max_age;
 | |
| 		case 0x43: return GB(v->max_age, 8, 8);
 | |
| 		case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
 | |
| 		case 0x45: return v->unitnumber;
 | |
| 		case 0x46: return Engine::Get(v->engine_type)->internal_id;
 | |
| 		case 0x47: return GB(Engine::Get(v->engine_type)->internal_id, 8, 8);
 | |
| 		case 0x48:
 | |
| 			if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
 | |
| 			return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;
 | |
| 
 | |
| 		case 0x49: return v->day_counter;
 | |
| 		case 0x4A: return v->breakdowns_since_last_service;
 | |
| 		case 0x4B: return v->breakdown_ctr;
 | |
| 		case 0x4C: return v->breakdown_delay;
 | |
| 		case 0x4D: return v->breakdown_chance;
 | |
| 		case 0x4E: return v->reliability;
 | |
| 		case 0x4F: return GB(v->reliability, 8, 8);
 | |
| 		case 0x50: return v->reliability_spd_dec;
 | |
| 		case 0x51: return GB(v->reliability_spd_dec, 8, 8);
 | |
| 		case 0x52: return ClampToI32(v->GetDisplayProfitThisYear());
 | |
| 		case 0x53: return GB(ClampToI32(v->GetDisplayProfitThisYear()),  8, 24);
 | |
| 		case 0x54: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 16, 16);
 | |
| 		case 0x55: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 24,  8);
 | |
| 		case 0x56: return ClampToI32(v->GetDisplayProfitLastYear());
 | |
| 		case 0x57: return GB(ClampToI32(v->GetDisplayProfitLastYear()),  8, 24);
 | |
| 		case 0x58: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 16, 16);
 | |
| 		case 0x59: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 24,  8);
 | |
| 		case 0x5A: return v->Next() == NULL ? INVALID_VEHICLE : v->Next()->index;
 | |
| 		case 0x5C: return ClampToI32(v->value);
 | |
| 		case 0x5D: return GB(ClampToI32(v->value),  8, 24);
 | |
| 		case 0x5E: return GB(ClampToI32(v->value), 16, 16);
 | |
| 		case 0x5F: return GB(ClampToI32(v->value), 24,  8);
 | |
| 		case 0x72: return v->cargo_subtype;
 | |
| 		case 0x7A: return v->random_bits;
 | |
| 		case 0x7B: return v->waiting_triggers;
 | |
| 	}
 | |
| 
 | |
| 	/* Vehicle specific properties */
 | |
| 	switch (v->type) {
 | |
| 		case VEH_TRAIN: {
 | |
| 			Train *t = Train::From(v);
 | |
| 			switch (variable - 0x80) {
 | |
| 				case 0x62: return t->track;
 | |
| 				case 0x66: return t->railtype;
 | |
| 				case 0x73: return t->tcache.cached_veh_length;
 | |
| 				case 0x74: return t->acc_cache.cached_power;
 | |
| 				case 0x75: return GB(t->acc_cache.cached_power,  8, 24);
 | |
| 				case 0x76: return GB(t->acc_cache.cached_power, 16, 16);
 | |
| 				case 0x77: return GB(t->acc_cache.cached_power, 24,  8);
 | |
| 				case 0x7C: return t->First()->index;
 | |
| 				case 0x7D: return GB(t->First()->index, 8, 8);
 | |
| 				case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case VEH_ROAD: {
 | |
| 			RoadVehicle *rv = RoadVehicle::From(v);
 | |
| 			switch (variable - 0x80) {
 | |
| 				case 0x62: return rv->state;
 | |
| 				case 0x64: return rv->blocked_ctr;
 | |
| 				case 0x65: return GB(rv->blocked_ctr, 8, 8);
 | |
| 				case 0x66: return rv->overtaking;
 | |
| 				case 0x67: return rv->overtaking_ctr;
 | |
| 				case 0x68: return rv->crashed_ctr;
 | |
| 				case 0x69: return GB(rv->crashed_ctr, 8, 8);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case VEH_AIRCRAFT: {
 | |
| 			Aircraft *a = Aircraft::From(v);
 | |
| 			switch (variable - 0x80) {
 | |
| 				case 0x62: return MapAircraftMovementState(a);  // Current movement state
 | |
| 				case 0x63: return a->targetairport;             // Airport to which the action refers
 | |
| 				case 0x66: return MapAircraftMovementAction(a); // Current movement action
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, (uint)v->type);
 | |
| 
 | |
| 	*available = false;
 | |
| 	return UINT_MAX;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
 | |
| {
 | |
| 	const Vehicle *v = object->u.vehicle.self;
 | |
| 
 | |
| 	if (v == NULL) {
 | |
| 		if (group->num_loading > 0) return group->loading[0];
 | |
| 		if (group->num_loaded  > 0) return group->loaded[0];
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	bool in_motion = !v->First()->current_order.IsType(OT_LOADING);
 | |
| 
 | |
| 	uint totalsets = in_motion ? group->num_loaded : group->num_loading;
 | |
| 
 | |
| 	uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
 | |
| 	set = min(set, totalsets - 1);
 | |
| 
 | |
| 	return in_motion ? group->loaded[set] : group->loading[set];
 | |
| }
 | |
| 
 | |
| 
 | |
| static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
 | |
| {
 | |
| 	res->GetRandomBits = &VehicleGetRandomBits;
 | |
| 	res->GetTriggers   = &VehicleGetTriggers;
 | |
| 	res->SetTriggers   = &VehicleSetTriggers;
 | |
| 	res->GetVariable   = &VehicleGetVariable;
 | |
| 	res->ResolveReal   = &VehicleResolveReal;
 | |
| 
 | |
| 	res->u.vehicle.self   = v;
 | |
| 	res->u.vehicle.parent = (v != NULL) ? v->First() : v;
 | |
| 
 | |
| 	res->u.vehicle.self_type = engine_type;
 | |
| 	res->u.vehicle.info_view = false;
 | |
| 
 | |
| 	res->callback        = CBID_NO_CALLBACK;
 | |
| 	res->callback_param1 = 0;
 | |
| 	res->callback_param2 = 0;
 | |
| 	res->last_value      = 0;
 | |
| 	res->trigger         = 0;
 | |
| 	res->reseed          = 0;
 | |
| 	res->count           = 0;
 | |
| 
 | |
| 	const Engine *e = Engine::Get(engine_type);
 | |
| 	res->grffile         = (e != NULL ? e->grffile : NULL);
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Retrieve the SpriteGroup for the specified vehicle.
 | |
|  * If the vehicle is not specified, the purchase list group for the engine is
 | |
|  * chosen. For trains, an additional engine override lookup is performed.
 | |
|  * @param engine    Engine type of the vehicle.
 | |
|  * @param v         The vehicle itself.
 | |
|  * @param use_cache Use cached override
 | |
|  * @returns         The selected SpriteGroup for the vehicle.
 | |
|  */
 | |
| static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
 | |
| {
 | |
| 	const SpriteGroup *group;
 | |
| 	CargoID cargo;
 | |
| 
 | |
| 	if (v == NULL) {
 | |
| 		cargo = CT_PURCHASE;
 | |
| 	} else {
 | |
| 		cargo = v->cargo_type;
 | |
| 
 | |
| 		if (v->type == VEH_TRAIN) {
 | |
| 			/* We always use cached value, except for callbacks because the override spriteset
 | |
| 			 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
 | |
| 			 * as v->cargo_type is temporary changed to the new type */
 | |
| 			group = use_cache ? Train::From(v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, Train::From(v)->tcache.first_engine);
 | |
| 			if (group != NULL) return group;
 | |
| 		} else if (v->type == VEH_ROAD) {
 | |
| 			group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, RoadVehicle::From(v)->rcache.first_engine);
 | |
| 			if (group != NULL) return group;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const Engine *e = Engine::Get(engine);
 | |
| 
 | |
| 	assert(cargo < lengthof(e->group));
 | |
| 	group = e->group[cargo];
 | |
| 	if (group != NULL) return group;
 | |
| 
 | |
| 	/* Fall back to the default set if the selected cargo type is not defined */
 | |
| 	return e->group[CT_DEFAULT];
 | |
| }
 | |
| 
 | |
| 
 | |
| SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
 | |
| {
 | |
| 	const SpriteGroup *group;
 | |
| 	ResolverObject object;
 | |
| 
 | |
| 	NewVehicleResolver(&object, engine, v);
 | |
| 
 | |
| 	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
 | |
| 	if (group == NULL || group->GetNumResults() == 0) return 0;
 | |
| 
 | |
| 	return group->GetResult() + (direction % group->GetNumResults());
 | |
| }
 | |
| 
 | |
| 
 | |
| SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine);
 | |
| 
 | |
| 	/* Only valid for helicopters */
 | |
| 	assert(e->type == VEH_AIRCRAFT);
 | |
| 	assert(!(e->u.air.subtype & AIR_CTOL));
 | |
| 
 | |
| 	ResolverObject object;
 | |
| 
 | |
| 	NewVehicleResolver(&object, engine, v);
 | |
| 
 | |
| 	object.u.vehicle.info_view = info_view;
 | |
| 
 | |
| 	const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
 | |
| 	group = SpriteGroup::Resolve(group, &object);
 | |
| 
 | |
| 	if (group == NULL || group->GetNumResults() == 0) return 0;
 | |
| 
 | |
| 	if (v == NULL) return group->GetResult();
 | |
| 
 | |
| 	return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Check if a wagon is currently using a wagon override
 | |
|  * @param v The wagon to check
 | |
|  * @return true if it is using an override, false otherwise
 | |
|  */
 | |
| bool UsesWagonOverride(const Vehicle *v)
 | |
| {
 | |
| 	assert(v->type == VEH_TRAIN);
 | |
| 	return Train::From(v)->tcache.cached_override != NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Evaluate a newgrf callback for vehicles
 | |
|  * @param callback The callback to evalute
 | |
|  * @param param1   First parameter of the callback
 | |
|  * @param param2   Second parameter of the callback
 | |
|  * @param engine   Engine type of the vehicle to evaluate the callback for
 | |
|  * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 | |
|  * @return The value the callback returned, or CALLBACK_FAILED if it failed
 | |
|  */
 | |
| uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
 | |
| {
 | |
| 	const SpriteGroup *group;
 | |
| 	ResolverObject object;
 | |
| 
 | |
| 	NewVehicleResolver(&object, engine, v);
 | |
| 
 | |
| 	object.callback        = callback;
 | |
| 	object.callback_param1 = param1;
 | |
| 	object.callback_param2 = param2;
 | |
| 
 | |
| 	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
 | |
| 	if (group == NULL) return CALLBACK_FAILED;
 | |
| 
 | |
| 	return group->GetCallbackResult();
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
 | |
|  * @param callback The callback to evalute
 | |
|  * @param param1   First parameter of the callback
 | |
|  * @param param2   Second parameter of the callback
 | |
|  * @param engine   Engine type of the vehicle to evaluate the callback for
 | |
|  * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 | |
|  * @param parent   The vehicle to use for parent scope
 | |
|  * @return The value the callback returned, or CALLBACK_FAILED if it failed
 | |
|  */
 | |
| uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
 | |
| {
 | |
| 	const SpriteGroup *group;
 | |
| 	ResolverObject object;
 | |
| 
 | |
| 	NewVehicleResolver(&object, engine, v);
 | |
| 
 | |
| 	object.callback        = callback;
 | |
| 	object.callback_param1 = param1;
 | |
| 	object.callback_param2 = param2;
 | |
| 
 | |
| 	object.u.vehicle.parent = parent;
 | |
| 
 | |
| 	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
 | |
| 	if (group == NULL) return CALLBACK_FAILED;
 | |
| 
 | |
| 	return group->GetCallbackResult();
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Callback 36 handlers */
 | |
| uint GetVehicleProperty(const Vehicle *v, PropertyID property, uint orig_value)
 | |
| {
 | |
| 	uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, v->engine_type, v);
 | |
| 	if (callback != CALLBACK_FAILED) return callback;
 | |
| 
 | |
| 	return orig_value;
 | |
| }
 | |
| 
 | |
| 
 | |
| uint GetEngineProperty(EngineID engine, PropertyID property, uint orig_value)
 | |
| {
 | |
| 	uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, NULL);
 | |
| 	if (callback != CALLBACK_FAILED) return callback;
 | |
| 
 | |
| 	return orig_value;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
 | |
| {
 | |
| 	const SpriteGroup *group;
 | |
| 	ResolverObject object;
 | |
| 	byte new_random_bits;
 | |
| 
 | |
| 	/* We can't trigger a non-existent vehicle... */
 | |
| 	assert(v != NULL);
 | |
| 
 | |
| 	NewVehicleResolver(&object, v->engine_type, v);
 | |
| 	object.callback = CBID_RANDOM_TRIGGER;
 | |
| 	object.trigger = trigger;
 | |
| 
 | |
| 	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
 | |
| 	if (group == NULL) return;
 | |
| 
 | |
| 	new_random_bits = Random();
 | |
| 	v->random_bits &= ~object.reseed;
 | |
| 	v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;
 | |
| 
 | |
| 	switch (trigger) {
 | |
| 		case VEHICLE_TRIGGER_NEW_CARGO:
 | |
| 			/* All vehicles in chain get ANY_NEW_CARGO trigger now.
 | |
| 			 * So we call it for the first one and they will recurse.
 | |
| 			 * Indexing part of vehicle random bits needs to be
 | |
| 			 * same for all triggered vehicles in the chain (to get
 | |
| 			 * all the random-cargo wagons carry the same cargo,
 | |
| 			 * i.e.), so we give them all the NEW_CARGO triggered
 | |
| 			 * vehicle's portion of random bits. */
 | |
| 			assert(first);
 | |
| 			DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
 | |
| 			break;
 | |
| 
 | |
| 		case VEHICLE_TRIGGER_DEPOT:
 | |
| 			/* We now trigger the next vehicle in chain recursively.
 | |
| 			 * The random bits portions may be different for each
 | |
| 			 * vehicle in chain. */
 | |
| 			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, 0, true);
 | |
| 			break;
 | |
| 
 | |
| 		case VEHICLE_TRIGGER_EMPTY:
 | |
| 			/* We now trigger the next vehicle in chain
 | |
| 			 * recursively.  The random bits portions must be same
 | |
| 			 * for each vehicle in chain, so we give them all
 | |
| 			 * first chained vehicle's portion of random bits. */
 | |
| 			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false);
 | |
| 			break;
 | |
| 
 | |
| 		case VEHICLE_TRIGGER_ANY_NEW_CARGO:
 | |
| 			/* Now pass the trigger recursively to the next vehicle
 | |
| 			 * in chain. */
 | |
| 			assert(!first);
 | |
| 			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
 | |
| 			break;
 | |
| 
 | |
| 		case VEHICLE_TRIGGER_CALLBACK_32:
 | |
| 			/* Do not do any recursion */
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
 | |
| {
 | |
| 	if (trigger == VEHICLE_TRIGGER_DEPOT) {
 | |
| 		/* store that the vehicle entered a depot this tick */
 | |
| 		VehicleEnteredDepotThisTick(v);
 | |
| 	}
 | |
| 
 | |
| 	v->InvalidateNewGRFCacheOfChain();
 | |
| 	DoTriggerVehicle(v, trigger, 0, true);
 | |
| 	v->InvalidateNewGRFCacheOfChain();
 | |
| }
 | |
| 
 | |
| /* Functions for changing the order of vehicle purchase lists
 | |
|  * This is currently only implemented for rail vehicles. */
 | |
| 
 | |
| /**
 | |
|  * Get the list position of an engine.
 | |
|  * Used when sorting a list of engines.
 | |
|  * @param engine ID of the engine.
 | |
|  * @return The list position of the engine.
 | |
|  */
 | |
| uint ListPositionOfEngine(EngineID engine)
 | |
| {
 | |
| 	const Engine *e = Engine::Get(engine);
 | |
| 	if (e->grffile == NULL) return e->list_position;
 | |
| 
 | |
| 	/* Crude sorting to group by GRF ID */
 | |
| 	return (e->grffile->grfid * 256) + e->list_position;
 | |
| }
 | |
| 
 | |
| struct ListOrderChange {
 | |
| 	EngineID engine;
 | |
| 	EngineID target;
 | |
| };
 | |
| 
 | |
| static SmallVector<ListOrderChange, 16> _list_order_changes;
 | |
| 
 | |
| void AlterVehicleListOrder(EngineID engine, EngineID target)
 | |
| {
 | |
| 	/* Add the list order change to a queue */
 | |
| 	ListOrderChange *loc = _list_order_changes.Append();
 | |
| 	loc->engine = engine;
 | |
| 	loc->target = target;
 | |
| }
 | |
| 
 | |
| void CommitVehicleListOrderChanges()
 | |
| {
 | |
| 	/* List position to Engine map */
 | |
| 	typedef SmallMap<uint16, Engine *, 16> ListPositionMap;
 | |
| 	ListPositionMap lptr_map;
 | |
| 
 | |
| 	const ListOrderChange *end = _list_order_changes.End();
 | |
| 	for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) {
 | |
| 		EngineID engine = it->engine;
 | |
| 		EngineID target = it->target;
 | |
| 
 | |
| 		if (engine == target) continue;
 | |
| 
 | |
| 		Engine *source_e = Engine::Get(engine);
 | |
| 		Engine *target_e = NULL;
 | |
| 
 | |
| 		/* Populate map with current list positions */
 | |
| 		Engine *e;
 | |
| 		FOR_ALL_ENGINES_OF_TYPE(e, source_e->type) {
 | |
| 			if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
 | |
| 				if (e->internal_id == target) target_e = e;
 | |
| 				lptr_map[e->list_position] = e;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* std::map sorted by default, SmallMap does not */
 | |
| 		lptr_map.SortByKey();
 | |
| 
 | |
| 		/* Get the target position, if it exists */
 | |
| 		if (target_e != NULL) {
 | |
| 			uint16 target_position = target_e->list_position;
 | |
| 
 | |
| 			bool moving = false;
 | |
| 			const ListPositionMap::Pair *end = lptr_map.End();
 | |
| 			for (ListPositionMap::Pair *it = lptr_map.Begin(); it != end; ++it) {
 | |
| 				if (it->first == target_position) moving = true;
 | |
| 				if (moving) it->second->list_position++;
 | |
| 			}
 | |
| 
 | |
| 			source_e->list_position = target_position;
 | |
| 		}
 | |
| 
 | |
| 		lptr_map.Clear();
 | |
| 	}
 | |
| 
 | |
| 	/* Clear out the queue */
 | |
| 	_list_order_changes.Reset();
 | |
| }
 | 
