262 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			262 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file town.h Base of the town class. */
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| 
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| #ifndef TOWN_H
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| #define TOWN_H
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| 
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| #include "core/pool_type.hpp"
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| #include "viewport_type.h"
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| #include "command_type.h"
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| #include "town_map.h"
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| #include "subsidy_type.h"
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| 
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| template <typename T>
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| struct BuildingCounts {
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| 	T id_count[HOUSE_MAX];
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| 	T class_count[HOUSE_CLASS_MAX];
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| };
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| 
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| static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
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| static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
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| 
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| static const uint INVALID_TOWN = 0xFFFF;
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| 
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| typedef Pool<Town, TownID, 64, 64000> TownPool;
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| extern TownPool _town_pool;
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| 
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| struct Town : TownPool::PoolItem<&_town_pool> {
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| 	TileIndex xy;
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| 
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| 	/* Current population of people and amount of houses. */
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| 	uint32 num_houses;
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| 	uint32 population;
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| 
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| 	/* Town name */
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| 	uint32 townnamegrfid;
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| 	uint16 townnametype;
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| 	uint32 townnameparts;
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| 	char *name;
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| 
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| 	/* NOSAVE: Location of name sign, UpdateVirtCoord updates this. */
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| 	ViewportSign sign;
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| 
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| 	/* Makes sure we don't build certain house types twice.
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| 	 * bit 0 = Building funds received
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| 	 * bit 1 = CHURCH
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| 	 * bit 2 = STADIUM */
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| 	byte flags;
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| 
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| 	/* level of noise that all the airports are generating */
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| 	uint16 noise_reached;
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| 
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| 	/* Which companies have a statue? */
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| 	CompanyMask statues;
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| 
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| 	/* Company ratings as well as a mask that determines which companies have a rating. */
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| 	CompanyMask have_ratings;
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| 	uint8 unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe)
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| 	CompanyByte exclusivity;       ///< which company has exclusivity
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| 	uint8 exclusive_counter;       ///< months till the exclusivity expires
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| 	int16 ratings[MAX_COMPANIES];
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| 
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| 	/* Maximum amount of passengers and mail that can be transported. */
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| 	uint32 max_pass;
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| 	uint32 max_mail;
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| 	uint32 new_max_pass;
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| 	uint32 new_max_mail;
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| 	uint32 act_pass;
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| 	uint32 act_mail;
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| 	uint32 new_act_pass;
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| 	uint32 new_act_mail;
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| 
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| 	/* Amount of passengers that were transported. */
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| 	byte pct_pass_transported;
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| 	byte pct_mail_transported;
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| 
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| 	/* Amount of food and paper that was transported. Actually a bit mask would be enough. */
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| 	uint16 act_food;
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| 	uint16 act_water;
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| 	uint16 new_act_food;
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| 	uint16 new_act_water;
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| 
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| 	/* Time until we rebuild a house. */
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| 	uint16 time_until_rebuild;
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| 
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| 	/* When to grow town next time. */
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| 	uint16 grow_counter;
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| 	int16 growth_rate;
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| 
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| 	/* Fund buildings program in action? */
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| 	byte fund_buildings_months;
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| 
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| 	/* Fund road reconstruction in action? */
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| 	byte road_build_months;
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| 
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| 	/* If this is a larger town, and should grow more quickly. */
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| 	bool larger_town;
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| 	TownLayoutByte layout; ///< town specific road layout
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| 
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| 	PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this town a source/destination of a subsidy?
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| 
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| 	/* NOSAVE: UpdateTownRadius updates this given the house count. */
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| 	uint32 squared_town_zone_radius[HZB_END];
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| 
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| 	/* NOSAVE: The number of each type of building in the town. */
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| 	BuildingCounts<uint16> building_counts;
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| 
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| 	/**
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| 	 * Creates a new town
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| 	 */
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| 	Town(TileIndex tile = INVALID_TILE) : xy(tile) { }
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| 
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| 	/** Destroy the town */
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| 	~Town();
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| 
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| 	void InitializeLayout(TownLayout layout);
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| 
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| 	/** Calculate the max town noise
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| 	 * The value is counted using the population divided by the content of the
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| 	 * entry in town_noise_population corespondig to the town's tolerance.
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| 	 * To this result, we add 3, which is the noise of the lowest airport.
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| 	 * So user can at least buld that airport
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| 	 * @return the maximum noise level the town will tolerate */
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| 	inline uint16 MaxTownNoise() const
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| 	{
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| 		if (this->population == 0) return 0; // no population? no noise
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| 
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| 		return ((this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3);
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| 	}
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| 
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| 	void UpdateVirtCoord();
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| 
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| 	static FORCEINLINE Town *GetByTile(TileIndex tile)
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| 	{
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| 		return Town::Get(GetTownIndex(tile));
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| 	}
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| 
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| 	static Town *GetRandom();
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| 	static void PostDestructor(size_t index);
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| };
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| 
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| uint32 GetWorldPopulation();
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| 
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| void UpdateAllTownVirtCoords();
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| void InitializeTown();
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| void ShowTownViewWindow(TownID town);
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| void ExpandTown(Town *t);
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| 
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| /** Action types that a company must ask permission for to a town authority.
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|  * @see CheckforTownRating
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|  */
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| enum TownRatingCheckType {
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| 	ROAD_REMOVE         = 0,      ///< Removal of a road owned by the town.
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| 	TUNNELBRIDGE_REMOVE = 1,      ///< Removal of a tunnel or bridge owned by the towb.
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| 	TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types.
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| };
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| 
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| /** This is the number of ticks between towns being processed for building new
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|  * houses or roads. This value originally came from the size of the town array
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|  * in TTD. */
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| static const byte TOWN_GROWTH_FREQUENCY = 70;
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| 
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| /** This enum is used in conjonction with town->flags.
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|  * IT simply states what bit is used for.
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|  * It is pretty unrealistic (IMHO) to only have one church/stadium
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|  * per town, NO MATTER the population of it.
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|  * And there are 5 more bits available on flags...
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|  */
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| enum {
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| 	TOWN_IS_FUNDED      = 0,   ///< Town has received some funds for
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| 	TOWN_HAS_CHURCH     = 1,   ///< There can be only one church by town.
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| 	TOWN_HAS_STADIUM    = 2    ///< There can be only one stadium by town.
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| };
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| 
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| CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type);
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| 
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| 
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| TileIndexDiff GetHouseNorthPart(HouseID &house);
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| 
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| Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
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| 
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| #define FOR_ALL_TOWNS_FROM(var, start) FOR_ALL_ITEMS_FROM(Town, town_index, var, start)
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| #define FOR_ALL_TOWNS(var) FOR_ALL_TOWNS_FROM(var, 0)
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| 
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| void ResetHouses();
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| 
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| void ClearTownHouse(Town *t, TileIndex tile);
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| void UpdateTownMaxPass(Town *t);
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| void UpdateTownRadius(Town *t);
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| CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
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| Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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| void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
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| HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
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| void SetTownRatingTestMode(bool mode);
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| uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
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| bool GenerateTowns(TownLayout layout);
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| 
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| 
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| /** Town actions of a company. */
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| enum TownActions {
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| 	TACT_NONE             = 0x00, ///< Empty action set.
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| 
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| 	TACT_ADVERTISE_SMALL  = 0x01, ///< Small advertising campaign.
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| 	TACT_ADVERTISE_MEDIUM = 0x02, ///< Medium advertising campaign.
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| 	TACT_ADVERTISE_LARGE  = 0x04, ///< Large advertising campaign.
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| 	TACT_ROAD_REBUILD     = 0x08, ///< Rebuild the roads.
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| 	TACT_BUILD_STATUE     = 0x10, ///< Build a statue.
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| 	TACT_FOUND_BUILDINGS  = 0x20, ///< Found new buildings.
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| 	TACT_BUY_RIGHTS       = 0x40, ///< Buy exclusive transport rights.
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| 	TACT_BRIBE            = 0x80, ///< Try to bribe the counsil.
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| 
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| 	TACT_COUNT            = 8,    ///< Number of available town actions.
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| 
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| 	TACT_ADVERTISE        = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, ///< All possible advertising actions.
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| 	TACT_CONSTRUCTION     = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FOUND_BUILDINGS,        ///< All possible construction actions.
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| 	TACT_FUNDS            = TACT_BUY_RIGHTS | TACT_BRIBE,                                        ///< All possible funding actions.
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| 	TACT_ALL              = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,                     ///< All possible actions.
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| };
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| DECLARE_ENUM_AS_BIT_SET(TownActions)
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| 
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| extern const byte _town_action_costs[TACT_COUNT];
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| extern TownID _new_town_id;
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| 
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| /**
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|  * Calculate a hash value from a tile position
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|  *
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|  * @param x The X coordinate
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|  * @param y The Y coordinate
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|  * @return The hash of the tile
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|  */
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| static inline uint TileHash(uint x, uint y)
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| {
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| 	uint hash = x >> 4;
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| 	hash ^= x >> 6;
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| 	hash ^= y >> 4;
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| 	hash -= y >> 6;
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| 	return hash;
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| }
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| 
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| /**
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|  * Get the last two bits of the TileHash
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|  *  from a tile position.
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|  *
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|  * @see TileHash()
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|  * @param x The X coordinate
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|  * @param y The Y coordinate
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|  * @return The last two bits from hash of the tile
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|  */
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| static inline uint TileHash2Bit(uint x, uint y)
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| {
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| 	return GB(TileHash(x, y), 0, 2);
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| }
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| 
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| #endif /* TOWN_H */
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