
# Conflicts: # src/animated_tile.cpp # src/cargopacket.h # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/date.cpp # src/disaster_vehicle.cpp # src/dock_gui.cpp # src/economy.cpp # src/engine.cpp # src/error_gui.cpp # src/fontcache/spritefontcache.cpp # src/game/game_gui.cpp # src/game/game_text.cpp # src/gfx.cpp # src/graph_gui.cpp # src/highscore_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/english_AU.txt # src/lang/english_US.txt # src/lang/finnish.txt # src/lang/french.txt # src/lang/italian.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/turkish.txt # src/lang/vietnamese.txt # src/main_gui.cpp # src/misc_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf.h # src/newgrf_generic.cpp # src/news_gui.cpp # src/openttd.cpp # src/os/unix/unix.cpp # src/os/windows/font_win32.cpp # src/os/windows/win32.cpp # src/rail_gui.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/misc_sl.cpp # src/saveload/oldloader_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/script/script_gui.cpp # src/settings_table.cpp # src/signs_gui.cpp # src/smallmap_gui.cpp # src/smallmap_gui.h # src/spritecache.cpp # src/spritecache.h # src/spriteloader/grf.cpp # src/station_cmd.cpp # src/statusbar_gui.cpp # src/stdafx.h # src/strgen/strgen_base.cpp # src/subsidy.cpp # src/table/settings/difficulty_settings.ini # src/texteff.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/town_gui.cpp # src/townname.cpp # src/vehicle.cpp # src/waypoint_cmd.cpp # src/widgets/dropdown.cpp # src/window.cpp
141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritefontcache.cpp Sprite fontcache implementation. */
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#include "../stdafx.h"
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#include "../fontcache.h"
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#include "../gfx_layout.h"
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#include "../zoom_func.h"
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#include "spritefontcache.h"
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#include "../table/sprites.h"
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#include "../table/control_codes.h"
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#include "../table/unicode.h"
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#include "../safeguards.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/**
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* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
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* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
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* @return Pixel amount at _font_zoom (current interface size).
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*/
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static int ScaleFontTrad(int value)
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{
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return UnScaleByZoom(value * ZOOM_LVL_BASE, _font_zoom);
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid_map(nullptr)
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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/**
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* Free everything we allocated.
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*/
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SpriteFontCache::~SpriteFontCache()
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{
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->ClearGlyphToSpriteMap();
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SpriteID base;
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switch (this->fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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}
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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this->SetUnicodeGlyph(i, sprite);
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this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
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}
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for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
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byte key = _default_unicode_map[i].key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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this->SetUnicodeGlyph(_default_unicode_map[i].code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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this->SetUnicodeGlyph(_default_unicode_map[i].code, sprite);
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}
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}
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font_height_cache[this->fs] = this->GetHeight();
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}
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/**
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* Clear the glyph to sprite mapping.
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*/
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void SpriteFontCache::ClearGlyphToSpriteMap()
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{
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if (this->glyph_to_spriteid_map == nullptr) return;
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for (uint i = 0; i < 256; i++) {
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free(this->glyph_to_spriteid_map[i]);
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}
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free(this->glyph_to_spriteid_map);
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this->glyph_to_spriteid_map = nullptr;
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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