{{! "Wormholes" tab -------------------------------------------------------------------------------------------- }}
{{#wormholes}} {{/wormholes}}
Leads to Size Mass total Mass individual Mass regeneration Sig strength
{{name}} {{security}} {{#size}}{{size.label}}{{/size}} {{#formatStatic}}{{static}}{{/formatStatic}} {{#massValue}}{{massTotal}}{{/massValue}} {{#massValue}}{{massIndividual}}{{/massValue}} {{#massValue}}{{massRegeneration}}{{/massValue}} {{#formatTime}}{{maxStableTime}}{{/formatTime}} {{#sigStrengthValue}}{{scanWormholeStrength}}{{/sigStrengthValue}}
{{! "Statics" tab ---------------------------------------------------------------------------------------------- }}
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{{#headGroup}} {{#.}} {{/.}} {{/headGroup}} {{#head}} {{#.}} {{/.}} {{/head}} {{#body}} {{#.}} {{/.}} {{/body}}
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{{! "Jump distance" tab ---------------------------------------------------------------------------------------- }}
Ship Mass Base Distance Distance to jump range
min max
Covert Ops Frigate {{#massValue}}1280000{{/massValue}} 5.5 km 0 km 5.5 km
Plated T3 Cruiser {{#massValue}}14300000{{/massValue}} 6.9 km 0 km 6.9 km
Plated Bhaalgorn {{#massValue}}101000000{{/massValue}} 8.8 km 0 km 8.8 km
Orca {{#massValue}}250000000{{/massValue}} 10.1 km 0.1 km 10.1 km
Average Carrier {{#massValue}}1120000000{{/massValue}} 13.5 km 3.5 km 13.5 km
Average Dreadnought {{#massValue}}1240000000{{/massValue}} 13.8 km 3.8 km 13.8 km

The new base distance would scale as high as ~14km from the wormhole for the largest ships, and the random factor for each jump would range from 2km (for a fresh wormhole) to 5km (for a crit wormhole) in either direction. The distance from a wormhole that ships must be within to jump will remain 5km as always.

By CCP Fozzie | Mass-Based Spawn Distance after Wormhole Jumps