Map

Map types

pathfinder  supports 3 different types of maps. Systems (more) and connections (more) can be added to them. Maps are also referred to as "Chain Map" or "Chain":

Up to 5 different maps can be used simultaneously. Alliance maps require appropriate rules to be created.

Map scope

Each map has a "scope" that affects how systems will be added automatically to it:

Map tracking

If "map tracking" is on, new systems (more) and connections (more) will be automatically added to the current map (more). This can only work if your current position is known by pathfinder.
The map scope (more) defines which systems are affected.
The connection scope (more) will be auto-detected (e.g. wormhole connection). This is achieved by calculating the jump distance between your current system and system you came from.

Context menu

right click somewhere on the map to open the context menu.

Select methods

Locked systems (more) can´t be selected.

Grid snapping

The "Grid snapping" option can be activated on the "Map Menu" (). Systems will snap to a 20x20px grid. A grid overlay appears on the map.

Magnetizing

The "Magnetizing" option can be activated on the "Map Menu" (). If active, systems effect each other while move/drag&drop and will rearrange themselves automatically on the map. This prevents system "overlapping"

Update counter

4

The "Update counter" starts counting backwards during map interaction. While the counter is active, no data is pushed to server. Once the counter hits 0, all map date will be stored and active pilots will receive the map updates.
There is no need for any save/edit buttons.


{{! ================================================================================================================================================ }}

  Solar system / Wormhole system

Systems are represented by rectangle boxes on a map (more). Pilots can interact with systems like "delete systems" (more) or "move systems" (more).

Active system

Any system in a map can be set as "active" by click.
Just one system per map can have an active state. The active system has a light yellow shadow. Additional system information is shown below the map.

Name / Alias

Systems can be renamed with an alias by double-click the name. System aliases are stored server side and are visible to any pilot on the map.

Security status

Any "K-space" system in "New Eden" has a fixed "Security status" between -1.0 and +1.0. "W-space" systems always have a Security status of -1.0. They can be distinguished into "Classes" [C1 - C6].
The label color of the system indicates the "Security Status".

System status

The border color indicates the current status of a system.
The status can be changed by using the context menu (more).

System effect

Effects of wormhole systems are shown by a at the top right of a system.

Active pilots

If a system has active pilots, a tooltip is shown with the current number of pilots.
Systems with active pilots are bigger than empty systems and provide morermation than others.
During mouseover the () icon more detailed information is shown.

Move

Any system that is not "Locked" (more) can be moved, by click + drag the systems security label (top right).
In order to move multiple systems at once, make sure all of them are selected (more). Now drag one selected systems and all others follow.

Context menu

right click a system on the map to open the context menu.

Locked system

Locked systems can´t be selected (more), moved (more) or deleted (more).

Rally point

Systems can be marked as a Rally point.
Active pilot will be informed about new "Rally points" by a notice. Optional you can poke active pilots with "desktop push notifications" (more).

Waypoints

Waypoints can be set to systems. Waypoint options are identical to their in game options.

Delete system

Any system that is not "Locked" (more) can be deleted from a map.


{{! ================================================================================================================================================ }}

  Connection (Stargate / Wormhole)

Connections between systems are represented by solid lines. Any connection requires two systems that are connected together.

Connect systems

Systems can be connected to each other by several ways.

Connection scope

Each connection has its own "Scope". Scopes represent connection types that exist in game.
Maps can be filtered by specific scopes (more).
The "Scope" of a connection can be changed by using the context menu of a connection (more).

Connection status

Wormholes will gain various statuses during its "Lifetime".
In addition to this, connections can get custom statuses.
The status can be changed by using the context menu (more).

Connection label

In addition to its "Lifetime Status" (more), connections can be labeled with custom labels to supply further information.
Labels can be set by using the context menu (more).

Context menu

right click a connection on the map to open the context menu.

Frigate hole

Wormholes can be labeled (more) as "Frigate hole". Only frigate-sized Spaceships can pass through a "Frigate hole" (more).

Preserve mass

Wormholes can be labeled (more) as "Preserve mass". Let your mates know about critical connections that should be mass-saved (e.g. H security exits) (more).

Delete connection

Connections can be detached by several ways.


{{! ================================================================================================================================================ }}

  Signature module

The "Signature table" of a system is shown below the map. Any active system (more) has its own "Signature table". Signatures found in a system can be added to the table in order to share information. The table represents a record of the current scan process of a system.

Progress bar

The scan "Progress bar" is a visual indicator for the scan progress of a system. You can see how many signatures are scanned already and what is left. Anytime a new signature is added to the "Signature table" the "Progress bar" will be updated automatically. The bar color indicates the progress.

Signature reader

The "Signature reader" functionality allows pilots to add and update multiple signatures at once. In order to copy signatures from "EVE" to pathfinder, do the following steps.

  1. ctrl + a (select all/some signatures in the scanning window)
  2. ctrl + c (copy selected signatures to clipboard)
  3. click the "Signature reader" button (open the "Signature reader" dialog)
  4. ctrl + v on the input field (paste copied signatures into dialog)

Advanced pilots can skip number 3.!
Make sure, you have the right system marked as active (more).
click the browser tab were pathfinder is open. Then press ctrl + v.
pathfinder automatically detect the data format and updates the "Signature table".

Delete signatures

Signatures can be detached by several ways.


{{! ================================================================================================================================================ }}

  Sharing maps

The concept of map sharing is pretty complex and powerful. By default all sharing options are disabled, so there is no reason to be concerned about map security. All map types (more) can be temporary shared with allied entities e.g. for "Joint-Ops".
The map type is preserved for the period of sharing (private maps can be shared with other users, corporation maps can be shared with other corporations,..). Do the following steps to share your map with your friend/allied corporation/allied alliance:

  1. Get in contact with your friend and convince him to temporary enable "map invite", for the type of map you are planning to share, in the "Share settings" dialog
  2. Open the "Map settings" dialog on the map you are planning to share. Switch to the "Settings" tab and search for a character name or corporation/alliance
  3. If you can not find the "option" you are looking for, make sure he has enabled the "map invite" option
  4. Save the "Map settings" with the new "share" option. Wait a few seconds until the new settings take effect
  5. If you were successful, you will see a small icon in your map tab
  6. Disable the "map invite" flag and enjoy the shared map (prevent hostiles from invite you to their maps)

Important information


{{! ================================================================================================================================================ }}

  Chart

pathfinder comes along with several visual charts graphs. In order to provide the pilot with useful information about his environment, data visualisation is a good way to compress the amount of relevant data.

Trade hub range

The "Trade hub range" table is available for any "K-space" system. Each row represents the jump distance to a main "Trade-Hub". Each system jump is represented by a with the color of its "Security status" (more).

Recent activity

The "Recent activity" bar chart is available for any active system (more). The chart shows all ship kills in a system during the last 24h. If pathfinder detects recent kills (within the last hour), a small label is shown above the graph.


{{! ================================================================================================================================================ }}

  Notification

Types

Success (success message after pilot interaction)
Information (non-important additional information)
Warning (important non-critical information)
Error (very important information of error)

Desktop push notifications

pathfinder supports desktop push notifications. The first time this kind of notification is send to a client, a Browser security question must be confirmed. In order to test desktop push notifications click the "Notification test" () option in the main menu ().
Events that trigger desktop notification.


{{! ================================================================================================================================================ }}