- new "inactive" status column, closed #489
- added new "inactive" character_log status - improved "inactive" character_log cronjob timings
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@@ -266,8 +266,14 @@ class MapModel extends BasicModel {
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// get blank system
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$systemController = new System();
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$systems = $systemController->getSystemModelByIds([$systemId]);
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$system = reset($systems);
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$system->mapId = $this->_id;
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if( count($systems) ){
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$system = reset($systems);
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$system->mapId = $this->_id;
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}else{
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// should NEVER happen -> systemId does NOT exist in New Eden!!
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$this->getF3()->error(500, 'SystemId "' . $systemId . '"" does not exist in EVE!' );
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}
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}
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$system->setActive(true);
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@@ -834,6 +840,15 @@ class MapModel extends BasicModel {
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// get data of characters which have with map access
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$activeUserCharactersData = $this->getCharactersData();
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// sort characters by "active" status
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$sortByActiveLog = function($a, $b){
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if($a->log->active == $b->log->active){
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return 0;
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}else{
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return ($a->log->active && !$b->log->active) ? 0 : 1;
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}
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};
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$mapUserData = (object)[];
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$mapUserData->config = (object)[];
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$mapUserData->config->id = $this->id;
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@@ -857,14 +872,15 @@ class MapModel extends BasicModel {
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unset($activeUserCharactersData[$key]);
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}
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}else{
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// user has NO log data. If its an corp/ally map not each member is active
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// user is not relevant for this function!
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// character has NO log data. If its an corp/ally map not each member is active
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// -> character is not relevant for this function!
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unset($activeUserCharactersData[$key]);
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}
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}
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// add system if active users were found
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if(count($systemUserData->user) > 0){
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usort($systemUserData->user, $sortByActiveLog);
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$mapUserData->data->systems[] = $systemUserData;
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}
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}
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