- moved ajax endpoints (connections, systems) into new REST API endpoints, #274
- improved error handling in case an Exception is thrown
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@@ -10,7 +10,6 @@ namespace Controller\Api;
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use Controller;
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use Model;
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use Exception;
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class System extends Controller\AccessController {
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@@ -26,88 +25,6 @@ class System extends Controller\AccessController {
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return sprintf(self::CACHE_KEY_GRAPH, 'SYSTEM_' . $systemId);
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}
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/**
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* save a new system to a a map
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* @param \Base $f3
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* @throws \Exception
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*/
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public function save(\Base $f3){
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$postData = (array)$f3->get('POST');
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$return = (object) [];
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$return->error = [];
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$return->systemData = (object) [];
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if(
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isset($postData['systemData']) &&
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isset($postData['mapData'])
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){
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$activeCharacter = $this->getCharacter();
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$systemData = (array)$postData['systemData'];
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$mapData = (array)$postData['mapData'];
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$systemModel = null;
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if( (int)$systemData['statusId'] <= 0 ){
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unset($systemData['statusId']);
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}
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if( isset($systemData['id']) ){
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// update existing system (e.g. set description) ------------------------------------------------------
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/**
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* @var $system Model\SystemModel
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*/
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$system = Model\BasicModel::getNew('SystemModel');
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$system->getById($systemData['id']);
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if(
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!$system->dry() &&
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$system->hasAccess($activeCharacter)
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){
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// system model found
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// activate system (e.g. was inactive))
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$system->setActive(true);
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$systemModel = $system;
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}
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}elseif( isset($mapData['id']) ){
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// save NEW system ------------------------------------------------------------------------------------
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapData['id']);
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if($map->hasAccess($activeCharacter)){
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$systemModel = $map->getNewSystem($systemData['systemId']);
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}
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}
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if( !is_null($systemModel) ){
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try{
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// set/update system custom data
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$systemModel->copyfrom($systemData, ['statusId', 'locked', 'rallyUpdated', 'position', 'description']);
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if($systemModel->save($activeCharacter)){
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// get data from "fresh" model (e.g. some relational data has changed: "statusId")
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/**
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* @var $newSystemModel Model\SystemModel
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*/
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$newSystemModel = Model\BasicModel::getNew('SystemModel');
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$newSystemModel->getById( $systemModel->_id, 0);
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$newSystemModel->clearCacheData();
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$return->systemData = $newSystemModel->getData();
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// broadcast map changes
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$this->broadcastMapData($newSystemModel->mapId);
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}else{
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$return->error = $systemModel->getErrors();
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}
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}catch(Exception\ValidationException $e){
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$return->error[] = $e->getError();
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}
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}
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}
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echo json_encode($return);
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}
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/**
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* get system log data from CCP API import
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* system Kills, Jumps,....
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@@ -294,87 +211,5 @@ class System extends Controller\AccessController {
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echo json_encode($return);
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}
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/**
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* delete systems and all its connections from map
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* -> set "active" flag
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* @param \Base $f3
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* @throws \Exception
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*/
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public function delete(\Base $f3){
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$mapId = (int)$f3->get('POST.mapId');
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$systemIds = array_map('intval', (array)$f3->get('POST.systemIds'));
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$return = (object) [];
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$return->deletedSystemIds = [];
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if($mapId){
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$activeCharacter = $this->getCharacter();
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/**
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* @var Model\MapModel $map
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapId);
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if($map->hasAccess($activeCharacter)){
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$newSystemModel = Model\BasicModel::getNew('SystemModel');
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foreach($systemIds as $systemId){
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if( $system = $map->getSystemById($systemId) ){
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// check whether system should be deleted OR set "inactive"
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if( $this->checkDeleteMode($map, $system) ){
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// delete log
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// -> first set updatedCharacterId -> required for activity log
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$system->updatedCharacterId = $activeCharacter;
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$system->update();
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// ... now get fresh object and delete..
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$newSystemModel->getById( $system->id, 0);
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$newSystemModel->erase();
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$newSystemModel->reset();
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}else{
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// keep data -> set "inactive"
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$system->setActive(false);
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$system->save($activeCharacter);
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}
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$system->reset();
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$return->deletedSystemIds[] = $systemId;
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}
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}
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// broadcast map changes
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if(count($return->deletedSystemIds)){
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$this->broadcastMapData($map);
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}
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}
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}
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echo json_encode($return);
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}
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/**
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* checks whether a system should be "deleted" or set "inactive" (keep some data)
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* @param Model\MapModel $map
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* @param Model\SystemModel $system
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* @return bool
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*/
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protected function checkDeleteMode(Model\MapModel $map, Model\SystemModel $system){
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$delete = true;
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if( !empty($system->description) ){
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// never delete systems with custom description set!
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$delete = false;
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}elseif(
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$map->persistentAliases &&
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!empty($system->alias) &&
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($system->alias != $system->name)
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){
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// map setting "persistentAliases" is active (default) AND
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// alias is set and != name
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$delete = false;
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}
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return $delete;
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}
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}
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