- added build files for upcoming version 1.1.2
- improved ajax authentication check and "logout" notification | closed #198 - improved logging, added missing log file configuration to pathfinder.ini - added logging for "unauthorized" requests | closed #198 - updated js "jQuery" 1.11.3 -> 3.0.0 | #206 - updated js "datatables" plugin 1.10.7 -> 1.10.12 | #206 - updated js "mCustomScrollbar" 3.1.14 -> 3.1.4 | #206
This commit is contained in:
@@ -208,117 +208,111 @@ class Map extends Controller\AccessController {
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){
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$activeCharacter = $this->getCharacter();
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if($activeCharacter){
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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/**
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* @var $system Model\SystemModel
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*/
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$system = Model\BasicModel::getNew('SystemModel');
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/**
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* @var $system Model\SystemModel
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*/
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$system = Model\BasicModel::getNew('SystemModel');
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/**
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* @var $connection Model\ConnectionModel
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*/
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$connection = Model\BasicModel::getNew('ConnectionModel');
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foreach($importData['mapData'] as $mapData){
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if(
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isset($mapData['config']) &&
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isset($mapData['data'])
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){
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/**
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* @var $connection Model\ConnectionModel
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*/
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$connection = Model\BasicModel::getNew('ConnectionModel');
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foreach($importData['mapData'] as $mapData){
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if(
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isset($mapData['config']) &&
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isset($mapData['data'])
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isset($mapData['data']['systems']) &&
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isset($mapData['data']['connections'])
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){
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if(isset($mapData['config']['id'])){
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unset($mapData['config']['id']);
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}
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$map->setData($mapData['config']);
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$map->typeId = (int)$importData['typeId'];
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$map->save();
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if(
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isset($mapData['data']['systems']) &&
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isset($mapData['data']['connections'])
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){
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if(isset($mapData['config']['id'])){
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unset($mapData['config']['id']);
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// new system IDs will be generated
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// therefore we need to temp store a mapping between IDs
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$tempSystemIdMapping = [];
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foreach($mapData['data']['systems'] as $systemData){
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if(isset($systemData['id'])){
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$oldId = (int)$systemData['id'];
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unset($systemData['id']);
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$system->setData($systemData);
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$system->mapId = $map;
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$system->createdCharacterId = $activeCharacter;
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$system->updatedCharacterId = $activeCharacter;
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$system->save();
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$tempSystemIdMapping[$oldId] = $system->id;
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$system->reset();
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}
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}
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$map->setData($mapData['config']);
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$map->typeId = (int)$importData['typeId'];
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$map->save();
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// new system IDs will be generated
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// therefore we need to temp store a mapping between IDs
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$tempSystemIdMapping = [];
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foreach($mapData['data']['systems'] as $systemData){
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if(isset($systemData['id'])){
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$oldId = (int)$systemData['id'];
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unset($systemData['id']);
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$system->setData($systemData);
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$system->mapId = $map;
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$system->createdCharacterId = $activeCharacter;
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$system->updatedCharacterId = $activeCharacter;
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$system->save();
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$tempSystemIdMapping[$oldId] = $system->id;
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$system->reset();
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foreach($mapData['data']['connections'] as $connectionData){
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// check if source and target IDs match with new system ID
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if(
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isset( $tempSystemIdMapping[$connectionData['source']] ) &&
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isset( $tempSystemIdMapping[$connectionData['target']] )
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){
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if(isset($connectionData['id'])){
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unset($connectionData['id']);
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}
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$connection->setData($connectionData);
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$connection->mapId = $map;
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$connection->source = $tempSystemIdMapping[$connectionData['source']];
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$connection->target = $tempSystemIdMapping[$connectionData['target']];
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$connection->save();
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$connection->reset();
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}
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}
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foreach($mapData['data']['connections'] as $connectionData){
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// check if source and target IDs match with new system ID
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if(
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isset( $tempSystemIdMapping[$connectionData['source']] ) &&
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isset( $tempSystemIdMapping[$connectionData['target']] )
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){
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if(isset($connectionData['id'])){
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unset($connectionData['id']);
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}
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$connection->setData($connectionData);
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$connection->mapId = $map;
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$connection->source = $tempSystemIdMapping[$connectionData['source']];
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$connection->target = $tempSystemIdMapping[$connectionData['target']];
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$connection->save();
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$connection->reset();
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}
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// map access info should not automatically imported
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if($map->isPrivate()){
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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if($corporation = $activeCharacter->getCorporation()){
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$map->setAccess($corporation);
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}
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// map access info should not automatically imported
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if($map->isPrivate()){
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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if($corporation = $activeCharacter->getCorporation()){
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$map->setAccess($corporation);
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}
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}elseif($map->isAlliance()){
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if($alliance = $activeCharacter->getAlliance()){
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$map->setAccess($alliance);
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}
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}elseif($map->isAlliance()){
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if($alliance = $activeCharacter->getAlliance()){
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$map->setAccess($alliance);
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}
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}else{
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// systems || connections missing
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$missingConfigError = (object) [];
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$missingConfigError->type = 'error';
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$missingConfigError->message = 'Map data not valid (systems || connections) missing';
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$return->error[] = $missingConfigError;
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}
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}else{
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// map config || systems/connections missing
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// systems || connections missing
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$missingConfigError = (object) [];
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$missingConfigError->type = 'error';
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$missingConfigError->message = 'Map data not valid (config || data) missing';
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$missingConfigError->message = 'Map data not valid (systems || connections) missing';
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$return->error[] = $missingConfigError;
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}
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$map->reset();
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}else{
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// map config || systems/connections missing
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$missingConfigError = (object) [];
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$missingConfigError->type = 'error';
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$missingConfigError->message = 'Map data not valid (config || data) missing';
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$return->error[] = $missingConfigError;
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}
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}else{
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// user not found
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$return->error[] = $this->getLogoutError();
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$map->reset();
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}
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}else{
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// map data missing
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@@ -345,143 +339,140 @@ class Map extends Controller\AccessController {
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if( isset($formData['id']) ){
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$activeCharacter = $this->getCharacter(0);
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if($activeCharacter){
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById( (int)$formData['id'] );
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById( (int)$formData['id'] );
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if(
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$map->dry() ||
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$map->hasAccess($activeCharacter)
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){
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// new map
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$map->setData($formData);
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$map = $map->save();
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if(
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$map->dry() ||
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$map->hasAccess($activeCharacter)
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){
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// new map
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$map->setData($formData);
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$map = $map->save();
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// save global map access. Depends on map "type"
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if($map->isPrivate()){
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// save global map access. Depends on map "type"
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if($map->isPrivate()){
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// share map between characters -> set access
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if(isset($formData['mapCharacters'])){
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// avoid abuse -> respect share limits
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$accessCharacters = array_slice( $formData['mapCharacters'], 0, $f3->get('PATHFINDER.MAX_SHARED_CHARACTER') );
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// share map between characters -> set access
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if(isset($formData['mapCharacters'])){
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempCharacter Model\CharacterModel
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*/
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$tempCharacter = Model\BasicModel::getNew('CharacterModel');
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foreach($accessCharacters as $characterId){
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$tempCharacter->getById( (int)$characterId );
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if(
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!$tempCharacter->dry() &&
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$tempCharacter->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempCharacter);
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}
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$tempCharacter->reset();
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}
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}
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// the current character itself should always have access
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// just in case he removed himself :)
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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$corporation = $activeCharacter->getCorporation();
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if($corporation){
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// the current user has to have a corporation when
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// working on corporation maps!
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// share map between corporations -> set access
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if(isset($formData['mapCorporations'])){
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// avoid abuse -> respect share limits
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$accessCharacters = array_slice( $formData['mapCharacters'], 0, $f3->get('PATHFINDER.MAX_SHARED_CHARACTER') );
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$accessCorporations = array_slice( $formData['mapCorporations'], 0, $f3->get('PATHFINDER.MAX_SHARED_CORPORATION') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempCharacter Model\CharacterModel
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* @var $tempCorporation Model\CorporationModel
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*/
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$tempCharacter = Model\BasicModel::getNew('CharacterModel');
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$tempCorporation = Model\BasicModel::getNew('CorporationModel');
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foreach($accessCharacters as $characterId){
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$tempCharacter->getById( (int)$characterId );
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foreach($accessCorporations as $corporationId){
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$tempCorporation->getById( (int)$corporationId );
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if(
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!$tempCharacter->dry() &&
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$tempCharacter->shared == 1 // check if map shared is enabled
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!$tempCorporation->dry() &&
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$tempCorporation->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempCharacter);
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$map->setAccess($tempCorporation);
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}
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$tempCharacter->reset();
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$tempCorporation->reset();
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}
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}
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// the current character itself should always have access
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// just in case he removed himself :)
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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$corporation = $activeCharacter->getCorporation();
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if($corporation){
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// the current user has to have a corporation when
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// working on corporation maps!
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// share map between corporations -> set access
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if(isset($formData['mapCorporations'])){
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// avoid abuse -> respect share limits
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$accessCorporations = array_slice( $formData['mapCorporations'], 0, $f3->get('PATHFINDER.MAX_SHARED_CORPORATION') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempCorporation Model\CorporationModel
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*/
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$tempCorporation = Model\BasicModel::getNew('CorporationModel');
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foreach($accessCorporations as $corporationId){
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$tempCorporation->getById( (int)$corporationId );
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if(
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!$tempCorporation->dry() &&
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$tempCorporation->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempCorporation);
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}
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$tempCorporation->reset();
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}
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}
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// the corporation of the current user should always have access
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$map->setAccess($corporation);
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}
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}elseif($map->isAlliance()){
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$alliance = $activeCharacter->getAlliance();
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if($alliance){
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// the current user has to have a alliance when
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// working on alliance maps!
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// share map between alliances -> set access
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if(isset($formData['mapAlliances'])){
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// avoid abuse -> respect share limits
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$accessAlliances = array_slice( $formData['mapAlliances'], 0, $f3->get('PATHFINDER.MAX_SHARED_ALLIANCE') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempAlliance Model\AllianceModel
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*/
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$tempAlliance = Model\BasicModel::getNew('AllianceModel');
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foreach($accessAlliances as $allianceId){
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$tempAlliance->getById( (int)$allianceId );
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if(
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!$tempAlliance->dry() &&
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$tempAlliance->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempAlliance);
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}
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$tempAlliance->reset();
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}
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}
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// the alliance of the current user should always have access
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$map->setAccess($alliance);
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}
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// the corporation of the current user should always have access
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$map->setAccess($corporation);
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}
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// reload the same map model (refresh)
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// this makes sure all data is up2date
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$map->getById( $map->id, 0 );
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}elseif($map->isAlliance()){
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$alliance = $activeCharacter->getAlliance();
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$return->mapData = $map->getData();
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}else{
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// map access denied
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$captchaError = (object) [];
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$captchaError->type = 'error';
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$captchaError->message = 'Access denied';
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$return->error[] = $captchaError;
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if($alliance){
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// the current user has to have a alliance when
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// working on alliance maps!
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// share map between alliances -> set access
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if(isset($formData['mapAlliances'])){
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// avoid abuse -> respect share limits
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$accessAlliances = array_slice( $formData['mapAlliances'], 0, $f3->get('PATHFINDER.MAX_SHARED_ALLIANCE') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempAlliance Model\AllianceModel
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*/
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$tempAlliance = Model\BasicModel::getNew('AllianceModel');
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foreach($accessAlliances as $allianceId){
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$tempAlliance->getById( (int)$allianceId );
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if(
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!$tempAlliance->dry() &&
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$tempAlliance->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempAlliance);
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}
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$tempAlliance->reset();
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}
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}
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// the alliance of the current user should always have access
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$map->setAccess($alliance);
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}
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}
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// reload the same map model (refresh)
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// this makes sure all data is up2date
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$map->getById( $map->id, 0 );
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$return->mapData = $map->getData();
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}else{
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// map access denied
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$captchaError = (object) [];
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$captchaError->type = 'error';
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$captchaError->message = 'Access denied';
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$return->error[] = $captchaError;
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}
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}else{
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// map id field missing
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@@ -502,14 +493,12 @@ class Map extends Controller\AccessController {
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||||
$mapData = (array)$f3->get('POST.mapData');
|
||||
$activeCharacter = $this->getCharacter();
|
||||
|
||||
if($activeCharacter){
|
||||
/**
|
||||
* @var $map Model\MapModel
|
||||
*/
|
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapData['id']);
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$map->delete( $activeCharacter );
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}
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/**
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* @var $map Model\MapModel
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||||
*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapData['id']);
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$map->delete( $activeCharacter );
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echo json_encode([]);
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}
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@@ -527,121 +516,116 @@ class Map extends Controller\AccessController {
|
||||
$return = (object) [];
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||||
$return->error = [];
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||||
|
||||
if($activeCharacter){
|
||||
$cacheKey = $this->getMapDataCacheKey($activeCharacter);
|
||||
|
||||
// if there is any system/connection change data submitted -> save new data
|
||||
if(
|
||||
!empty($mapData) ||
|
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!$f3->exists($cacheKey)
|
||||
){
|
||||
// get current map data ===============================================================================
|
||||
$maps = $activeCharacter->getMaps();
|
||||
$cacheKey = $this->getMapDataCacheKey($activeCharacter);
|
||||
|
||||
// loop all submitted map data that should be saved
|
||||
// -> currently there will only be ONE map data change submitted -> single loop
|
||||
foreach($mapData as $data){
|
||||
// if there is any system/connection change data submitted -> save new data
|
||||
if(
|
||||
!empty($mapData) ||
|
||||
!$f3->exists($cacheKey)
|
||||
){
|
||||
// get current map data ===============================================================================
|
||||
$maps = $activeCharacter->getMaps();
|
||||
|
||||
$systems = [];
|
||||
$connections = [];
|
||||
// loop all submitted map data that should be saved
|
||||
// -> currently there will only be ONE map data change submitted -> single loop
|
||||
foreach($mapData as $data){
|
||||
|
||||
// check whether system data and/or connection data is send
|
||||
// empty arrays are not included in ajax requests
|
||||
if( isset($data['data']['systems']) ){
|
||||
$systems = (array)$data['data']['systems'];
|
||||
}
|
||||
$systems = [];
|
||||
$connections = [];
|
||||
|
||||
if( isset($data['data']['connections']) ){
|
||||
$connections = (array)$data['data']['connections'];
|
||||
}
|
||||
// check whether system data and/or connection data is send
|
||||
// empty arrays are not included in ajax requests
|
||||
if( isset($data['data']['systems']) ){
|
||||
$systems = (array)$data['data']['systems'];
|
||||
}
|
||||
|
||||
// check if system data or connection data is send
|
||||
if(
|
||||
count($systems) > 0 ||
|
||||
count($connections) > 0
|
||||
){
|
||||
if( isset($data['data']['connections']) ){
|
||||
$connections = (array)$data['data']['connections'];
|
||||
}
|
||||
|
||||
// map changes expected =======================================================================
|
||||
// check if system data or connection data is send
|
||||
if(
|
||||
count($systems) > 0 ||
|
||||
count($connections) > 0
|
||||
){
|
||||
|
||||
// loop current user maps and check for changes
|
||||
foreach($maps as $map){
|
||||
// map changes expected =======================================================================
|
||||
|
||||
// update system data ---------------------------------------------------------------------
|
||||
foreach($systems as $i => $systemData){
|
||||
// loop current user maps and check for changes
|
||||
foreach($maps as $map){
|
||||
|
||||
// check if current system belongs to the current map
|
||||
$map->filter('systems', ['id = ?', $systemData['id'] ]);
|
||||
$filteredMap = $map->find(
|
||||
['id = ?', $map->id ],
|
||||
['limit' => 1]
|
||||
);
|
||||
// update system data ---------------------------------------------------------------------
|
||||
foreach($systems as $i => $systemData){
|
||||
|
||||
// this should never fail
|
||||
if(is_object($filteredMap)){
|
||||
$filteredMap = $filteredMap->current();
|
||||
// check if current system belongs to the current map
|
||||
$map->filter('systems', ['id = ?', $systemData['id'] ]);
|
||||
$filteredMap = $map->find(
|
||||
['id = ?', $map->id ],
|
||||
['limit' => 1]
|
||||
);
|
||||
|
||||
// system belongs to the current map
|
||||
if(is_object($filteredMap->systems)){
|
||||
// update
|
||||
unset($systemData['updated']);
|
||||
$system = $filteredMap->systems->current();
|
||||
$system->setData($systemData);
|
||||
$system->updatedCharacterId = $activeCharacter;
|
||||
$system->save();
|
||||
// this should never fail
|
||||
if(is_object($filteredMap)){
|
||||
$filteredMap = $filteredMap->current();
|
||||
|
||||
// a system belongs to ONE map -> speed up for multiple maps
|
||||
unset($systemData[$i]);
|
||||
}
|
||||
// system belongs to the current map
|
||||
if(is_object($filteredMap->systems)){
|
||||
// update
|
||||
unset($systemData['updated']);
|
||||
$system = $filteredMap->systems->current();
|
||||
$system->setData($systemData);
|
||||
$system->updatedCharacterId = $activeCharacter;
|
||||
$system->save();
|
||||
|
||||
// a system belongs to ONE map -> speed up for multiple maps
|
||||
unset($systemData[$i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// update connection data -----------------------------------------------------------------
|
||||
foreach($connections as $i => $connectionData){
|
||||
// update connection data -----------------------------------------------------------------
|
||||
foreach($connections as $i => $connectionData){
|
||||
|
||||
// check if the current connection belongs to the current map
|
||||
$map->filter('connections', ['id = ?', $connectionData['id'] ]);
|
||||
$filteredMap = $map->find(
|
||||
['id = ?', $map->id ],
|
||||
['limit' => 1]
|
||||
);
|
||||
// check if the current connection belongs to the current map
|
||||
$map->filter('connections', ['id = ?', $connectionData['id'] ]);
|
||||
$filteredMap = $map->find(
|
||||
['id = ?', $map->id ],
|
||||
['limit' => 1]
|
||||
);
|
||||
|
||||
// this should never fail
|
||||
if(is_object($filteredMap)){
|
||||
$filteredMap = $filteredMap->current();
|
||||
// this should never fail
|
||||
if(is_object($filteredMap)){
|
||||
$filteredMap = $filteredMap->current();
|
||||
|
||||
// connection belongs to the current map
|
||||
if(is_object($filteredMap->connections)){
|
||||
// update
|
||||
unset($connectionData['updated']);
|
||||
$connection = $filteredMap->connections->current();
|
||||
$connection->setData($connectionData);
|
||||
$connection->save();
|
||||
// connection belongs to the current map
|
||||
if(is_object($filteredMap->connections)){
|
||||
// update
|
||||
unset($connectionData['updated']);
|
||||
$connection = $filteredMap->connections->current();
|
||||
$connection->setData($connectionData);
|
||||
$connection->save();
|
||||
|
||||
// a connection belongs to ONE map -> speed up for multiple maps
|
||||
unset($connectionData[$i]);
|
||||
}
|
||||
// a connection belongs to ONE map -> speed up for multiple maps
|
||||
unset($connectionData[$i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// format map Data for return
|
||||
$return->mapData = self::getFormattedMapData($maps);
|
||||
|
||||
// cache time(s) per user should be equal or less than this function is called
|
||||
// prevent request flooding
|
||||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_MAP.DELAY') / 1000;
|
||||
|
||||
$f3->set($cacheKey, $return, $responseTTL);
|
||||
}else{
|
||||
// get from cache
|
||||
$return = $f3->get($cacheKey);
|
||||
}
|
||||
|
||||
// format map Data for return
|
||||
$return->mapData = self::getFormattedMapData($maps);
|
||||
|
||||
// cache time(s) per user should be equal or less than this function is called
|
||||
// prevent request flooding
|
||||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_MAP.DELAY') / 1000;
|
||||
|
||||
$f3->set($cacheKey, $return, $responseTTL);
|
||||
}else{
|
||||
// user logged off
|
||||
$return->error[] = $this->getLogoutError();
|
||||
// get from cache
|
||||
$return = $f3->get($cacheKey);
|
||||
}
|
||||
|
||||
echo json_encode( $return );
|
||||
@@ -680,71 +664,68 @@ class Map extends Controller\AccessController {
|
||||
$return = (object) [];
|
||||
$return->error = [];
|
||||
|
||||
if( $activeCharacter = $this->getCharacter(0) ){
|
||||
$postData = $f3->get('POST');
|
||||
if( !empty($mapIds = (array)$postData['mapIds']) ){
|
||||
// IMPORTANT for now -> just update a single map (save performance)
|
||||
$mapId = (int)reset($mapIds);
|
||||
// get map and check map access
|
||||
$map = $activeCharacter->getMap( (int)$mapId);
|
||||
$activeCharacter = $this->getCharacter(0);
|
||||
|
||||
if( !is_null($map) ){
|
||||
$characterMapData = (array)$postData['characterMapData'];
|
||||
$postData = $f3->get('POST');
|
||||
if( !empty($mapIds = (array)$postData['mapIds']) ){
|
||||
// IMPORTANT for now -> just update a single map (save performance)
|
||||
$mapId = (int)reset($mapIds);
|
||||
// get map and check map access
|
||||
$map = $activeCharacter->getMap( (int)$mapId);
|
||||
|
||||
// check if data for specific system is requested
|
||||
$systemData = (array)$postData['systemData'];
|
||||
// if data is requested extend the cache key in order to get new data
|
||||
$requestSystemData = (object) [];
|
||||
$requestSystemData->mapId = isset($systemData['mapId']) ? (int) $systemData['mapId'] : 0;
|
||||
$requestSystemData->systemId = isset($systemData['systemData']['id']) ? (int) $systemData['systemData']['id'] : 0;
|
||||
if( !is_null($map) ){
|
||||
$characterMapData = (array)$postData['characterMapData'];
|
||||
|
||||
// update current location
|
||||
// -> suppress temporary timeout errors
|
||||
$activeCharacter = $activeCharacter->updateLog(['suppressTimeoutErrors' => true]);
|
||||
// check if data for specific system is requested
|
||||
$systemData = (array)$postData['systemData'];
|
||||
// if data is requested extend the cache key in order to get new data
|
||||
$requestSystemData = (object) [];
|
||||
$requestSystemData->mapId = isset($systemData['mapId']) ? (int) $systemData['mapId'] : 0;
|
||||
$requestSystemData->systemId = isset($systemData['systemData']['id']) ? (int) $systemData['systemData']['id'] : 0;
|
||||
|
||||
// check character log (current system) and manipulate map (e.g. add new system)
|
||||
if( (bool)$characterMapData['mapTracking'] ){
|
||||
$map = $this->updateMapData($activeCharacter, $map);
|
||||
}
|
||||
// update current location
|
||||
// -> suppress temporary timeout errors
|
||||
$activeCharacter = $activeCharacter->updateLog(['suppressTimeoutErrors' => true]);
|
||||
|
||||
$cacheKey = $this->getUserDataCacheKey($mapId, $requestSystemData->systemId);
|
||||
if( !$f3->exists($cacheKey) ){
|
||||
$return->mapUserData[] = $map->getUserData();
|
||||
// check character log (current system) and manipulate map (e.g. add new system)
|
||||
if( (bool)$characterMapData['mapTracking'] ){
|
||||
$map = $this->updateMapData($activeCharacter, $map);
|
||||
}
|
||||
|
||||
// request signature data for a system if user has map access!
|
||||
if( $mapId === $requestSystemData->mapId ){
|
||||
$system = $map->getSystemById( $requestSystemData->systemId );
|
||||
$cacheKey = $this->getUserDataCacheKey($mapId, $requestSystemData->systemId);
|
||||
if( !$f3->exists($cacheKey) ){
|
||||
$return->mapUserData[] = $map->getUserData();
|
||||
|
||||
if( !is_null($system) ){
|
||||
// data for currently selected system
|
||||
$return->system = $system->getData();
|
||||
$return->system->signatures = $system->getSignaturesData();
|
||||
}
|
||||
// request signature data for a system if user has map access!
|
||||
if( $mapId === $requestSystemData->mapId ){
|
||||
$system = $map->getSystemById( $requestSystemData->systemId );
|
||||
|
||||
if( !is_null($system) ){
|
||||
// data for currently selected system
|
||||
$return->system = $system->getData();
|
||||
$return->system->signatures = $system->getSignaturesData();
|
||||
}
|
||||
|
||||
// cache time (seconds) should be equal or less than request trigger time
|
||||
// prevent request flooding
|
||||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_USER_DATA.DELAY') / 1000;
|
||||
|
||||
// cache response
|
||||
$f3->set($cacheKey, $return, $responseTTL);
|
||||
}else{
|
||||
// get from cache
|
||||
// this should happen if a user has multiple program instances running
|
||||
// with the same main char
|
||||
$return = $f3->get($cacheKey);
|
||||
}
|
||||
|
||||
// cache time (seconds) should be equal or less than request trigger time
|
||||
// prevent request flooding
|
||||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_USER_DATA.DELAY') / 1000;
|
||||
|
||||
// cache response
|
||||
$f3->set($cacheKey, $return, $responseTTL);
|
||||
}else{
|
||||
// get from cache
|
||||
// this should happen if a user has multiple program instances running
|
||||
// with the same main char
|
||||
$return = $f3->get($cacheKey);
|
||||
}
|
||||
}
|
||||
|
||||
// get current user data -> this should not be cached because each user has different personal data
|
||||
// even if they have multiple characters using the same map!
|
||||
$return->userData = $activeCharacter->getUser()->getData();
|
||||
}else{
|
||||
// user logged off
|
||||
$return->error[] = $this->getLogoutError();
|
||||
}
|
||||
|
||||
// get current user data -> this should not be cached because each user has different personal data
|
||||
// even if they have multiple characters using the same map!
|
||||
$return->userData = $activeCharacter->getUser()->getData();
|
||||
|
||||
echo json_encode( $return );
|
||||
}
|
||||
|
||||
@@ -755,7 +736,7 @@ class Map extends Controller\AccessController {
|
||||
* @param Model\MapModel $map
|
||||
* @return Model\MapModel
|
||||
*/
|
||||
protected function updateMapData($character, $map){
|
||||
protected function updateMapData(Model\CharacterModel $character, Model\MapModel $map){
|
||||
|
||||
// update "map data" cache in case of map (system/connection) changes
|
||||
$clearMapDataCache = false;
|
||||
|
||||
Reference in New Issue
Block a user