map info element improvements
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@@ -25,9 +25,15 @@ class SystemModel extends BasicModel {
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'statusId' => array(
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'belongs-to-one' => 'Model\SystemStatusModel'
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),
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'createdCharacterId' => array(
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'belongs-to-one' => 'Model\CharacterModel'
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),
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'updatedCharacterId' => array(
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'belongs-to-one' => 'Model\CharacterModel'
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),
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'signatures' => array(
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'has-many' => array('Model\SystemSignatureModel', 'systemId')
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)
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),
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);
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/**
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@@ -70,40 +76,47 @@ class SystemModel extends BasicModel {
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*/
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public function getData(){
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$systemData = [
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'id' => $this->id,
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'mapId' => is_object($this->mapId) ? $this->mapId->id : 0,
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'systemId' => $this->systemId,
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'name' => $this->name,
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'alias' => $this->alias,
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'effect' => $this->effect,
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'security' => $this->security,
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'trueSec' => $this->trueSec,
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'region' => [
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'id' => $this->regionId,
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'name' => $this->region
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],
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'constellation' => [
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'id' => $this->constellationId,
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'name' => $this->constellation
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],
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'type' => [
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'id' => $this->typeId->id,
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'name' => $this->typeId->name
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],
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'status' => [
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'id' => is_object($this->statusId) ? $this->statusId->id : 0,
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'name' => is_object($this->statusId) ? $this->statusId->name : ''
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],
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'locked' => $this->locked,
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'rally' => $this->rally,
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'position' => [
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'x' => $this->posX,
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'y' => $this->posY
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],
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'updated' => strtotime($this->updated)
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$systemData = (object) [];
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$systemData->id = $this->id;
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$systemData->mapId = is_object($this->mapId) ? $this->mapId->id : 0;
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$systemData->systemId = $this->systemId;
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$systemData->name = $this->name;
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$systemData->alias = $this->alias;
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$systemData->effect = $this->effect;
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$systemData->security = $this->security;
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$systemData->trueSec = $this->trueSec;
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];
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$systemData->region = (object) [];
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$systemData->region->id = $this->regionId;
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$systemData->region->name = $this->region;
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$systemData->constellation = (object) [];
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$systemData->constellation->id = $this->constellationId;
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$systemData->constellation->name = $this->constellation;
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$systemData->type = (object) [];
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$systemData->type->id = $this->typeId->id;
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$systemData->type->name = $this->typeId->name;
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$systemData->status = (object) [];
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$systemData->status->id = is_object($this->statusId) ? $this->statusId->id : 0;
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$systemData->status->name = is_object($this->statusId) ? $this->statusId->name : '';
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$systemData->locked = $this->locked;
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$systemData->rally = $this->rally;
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$systemData->description = $this->description;
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$systemData->position = (object) [];
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$systemData->position->x = $this->posX;
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$systemData->position->y = $this->posY;
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$systemData->created = (object) [];
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$systemData->created->character = $this->createdCharacterId->getData();
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$systemData->created->created = strtotime($this->created);
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$systemData->updated = (object) [];
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$systemData->updated->character = $this->updatedCharacterId->getData();
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$systemData->updated->updated = strtotime($this->updated);
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return $systemData;
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}
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@@ -124,8 +137,8 @@ class SystemModel extends BasicModel {
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*/
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public function delete($accessObject){
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if(!$this->dry()){
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// check if editor has access
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if(! $this->dry()){
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// check if user has access
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if($this->hasAccess($accessObject)){
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// delete all system connections
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$connections = $this->getConnections();
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@@ -169,19 +182,34 @@ class SystemModel extends BasicModel {
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/**
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* get all signatures of this system
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* @param $accessObject
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* @return bool|mixed
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* @return array
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*/
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public function getSignatures($accessObject){
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$signatures = false;
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public function getSignatures(){
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$this->filter('signatures', array('active = ?', 1));
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if($this->hasAccess($accessObject)){
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$signatures = [];
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if($this->signatures){
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$signatures = $this->signatures;
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}
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return $signatures;
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}
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/**
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* get all data for all Signatures in this system
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* @return array
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*/
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public function getSignaturesData(){
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$signatures = $this->getSignatures();
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$signaturesData = [];
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foreach($signatures as $signature){
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$signaturesData[] = $signature->getData();
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}
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return $signaturesData;
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}
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/**
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* get Signature by id and check for access
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* @param $accessObject
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