get('POST'); $return = (object) []; $return->error = []; $return->systemData = (object) []; if( isset($postData['systemData']) && isset($postData['mapData']) ){ $activeCharacter = $this->getCharacter(); $systemData = (array)$postData['systemData']; $mapData = (array)$postData['mapData']; $systemModel = null; if( (int)$systemData['statusId'] <= 0 ){ unset($systemData['statusId']); } if( isset($systemData['id']) ){ // update existing system (e.g. set description) ------------------------------------------------------ /** * @var $system Model\SystemModel */ $system = Model\BasicModel::getNew('SystemModel'); $system->getById($systemData['id']); if( !$system->dry() && $system->hasAccess($activeCharacter) ){ // system model found // activate system (e.g. was inactive)) $system->setActive(true); $systemModel = $system; } }elseif( isset($mapData['id']) ){ // save NEW system ------------------------------------------------------------------------------------ /** * @var $map Model\MapModel */ $map = Model\BasicModel::getNew('MapModel'); $map->getById($mapData['id']); if($map->hasAccess($activeCharacter)){ $systemModel = $map->getNewSystem($systemData['systemId']); } } if( !is_null($systemModel) ){ // set/update system custom data $systemModel->copyfrom($systemData, ['statusId', 'locked', 'rallyUpdated', 'position', 'description']); if($systemModel->save($activeCharacter)){ // get data from "fresh" model (e.g. some relational data has changed: "statusId") /** * @var $newSystemModel Model\SystemModel */ $newSystemModel = Model\BasicModel::getNew('SystemModel'); $newSystemModel->getById( $systemModel->_id, 0); $newSystemModel->clearCacheData(); $return->systemData = $newSystemModel->getData(); // broadcast map changes $this->broadcastMapData($newSystemModel->mapId); }else{ $return->error = $systemModel->getErrors(); } } } echo json_encode($return); } /** * get system log data from CCP API import * system Kills, Jumps,.... * @param \Base $f3 * @throws \Exception */ public function graphData(\Base $f3){ $graphsData = []; $systemIds = (array)$f3->get('GET.systemIds'); // valid response (data found) should be cached by server + client $cacheResponse = false; // number of log entries in each table per system (24 = 24h) $logEntryCount = 24; $ttl = 60 * 10; // table names with system data $logTables = [ 'jumps' => 'SystemJumpModel', 'shipKills' => 'SystemShipKillModel', 'podKills' => 'SystemPodKillModel', 'factionKills' => 'SystemFactionKillModel' ]; foreach($systemIds as $systemId){ $cacheKey = $this->getSystemGraphCacheKey($systemId); if( !$f3->exists($cacheKey, $graphData )){ $graphData = []; $cacheSystem = false; foreach($logTables as $label => $ModelClass){ $systemLogModel = Model\BasicModel::getNew($ModelClass); $systemLogExists = false; // 10min cache (could be up to 1h cache time) $systemLogModel->getByForeignKey('systemId', $systemId); if( !$systemLogModel->dry() ){ $systemLogExists = true; $cacheSystem = true; $cacheResponse = true; } // podKills share graph with shipKills -> skip if($label != 'podKills'){ $graphData[$label]['logExists'] = $systemLogExists; } $counter = 0; for( $i = $logEntryCount; $i >= 1; $i--){ $column = 'value' . $i; $value = $systemLogExists ? $systemLogModel->$column : 0; // ship and pod kills should be merged into one table if($label == 'podKills'){ $graphData['shipKills']['data'][$counter]['z'] = $value; }else{ $dataSet = [ 'x' => ($i - 1) . 'h', 'y' => $value ]; $graphData[$label]['data'][] = $dataSet; } $counter++; } } if($cacheSystem){ $f3->set($cacheKey, $graphData, $ttl); } }else{ // server cache data exists -> client should cache as well $cacheResponse = true; } $graphsData[$systemId] = $graphData; } if($cacheResponse){ // send client cache header $f3->expire($ttl); } echo json_encode($graphsData); } /** * set destination for specific systemIds * @param \Base $f3 * @throws \Exception */ public function setDestination(\Base $f3){ $postData = (array)$f3->get('POST'); $return = (object) []; $return->error = []; $return->systemData = []; if( !empty($postData['systemData'] )){ $activeCharacter = $this->getCharacter(); $return->clearOtherWaypoints = (bool)$postData['clearOtherWaypoints']; $return->first = (bool)$postData['first']; if( $accessToken = $activeCharacter->getAccessToken() ){ $options = [ 'clearOtherWaypoints' => $return->clearOtherWaypoints, 'addToBeginning' => $return->first, ]; foreach($postData['systemData'] as $systemData){ $response = $f3->ccpClient->setWaypoint($systemData['systemId'], $accessToken, $options); if(empty($response)){ $return->systemData[] = $systemData; }else{ $error = (object) []; $error->type = 'error'; $error->message = $response['error']; $return->error[] = $error; } } } } echo json_encode($return); } /** * send Rally Point poke * @param \Base $f3 * @throws \Exception * @throws \Exception\PathfinderException */ public function pokeRally(\Base $f3){ $rallyData = (array)$f3->get('POST'); $systemId = (int)$rallyData['systemId']; $return = (object) []; if($systemId){ $activeCharacter = $this->getCharacter(); /** * @var Model\SystemModel $system */ $system = Model\BasicModel::getNew('SystemModel'); $system->getById($systemId); if($system->hasAccess($activeCharacter)){ $rallyData['pokeDesktop'] = $rallyData['pokeDesktop'] === '1'; $rallyData['pokeMail'] = $rallyData['pokeMail'] === '1'; $rallyData['pokeSlack'] = $rallyData['pokeSlack'] === '1'; $rallyData['pokeDiscord'] = $rallyData['pokeDiscord'] === '1'; $rallyData['message'] = trim($rallyData['message']); $system->sendRallyPoke($rallyData, $activeCharacter); } } echo json_encode($return); } /** * @param \Base $f3 * @throws \Exception */ public function getData(\Base $f3){ $requestData = (array)$f3->get('POST'); $mapId = (int)$requestData['mapId']; $systemId = (int)$requestData['systemId']; $isCcpId = (bool)$requestData['isCcpId']; $activeCharacter = $this->getCharacter(); $return = (object) []; if( !is_null($map = $activeCharacter->getMap($mapId)) && !is_null($system = $isCcpId ? $map->getSystemByCCPId($systemId) : $map->getSystemById($systemId)) ){ $return->system = $system->getData(); $return->system->signatures = $system->getSignaturesData(); $return->system->structures = $system->getStructuresData(); } echo json_encode($return); } /** * delete systems and all its connections from map * -> set "active" flag * @param \Base $f3 * @throws \Exception */ public function delete(\Base $f3){ $mapId = (int)$f3->get('POST.mapId'); $systemIds = array_map('intval', (array)$f3->get('POST.systemIds')); $return = (object) []; $return->deletedSystemIds = []; if($mapId){ $activeCharacter = $this->getCharacter(); /** * @var Model\MapModel $map */ $map = Model\BasicModel::getNew('MapModel'); $map->getById($mapId); if($map->hasAccess($activeCharacter)){ $newSystemModel = Model\BasicModel::getNew('SystemModel'); foreach($systemIds as $systemId){ if( $system = $map->getSystemById($systemId) ){ // check whether system should be deleted OR set "inactive" if( $this->checkDeleteMode($map, $system) ){ // delete log // -> first set updatedCharacterId -> required for activity log $system->updatedCharacterId = $activeCharacter; $system->update(); // ... now get fresh object and delete.. $newSystemModel->getById( $system->id, 0); $newSystemModel->erase(); $newSystemModel->reset(); }else{ // keep data -> set "inactive" $system->setActive(false); $system->save($activeCharacter); } $system->reset(); $return->deletedSystemIds[] = $systemId; } } // broadcast map changes if(count($return->deletedSystemIds)){ $this->broadcastMapData($map); } } } echo json_encode($return); } /** * checks whether a system should be "deleted" or set "inactive" (keep some data) * @param Model\MapModel $map * @param Model\SystemModel $system * @return bool */ protected function checkDeleteMode(Model\MapModel $map, Model\SystemModel $system){ $delete = true; if( !empty($system->description) ){ // never delete systems with custom description set! $delete = false; }elseif( $map->persistentAliases && !empty($system->alias) && ($system->alias != $system->name) ){ // map setting "persistentAliases" is active (default) AND // alias is set and != name $delete = false; } return $delete; } }