/** * Header animation */ define([ 'jquery', 'easePack', 'tweenLite' ], function($) { 'use strict'; var config = { previewElementClass: 'pf-header-preview-element' // class for "preview" elements }; var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true; var canvasHeight = 450; var colorRGB = '108, 174, 173'; var connectionCount = 4; var initHeader = function() { width = window.innerWidth; height = canvasHeight; target = {x: width * 0.8, y: 230}; largeHeader.style.height = height+'px'; canvas.width = width; canvas.height = height; ctx = canvas.getContext('2d'); // create points points = []; for(var x = 0; x < width; x = x + width/20) { for(var y = 0; y < height; y = y + height/15) { var px = x + Math.random()*width/15; var py = y + Math.random()*height/15; var p = {x: px, originX: px, y: py, originY: py }; points.push(p); } } // for each point find the 5 closest points for(var i = 0; i < points.length; i++) { var closest = []; var p1 = points[i]; for(var j = 0; j < points.length; j++) { var p2 = points[j]; if(p1 !== p2) { var placed = false; for(var k = 0; k < connectionCount; k++) { if(!placed) { if(closest[k] === undefined) { closest[k] = p2; placed = true; } } } for(var m = 0; m < connectionCount; m++) { if(!placed) { if(getDistance(p1, p2) < getDistance(p1, closest[m])) { closest[m] = p2; placed = true; } } } } } p1.closest = closest; } // assign a circle to each point for(var n in points) { var c = new Circle(points[n], 2+Math.random()*2, 'rgba(255,255,255,0.3)'); points[n].circle = c; } }; // Event handling var addListeners = function() { if(!('ontouchstart' in window)) { window.addEventListener('mousemove', mouseMove); } window.addEventListener('scroll', scrollCheck); window.addEventListener('resize', resize); }; var mouseMove = function(e) { var posx = 0; var posy = 0; if (e.pageX || e.pageY) { posx = e.pageX; posy = e.pageY; }else if (e.clientX || e.clientY){ posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; } target.x = posx; target.y = posy; }; var scrollCheck = function() { if(document.body.scrollTop > height){ animateHeader = false; }else{ animateHeader = true; } }; var resize = function() { width = window.innerWidth; height = canvasHeight; largeHeader.style.height = height+'px'; canvas.width = width; canvas.height = height; }; // animation var initAnimation = function() { animate(); for(var i in points) { shiftPoint(points[i]); } }; var animate = function animate() { if(animateHeader) { ctx.clearRect(0,0,width,height); for(var i in points) { // detect points in range if(Math.abs(getDistance(target, points[i])) < 4000) { points[i].active = 0.25; points[i].circle.active = 0.45; } else if(Math.abs(getDistance(target, points[i])) < 20000) { points[i].active = 0.1; points[i].circle.active = 0.3; } else if(Math.abs(getDistance(target, points[i])) < 40000) { points[i].active = 0.02; points[i].circle.active = 0.1; } else { points[i].active = 0; points[i].circle.active = 0; } drawLines(points[i]); points[i].circle.draw(); } } requestAnimationFrame(animate); }; var shiftPoint = function (p) { TweenLite.to(p, 1 + 1 * Math.random(), {x: p.originX - 50 + Math.random() * 100, y: p.originY - 50 + Math.random() * 100, ease: Circ.easeInOut, onComplete: function () { shiftPoint(p); }}); }; // Canvas manipulation var drawLines = function (p) { if(!p.active) return; for(var i in p.closest) { ctx.beginPath(); ctx.moveTo(p.x, p.y); ctx.lineTo(p.closest[i].x, p.closest[i].y); ctx.strokeStyle = 'rgba(' + colorRGB +','+ p.active+')'; ctx.stroke(); } }; var Circle = function(pos,rad,color) { var _this = this; // constructor (function() { _this.pos = pos || null; _this.radius = rad || null; _this.color = color || null; })(); this.draw = function() { if(!_this.active) return; ctx.beginPath(); ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false); ctx.fillStyle = 'rgba(' + colorRGB + ','+ _this.active+')'; ctx.fill(); }; }; // Util var getDistance = function(p1, p2) { return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2); }; /** * init header animation * @param callback */ $.fn.initHeader = function(callback){ largeHeader = $(this)[0]; canvas = $(this).find('canvas:visible')[0]; // header preview elements $('.' + config.previewElementClass).velocity('transition.bounceIn', { duration: 600, stagger: 60, delay: 120, complete: function(){ // show header canvas animation if(canvas){ // header animation initHeader(); initAnimation(); addListeners(); $(canvas).velocity('fadeIn', { duration: 900, visibility: 'visible', complete: function(){ if(callback !== undefined){ callback(); } } }); } } }); }; });