Files
pathfinder/js/app/conf/system_effect.js
Exodus4D a8edf39697 - new "logging" system for map/system/signature/connection changes, closed #271
- new map change log to Slack channel
- new "rally point" logging to Slack channel
- new "rally point" poke options (e.g. custom message), closed #295
- new log options for WebSocket installations
- added ship "mass" logging (backend only), #313
- added map logging to Slack, #326
- added "ESI error rate" limit detection
- added "Monolog" as new logging library (Composer dependency)
- added "Swiftmailer" as new eMail library (Composer dependency)
- added Support for Redis session hander (performance boost)
- improved character select panels (visible "online" status)
- improved "activity logging" (more DB columns added to check)
- improved eMail logging (HTML template support)
- improved "delete map" now become "inactive" for some days before delete
- improved character logout handling
- improved /setup page for DB bootstrap (new button for DB create if not exists)
- fixed broken ship tracking (ship name re-added)
- fixed broken ship tracking for multiple chars on different browser tabs
- fixed broken cursor coordinates, closed #518
- fixed null pointer "charactermodel.php->isActive():925" closed #529
- fixed broken "scroll offset", closed #533 closed #534
- Updated "validation" library JS v0.10.1 -> v0.11.9
- Updated ORM Mapper _Cortex_ v1.5.0-dev -> v1.5.0
- and many more....
2017-10-22 17:58:34 +02:00

733 lines
28 KiB
JavaScript

/**
* Created by exodus4d on 06.07.2015.
* static system effects
*/
define([], function() {
'use strict';
// system effects
let systemEffects = {
wh: {
magnetar: {
1: [
{
effect: 'Damage',
value: '+30%'
},{
effect: 'Missile explosion radius',
value: '+15%'
},{
effect: 'Drone Tracking',
value: '-15%'
},{
effect: 'Targeting Range',
value: '-15%'
},{
effect: 'Tracking Speed',
value: '-15%'
},{
effect: 'Target Painter Strength',
value: '-15%'
}
],
2: [
{
effect: 'Damage',
value: '+44%'
},{
effect: 'Missile explosion radius',
value: '+22%'
},{
effect: 'Drone Tracking',
value: '-22%'
},{
effect: 'Targeting Range',
value: '-22%'
},{
effect: 'Tracking Speed',
value: '-22%'
},{
effect: 'Target Painter Strength',
value: '-22%'
}
],
3: [
{
effect: 'Damage',
value: '+58%'
},{
effect: 'Missile explosion radius',
value: '+29%'
},{
effect: 'Drone Tracking',
value: '-29%'
},{
effect: 'Targeting Range',
value: '-29%'
},{
effect: 'Tracking Speed',
value: '-29%'
},{
effect: 'Target Painter Strength',
value: '-29%'
}
],
4: [
{
effect: 'Damage',
value: '+72%'
},{
effect: 'Missile explosion radius',
value: '+36%'
},{
effect: 'Drone Tracking',
value: '-36%'
},{
effect: 'Targeting Range',
value: '-36%'
},{
effect: 'Tracking Speed',
value: '-36%'
},{
effect: 'Target Painter Strength',
value: '-36%'
}
],
5: [
{
effect: 'Damage',
value: '+86%'
},{
effect: 'Missile explosion radius',
value: '+43%'
},{
effect: 'Drone Tracking',
value: '-43%'
},{
effect: 'Targeting Range',
value: '-43%'
},{
effect: 'Tracking Speed',
value: '-43%'
},{
effect: 'Target Painter Strength',
value: '-43%'
}
],
6: [
{
effect: 'Damage',
value: '+100%'
},{
effect: 'Missile explosion radius',
value: '+50%'
},{
effect: 'Drone Tracking',
value: '-50%'
},{
effect: 'Targeting Range',
value: '-50%'
},{
effect: 'Tracking Speed',
value: '-50%'
},{
effect: 'Target Painter Strength',
value: '-50%'
}
]
},
redGiant: {
1: [
{
effect: 'Heat Damage',
value: '+15%'
},{
effect: 'Overload Bonus',
value: '+30%'
},{
effect: 'Smart Bomb Range',
value: '+30%'
},{
effect: 'Smart Bomb Damage',
value: '+30%'
},{
effect: 'Bomb Damage',
value: '+30%'
}
],
2: [
{
effect: 'Heat Damage',
value: '+22%'
},{
effect: 'Overload Bonus',
value: '+44%'
},{
effect: 'Smart Bomb Range',
value: '+44%'
},{
effect: 'Smart Bomb Damage',
value: '+44%'
},{
effect: 'Bomb Damage',
value: '+44%'
}
],
3: [
{
effect: 'Heat Damage',
value: '+29%'
},{
effect: 'Overload Bonus',
value: '+58%'
},{
effect: 'Smart Bomb Range',
value: '+58%'
},{
effect: 'Smart Bomb Damage',
value: '+58%'
},{
effect: 'Bomb Damage',
value: '+58%'
}
],
4: [
{
effect: 'Heat Damage',
value: '+36%'
},{
effect: 'Overload Bonus',
value: '+72%'
},{
effect: 'Smart Bomb Range',
value: '+72%'
},{
effect: 'Smart Bomb Damage',
value: '+72%'
},{
effect: 'Bomb Damage',
value: '+72%'
}
],
5: [
{
effect: 'Heat Damage',
value: '+43%'
},{
effect: 'Overload Bonus',
value: '+86%'
},{
effect: 'Smart Bomb Range',
value: '+86%'
},{
effect: 'Smart Bomb Damage',
value: '+86%'
},{
effect: 'Bomb Damage',
value: '+86%'
}
],
6: [
{
effect: 'Heat Damage',
value: '+50%'
},{
effect: 'Overload Bonus',
value: '+100%'
},{
effect: 'Smart Bomb Range',
value: '+100%'
},{
effect: 'Smart Bomb Damage',
value: '+100%'
},{
effect: 'Bomb Damage',
value: '+100%'
}
]
},
pulsar: {
1: [
{
effect: 'Shield HP',
value: '+30%'
},{
effect: 'Armor Resists',
value: '-15%'
},{
effect: 'Capacitor recharge',
value: '-15%'
},{
effect: 'Signature',
value: '+30%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+30%'
}
],
2: [
{
effect: 'Shield HP',
value: '+44%'
},{
effect: 'Armor Resists',
value: '-22%'
},{
effect: 'Capacitor recharge',
value: '-22%'
},{
effect: 'Signature',
value: '+44%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+44%'
}
],
3: [
{
effect: 'Shield HP',
value: '+58%'
},{
effect: 'Armor Resists',
value: '-29%'
},{
effect: 'Capacitor recharge',
value: '-29%'
},{
effect: 'Signature',
value: '+58%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+58%'
}
],
4: [
{
effect: 'Shield HP',
value: '+72%'
},{
effect: 'Armor Resists',
value: '-36%'
},{
effect: 'Capacitor recharge',
value: '-36%'
},{
effect: 'Signature',
value: '+72%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+72%'
}
],
5: [
{
effect: 'Shield HP',
value: '+86%'
},{
effect: 'Armor Resists',
value: '-43%'
},{
effect: 'Capacitor recharge',
value: '-43%'
},{
effect: 'Signature',
value: '+86%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+86%'
}
],
6: [
{
effect: 'Shield HP',
value: '+100%'
},{
effect: 'Armor Resists',
value: '-50%'
},{
effect: 'Capacitor recharge',
value: '-50%'
},{
effect: 'Signature',
value: '+100%'
},{
effect: 'NOS / Neut Drain Amount',
value: '+100%'
}
]
},
wolfRayet: {
1: [
{
effect: 'Armor HP',
value: '+30%'
},{
effect: 'Shield Resist',
value: '-15%'
},{
effect: 'Small Weapon Damage',
value: '+60%'
},{
effect: 'Signature Size',
value: '-15%'
}
],
2: [
{
effect: 'Armor HP',
value: '+44%'
},{
effect: 'Shield Resist',
value: '-22%'
},{
effect: 'Small Weapon Damage',
value: '+88%'
},{
effect: 'Signature Size',
value: '-22%'
}
],
3: [
{
effect: 'Armor HP',
value: '+58%'
},{
effect: 'Shield Resist',
value: '-29%'
},{
effect: 'Small Weapon Damage',
value: '+116%'
},{
effect: 'Signature Size',
value: '-29%'
}
],
4: [
{
effect: 'Armor HP',
value: '+72%'
},{
effect: 'Shield Resist',
value: '-36%'
},{
effect: 'Small Weapon Damage',
value: '+144%'
},{
effect: 'Signature Size',
value: '-36%'
}
],
5: [
{
effect: 'Armor HP',
value: '+86%'
},{
effect: 'Shield Resist',
value: '-43%'
},{
effect: 'Small Weapon Damage',
value: '+172%'
},{
effect: 'Signature Size',
value: '-43%'
}
],
6: [
{
effect: 'Armor HP',
value: '+100%'
},{
effect: 'Shield Resist',
value: '-50%'
},{
effect: 'Small Weapon Damage',
value: '+200%'
},{
effect: 'Signature Size',
value: '-50%'
}
]
},
cataclysmic: {
1: [
{
effect: 'Local armor repair amount',
value: '-15%'
},{
effect: 'Local shield boost amount',
value: '-15%'
},{
effect: 'Shield transfer amount',
value: '+30%'
},{
effect: 'Remote repair amount',
value: '+30%'
},{
effect: 'Capacitor capacity',
value: '+30%'
},{
effect: 'Capacitor recharge time',
value: '+15%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-15%'
}
],
2: [
{
effect: 'Local armor repair amount',
value: '-22%'
},{
effect: 'Local shield boost amount',
value: '-22%'
},{
effect: 'Shield transfer amount',
value: '+44%'
},{
effect: 'Remote repair amount',
value: '+44%'
},{
effect: 'Capacitor capacity',
value: '+44%'
},{
effect: 'Capacitor recharge time',
value: '+22%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-22%'
}
],
3: [
{
effect: 'Local armor repair amount',
value: '-29%'
},{
effect: 'Local shield boost amount',
value: '-29%'
},{
effect: 'Shield transfer amount',
value: '+58%'
},{
effect: 'Remote repair amount',
value: '+58%'
},{
effect: 'Capacitor capacity',
value: '+58%'
},{
effect: 'Capacitor recharge time',
value: '+29%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-29%'
}
],
4: [
{
effect: 'Local armor repair amount',
value: '-36%'
},{
effect: 'Local shield boost amount',
value: '-36%'
},{
effect: 'Shield transfer amount',
value: '+72%'
},{
effect: 'Remote repair amount',
value: '+72%'
},{
effect: 'Capacitor capacity',
value: '+72%'
},{
effect: 'Capacitor recharge time',
value: '+36%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-36%'
}
],
5: [
{
effect: 'Local armor repair amount',
value: '-43%'
},{
effect: 'Local shield boost amount',
value: '-43%'
},{
effect: 'Shield transfer amount',
value: '+86%'
},{
effect: 'Remote repair amount',
value: '+86%'
},{
effect: 'Capacitor capacity',
value: '+86%'
},{
effect: 'Capacitor recharge time',
value: '+43%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-43%'
}
],
6: [
{
effect: 'Local armor repair amount',
value: '-50%'
},{
effect: 'Local shield boost amount',
value: '-50%'
},{
effect: 'Shield transfer amount',
value: '+100%'
},{
effect: 'Remote repair amount',
value: '+100%'
},{
effect: 'Capacitor capacity',
value: '+100%'
},{
effect: 'Capacitor recharge time',
value: '+50%'
},{
effect: 'Remote Capacitor Transmitter amount',
value: '-50%'
}
]
},
blackHole: {
1: [
{
effect: 'Missile velocity',
value: '+15%'
},{
effect: 'Missile Explosion Velocity',
value: '+30%'
},{
effect: 'Ship velocity',
value: '+30%'
},{
effect: 'Stasis Webifier Strength',
value: '-15%'
},{
effect: 'Inertia',
value: '+15%'
},{
effect: 'Targeting range',
value: '+30%'
}
],
2: [
{
effect: 'Missile velocity',
value: '+22%'
},{
effect: 'Missile Explosion Velocity',
value: '+44%'
},{
effect: 'Ship velocity',
value: '+44%'
},{
effect: 'Stasis Webifier Strength',
value: '-22%'
},{
effect: 'Inertia',
value: '+22%'
},{
effect: 'Targeting range',
value: '+44%'
}
],
3: [
{
effect: 'Missile velocity',
value: '+29%'
},{
effect: 'Missile Explosion Velocity',
value: '+58%'
},{
effect: 'Ship velocity',
value: '+58%'
},{
effect: 'Stasis Webifier Strength',
value: '-29%'
},{
effect: 'Inertia',
value: '+29%'
},{
effect: 'Targeting range',
value: '+58%'
}
],
4: [
{
effect: 'Missile velocity',
value: '+36%'
},{
effect: 'Missile Explosion Velocity',
value: '+72%'
},{
effect: 'Ship velocity',
value: '+72%'
},{
effect: 'Stasis Webifier Strength',
value: '-36%'
},{
effect: 'Inertia',
value: '+36%'
},{
effect: 'Targeting range',
value: '+72%'
}
],
5: [
{
effect: 'Missile velocity',
value: '+43%'
},{
effect: 'Missile Explosion Velocity',
value: '+86%'
},{
effect: 'Ship velocity',
value: '+86%'
},{
effect: 'Stasis Webifier Strength',
value: '-43%'
},{
effect: 'Inertia',
value: '+43%'
},{
effect: 'Targeting range',
value: '+86%'
}
],
6: [
{
effect: 'Missile velocity',
value: '+50%'
},{
effect: 'Missile Explosion Velocity',
value: '+100%'
},{
effect: 'Ship velocity',
value: '+100%'
},{
effect: 'Stasis Webifier Strength',
value: '-50%'
},{
effect: 'Inertia',
value: '+50%'
},{
effect: 'Targeting range',
value: '+100%'
}
]
}
}
};
return systemEffects;
});