959 lines
37 KiB
PHP
959 lines
37 KiB
PHP
<?php
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/**
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* Created by PhpStorm.
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* User: exodus4d
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* Date: 16.02.15
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* Time: 20:23
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*/
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namespace Controller\Api;
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use Controller;
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use lib\Config;
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use Model;
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/**
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* Map controller
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* Class Map
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* @package Controller\Api
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*/
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class Map extends Controller\AccessController {
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// cache keys
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const CACHE_KEY_MAP_DATA = 'CACHED.MAP_DATA.%s';
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const CACHE_KEY_USER_DATA = 'CACHED.USER_DATA.%s_%s';
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/**
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* event handler
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* @param \Base $f3
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*/
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function beforeroute(\Base $f3) {
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// set header for all routes
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header('Content-type: application/json');
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parent::beforeroute($f3);
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}
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/**
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* get map data cache key
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* @param Model\CharacterModel $character
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* @return string
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*/
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protected function getMapDataCacheKey(Model\CharacterModel $character){
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return sprintf(self::CACHE_KEY_MAP_DATA, 'CHAR_' . $character->_id);
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}
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/**
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* clear map data caching
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* -> cache timings are short, this will just increase update performance on map changes
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* @param Model\CharacterModel $character
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*/
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protected function clearMapDataCache(Model\CharacterModel $character){
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$cacheKey = $this->getMapDataCacheKey($character);
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if($this->getF3()->exists($cacheKey)){
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$this->getF3()->clear($cacheKey);
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}
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}
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/**
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* get user data cache key
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* @param int $mapId
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* @param int $systemId
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* @return string
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*/
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protected function getUserDataCacheKey($mapId, $systemId = 0){
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return sprintf(self::CACHE_KEY_USER_DATA, 'MAP_' . $mapId, 'SYS_' . $systemId);
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}
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/**
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* Get all required static config data for program initialization
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* @param \Base $f3
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*/
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public function init(\Base $f3){
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// expire time in seconds
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$expireTimeHead = 60 * 60 * 12;
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$expireTimeSQL = 60 * 60 * 12;
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$f3->expire($expireTimeHead);
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$return = (object) [];
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$return->error = [];
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// static program data ----------------------------------------------------------------------------------------
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$return->timer = $f3->get('PATHFINDER.TIMER');
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// get all available map types --------------------------------------------------------------------------------
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$mapType = Model\BasicModel::getNew('MapTypeModel');
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$rows = $mapType->find('active = 1', null, $expireTimeSQL);
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$mapTypeData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'label' => $rowData->label,
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'class' => $rowData->class,
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'classTab' => $rowData->classTab
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];
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$mapTypeData[$rowData->name] = $data;
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}
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$return->mapTypes = $mapTypeData;
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// get all available map scopes -------------------------------------------------------------------------------
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$mapScope = Model\BasicModel::getNew('MapScopeModel');
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$rows = $mapScope->find('active = 1', null, $expireTimeSQL);
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$mapScopeData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'label' => $rowData->label
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];
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$mapScopeData[$rowData->name] = $data;
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}
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$return->mapScopes = $mapScopeData;
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// get all available system status ----------------------------------------------------------------------------
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$systemStatus = Model\BasicModel::getNew('SystemStatusModel');
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$rows = $systemStatus->find('active = 1', null, $expireTimeSQL);
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$systemScopeData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'label' => $rowData->label,
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'class' => $rowData->class
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];
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$systemScopeData[$rowData->name] = $data;
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}
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$return->systemStatus = $systemScopeData;
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// get all available system types -----------------------------------------------------------------------------
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$systemType = Model\BasicModel::getNew('SystemTypeModel');
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$rows = $systemType->find('active = 1', null, $expireTimeSQL);
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$systemTypeData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'name' => $rowData->name
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];
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$systemTypeData[$rowData->name] = $data;
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}
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$return->systemType = $systemTypeData;
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// get available connection scopes ----------------------------------------------------------------------------
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$connectionScope = Model\BasicModel::getNew('ConnectionScopeModel');
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$rows = $connectionScope->find('active = 1', null, $expireTimeSQL);
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$connectionScopeData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'label' => $rowData->label,
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'connectorDefinition' => $rowData->connectorDefinition
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];
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$connectionScopeData[$rowData->name] = $data;
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}
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$return->connectionScopes = $connectionScopeData;
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// get available character status -----------------------------------------------------------------------------
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$characterStatus = Model\BasicModel::getNew('CharacterStatusModel');
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$rows = $characterStatus->find('active = 1', null, $expireTimeSQL);
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$characterStatusData = [];
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foreach((array)$rows as $rowData){
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$data = [
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'id' => $rowData->id,
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'name' => $rowData->name,
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'class' => $rowData->class
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];
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$characterStatusData[$rowData->name] = $data;
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}
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$return->characterStatus = $characterStatusData;
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// get max number of shared entities per map ------------------------------------------------------------------
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$maxSharedCount = [
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'character' => $f3->get('PATHFINDER.MAP.PRIVATE.MAX_SHARED'),
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'corporation' => $f3->get('PATHFINDER.MAP.CORPORATION.MAX_SHARED'),
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'alliance' => $f3->get('PATHFINDER.MAP.ALLIANCE.MAX_SHARED'),
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];
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$return->maxSharedCount = $maxSharedCount;
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// get program routes -----------------------------------------------------------------------------------------
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$return->routes = [
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'ssoLogin' => $this->getF3()->alias( 'sso', ['action' => 'requestAuthorization'] )
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];
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// get notification status ------------------------------------------------------------------------------------
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$return->notificationStatus = [
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'rallySet' => (bool)Config::getNotificationMail('RALLY_SET')
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];
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// get SSO error messages that should be shown immediately ----------------------------------------------------
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// -> e.g. errors while character switch from previous HTTP requests
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if( $f3->exists(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR) ){
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$ssoError = (object) [];
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$ssoError->type = 'error';
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$ssoError->title = 'Login failed';
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$ssoError->message = $f3->get(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
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$return->error[] = $ssoError;
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$f3->clear(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
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}
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echo json_encode($return);
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}
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/**
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* import new map data
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* @param \Base $f3
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*/
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public function import(\Base $f3){
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$importData = (array)$f3->get('POST');
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$return = (object) [];
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$return->error = [];
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if(
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isset($importData['typeId']) &&
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count($importData['mapData']) > 0
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){
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$activeCharacter = $this->getCharacter();
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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/**
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* @var $system Model\SystemModel
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*/
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$system = Model\BasicModel::getNew('SystemModel');
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/**
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* @var $connection Model\ConnectionModel
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*/
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$connection = Model\BasicModel::getNew('ConnectionModel');
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foreach($importData['mapData'] as $mapData){
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if(
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isset($mapData['config']) &&
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isset($mapData['data'])
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){
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if(
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isset($mapData['data']['systems']) &&
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isset($mapData['data']['connections'])
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){
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if(isset($mapData['config']['id'])){
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unset($mapData['config']['id']);
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}
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$map->setData($mapData['config']);
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$map->typeId = (int)$importData['typeId'];
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$map->save();
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// new system IDs will be generated
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// therefore we need to temp store a mapping between IDs
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$tempSystemIdMapping = [];
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foreach($mapData['data']['systems'] as $systemData){
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if(isset($systemData['id'])){
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$oldId = (int)$systemData['id'];
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unset($systemData['id']);
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$system->setData($systemData);
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$system->mapId = $map;
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$system->createdCharacterId = $activeCharacter;
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$system->updatedCharacterId = $activeCharacter;
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$system->save();
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$tempSystemIdMapping[$oldId] = $system->id;
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$system->reset();
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}
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}
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foreach($mapData['data']['connections'] as $connectionData){
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// check if source and target IDs match with new system ID
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if(
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isset( $tempSystemIdMapping[$connectionData['source']] ) &&
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isset( $tempSystemIdMapping[$connectionData['target']] )
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){
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if(isset($connectionData['id'])){
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unset($connectionData['id']);
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}
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$connection->setData($connectionData);
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$connection->mapId = $map;
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$connection->source = $tempSystemIdMapping[$connectionData['source']];
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$connection->target = $tempSystemIdMapping[$connectionData['target']];
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$connection->save();
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$connection->reset();
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}
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}
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// map access info should not automatically imported
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if($map->isPrivate()){
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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if($corporation = $activeCharacter->getCorporation()){
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$map->setAccess($corporation);
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}
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}elseif($map->isAlliance()){
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if($alliance = $activeCharacter->getAlliance()){
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$map->setAccess($alliance);
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}
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}
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}else{
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// systems || connections missing
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$missingConfigError = (object) [];
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$missingConfigError->type = 'error';
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$missingConfigError->message = 'Map data not valid (systems || connections) missing';
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$return->error[] = $missingConfigError;
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}
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}else{
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// map config || systems/connections missing
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$missingConfigError = (object) [];
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$missingConfigError->type = 'error';
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$missingConfigError->message = 'Map data not valid (config || data) missing';
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$return->error[] = $missingConfigError;
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}
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$map->reset();
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}
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}else{
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// map data missing
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$missingDataError = (object) [];
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$missingDataError->type = 'error';
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$missingDataError->message = 'Map data missing';
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$return->error[] = $missingDataError;
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}
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echo json_encode($return);
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}
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/**
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* save a new map or update an existing map
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* @param \Base $f3
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*/
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public function save(\Base $f3){
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$formData = (array)$f3->get('POST.formData');
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$return = (object) [];
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$return->error = [];
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if( isset($formData['id']) ){
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$activeCharacter = $this->getCharacter(0);
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById( (int)$formData['id'] );
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if(
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$map->dry() ||
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$map->hasAccess($activeCharacter)
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){
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// new map
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$map->setData($formData);
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$map = $map->save();
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// save global map access. Depends on map "type"
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if($map->isPrivate()){
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// share map between characters -> set access
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if(isset($formData['mapCharacters'])){
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// avoid abuse -> respect share limits
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$accessCharacters = array_slice( $formData['mapCharacters'], 0, $f3->get('PATHFINDER.MAP.PRIVATE.MAX_SHARED') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempCharacter Model\CharacterModel
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*/
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$tempCharacter = Model\BasicModel::getNew('CharacterModel');
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foreach($accessCharacters as $characterId){
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$tempCharacter->getById( (int)$characterId );
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if(
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!$tempCharacter->dry() &&
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$tempCharacter->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempCharacter);
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}
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$tempCharacter->reset();
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}
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}
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// the current character itself should always have access
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// just in case he removed himself :)
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$map->setAccess($activeCharacter);
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}elseif($map->isCorporation()){
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$corporation = $activeCharacter->getCorporation();
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if($corporation){
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// the current user has to have a corporation when
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// working on corporation maps!
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// share map between corporations -> set access
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if(isset($formData['mapCorporations'])){
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// avoid abuse -> respect share limits
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$accessCorporations = array_slice( $formData['mapCorporations'], 0, $f3->get('PATHFINDER.MAP.CORPORATION.MAX_SHARED') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempCorporation Model\CorporationModel
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*/
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$tempCorporation = Model\BasicModel::getNew('CorporationModel');
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foreach($accessCorporations as $corporationId){
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$tempCorporation->getById( (int)$corporationId );
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if(
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!$tempCorporation->dry() &&
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$tempCorporation->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempCorporation);
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}
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$tempCorporation->reset();
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}
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}
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// the corporation of the current user should always have access
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$map->setAccess($corporation);
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}
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}elseif($map->isAlliance()){
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$alliance = $activeCharacter->getAlliance();
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if($alliance){
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// the current user has to have a alliance when
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// working on alliance maps!
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// share map between alliances -> set access
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if(isset($formData['mapAlliances'])){
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// avoid abuse -> respect share limits
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$accessAlliances = array_slice( $formData['mapAlliances'], 0, $f3->get('PATHFINDER.MAP.ALLIANCE.MAX_SHARED') );
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// clear map access. In case something has removed from access list
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$map->clearAccess();
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/**
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* @var $tempAlliance Model\AllianceModel
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*/
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$tempAlliance = Model\BasicModel::getNew('AllianceModel');
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foreach($accessAlliances as $allianceId){
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$tempAlliance->getById( (int)$allianceId );
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if(
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!$tempAlliance->dry() &&
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$tempAlliance->shared == 1 // check if map shared is enabled
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){
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$map->setAccess($tempAlliance);
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}
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$tempAlliance->reset();
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}
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}
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// the alliance of the current user should always have access
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$map->setAccess($alliance);
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}
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}
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// reload the same map model (refresh)
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// this makes sure all data is up2date
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$map->getById( $map->id, 0 );
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$return->mapData = $map->getData();
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}else{
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// map access denied
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$captchaError = (object) [];
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$captchaError->type = 'error';
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$captchaError->message = 'Access denied';
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$return->error[] = $captchaError;
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}
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}else{
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// map id field missing
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$idError = (object) [];
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$idError->type = 'error';
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$idError->message = 'Map id missing';
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$return->error[] = $idError;
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}
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echo json_encode($return);
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}
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/**
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* delete a map and all dependencies
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* @param \Base $f3
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*/
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public function delete(\Base $f3){
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$mapData = (array)$f3->get('POST.mapData');
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$activeCharacter = $this->getCharacter();
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/**
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* @var $map Model\MapModel
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*/
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$map = Model\BasicModel::getNew('MapModel');
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$map->getById($mapData['id']);
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$map->delete( $activeCharacter );
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echo json_encode([]);
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}
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/**
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* update map data
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* -> function is called continuously (trigger) by any active client
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* @param \Base $f3
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*/
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public function updateData(\Base $f3){
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$mapData = (array)$f3->get('POST.mapData');
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$userDataRequired = (bool)$f3->get('POST.getUserData');
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$activeCharacter = $this->getCharacter();
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$return = (object) [];
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$return->error = [];
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$cacheKey = $this->getMapDataCacheKey($activeCharacter);
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// if there is any system/connection change data submitted -> save new data
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if(
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!empty($mapData) ||
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!$f3->exists($cacheKey)
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){
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// get current map data ===============================================================================
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$maps = $activeCharacter->getMaps();
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// loop all submitted map data that should be saved
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// -> currently there will only be ONE map data change submitted -> single loop
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foreach($mapData as $data){
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$systems = [];
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$connections = [];
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// check whether system data and/or connection data is send
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// empty arrays are not included in ajax requests
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if( isset($data['data']['systems']) ){
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$systems = (array)$data['data']['systems'];
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}
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if( isset($data['data']['connections']) ){
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$connections = (array)$data['data']['connections'];
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}
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// check if system data or connection data is send
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if(
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count($systems) > 0 ||
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count($connections) > 0
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){
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// map changes expected =======================================================================
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||
|
||
// loop current user maps and check for changes
|
||
foreach($maps as $map){
|
||
|
||
// update system data ---------------------------------------------------------------------
|
||
foreach($systems as $i => $systemData){
|
||
|
||
// check if current system belongs to the current map
|
||
$map->filter('systems', ['id = ?', $systemData['id'] ]);
|
||
$filteredMap = $map->find(
|
||
['id = ?', $map->id ],
|
||
['limit' => 1]
|
||
);
|
||
|
||
// this should never fail
|
||
if(is_object($filteredMap)){
|
||
$filteredMap = $filteredMap->current();
|
||
|
||
// system belongs to the current map
|
||
if(is_object($filteredMap->systems)){
|
||
// update
|
||
unset($systemData['updated']);
|
||
|
||
/**
|
||
* @var $system Model\SystemModel
|
||
*/
|
||
$system = $filteredMap->systems->current();
|
||
$system->setData($systemData);
|
||
$system->updatedCharacterId = $activeCharacter;
|
||
$system->save();
|
||
|
||
// a system belongs to ONE map -> speed up for multiple maps
|
||
unset($systemData[$i]);
|
||
}
|
||
}
|
||
}
|
||
|
||
// update connection data -----------------------------------------------------------------
|
||
foreach($connections as $i => $connectionData){
|
||
|
||
// check if the current connection belongs to the current map
|
||
$map->filter('connections', ['id = ?', $connectionData['id'] ]);
|
||
$filteredMap = $map->find(
|
||
['id = ?', $map->id ],
|
||
['limit' => 1]
|
||
);
|
||
|
||
// this should never fail
|
||
if(is_object($filteredMap)){
|
||
$filteredMap = $filteredMap->current();
|
||
|
||
// connection belongs to the current map
|
||
if(is_object($filteredMap->connections)){
|
||
// update
|
||
unset($connectionData['updated']);
|
||
|
||
/**
|
||
* @var $connection Model\ConnectionModel
|
||
*/
|
||
$connection = $filteredMap->connections->current();
|
||
$connection->setData($connectionData);
|
||
$connection->save();
|
||
|
||
// a connection belongs to ONE map -> speed up for multiple maps
|
||
unset($connectionData[$i]);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// format map Data for return
|
||
$return->mapData = self::getFormattedMapData($maps);
|
||
|
||
// cache time(s) per user should be equal or less than this function is called
|
||
// prevent request flooding
|
||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_MAP.DELAY') / 1000;
|
||
|
||
$f3->set($cacheKey, $return, $responseTTL);
|
||
}else{
|
||
// get from cache
|
||
$return = $f3->get($cacheKey);
|
||
}
|
||
|
||
// if userData is requested -> add it as well
|
||
// -> Only first trigger call should request this data!
|
||
if($userDataRequired){
|
||
$return->userData = $activeCharacter->getUser()->getData();
|
||
}
|
||
|
||
echo json_encode( $return );
|
||
}
|
||
|
||
/**
|
||
* get formatted map data
|
||
* @param $mapModels
|
||
* @return array
|
||
*/
|
||
public static function getFormattedMapData($mapModels){
|
||
$mapData = [];
|
||
foreach($mapModels as &$mapModel){
|
||
/**
|
||
* @var $mapModel Model\MapModel
|
||
*/
|
||
$allMapData = $mapModel->getData();
|
||
$mapData[] = [
|
||
'config' => $allMapData->mapData,
|
||
'data' => [
|
||
'systems' => $allMapData->systems,
|
||
'connections' => $allMapData->connections,
|
||
]
|
||
];
|
||
}
|
||
|
||
return $mapData;
|
||
}
|
||
|
||
/**
|
||
* update map data api
|
||
* -> function is called continuously by any active client
|
||
* @param \Base $f3
|
||
*/
|
||
public function updateUserData(\Base $f3){
|
||
$return = (object) [];
|
||
$return->error = [];
|
||
|
||
$activeCharacter = $this->getCharacter(0);
|
||
|
||
$postData = $f3->get('POST');
|
||
if( !empty($mapIds = (array)$postData['mapIds']) ){
|
||
// IMPORTANT for now -> just update a single map (save performance)
|
||
$mapId = (int)reset($mapIds);
|
||
// get map and check map access
|
||
$map = $activeCharacter->getMap( (int)$mapId);
|
||
|
||
if( !is_null($map) ){
|
||
$characterMapData = (array)$postData['characterMapData'];
|
||
|
||
// check if data for specific system is requested
|
||
$systemData = (array)$postData['systemData'];
|
||
// if data is requested extend the cache key in order to get new data
|
||
$requestSystemData = (object) [];
|
||
$requestSystemData->mapId = isset($systemData['mapId']) ? (int) $systemData['mapId'] : 0;
|
||
$requestSystemData->systemId = isset($systemData['systemData']['id']) ? (int) $systemData['systemData']['id'] : 0;
|
||
|
||
// update current location
|
||
// -> suppress temporary timeout errors
|
||
$activeCharacter = $activeCharacter->updateLog(['suppressHTTPErrors' => true]);
|
||
|
||
// check character log (current system) and manipulate map (e.g. add new system)
|
||
if( (bool)$characterMapData['mapTracking'] ){
|
||
$map = $this->updateMapData($activeCharacter, $map);
|
||
}
|
||
|
||
$cacheKey = $this->getUserDataCacheKey($mapId, $requestSystemData->systemId);
|
||
if( !$f3->exists($cacheKey) ){
|
||
$return->mapUserData[] = $map->getUserData();
|
||
|
||
// request signature data for a system if user has map access!
|
||
if( $mapId === $requestSystemData->mapId ){
|
||
$system = $map->getSystemById( $requestSystemData->systemId );
|
||
|
||
if( !is_null($system) ){
|
||
// data for currently selected system
|
||
$return->system = $system->getData();
|
||
$return->system->signatures = $system->getSignaturesData();
|
||
}
|
||
}
|
||
|
||
// cache time (seconds) should be equal or less than request trigger time
|
||
// prevent request flooding
|
||
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_USER_DATA.DELAY') / 1000;
|
||
|
||
// cache response
|
||
$f3->set($cacheKey, $return, $responseTTL);
|
||
}else{
|
||
// get from cache
|
||
// this should happen if a user has multiple program instances running
|
||
// with the same main char
|
||
$return = $f3->get($cacheKey);
|
||
}
|
||
}
|
||
}
|
||
|
||
// get current user data -> this should not be cached because each user has different personal data
|
||
// even if they have multiple characters using the same map!
|
||
$return->userData = $activeCharacter->getUser()->getData();
|
||
|
||
echo json_encode( $return );
|
||
}
|
||
|
||
|
||
/**
|
||
*
|
||
* @param Model\CharacterModel $character
|
||
* @param Model\MapModel $map
|
||
* @return Model\MapModel
|
||
*/
|
||
protected function updateMapData(Model\CharacterModel $character, Model\MapModel $map){
|
||
|
||
// update "map data" cache in case of map (system/connection) changes
|
||
$clearMapDataCache = false;
|
||
|
||
if(
|
||
( $mapScope = $map->getScope() ) &&
|
||
( $mapScope->name != 'none' ) && // tracking is disabled for map
|
||
( $log = $character->getLog() )
|
||
){
|
||
// character is currently in a system
|
||
|
||
$sameSystem = false;
|
||
$sourceExists = true;
|
||
$targetExists = true;
|
||
|
||
// system coordinates
|
||
$systemOffsetX = 130;
|
||
$systemOffsetY = 0;
|
||
$systemPosX = 0;
|
||
$systemPosY = 30;
|
||
|
||
$sourceSystemId = (int)$this->getF3()->get(User::SESSION_KEY_CHARACTER_PREV_SYSTEM_ID);
|
||
$targetSystemId = (int)$log->systemId;
|
||
|
||
if($sourceSystemId){
|
||
$sourceSystem = null;
|
||
$targetSystem = null;
|
||
|
||
// check if source and target systems are equal
|
||
// -> NO target system available
|
||
if($sourceSystemId === $targetSystemId){
|
||
// check if previous (solo) system is already on the map
|
||
$sourceSystem = $map->getSystemByCCPId($sourceSystemId, ['active' => 1]);
|
||
$sameSystem = true;
|
||
}else{
|
||
// check if previous (source) system is already on the map
|
||
$sourceSystem = $map->getSystemByCCPId($sourceSystemId, ['active' => 1]);
|
||
|
||
// -> check if system is already on this map
|
||
$targetSystem = $map->getSystemByCCPId( $targetSystemId, ['active' => 1]);
|
||
}
|
||
|
||
// if systems don´t already exists on map -> get "blank" systems
|
||
// -> required for system type check (e.g. wormhole, k-space)
|
||
if(
|
||
!$sourceSystem &&
|
||
$sourceSystemId
|
||
){
|
||
$sourceExists = false;
|
||
$sourceSystem = $map->getNewSystem($sourceSystemId);
|
||
}else{
|
||
// system exists -> add target to the "right"
|
||
$systemPosX = $sourceSystem->posX + $systemOffsetX;
|
||
$systemPosY = $sourceSystem->posY + $systemOffsetY;
|
||
}
|
||
|
||
if(
|
||
!$sameSystem &&
|
||
!$targetSystem
|
||
){
|
||
$targetExists = false;
|
||
$targetSystem = $map->getNewSystem($targetSystemId);
|
||
}
|
||
|
||
$addSourceSystem = false;
|
||
$addTargetSystem = false;
|
||
$addConnection = false;
|
||
|
||
switch($mapScope->name){
|
||
case 'all':
|
||
if($sameSystem){
|
||
$addSourceSystem = true;
|
||
}else{
|
||
$addSourceSystem = true;
|
||
$addTargetSystem = true;
|
||
$addConnection = true;
|
||
}
|
||
break;
|
||
case 'k-space':
|
||
if($sameSystem){
|
||
if( !$sourceSystem->isWormhole() ){
|
||
$addSourceSystem = true;
|
||
}
|
||
}elseif(
|
||
!$sourceSystem->isWormhole() ||
|
||
!$targetSystem->isWormhole()
|
||
){
|
||
$addSourceSystem = true;
|
||
$addTargetSystem = true;
|
||
$addConnection = true;
|
||
}
|
||
break;
|
||
case 'wh':
|
||
default:
|
||
if($sameSystem){
|
||
if( $sourceSystem->isWormhole() ){
|
||
$addSourceSystem = true;
|
||
}
|
||
}elseif(
|
||
$sourceSystem->isWormhole() ||
|
||
$targetSystem->isWormhole()
|
||
){
|
||
$addSourceSystem = true;
|
||
$addTargetSystem = true;
|
||
$addConnection = true;
|
||
}elseif(
|
||
!$sourceSystem->isWormhole() &&
|
||
!$targetSystem->isWormhole()
|
||
){
|
||
// check distance between systems (in jumps)
|
||
// -> if > 1 it is !very likely! a wormhole
|
||
$routeController = new Route();
|
||
$routeController->initJumpData();
|
||
$route = $routeController->findRoute($sourceSystem->name, $targetSystem->name, 1);
|
||
|
||
if( !$route['routePossible'] ){
|
||
$addSourceSystem = true;
|
||
$addTargetSystem = true;
|
||
$addConnection = true;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
|
||
// save source system -------------------------------------------------------------------------------------
|
||
if(
|
||
$addSourceSystem &&
|
||
$sourceSystem &&
|
||
!$sourceExists
|
||
){
|
||
$sourceSystem = $map->saveSystem($sourceSystem, $systemPosX, $systemPosY, $character);
|
||
// get updated maps object
|
||
if($sourceSystem){
|
||
$map = $sourceSystem->mapId;
|
||
$sourceExists = true;
|
||
$clearMapDataCache = true;
|
||
// increase system position (prevent overlapping)
|
||
$systemPosX = $sourceSystem->posX + $systemOffsetX;
|
||
$systemPosY = $sourceSystem->posY + $systemOffsetY;
|
||
}
|
||
}
|
||
|
||
// save target system -------------------------------------------------------------------------------------
|
||
if(
|
||
$addTargetSystem &&
|
||
$targetSystem &&
|
||
!$targetExists
|
||
){
|
||
$targetSystem = $map->saveSystem($targetSystem, $systemPosX, $systemPosY, $character);
|
||
// get updated maps object
|
||
if($targetSystem){
|
||
$map = $targetSystem->mapId;
|
||
$clearMapDataCache = true;
|
||
$targetExists = true;
|
||
}
|
||
}
|
||
|
||
// save connection ----------------------------------------------------------------------------------------
|
||
if(
|
||
$addConnection &&
|
||
$sourceExists &&
|
||
$targetExists &&
|
||
$sourceSystem &&
|
||
$targetSystem &&
|
||
!$map->searchConnection( $sourceSystem, $targetSystem )
|
||
){
|
||
$connection = $map->getNewConnection($sourceSystem, $targetSystem);
|
||
$connection = $map->saveConnection($connection);
|
||
// get updated maps object
|
||
if($connection){
|
||
$map = $connection->mapId;
|
||
$clearMapDataCache = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if($clearMapDataCache){
|
||
$this->clearMapDataCache($character);
|
||
}
|
||
|
||
return $map;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|