Files
pathfinder/app/main/controller/api/setup.php
Mark Friedrich c805a2ea0c - UI changes to "build index" button on /setup
- updated `wormhole.csv`
- upgrade SDE dump `eve_lifeblood.sql` -> `eve_abyss.sql`
- upgrade endpoint "getUniverseSystemData()" `v3` -> `v4`
- upgrade endpoint "getUniverseStructureData()" `v1` -> `v2`
- some minor code improvements
2018-06-02 19:29:00 +02:00

212 lines
7.2 KiB
PHP

<?php
/**
* Created by PhpStorm.
* User: exodu
* Date: 27.05.2018
* Time: 14:17
*/
namespace Controller\Api;
use Controller;
use DB\Database;
use Model;
class Setup extends Controller\Controller {
/**
* build search index from existing data (e.g. Systems)
* OR import data from ESI (e.g. Structures)
* -> optional build/import smaller chunks of data
* @param \Base $f3
* @throws \Exception
*/
public function buildIndex(\Base $f3){
$postData = (array)$f3->get('POST');
$type = (string)$postData['type'];
$count = (int)$postData['count'];
$return = (object) [];
$return->error = [];
$return->type = $type;
$return->count = $count;
$return->countAll = 0;
$return->countBuild = 0;
$return->countBuildAll = 0;
$return->progress = 0;
/**
* sum array values
* @param int $carry
* @param int $value
* @return int
*/
$sum = function(int $carry, int $value){
$carry += $value;
return $carry;
};
/**
* calc percent
* @param int $countAll
* @param int $count
* @return int
*/
$percent = function(int $countAll, int $count){
return $countAll ? floor((100/$countAll) * $count) : 0;
};
$controller = new Controller\Ccp\Universe();
switch($type){
case 'Systems':
$length = 200;
$offset = $count * $length;
$buildInfo = $controller->buildSystemsIndex($offset, $length);
$return->countAll = $buildInfo['countAll'];
$return->countBuild = $buildInfo['countBuild'];
$return->countBuildAll = count($controller->getSystemsIndex());
$return->progress = $percent($return->countAll, $offset + $length);
break;
case 'Structures':
$categoryId = 65;
$length = 2;
$offset = $count * $length;
$buildInfo = $controller->setupCategory($categoryId, $offset, $length);
$categoryUniverseModel = Model\Universe\BasicUniverseModel::getNew('CategoryModel');
$return->countAll = (int)$f3->get('REQUIREMENTS.DATA.STRUCTURES');
$return->countBuild = array_reduce($buildInfo, $sum, 0);
$return->countBuildAll = $categoryUniverseModel->getById($categoryId, 0)->getTypesCount(false);
$return->progress = $percent($return->countAll, $return->countBuildAll);
break;
case 'Ships':
$categoryId = 6;
$length = 2;
$offset = $count * $length;
$buildInfo = $controller->setupCategory($categoryId, $offset, $length);
$categoryUniverseModel = Model\Universe\BasicUniverseModel::getNew('CategoryModel');
$return->countAll = (int)$f3->get('REQUIREMENTS.DATA.SHIPS');
$return->countBuild = array_reduce($buildInfo, $sum, 0);
$return->countBuildAll = $categoryUniverseModel->getById($categoryId, 0)->getTypesCount(false);
$return->progress = $percent($return->countAll, $return->countBuildAll);
break;
case 'SystemNeighbourModel':
// Becomes deprecated with new Universe DB!!!
$this->setupSystemJumpTable();
$return->countAll = 5214;
$return->countBuild = Database::instance()->getRowCount('system_neighbour');
$return->countBuildAll = $return->countBuild;
$return->progress = $percent($return->countAll, $return->countBuildAll);
break;
}
if($return->countBuildAll < $return->countAll){
$return->count++;
}
echo json_encode($return);
}
/**
* clear search index
* @param \Base $f3
* @throws \Exception
*/
public function clearIndex(\Base $f3){
$postData = (array)$f3->get('POST');
$type = (string)$postData['type'];
$return = (object) [];
$return->error = [];
$return->type = $type;
$return->count = 0;
$return->countAll = 0;
$return->countBuild = 0;
$return->countBuildAll = 0;
$return->progress = 0;
$controller = new Controller\Ccp\Universe();
switch($type) {
case 'Systems':
$controller->clearSystemsIndex();
$systemUniverseModel = Model\Universe\BasicUniverseModel::getNew('SystemModel');
$return->countAll = Database::instance()->getRowCount($systemUniverseModel->getTable(), 'UNIVERSE');
break;
}
echo json_encode($return);
}
/**
* This function is just for setting up the cache table 'system_neighbour' which is used
* for system jump calculation. Call this function manually when CCP adds Systems/Stargates
*/
protected function setupSystemJumpTable(){
$pfDB = $this->getDB('PF');
$ccpDB = $this->getDB('CCP');
$query = "SELECT
map_sys.solarSystemID system_id,
map_sys.regionID region_id,
map_sys.constellationID constellation_id,
map_sys.solarSystemName system_name,
ROUND( map_sys.security, 4) system_security,
(
SELECT
GROUP_CONCAT( NULLIF(map_sys_inner.solarSystemName, NULL) SEPARATOR ':')
FROM
mapSolarSystemJumps map_jump INNER JOIN
mapSolarSystems map_sys_inner ON
map_sys_inner.solarSystemID = map_jump.toSolarSystemID
WHERE
map_jump.fromSolarSystemID = map_sys.solarSystemID
) system_neighbours
FROM
mapSolarSystems map_sys
HAVING
-- skip systems without neighbors (e.g. WHs)
system_neighbours IS NOT NULL
";
$rows = $ccpDB->exec($query);
if(count($rows) > 0){
// switch DB back to pathfinder DB
// clear cache table
$pfDB->exec("TRUNCATE system_neighbour");
foreach($rows as $row){
$pfDB->exec("
INSERT INTO
system_neighbour(
regionId,
constellationId,
systemName,
systemId,
jumpNodes,
trueSec
)
VALUES(
:regionId,
:constellationId,
:systemName,
:systemId,
:jumpNodes,
:trueSec
)",
[
':regionId' => $row['region_id'],
':constellationId' => $row['constellation_id'],
':systemName' => $row['system_name'],
':systemId' => $row['system_id'],
':jumpNodes' => $row['system_neighbours'],
':trueSec' => $row['system_security']
]);
}
}
}
}