- new persistent map zoom level between sessions - improved wormhole type names. Color codes represent their target systems security level (green → HS, red → C5/6/0.0,…) - improved JS performance for map updates, signature updates, map zoom, map overlays - improved "manual" section for connections (size info added) - upgraded [_farahey_](https://github.com/jsplumb/farahey) js lib `v0.5` → `v1.1.2`
519 lines
25 KiB
JavaScript
519 lines
25 KiB
JavaScript
;(function() {
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"use strict";
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var root = this;
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var Farahey = root.Farahey = {};
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if (typeof exports !== 'undefined') {
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exports.Farahey = Farahey;
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}
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var findInsertionPoint = function(sortedArr, val, comparator) {
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var low = 0, high = sortedArr.length;
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var mid = -1, c = 0;
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while(low < high) {
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mid = parseInt((low + high)/2);
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c = comparator(sortedArr[mid], val);
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if(c < 0) {
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low = mid + 1;
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}else if(c > 0) {
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high = mid;
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}else {
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return mid;
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}
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}
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return low;
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},
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geomSupport = root.Biltong,
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insertSorted = function(array, value, comparator) {
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var ip = findInsertionPoint(array, value, comparator);
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array.splice(ip, 0, value);
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},
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EntryComparator = function(origin, getSize) {
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var _origin = origin,
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_cache = {},
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_get = function(entry) {
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if (!_cache[entry[1]]) {
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var s = getSize(entry[2]);
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_cache[entry[1]] = {
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l:entry[0][0],
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t:entry[0][1],
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w:s[0],
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h:s[1],
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center:[entry[0][0] + (s[0] / 2), entry[0][1] + (s[1] / 2) ]
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};
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}
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return _cache[entry[1]];
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};
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this.setOrigin = function(o) {
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_origin = o;
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_cache = {};
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};
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this.compare = function(e1, e2) {
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var d1 = geomSupport.lineLength(_origin, _get(e1).center),
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d2 = geomSupport.lineLength(_origin, _get(e2).center);
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return d1 < d2 ? -1 : d1 == d2 ? 0 : 1;
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};
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};
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var _isOnEdge = function(r, axis, dim, v) { return (r[axis] <= v && v <= r[axis] + r[dim]); },
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_xAdj = [ function(r1, r2) { return r1.x + r1.w - r2.x; }, function(r1, r2) { return r1.x - (r2.x + r2.w); } ],
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_yAdj = [ function(r1, r2) { return r1.y + r1.h - r2.y; }, function(r1, r2) { return r1.y - (r2.y + r2.h); } ],
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_adj = [ null, [ _xAdj[0], _yAdj[1] ], [ _xAdj[0], _yAdj[0] ], [ _xAdj[1], _yAdj[0] ], [ _xAdj[1], _yAdj[1] ] ],
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_genAdj = function(r1, r2, m, b, s) {
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if (isNaN(m)) m = 0;
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var y = r2.y + r2.h,
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x = (m == Infinity || m == -Infinity) ? r2.x + (r2.w / 2) : (y - b) / m,
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theta = Math.atan(m),
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rise, hyp, run;
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if (_isOnEdge(r2, "x", "w", x)) {
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rise = _adj[s][1](r1, r2);
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hyp = rise / Math.sin(theta);
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run = hyp * Math.cos(theta);
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return { left:run, top:rise };
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}
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else {
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run = _adj[s][0](r1, r2);
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hyp = run / Math.cos(theta);
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rise = hyp * Math.sin(theta);
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return { left:run, top:rise };
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}
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},
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/*
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* Calculates how far to move r2 from r1 so that it no longer overlaps.
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* if origin is supplied, then it means we want r2 to move along a vector joining r2's center to that point.
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* otherwise we want it to move along a vector joining the two rectangle centers.
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*/
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_calculateSpacingAdjustment = Farahey.calculateSpacingAdjustment = function(r1, r2) {
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var c1 = r1.center || [ r1.x + (r1.w / 2), r1.y + (r1.h / 2) ],
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c2 = r2.center || [ r2.x + (r2.w / 2), r2.y + (r2.h / 2) ],
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m = geomSupport.gradient(c1, c2),
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s = geomSupport.quadrant(c1, c2),
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b = (m == Infinity || m == -Infinity || isNaN(m)) ? 0 : c1[1] - (m * c1[0]);
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return _genAdj(r1, r2, m, b, s);
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},
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// calculate a padded rectangle for the given element with offset & size, and desired padding.
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_paddedRectangle = Farahey.paddedRectangle = function(o, s, p) {
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return { x:o[0] - p[0], y: o[1] - p[1], w:s[0] + (2 * p[0]), h:s[1] + (2 * p[1]) };
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},
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_magnetize = function(positionArray, positions, sizes, padding,
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constrain, origin, filter,
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updateOnStep, stepInterval, stepCallback, iterations,
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exclude, excludeFocus)
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{
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origin = origin || [0,0];
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stepCallback = stepCallback || function() { };
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iterations = iterations || 2;
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var focus = _paddedRectangle(origin, [1,1], padding),
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iteration = 1, uncleanRun = true, adjustBy, constrainedAdjustment,
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_movedElements = {},
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_move = function(id, o, x, y) {
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_movedElements[id] = true;
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o[0] += x;
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o[1] += y;
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},
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step = function() {
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for (var i = 0; i < positionArray.length; i++) {
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if (exclude(positionArray[i][1], positionArray[i][2])) {
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continue;
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}
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var o1 = positions[positionArray[i][1]],
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oid = positionArray[i][1],
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a1 = positionArray[i][2], // angle to node from magnet origin
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s1 = sizes[positionArray[i][1]],
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// create a rectangle for first element: this encompasses the element and padding on each
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//side
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r1 = _paddedRectangle(o1, s1, padding);
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if (!excludeFocus && filter(positionArray[i][1], positionArray[i][2]) && geomSupport.intersects(focus, r1)) {
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adjustBy = _calculateSpacingAdjustment(focus, r1);
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constrainedAdjustment = constrain(positionArray[i][1], o1, adjustBy);
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_move(oid, o1, constrainedAdjustment.left, constrainedAdjustment.top);
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}
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// now move others to account for this one, if necessary.
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// reset rectangle for node
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r1 = _paddedRectangle(o1, s1, padding);
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for (var j = 0; j < positionArray.length; j++) {
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if (i != j) {
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if (exclude(positionArray[j][1], positionArray[j][2])) {
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continue;
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}
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if (filter(positionArray[j][1], positionArray[j][2])) {
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var o2 = positions[positionArray[j][1]],
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s2 = sizes[positionArray[j][1]],
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// create a rectangle for the second element, again by putting padding of the desired
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// amount around the bounds of the element.
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r2 = _paddedRectangle(o2, s2, padding);
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// if the two rectangles intersect then figure out how much to move the second one by.
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if (geomSupport.intersects(r1, r2)) {
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// TODO (?), instead of moving neither, the other node should move.
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uncleanRun = true;
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adjustBy = _calculateSpacingAdjustment(r1, r2);
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constrainedAdjustment = constrain(positionArray[j][1], o2, adjustBy);
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_move(positionArray[j][1], o2, constrainedAdjustment.left, constrainedAdjustment.top);
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}
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}
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}
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}
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}
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if (updateOnStep)
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stepCallback();
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if (uncleanRun && iteration < iterations) {
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uncleanRun = false;
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iteration++;
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if (updateOnStep) {
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window.setTimeout(step, stepInterval);
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}
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else
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step();
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}
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};
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step();
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return _movedElements;
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};
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var _convertElements = function(l) {
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if (l == null) return null;
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else if (Object.prototype.toString.call(l) === "[object Array]") {
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var a = [];
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a.push.apply(a, l);
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return a;
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}
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else {
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var o = [];
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for (var i in l) o.push(l[i]);
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}
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return o;
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};
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/**
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* Applies repulsive magnetism to a set of elements relative to a given point, with a specified
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* amount of padding around the point.
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* @class FaraheyInstance
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* @constructor
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* @param {Object} params Constructor parameters.
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* @param {Selector|Element} [params.container] Element that contains the elements to magnetize. Only required if you intend to use the `executeAtEvent` method.
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* @param {Function} [params.getContainerPosition] Function that returns the position of the container (as an object of the form `{left:.., top:..}`) when requested. Only required if you intend to use the `executeAtEvent` method.
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* @param {Function} params.getPosition A function that takes an element and returns its position. It does not matter to which element this position is computed as long as you remain consistent with this method, `setPosition` and the `origin` property.
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* @param {Function} params.setPosition A function that takes an element and position, and sets it. See note about offset parent above.
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* @param {Function} params.getSize A function that takes an element and returns its size, in pixels.
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* @param {Number[]} [params.padding] Optional padding for x and y directions. Defaults to 20 pixels in each direction.
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* @param {Function} [params.constrain] Optional function that takes an id and a proposed amount of movement in each axis, and returns the allowed amount of movement in each axis. You can use this to constrain your elements to a grid, for instance, or a path, etc.
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* @param {Number[]} [params.origin] The origin of magnetization, in pixels. Defaults to 0,0. You can also supply this to the `execute` call.
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* @param {Selector|String[]|Element[]} params.elements List, or object hash, of elements on which to operate.
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* @param {Boolean} [params.executeNow=false] Whether or not to execute the routine immediately.
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* @param {Function} [params.filter] Optional function that takes an element id and returns whether or not that element can be moved.
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* @param {Boolean} [params.orderByDistanceFromOrigin=false] Whether or not to sort elements first by distance from origin. Can have better results but takes more time.
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*/
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var FaraheyInstance = function(params) {
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var getPosition = params.getPosition,
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getSize = params.getSize,
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getId = params.getId,
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setPosition = params.setPosition,
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padding = params.padding || [20, 20],
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// expects a { left:.., top:... } object. returns how far it can actually go.
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constrain = params.constrain || function(id, current, delta) { return delta; },
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positionArray = [],
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positions = {},
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sizes = {},
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elements = _convertElements(params.elements || []),
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origin = params.origin || [0,0],
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executeNow = params.executeNow,
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//minx, miny, maxx, maxy,
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getOrigin = this.getOrigin = function() { return origin; },
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filter = params.filter || function(_) { return true; },
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exclude = params.exclude || function(_) { return false;},
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orderByDistanceFromOrigin = params.orderByDistanceFromOrigin,
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comparator = new EntryComparator(origin, getSize),
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updateOnStep = params.updateOnStep,
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stepInterval = params.stepInterval || 350,
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originDebugMarker,
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debug = params.debug,
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createOriginDebugger = function() {
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var d = document.createElement("div");
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d.style.position = "absolute";
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d.style.width = "10px";
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d.style.height = "10px";
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d.style.backgroundColor = "red";
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document.body.appendChild(d);
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originDebugMarker = d;
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},
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_addToPositionArray = function(p) {
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if (!orderByDistanceFromOrigin || positionArray.length == 0)
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positionArray.push(p);
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else {
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insertSorted(positionArray, p, comparator.compare);
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}
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},
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_computeExtents = function(els) {
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var minx, miny, maxx, maxy;
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minx = miny = Infinity;
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maxx = maxy = -Infinity;
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for (var i = 0; i < els.length; i++) {
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var p = getPosition(els[i]),
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s = getSize(els[i]),
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id = getId(els[i]);
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positions[id] = [p.left, p.top];
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_addToPositionArray([ [p.left, p.top], id, els[i]]);
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sizes[id] = s;
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minx = Math.min(minx, p.left);
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miny = Math.min(miny, p.top);
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maxx = Math.max(maxx, p.left + s[0]);
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maxy = Math.max(maxy, p.top + s[1]);
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}
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return [ minx, maxx, miny, maxy ];
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},
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_updatePositions = function() {
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comparator.setOrigin(origin);
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positionArray = []; positions = {}; sizes = {};
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return _computeExtents(elements);
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},
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_run = function(options) {
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if (elements.length > 1) {
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options = options || {};
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var f = options.filter || filter;
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var p = options.padding || padding;
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var i = options.iterations;
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var e = options.exclude || exclude;
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var ef = options.excludeFocus;
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var _movedElements = _magnetize(positionArray, positions, sizes, p, constrain, origin, f, updateOnStep, stepInterval, _positionElements, i, e, ef);
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_positionElements(_movedElements);
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}
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},
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_positionElements = function(_movedElements) {
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for (var i = 0; i < elements.length; i++) {
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var id = getId(elements[i]);
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if (_movedElements[id])
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setPosition(elements[i], { left:positions[id][0], top:positions[id][1] });
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}
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},
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setOrigin = function(o) {
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if (o != null) {
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origin = o;
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comparator.setOrigin(o);
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}
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};
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/**
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* Runs the magnetize routine.
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* @method execute
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* @param {Number[]} [o] Optional origin to use. You may have set this in the constructor and do not wish to supply it, or you may be happy with the default of [0,0].
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* @param {Function} [options] Options to override defaults.
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* @param {Function} [options.filter] Optional function to indicate whether a given element may be moved or not. Returning boolean false indicates it may not.
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* @param {Number[]} [options.padding] Optional [x,y] padding values for elements.
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* @param {Number} [options.iterations] Optional max number of iterations to run. The greater this number, the more comprehensive the magnetisation,
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* but the slower it runs. The default is 2.
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* @param {Function} [options.exclude] Optional function to return whether or not a given element should be completely excluded from the magnetisation: it neither
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* moves, nor has any bearing on the movement of other elements.
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* @param {Boolean} [options.excludeFocus=false] If true, do not pad any elements around the focus point.
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*/
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this.execute = function(o, options) {
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setOrigin(o);
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_updatePositions();
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_run(options);
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};
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/**
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* Computes the center of all the nodes and then uses that as the magnetization origin when it runs the routine.
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* @method executeAtCenter
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* @param {Function} [options] Options to override defaults.
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* @param {Function} [options.filter] Optional function to indicate whether a given element may be moved or not. Returning boolean false indicates it may not.
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* @param {Number[]} [options.padding] Optional [x,y] padding values for elements.
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* @param {Number} [options.iterations] Optional max number of iterations to run. The greater this number, the more comprehensive the magnetisation,
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* but the slower it runs. The default is 2.
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* @param {Function} [options.exclude] Optional function to return whether or not a given element should be completely excluded from the magnetisation: it neither
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* moves, nor has any bearing on the movement of other elements.
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* @param {Boolean} [options.excludeFocus=false] If true, do not pad any elements around the focus point.
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*/
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this.executeAtCenter = function(options) {
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var extents = _updatePositions();
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setOrigin([
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(extents[0] + extents[1]) / 2,
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(extents[2] + extents[3]) / 2
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]);
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_run(options);
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};
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/**
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* Runs the magnetize routine using the location of the given event as the origin. To use this
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* method you need to have provided a `container`, and a `getContainerPosition` function to the
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* constructor.
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* @method executeAtEvent
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* @param {Event} e Event to get origin location from.
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* @param {Function} [options] Options to override defaults.
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* @param {Function} [options.filter] Optional function to indicate whether a given element may be moved or not. Returning boolean false indicates it may not.
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* @param {Number[]} [options.padding] Optional [x,y] padding values for elements.
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* @param {Number} [options.iterations] Optional max number of iterations to run. The greater this number, the more comprehensive the magnetisation,
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* but the slower it runs. The default is 2.
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* @param {Function} [options.exclude] Optional function to return whether or not a given element should be completely excluded from the magnetisation: it neither
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* moves, nor has any bearing on the movement of other elements.
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* @param {Boolean} [options.excludeFocus=false] If true, do not pad any elements around the focus point.
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*/
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this.executeAtEvent = function(e, options) {
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var c = params.container,
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o = params.getContainerPosition(c),
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x = e.pageX - o.left + c.scrollLeft,
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y = e.pageY - o.top + c.scrollTop;
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if (debug) {
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originDebugMarker.style.left = e.pageX + "px";
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originDebugMarker.style.top = e.pageY + "px";
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}
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this.execute([x,y], options);
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};
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/**
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* Sets the current set of elements on which to operate.
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* @method setElements
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* @param {Object[]|Object} _els List, or object hash, of elements, in whatever format the Magnetizer is setup to use. If you supply an object hash then a list is generated from the hash's values (the keys are ignored).
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*/
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this.setElements = function(_els) {
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elements = _convertElements(_els);
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return this;
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};
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/**
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* Adds the given element to the set of elements on which to operate.
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* @method addElement
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* @param el {Object} Element to add.
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* @param {Boolean} [doNotTestForDuplicates=false] If true, we skip the check for duplicates. This makes
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* for a much faster call when there are lots of elements, just use it with care.
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*/
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this.addElement = function(el, doNotTestForDuplicates) {
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if (el != null && (doNotTestForDuplicates || elements.indexOf(el) === -1)) {
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elements.push(el);
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}
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return this;
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};
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/**
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* Adds the given elements to the set of elements on which to operate.
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* @method addElements
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* @param els {Object[]} Elements to add.
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* @param {Boolean} [doNotTestForDuplicates=false] If true, we skip the check for duplicates. This makes
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* for a much faster call when there are lots of elements, just use it with care.
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*/
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this.addElements = function(els, doNotTestForDuplicates) {
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if (doNotTestForDuplicates) {
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Array.prototype.push.apply(elements, els);
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}
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else {
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for (var i = 0; i < els.length; i++) {
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this.addElement(els[i]);
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}
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}
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return this;
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};
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/**
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* Gets the list of elements currently being managed.
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* @method getElements
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*/
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this.getElements = function() {
|
|
return elements;
|
|
};
|
|
|
|
/**
|
|
* Removes the given element from the set of elements on which to operate.
|
|
* @method removeElement
|
|
* @param el {Object} Element to remove.
|
|
*/
|
|
this.removeElement = function(el) {
|
|
var idx = -1;
|
|
for (var i = 0; i < elements.length; i++) {
|
|
if (elements[i] == el) {
|
|
idx = i; break;
|
|
}
|
|
}
|
|
if (idx != -1) elements.splice(idx, 1);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Sets the padding to insert between magnetized elements.
|
|
* @method setPadding
|
|
* @param {Number[]} p Array of padding for each axis.
|
|
*/
|
|
this.setPadding = function(p) {
|
|
padding = p;
|
|
};
|
|
|
|
/**
|
|
* Sets the function used to constrain the movement of some element that the magnetizer wishes to relocate.
|
|
* The function is given an element ID and an array of [x,y] values, where each value indicates the proposed amount
|
|
* of movement in the given axis. The function is expected to return an array of [x,y] that indicates the allowed
|
|
* amount of movement in each axis.
|
|
* @method setConstrain
|
|
* @param {Function} c
|
|
*/
|
|
this.setConstrain = function(c) {
|
|
constrain = c;
|
|
};
|
|
|
|
/**
|
|
* Sets the function used to determine whether or not a given element should be considered during the magnetization process.
|
|
* @method setFilter
|
|
* @param {Function} f Filter function to use. Takes an element ID and returns whether or not that element can be moved.
|
|
*/
|
|
this.setFilter = function(f) {
|
|
filter = f;
|
|
};
|
|
|
|
/**
|
|
* Reset the Farahey instance. Use this to avoid memory leaks.
|
|
* @method reset
|
|
*/
|
|
this.reset = function() {
|
|
elements.length = 0;
|
|
};
|
|
|
|
if (debug)
|
|
createOriginDebugger();
|
|
|
|
if (executeNow) this.execute();
|
|
return this;
|
|
|
|
};
|
|
|
|
/**
|
|
* Gets a new FaraheyInstance
|
|
* @method
|
|
* @param {Object} params Method parameters.
|
|
* @param {Selector|Element} [params.container] Element that contains the elements to magnetize. Only required if you intend to use the `executeAtEvent` method.
|
|
* @param {Function} [params.getContainerPosition] Function that returns the position of the container (as an object of the form `{left:.., top:..}`) when requested. Only required if you intend to use the `executeAtEvent` method.
|
|
* @param {Function} params.getPosition A function that takes an element and returns its position. It does not matter to which element this position is computed as long as you remain consistent with this method, `setPosition` and the `origin` property.
|
|
* @param {Function} params.setPosition A function that takes an element and position, and sets it. See note about offset parent above.
|
|
* @param {Function} params.getSize A function that takes an element and returns its size, in pixels.
|
|
* @param {Number[]} [params.padding] Optional padding for x and y directions. Defaults to 20 pixels in each direction.
|
|
* @param {Function} [params.constrain] Optional function that takes an id and a proposed amount of movement in each axis, and returns the allowed amount of movement in each axis. You can use this to constrain your elements to a grid, for instance, or a path, etc.
|
|
* @param {Number[]} [params.origin] The origin of magnetization, in pixels. Defaults to 0,0. You can also supply this to the `execute` call.
|
|
* @param {Selector|String[]|Element[]} params.elements List, or object hash, of elements on which to operate.
|
|
* @param {Boolean} [params.executeNow=false] Whether or not to execute the routine immediately.
|
|
* @param {Function} [params.filter] Optional function that takes an element id and returns whether or not that element can be moved.
|
|
* @param {Boolean} [params.orderByDistanceFromOrigin=false] Whether or not to sort elements first by distance from origin. Can have better results but takes more time.
|
|
*/
|
|
Farahey.getInstance = function(params) {
|
|
return new FaraheyInstance(params);
|
|
};
|
|
|
|
}).call(typeof window !== 'undefined' ? window : this);
|
|
|