Files
pathfinder/app/Controller/Api/Rest/System.php
Mark Friedrich 647bd7db58 - BC Break: _PHP_ namespaces changed (PSR-4 standard). The _root_ namespace for all _PF_ related scripts is Exodus4D\Pathfinder
- BC Break: Project folder structure changed. Removed `app/main` dir.
- BC Break: Core _PHP_ framework + dependencies moved into `composer.json` and are no longer part of this repo
2019-12-15 22:27:17 +01:00

228 lines
7.2 KiB
PHP

<?php
/**
* Created by PhpStorm.
* User: Exodus 4D
* Date: 09.11.2018
* Time: 12:34
*/
namespace Exodus4D\Pathfinder\Controller\Api\Rest;
use Exodus4D\Pathfinder\Model\Pathfinder;
class System extends AbstractRestController {
/**
* get system
* @param \Base $f3
* @param $params
* @throws \Exception
*/
public function get(\Base $f3, $params){
$requestData = $this->getRequestData($f3);
$systemData = null;
if(
($systemId = (int)$params['id']) &&
($mapId = (int)$requestData['mapId'])
){
$activeCharacter = $this->getCharacter();
$isCcpId = (bool)$requestData['isCcpId'];
if(
!is_null($map = $activeCharacter->getMap($mapId)) &&
!is_null($system = $isCcpId ? $map->getSystemByCCPId($systemId) : $map->getSystemById($systemId))
){
$systemData = $system->getData();
$systemData->signatures = $system->getSignaturesData();
$systemData->sigHistory = $system->getSignaturesHistory();
$systemData->structures = $system->getStructuresData();
$systemData->stations = $system->getStationsData();
}
}
$this->out($systemData);
}
/**
* put (insert) system
* @param \Base $f3
* @throws \Exception
*/
public function put(\Base $f3){
$requestData = $this->getRequestData($f3);
$systemData = [];
if($mapId = (int)$requestData['mapId']){
$activeCharacter = $this->getCharacter();
/**
* @var $map Pathfinder\MapModel
*/
$map = Pathfinder\AbstractPathfinderModel::getNew('MapModel');
$map->getById($mapId);
if($map->hasAccess($activeCharacter)){
$system = $map->getNewSystem($requestData['systemId']);
$systemData = $this->update($system, $requestData)->getData();
}
}
$this->out($systemData);
}
/**
* update existing system
* @param \Base $f3
* @param $params
* @throws \Exception
*/
public function patch(\Base $f3, $params){
$requestData = $this->getRequestData($f3);
$systemData = [];
if($systemId = (int)$params['id']){
$activeCharacter = $this->getCharacter();
/**
* @var $system Pathfinder\SystemModel
*/
$system = Pathfinder\AbstractPathfinderModel::getNew('SystemModel');
$system->getById($systemId);
if($system->hasAccess($activeCharacter)){
$systemData = $this->update($system, $requestData)->getData();
}
}
$this->out($systemData);
}
/**
* @param \Base $f3
* @param $params
* @throws \Exception
*/
public function delete(\Base $f3, $params){
$requestData = $this->getRequestData($f3);
$systemIds = array_map('intval', explode(',', (string)$params['id']));
$deletedSystemIds = [];
if($mapId = (int)$requestData['mapId']){
$activeCharacter = $this->getCharacter();
/**
* @var $map Pathfinder\MapModel
*/
$map = Pathfinder\AbstractPathfinderModel::getNew('MapModel');
$map->getById($mapId);
if($map->hasAccess($activeCharacter)){
$newSystemModel = Pathfinder\AbstractPathfinderModel::getNew('SystemModel');
foreach($systemIds as $systemId){
if($system = $map->getSystemById($systemId)){
// check whether system should be deleted OR set "inactive"
if($this->checkDeleteMode($map, $system)){
// delete log
// -> first set updatedCharacterId -> required for activity log
$system->updatedCharacterId = $activeCharacter;
$system->update();
// ... now get fresh object and delete..
$newSystemModel->getById($system->_id, 0);
$newSystemModel->erase();
$newSystemModel->reset();
}else{
// keep data -> set "inactive"
$system->setActive(false);
$system->save($activeCharacter);
}
$system->reset();
$deletedSystemIds[] = $systemId;
}
}
// broadcast map changes
if(count($deletedSystemIds)){
$this->broadcastMap($map);
}
}
}
$this->out($deletedSystemIds);
}
// ----------------------------------------------------------------------------------------------------------------
/**
* update system with new data
* @param Pathfinder\SystemModel $system
* @param array $systemData
* @return Pathfinder\SystemModel
* @throws \Exception
*/
private function update(Pathfinder\SystemModel $system, array $systemData) : Pathfinder\SystemModel {
$activeCharacter = $this->getCharacter();
// statusId === 0 is 'auto' status -> keep current status
// -> relevant systems that already have a status (inactive systems)
if( (int)$systemData['statusId'] <= 0 ){
unset($systemData['statusId']);
}
if( !$system->dry() ){
// activate system (e.g. was inactive))
$system->setActive(true);
}
$system->setData($systemData);
$system->save($activeCharacter);
// get data from "fresh" model (e.g. some relational data has changed: "statusId")
/**
* @var $newSystem Pathfinder\SystemModel
*/
$newSystem = Pathfinder\AbstractPathfinderModel::getNew('SystemModel');
$newSystem->getById($system->_id, 0);
$newSystem->clearCacheData();
// broadcast map changes
$this->broadcastMap($newSystem->mapId);
return $newSystem;
}
/**
* checks whether a system should be "deleted" or set "inactive" (keep persistent data)
* @param Pathfinder\MapModel $map
* @param Pathfinder\SystemModel $system
* @return bool
*/
private function checkDeleteMode(Pathfinder\MapModel $map, Pathfinder\SystemModel $system) : bool {
$delete = true;
if(!empty($system->description)){
// never delete systems with custom description set!
$delete = false;
}elseif(
$map->persistentAliases &&
!empty($system->alias) &&
($system->alias != $system->name)
){
// map setting "persistentAliases" is active (default) AND
// alias is set and != name
$delete = false;
}elseif(
$map->persistentSignatures &&
!empty($system->getSignatures())
){
// map setting "persistentSignatures" is active (default) AND
// signatures exist
$delete = false;
}
return $delete;
}
}