- New CREST controller - Database restructuring - improved type-casting for some controller functions - New login process - Fixed some bugs during the setup process (/setup root) - Added CREST request caching by response headers
513 lines
15 KiB
PHP
513 lines
15 KiB
PHP
<?php
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/**
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* Created by PhpStorm.
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* User: exodus4d
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* Date: 09.02.15
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* Time: 20:43
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*/
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namespace Model;
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use DB\SQL\Schema;
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use Controller;
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use Controller\Api;
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use Exception;
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class UserModel extends BasicModel {
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protected $table = 'user';
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protected $fieldConf = [
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'active' => [
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'type' => Schema::DT_BOOL,
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'nullable' => false,
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'default' => 1,
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'index' => true
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],
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'name' => [
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'type' => Schema::DT_VARCHAR128,
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'nullable' => false,
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'default' => '',
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'index' => true
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],
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'email' => [
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'type' => Schema::DT_VARCHAR128,
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'nullable' => false,
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'default' => ''
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],
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'password' => [
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'type' => Schema::DT_VARCHAR128,
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'nullable' => false,
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'default' => ''
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],
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'shared' => [
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'type' => Schema::DT_BOOL,
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'nullable' => false,
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'default' => 0
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],
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'apis' => [
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'has-many' => ['Model\UserApiModel', 'userId']
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],
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'userCharacters' => [
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'has-many' => ['Model\UserCharacterModel', 'userId']
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],
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'userMaps' => [
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'has-many' => ['Model\UserMapModel', 'userId']
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]
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];
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protected $validate = [
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'name' => [
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'length' => [
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'min' => 5,
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'max' => 25
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]
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],
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'password' => [
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'length' => [
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'min' => 6
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]
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]
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];
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/**
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* get all data for this user
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* -> ! caution ! this function returns sensitive data! (e.g. email,..)
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* -> user getSimpleData() for faster performance and public user data
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* @return \stdClass
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*/
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public function getData(){
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// get public user data for this user
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$userData = $this->getSimpleData();
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// add sensitive user data
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$userData->email = $this->email;
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// user shared info
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$userData->shared = $this->shared;
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// all chars
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$userData->characters = [];
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$characters = $this->getCharacters();
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foreach($characters as $character){
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/**
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* @var $character CharacterModel
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*/
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$userData->characters[] = $character->getData();
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}
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// set active character with log data
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$activeCharacter = $this->getActiveCharacter();
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$userData->character = $activeCharacter->getData(true);
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return $userData;
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}
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/**
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* get public user data
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* - check out getData() for all user data
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* @return \stdClass
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*/
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public function getSimpleData(){
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$userData = (object) [];
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$userData->id = $this->id;
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$userData->name = $this->name;
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return $userData;
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}
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/**
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* validate and set a email address for this user
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* -> empty email is allowed!
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* @param string $email
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* @return string
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*/
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public function set_email($email){
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if (
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!empty($email) &&
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\Audit::instance()->email($email) == false
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) {
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// no valid email address
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$this->throwValidationError('email');
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}
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return $email;
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}
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/**
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* set a password hash for this user
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* @param string $password
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* @return string
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*/
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public function set_password($password){
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if(strlen($password) < 6){
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$this->throwValidationError('password');
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}
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$salt = uniqid('', true);
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return \Bcrypt::instance()->hash($password, $salt);
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}
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/**
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* check if new user registration is allowed
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* @return bool
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* @throws Exception\RegistrationException
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*/
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public function beforeInsertEvent(){
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$registrationStatus = Controller\Controller::getRegistrationStatus();
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switch($registrationStatus){
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case 0:
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$f3 = self::getF3();
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throw new Exception\RegistrationException($f3->get('PATHFINDER.REGISTRATION.MSG_DISABLED'));
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return false;
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break;
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case 1:
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return true;
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break;
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default:
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return false;
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}
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}
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/**
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* search for user by unique username
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* @param $name
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* @return array|FALSE
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*/
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public function getByName($name){
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return $this->getByForeignKey('name', $name, [], 0);
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}
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/**
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* verify a user by his password
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* @param $password
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* @return bool
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*/
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public function verify($password){
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$valid = false;
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if(! $this->dry()){
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$valid = (bool) \Bcrypt::instance()->verify($password, $this->password);
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}
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return $valid;
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}
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/**
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* get all accessible map models for this user
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* @return MapModel[]
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*/
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public function getMaps(){
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$this->filter(
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'userMaps',
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['active = ?', 1],
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['order' => 'created']
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);
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$maps = [];
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if($this->userMaps){
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$mapCountPrivate = 0;
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foreach($this->userMaps as &$userMap){
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if(
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$userMap->mapId->isActive() &&
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$mapCountPrivate < self::getF3()->get('PATHFINDER.MAX_MAPS_PRIVATE')
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){
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$maps[] = &$userMap->mapId;
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$mapCountPrivate++;
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}
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}
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}
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// get current active character
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$controller = new Controller\Controller();
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$activeCharacter = $controller->getCharacter();
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$corporation = $activeCharacter->getCorporation();
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$alliance = $activeCharacter->getAlliance();
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if($alliance){
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$maps = array_merge($maps, $alliance->getMaps());
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}
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if($corporation){
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$maps = array_merge($maps, $corporation->getMaps());
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}
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return $maps;
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}
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/**
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* get mapModel by id and check if user has access
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* @param int $mapId
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* @return MapModel|null
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* @throws Exception
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*/
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public function getMap(int $mapId){
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/**
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* @var $map MapModel
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*/
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$map = self::getNew('MapModel');
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$map->getById( $mapId );
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$returnMap = null;
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if($map->hasAccess($this)){
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$returnMap = $map;
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}
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return $returnMap;
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}
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/**
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* get all API models for this user
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* @return array|mixed
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*/
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public function getAPIs(){
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$this->filter('apis', ['active = ?', 1]);
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$apis = [];
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if($this->apis){
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$apis = $this->apis;
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}
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return $apis;
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}
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/**
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* set main character ID for this user.
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* If id does not match with his API chars -> select "random" main character
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* @param int $characterId
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*/
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public function setMainCharacterId($characterId = 0){
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if(is_int($characterId)){
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$userCharacters = $this->getUserCharacters();
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if(count($userCharacters) > 0){
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$mainSet = false;
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foreach($userCharacters as $userCharacter){
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if($characterId == $userCharacter->getCharacter()->id){
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$mainSet = true;
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$userCharacter->setMain(1);
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}else{
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$userCharacter->setMain(0);
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}
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$userCharacter->save();
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}
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// set first character as "main"
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if( !$mainSet ){
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$userCharacter = reset($userCharacters);
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$userCharacter->setMain(1);
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$userCharacter->save();
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}
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}
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}
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}
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/**
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* get all userCharacters models for a user
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* characters will be checked/updated on login by CCP API call
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* @return UserCharacterModel[]
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*/
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public function getUserCharacters(){
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$this->filter('userCharacters', ['active = ?', 1]);
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$userCharacters = [];
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if($this->userCharacters){
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$userCharacters = $this->userCharacters;
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}
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return $userCharacters;
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}
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/**
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* Get the main user character for this user
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* @return null
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*/
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public function getMainUserCharacter(){
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$mainUserCharacter = null;
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$userCharacters = $this->getUserCharacters();
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foreach($userCharacters as $userCharacter){
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if($userCharacter->isMain()){
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$mainUserCharacter = $userCharacter;
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break;
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}
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}
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return $mainUserCharacter;
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}
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/**
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* get the current active character for this user
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* -> EITHER - the current active one for the current user
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* -> OR - get the first active one
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* @return null|CharacterModel
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*/
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public function getActiveCharacter(){
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$activeCharacter = null;
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$controller = new Controller\Controller();
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$currentActiveCharacter = $controller->getCharacter();
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if(
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!is_null($currentActiveCharacter) &&
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$currentActiveCharacter->getUser()->_id === $this->id
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){
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$activeCharacter = &$currentActiveCharacter;
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}else{
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// set "first" found as active for this user
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if($activeCharacters = $this->getActiveCharacters()){
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$activeCharacter = &$activeCharacters[0];
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}
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}
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return $activeCharacter;
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}
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/**
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* get all characters for this user
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* @return CharacterModel[]
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*/
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public function getCharacters(){
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$userCharacters = $this->getUserCharacters();
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$characters = [];
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foreach($userCharacters as $userCharacter){
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/**
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* @var $userCharacter UserCharacterModel
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*/
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if( $currentCharacter = $userCharacter->getCharacter() ){
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// check if userCharacter has a valid character
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// -> this should never fail!
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$characters[] = $currentCharacter;
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}
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}
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return $characters;
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}
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/**
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* get all active characters (with log entry)
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* hint: a user can have multiple active characters
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* @return CharacterModel[]
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*/
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public function getActiveCharacters(){
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$userCharacters = $this->getUserCharacters();
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$activeCharacters = [];
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foreach($userCharacters as $userCharacter){
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/**
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* @var $userCharacter UserCharacterModel
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*/
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$characterModel = $userCharacter->getCharacter();
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if($characterLog = $characterModel->getLog()){
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$activeCharacters[] = $characterModel;
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}
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}
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return $activeCharacters;
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}
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/**
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* updated the character log entry for a user character by IGB Header data
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* @param int $ttl cache time in seconds
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* @throws \Exception
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*/
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/*
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public function updateCharacterLog($ttl = 0){
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$headerData = Controller\Controller::getIGBHeaderData();
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// check if IGB Data is available
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if( !empty($headerData->values) ){
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$f3 = self::getF3();
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// check if system has changed since the last call
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// current location is stored (global) to avoid unnecessary DB calls
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$sessionCharacterKey = 'LOGGED.user.character.id_' . $headerData->values['charid'];
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if($f3->exists($sessionCharacterKey)){
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// cache data exists
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$cacheData = $f3->get($sessionCharacterKey);
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}else{
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// new cache data
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$cacheData = [
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'systemId' => 0,
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'shipId' => 0
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];
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}
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if(
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$cacheData['systemId'] != $headerData->values['solarsystemid'] ||
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$cacheData['shipId'] != $headerData->values['shiptypeid']
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){
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$cacheData['systemId'] = (int)$headerData->values['solarsystemid'];
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$cacheData['shipId'] = (int)$headerData->values['shiptypeid'];
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// character has changed system, or character just logged on
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$character = self::getNew('CharacterModel');
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$character->getById( (int)$headerData->values['charid'] );
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if( $character->dry() ){
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// this can happen if a valid user plays the game with a not registered character
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// whose API is not registered -> save new character or update character data
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$corporationId = array_key_exists('corpid', $headerData->values) ? $headerData->values['corpid'] : null;
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$allianceId = array_key_exists('allianceid', $headerData->values) ? $headerData->values['allianceid'] : null;
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// check if corp exists
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if( !is_null($corporationId) ){
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$corporation = self::getNew('CorporationModel');
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$corporation->getById( (int)$corporationId );
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if( $corporation->dry() ){
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$corporation->id = $corporationId;
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$corporation->name = $headerData->values['corpname'];
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$corporation->save();
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}
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}
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// check if ally exists
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if( !is_null($allianceId) ){
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$alliance = self::getNew('AllianceModel');
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$alliance->getById( (int)$allianceId );
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if( $alliance->dry() ){
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$alliance->id = $allianceId;
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$alliance->name = $headerData->values['alliancename'];
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$alliance->save();
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}
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}
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$character->id = (int) $headerData->values['charid'];
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$character->name = $headerData->values['charname'];
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$character->corporationId = $corporationId;
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$character->allianceId = $allianceId;
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$character->save();
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}
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// check if this character has an active log
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if( !$characterLog = $character->getLog() ){
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$characterLog = self::getNew('CharacterLogModel');
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}
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// set character log values
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$characterLog->characterId = $character;
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$characterLog->systemId = (int)$headerData->values['solarsystemid'];
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$characterLog->systemName = $headerData->values['solarsystemname'];
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$characterLog->shipId = (int)$headerData->values['shiptypeid'];
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$characterLog->shipName = $headerData->values['shipname'];
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$characterLog->shipTypeName = $headerData->values['shiptypename'];
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$characterLog->save();
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// clear cache for the characterModel as well
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$character->clearCacheData();
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// cache character log information
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$f3->set($sessionCharacterKey, $cacheData, $ttl);
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}
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}
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}
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*/
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}
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