Files
pathfinder/app/main/controller/api/connection.php
Exodus4D ac1a746f12 closed #131 new "route search" algorithm, added current map systems to live search, added refresh/update functionality for each found route, added bulk route refresh function, added "meta map" route search (search on multiple maps), added route "filters" (restrict search on "stargates", "wormholes", "jumpbridges"), added route "filter" for wormholes (reduced/critical wormholes)
closed #89 fixed "loop connections" on same system
#84 added error messages for "invalid" CREST "Client ID"
added "bootboxjs" (customized styled checkboxes/radio buttons) CSS only
"Font Awesome" version upgrade 4.4.0 -> 4.61
"Bootbox.js" version upgrade 4.3.0 -> 4.4.0
fixed "system dialog" (added responsive layout)
2016-04-24 19:59:17 +02:00

124 lines
4.0 KiB
PHP

<?php
/**
* Created by PhpStorm.
* User: exodus4d
* Date: 01.03.15
* Time: 18:37
*/
namespace Controller\Api;
use Controller;
use Model;
class Connection extends Controller\AccessController{
/**
* @param \Base $f3
*/
function beforeroute(\Base $f3) {
// set header for all routes
header('Content-type: application/json');
parent::beforeroute($f3);
}
/**
* save a new connection or updates an existing (drag/drop) between two systems
* if a connection is changed (drag&drop) to another system. -> this function is called for update
* @param \Base $f3
*/
public function save(\Base $f3){
$postData = (array)$f3->get('POST');
$newConnectionData = [];
if(
isset($postData['connectionData']) &&
isset($postData['mapData'])
){
$mapData = (array)$postData['mapData'];
$connectionData = (array)$postData['connectionData'];
$activeCharacter = $this->getCharacter();
if($activeCharacter){
// get map model and check map access
/**
* @var Model\MapModel $map
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById( (int)$mapData['id'] );
if( $map->hasAccess($activeCharacter) ){
$source = $map->getSystemById( $connectionData['source'] );
$target = $map->getSystemById( $connectionData['target'] );
if(
!is_null($source) &&
!is_null($target)
){
/**
* @var $connection Model\ConnectionModel
*/
$connection = Model\BasicModel::getNew('ConnectionModel');
$connection->getById( (int)$connectionData['id'] );
// search if systems are neighbors
$routeController = new Route();
$routeController->initJumpData();
$route = $routeController->findRoute($connectionData['sourceName'], $connectionData['targetName'], 1);
if($route['routePossible'] == true){
// systems are next to each other
$connectionData['scope'] = 'stargate';
$connectionData['type'] = ['stargate'];
}elseif($connectionData['scope'] == 'stargate'){
// connection scope changed -> this can not be a stargate
$connectionData['scope'] = 'wh';
$connectionData['type'] = ['wh_fresh'];
}
$connectionData['mapId'] = $map;
// "updated" should not be set by client e.g. after manual drag&drop
unset($connectionData['updated']);
$connection->setData($connectionData);
if( $connection->isValid() ){
$connection->save();
$newConnectionData = $connection->getData();
}
}
}
}
}
echo json_encode($newConnectionData);
}
/**
* delete connection
* @param \Base $f3
* @throws \Exception
*/
public function delete(\Base $f3){
$connectionIds = $f3->get('POST.connectionIds');
if($activeCharacter = $this->getCharacter()){
/**
* @var Model\ConnectionModel $connection
*/
$connection = Model\BasicModel::getNew('ConnectionModel');
foreach($connectionIds as $connectionId){
$connection->getById($connectionId);
$connection->delete( $activeCharacter );
$connection->reset();
}
}
echo json_encode([]);
}
}