- improved file caching for "location data" CREST response - improved error log formatting - fixed broken zKillboard AJAX call - fixed invisible warning for active "/setup" route
805 lines
23 KiB
PHP
805 lines
23 KiB
PHP
<?php
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/**
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* Created by PhpStorm.
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* User: exodus4d
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* Date: 16.02.15
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* Time: 22:10
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*/
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namespace Model;
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use Controller\Api\System;
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use DB\SQL\Schema;
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class MapModel extends BasicModel {
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protected $table = 'map';
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protected $fieldConf = [
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'active' => [
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'type' => Schema::DT_BOOL,
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'nullable' => false,
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'default' => 1,
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'index' => true,
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'after' => 'updated'
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],
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'scopeId' => [
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'type' => Schema::DT_INT,
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'index' => true,
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'belongs-to-one' => 'Model\MapScopeModel',
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'constraint' => [
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[
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'table' => 'map_scope',
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'on-delete' => 'CASCADE'
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]
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]
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],
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'typeId' => [
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'type' => Schema::DT_INT,
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'index' => true,
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'belongs-to-one' => 'Model\MapTypeModel',
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'constraint' => [
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[
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'table' => 'map_type',
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'on-delete' => 'CASCADE'
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]
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]
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],
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'name' => [
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'type' => Schema::DT_VARCHAR128,
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'nullable' => false,
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'default' => ''
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],
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'icon' => [
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'type' => Schema::DT_VARCHAR128,
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'nullable' => false,
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'default' => ''
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],
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'systems' => [
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'has-many' => ['Model\SystemModel', 'mapId']
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],
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'connections' => [
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'has-many' => ['Model\ConnectionModel', 'mapId']
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],
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'mapCharacters' => [
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'has-many' => ['Model\CharacterMapModel', 'mapId']
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],
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'mapCorporations' => [
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'has-many' => ['Model\CorporationMapModel', 'mapId']
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],
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'mapAlliances' => [
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'has-many' => ['Model\AllianceMapModel', 'mapId']
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]
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];
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protected $validate = [
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'name' => [
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'length' => [
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'min' => 3
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]
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],
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'icon' => [
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'length' => [
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'min' => 3
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]
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],
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'scopeId' => [
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'regex' => '/^[1-9]+$/'
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],
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'typeId' => [
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'regex' => '/^[1-9]+$/'
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]
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];
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/**
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* set map data by an associative array
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* @param $data
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*/
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public function setData($data){
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foreach((array)$data as $key => $value){
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if($key == 'created'){
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continue;
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}
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if(!is_array($value)){
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if($this->exists($key)){
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$this->$key = $value;
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}
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}else{
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// special array data
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if($key == 'scope'){
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$this->scopeId = (int)$value['id'];
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}elseif($key == 'type'){
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$this->typeId = (int)$value['id'];
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}
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}
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}
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}
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/**
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* get map data
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* -> this includes system and connection data as well!
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* @return \stdClass
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*/
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public function getData(){
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// check if there is cached data
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$mapDataAll = $this->getCacheData();
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if(is_null($mapDataAll)){
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// no cached map data found
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$mapData = (object) [];
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$mapData->id = $this->id;
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$mapData->name = $this->name;
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$mapData->icon = $this->icon;
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$mapData->created = strtotime($this->created);
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$mapData->updated = strtotime($this->updated);
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// map scope
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$mapData->scope = (object) [];
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$mapData->scope->id = $this->scopeId->id;
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$mapData->scope->name = $this->scopeId->name;
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$mapData->scope->label = $this->scopeId->label;
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// map type
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$mapData->type = (object) [];
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$mapData->type->id = $this->typeId->id;
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$mapData->type->name = $this->typeId->name;
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$mapData->type->classTab = $this->typeId->classTab;
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// map access
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$mapData->access = (object) [];
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$mapData->access->user = [];
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$mapData->access->corporation = [];
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$mapData->access->alliance = [];
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// get access object data -------------------------------------
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if($this->isPrivate()){
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$characters = $this->getCharacters();
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$characterData = [];
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foreach($characters as $character){
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$characterData[] = $character->getData();
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}
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$mapData->access->character = $characterData;
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} elseif($this->isCorporation()){
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$corporations = $this->getCorporations();
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$corporationData = [];
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foreach($corporations as $corporation){
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$corporationData[] = $corporation->getData();
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}
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$mapData->access->corporation = $corporationData;
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} elseif($this->isAlliance()){
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$alliances = $this->getAlliances();
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$allianceData = [];
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foreach($alliances as $alliance){
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$allianceData[] = $alliance->getData();
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}
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$mapData->access->alliance = $allianceData;
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}
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// merge all data ---------------------------------------------
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$mapDataAll = (object) [];
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$mapDataAll->mapData = $mapData;
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// map system data --------------------------------------------
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$mapDataAll->systems = $this->getSystemData();
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// map connection data ----------------------------------------
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$mapDataAll->connections = $this->getConnectionData();
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// max caching time for a map
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// the cached date has to be cleared manually on any change
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// this includes system, connection,... changes (all dependencies)
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$this->updateCacheData($mapDataAll, '', 300);
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}
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return $mapDataAll;
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}
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/**
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* get blank system model pre-filled with default SDE data
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* -> check for "inactive" systems on this map first!
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* @param int $systemId
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* @return SystemModel
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*/
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public function getNewSystem($systemId){
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// check for "inactive" system
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$system = $this->getSystemByCCPId($systemId);
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if( is_null($system) ){
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// get blank system
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$systemController = new System();
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$systems = $systemController->getSystemModelByIds([$systemId]);
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$system = reset($systems);
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$system->mapId = $this->_id;
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}
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$system->setActive(true);
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return $system;
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}
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/**
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* get blank connection model for given source/target systems
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* @param SystemModel $sourceSystem
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* @param SystemModel $targetSystem
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* @return ConnectionModel
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*/
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public function getNewConnection(SystemModel $sourceSystem, SystemModel $targetSystem){
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/**
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* @var $connection ConnectionModel
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*/
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$connection = $this->rel('connections');
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$connection->mapId = $this;
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$connection->source = $sourceSystem;
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$connection->target = $targetSystem;
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return $connection;
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}
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/**
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* search for a system by id
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* @param int $id
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* @return null|SystemModel
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*/
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public function getSystemById($id){
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/**
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* @var $system SystemModel
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*/
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$system = $this->rel('systems');
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$result = $system->findone([
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'active = 1 AND mapId = :mapId AND id = :id',
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':mapId' => $this->id,
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':id' => $id
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]);
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return is_object($result) ? $result : null;
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}
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/**
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* search for a system by CCPs systemId
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* -> "active" column is NOT checked
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* -> removed systems become "active" = 0
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* @param int $systemId
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* @param array $filter
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* @return null|SystemModel
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*/
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public function getSystemByCCPId($systemId, $filter = []){
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/**
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* @var $system SystemModel
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*/
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$system = $this->rel('systems');
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$query = [
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'mapId = :mapId AND systemId = :systemId',
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':mapId' => $this->id,
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':systemId' => $systemId
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];
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// add optional filter -> e.g. search for "active = 1" system
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foreach($filter as $column => $value){
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$query[0] .= ' AND' . $this->db->quotekey($column) . ' = :' . $column;
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$query[':' . $column] = $value;
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}
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$result = $system->findone($query);
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return is_object($result) ? $result : null;
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}
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/**
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* get either all system models in this map
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* @return SystemModel[]
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*/
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public function getSystems(){
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$systems = [];
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// orderBy x-Coordinate for smoother frontend animation (left to right)
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$this->filter('systems', ['active = 1'],
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['order' => 'posX']
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);
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if($this->systems){
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$systems = $this->systems;
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}
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return $systems;
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}
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/**
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* get all system data for all systems in this map
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* @return \stdClass[]
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*/
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public function getSystemData(){
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$systemData = [];
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$systems = $this->getSystems();
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foreach($systems as $system){
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/**
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* @var $system SystemModel
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*/
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$systemData[] = $system->getData();
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}
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return $systemData;
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}
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/**
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* get all connections in this map
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* @return ConnectionModel[]
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*/
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public function getConnections(){
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$connections = [];
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$this->filter('connections', [
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'active = :active AND source > 0 AND target > 0',
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':active' => 1
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]);
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if($this->connections){
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$connections = $this->connections;
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}
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return $connections;
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}
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/**
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* get all connection data in this map
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* @return \stdClass[]
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*/
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public function getConnectionData(){
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$connectionData = [];
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$connections = $this->getConnections();
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foreach($connections as $connection){
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/**
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* @var $connection ConnectionModel
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*/
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$connectionData[] = $connection->getData();
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}
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return $connectionData;
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}
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/**
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* set map access for an object (character, corporation or alliance)
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* @param $obj
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*/
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public function setAccess($obj){
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$newAccessGranted = false;
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if($obj instanceof CharacterModel){
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// private map
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// check whether the user has already map access
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$this->has('mapCharacters', ['active = 1 AND characterId = :characterId', ':characterId' => $obj->id]);
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$result = $this->findone(['id = :id', ':id' => $this->id]);
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if($result === false){
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// grant access for the character
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$characterMap = self::getNew('CharacterMapModel');
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$characterMap-> characterId = $obj;
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$characterMap->mapId = $this;
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$characterMap->save();
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$newAccessGranted = true;
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}
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} elseif($obj instanceof CorporationModel){
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// check whether the corporation already has map access
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$this->has('mapCorporations', ['active = 1 AND corporationId = :corporationId', ':corporationId' => $obj->id]);
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$result = $this->findone(['id = :id', ':id' => $this->id]);
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if($result === false){
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// grant access for this corporation
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$corporationMap = self::getNew('CorporationMapModel');
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$corporationMap->corporationId = $obj;
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$corporationMap->mapId = $this;
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$corporationMap->save();
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$newAccessGranted = true;
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}
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} elseif($obj instanceof AllianceModel){
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// check whether the corporation already has map access
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$this->has('mapAlliances', ['active = 1 AND allianceId = :allianceId', ':allianceId' => $obj->id]);
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$result = $this->findone(['id = :id', ':id' => $this->id]);
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if($result === false){
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$allianceMap = self::getNew('AllianceMapModel');
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$allianceMap->allianceId = $obj;
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$allianceMap->mapId = $this;
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$allianceMap->save();
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$newAccessGranted = true;
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}
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}
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if($newAccessGranted){
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// mark this map as updated
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$this->setUpdated();
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}
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}
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/**
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* clear access for a given type of objects
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* @param array $clearKeys
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*/
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public function clearAccess($clearKeys = ['character', 'corporation', 'alliance']){
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foreach($clearKeys as $key){
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switch($key){
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case 'character':
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foreach((array)$this->mapCharacters as $characterMapModel){
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/**
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* @var CharacterMapModel $characterMapModel
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*/
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$characterMapModel->erase();
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};
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break;
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case 'corporation':
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foreach((array)$this->mapCorporations as $corporationMapModel){
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/**
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* @var CorporationMapModel $corporationMapModel
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*/
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$corporationMapModel->erase();
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};
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break;
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case 'alliance':
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foreach((array)$this->mapAlliances as $allianceMapModel){
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/**
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* @var AllianceMapModel $allianceMapModel
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*/
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$allianceMapModel->erase();
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};
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break;
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}
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}
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}
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/**
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* checks whether a character has access to this map or not
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* @param CharacterModel $characterModel
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* @return bool
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*/
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public function hasAccess(CharacterModel $characterModel){
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$hasAccess = false;
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if( !$this->dry() ){
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// get all maps the user has access to
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// this includes corporation and alliance maps
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$maps = $characterModel->getMaps();
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foreach($maps as $map){
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if($map->id === $this->id){
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$hasAccess = true;
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break;
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}
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}
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}
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return $hasAccess;
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}
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/**
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* get all (private) characters for this map
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* @return CharacterModel[]
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*/
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private function getCharacters(){
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$characters = [];
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$this->filter('mapCharacters', ['active = ?', 1]);
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if($this->mapCharacters){
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foreach($this->mapCharacters as $characterMapModel){
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$characters[] = $characterMapModel->characterId;
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}
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}
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return $characters;
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}
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/**
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* get all character models that are currently online "viewing" this map
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* @return CharacterModel[]
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*/
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private function getActiveCharacters(){
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$characters = [];
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if($this->isPrivate()){
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$activeCharacters = $this->getCharacters();
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// add active character for each user
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foreach($activeCharacters as $activeCharacter){
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$characters[] = $activeCharacter;
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}
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}elseif($this->isCorporation()){
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$corporations = $this->getCorporations();
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foreach($corporations as $corporation){
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$characters = array_merge($characters, $corporation->getCharacters());
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}
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}elseif($this->isAlliance()){
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$alliances = $this->getAlliances();
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foreach($alliances as $alliance){
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$characters = array_merge($characters, $alliance->getCharacters());
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}
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}
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return $characters;
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}
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/**
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* get data for all characters that are currently online "viewing" this map
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* -> the result of this function is cached!
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* @return \stdClass[]
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*/
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private function getCharactersData(){
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// check if there is cached data
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$charactersData = $this->getCacheData('CHARACTERS');
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if(is_null($charactersData)){
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$charactersData = [];
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$characters = $this->getActiveCharacters();
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foreach($characters as $character){
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$charactersData[] = $character->getData(true);
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}
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// cache active characters (if found)
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if(!empty($charactersData)){
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$this->updateCacheData($charactersData, 'CHARACTERS', 5);
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}
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}
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return $charactersData;
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}
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/**
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* get all corporations that have access to this map
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* @return CorporationModel[]
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*/
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public function getCorporations(){
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$corporations = [];
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if($this->isCorporation()){
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$this->filter('mapCorporations', ['active = ?', 1]);
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if($this->mapCorporations){
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foreach($this->mapCorporations as $mapCorporation){
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$corporations[] = $mapCorporation->corporationId;
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}
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}
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}
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return $corporations;
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}
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/**
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* get all alliances that have access to this map
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* @return AllianceModel[]
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*/
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public function getAlliances(){
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$alliances = [];
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if($this->isAlliance()){
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$this->filter('mapAlliances', ['active = ?', 1]);
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if($this->mapAlliances){
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foreach($this->mapAlliances as $mapAlliance){
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$alliances[] = $mapAlliance->allianceId;
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}
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}
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}
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return $alliances;
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}
|
|
|
|
/**
|
|
* delete this map and all dependencies
|
|
* @param CharacterModel $characterModel
|
|
*/
|
|
public function delete(CharacterModel $characterModel){
|
|
if( !$this->dry() ){
|
|
// check if character has access
|
|
if($this->hasAccess($characterModel)){
|
|
// all map related tables will be deleted on cascade
|
|
$this->erase();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* checks whether this map is private map
|
|
* @return bool
|
|
*/
|
|
public function isPrivate(){
|
|
$isPrivate = false;
|
|
|
|
if($this->typeId->id == 2){
|
|
$isPrivate = true;
|
|
}
|
|
|
|
return $isPrivate;
|
|
}
|
|
|
|
/**
|
|
* checks whether this map is corporation map
|
|
* @return bool
|
|
*/
|
|
public function isCorporation(){
|
|
$isCorporation = false;
|
|
|
|
if($this->typeId->id == 3){
|
|
$isCorporation = true;
|
|
}
|
|
|
|
return $isCorporation;
|
|
}
|
|
|
|
/**
|
|
* checks whether this map is alliance map
|
|
* @return bool
|
|
*/
|
|
public function isAlliance(){
|
|
$isAlliance = false;
|
|
|
|
if($this->typeId->id == 4){
|
|
$isAlliance = true;
|
|
}
|
|
|
|
return $isAlliance;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @return mixed|null
|
|
*/
|
|
public function getScope(){
|
|
$scope = null;
|
|
if( $this->scopeId->isActive() ){
|
|
$scope = $this->scopeId;
|
|
}
|
|
return $scope;
|
|
}
|
|
|
|
/**
|
|
* save a system to this map
|
|
* @param SystemModel $system
|
|
* @param int $posX
|
|
* @param int $posY
|
|
* @param null|CharacterModel $character
|
|
* @return mixed
|
|
*/
|
|
public function saveSystem( SystemModel $system, $posX = 10, $posY = 0, $character = null){
|
|
$system->setActive(true);
|
|
$system->mapId = $this->id;
|
|
$system->posX = $posX;
|
|
$system->posY = $posY;
|
|
$system->createdCharacterId = $character;
|
|
$system->updatedCharacterId = $character;
|
|
return $system->save();
|
|
}
|
|
|
|
/**
|
|
* search for a connection by (source -> target) system ids
|
|
* -> this also searches the revers way (target -> source)
|
|
* @param SystemModel $sourceSystem
|
|
* @param SystemModel $targetSystem
|
|
* @return ConnectionModel|null
|
|
*/
|
|
public function searchConnection(SystemModel $sourceSystem, SystemModel $targetSystem){
|
|
// check if both systems belong to this map
|
|
if(
|
|
$sourceSystem->get('mapId', true) === $this->id &&
|
|
$targetSystem->get('mapId', true) === $this->id
|
|
){
|
|
$this->filter('connections', [
|
|
'active = :active AND
|
|
(
|
|
(
|
|
source = :sourceId AND
|
|
target = :targetId
|
|
) OR (
|
|
source = :targetId AND
|
|
target = :sourceId
|
|
)
|
|
)',
|
|
':active' => 1,
|
|
':sourceId' => $sourceSystem->id,
|
|
':targetId' => $targetSystem->id,
|
|
], ['limit'=> 1]);
|
|
|
|
return ($this->connections) ? reset($this->connections) : null;
|
|
}else{
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* save new connection
|
|
* -> connection scope/type is automatically added
|
|
* @param ConnectionModel $connection
|
|
* @return false|ConnectionModel
|
|
*/
|
|
public function saveConnection(ConnectionModel $connection){
|
|
$connection->mapId = $this;
|
|
return $connection->save();
|
|
}
|
|
|
|
/**
|
|
* get all active characters (with active log)
|
|
* grouped by systems
|
|
* @return \stdClass
|
|
*/
|
|
public function getUserData(){
|
|
|
|
// get systems for this map
|
|
// the getData() function is cached. So this is more suitable than getSystems();
|
|
$mapDataAll = $this->getData();
|
|
|
|
// get data of characters which have with map access
|
|
$activeUserCharactersData = $this->getCharactersData();
|
|
|
|
$mapUserData = (object)[];
|
|
$mapUserData->config = (object)[];
|
|
$mapUserData->config->id = $this->id;
|
|
$mapUserData->data = (object)[];
|
|
$mapUserData->data->systems = [];
|
|
foreach($mapDataAll->systems as $systemData){
|
|
$systemUserData = (object)[];
|
|
$systemUserData->id = $systemData->systemId;
|
|
$systemUserData->user = [];
|
|
|
|
// check if a system has active characters
|
|
foreach($activeUserCharactersData as $key => $activeUserCharacterData){
|
|
|
|
if(isset($activeUserCharacterData->log)){
|
|
// user as log data
|
|
if($activeUserCharacterData->log->system->id == $systemData->systemId){
|
|
$systemUserData->user[] = $activeUserCharacterData;
|
|
|
|
// remove user from array -> speed up looping over characters.
|
|
// each userCharacter can only be active in a SINGLE system
|
|
unset($activeUserCharactersData[$key]);
|
|
}
|
|
}else{
|
|
// user has NO log data. If its an corp/ally map not each member is active
|
|
// user is not relevant for this function!
|
|
unset($activeUserCharactersData[$key]);
|
|
}
|
|
}
|
|
|
|
// add system if active users were found
|
|
if(count($systemUserData->user) > 0){
|
|
$mapUserData->data->systems[] = $systemUserData;
|
|
}
|
|
}
|
|
|
|
return $mapUserData;
|
|
}
|
|
|
|
/**
|
|
* save a map
|
|
* @return mixed
|
|
*/
|
|
public function save(){
|
|
|
|
$mapModel = parent::save();
|
|
|
|
// check if map type has changed and clear access objects
|
|
if( !$mapModel->dry() ){
|
|
if( $mapModel->isPrivate() ){
|
|
$mapModel->clearAccess(['corporation', 'alliance']);
|
|
}elseif( $mapModel->isCorporation() ){
|
|
$mapModel->clearAccess(['character', 'alliance']);
|
|
}elseif( $mapModel->isAlliance() ){
|
|
$mapModel->clearAccess(['character', 'corporation']);
|
|
}
|
|
}
|
|
|
|
return $mapModel;
|
|
}
|
|
|
|
}
|