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pathfinder/js/lib/farahey-0.5.js

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JavaScript

;(function() {
var root = this;
var Farahey;
if (typeof exports !== 'undefined') {
Farahey = exports;
} else {
Farahey = root.Farahey = {};
}
var findInsertionPoint = function(sortedArr, val, comparator) {
var low = 0, high = sortedArr.length;
var mid = -1, c = 0;
while(low < high) {
mid = parseInt((low + high)/2);
c = comparator(sortedArr[mid], val);
if(c < 0) {
low = mid + 1;
}else if(c > 0) {
high = mid;
}else {
return mid;
}
}
return low;
},
geomSupport = typeof jsPlumbGeom !== "undefined" ? jsPlumbGeom : Biltong,
insertSorted = function(array, value, comparator) {
var ip = findInsertionPoint(array, value, comparator);
array.splice(ip, 0, value);
},
distanceFromOriginComparator = function(r1, r2, origin) {
var d1 = geomSupport.lineLength(origin, [ r1.x + (r1.w / 2), r1.y + (r1.h / 2)]),
d2 = geomSupport.lineLength(origin, [ r2.x + (r2.w / 2), r2.y + (r2.h / 2)]);
return d1 < d2 ? -1 : d1 == d2 ? 0 : 1;
},
EntryComparator = function(origin, getSize) {
var _origin = origin,
_cache = {},
_get = function(entry) {
if (!_cache[entry[1]]) {
var s = getSize(entry[2]);
_cache[entry[1]] = {
l:entry[0][0],
t:entry[0][1],
w:s[0],
h:s[1],
center:[entry[0][0] + (s[0] / 2), entry[0][1] + (s[1] / 2) ]
};
}
return _cache[entry[1]];
}
this.setOrigin = function(o) {
_origin = o;
_cache = {};
};
this.compare = function(e1, e2) {
var d1 = geomSupport.lineLength(_origin, _get(e1).center),
d2 = geomSupport.lineLength(_origin, _get(e2).center);
return d1 < d2 ? -1 : d1 == d2 ? 0 : 1;
};
};
var _isOnEdge = function(r, axis, dim, v) { return (r[axis] <= v && v <= r[axis] + r[dim]); },
_xAdj = [ function(r1, r2) { return r1.x + r1.w - r2.x; }, function(r1, r2) { return r1.x - (r2.x + r2.w); } ],
_yAdj = [ function(r1, r2) { return r1.y + r1.h - r2.y; }, function(r1, r2) { return r1.y - (r2.y + r2.h); } ],
_adj = [ null, [ _xAdj[0], _yAdj[1] ], [ _xAdj[0], _yAdj[0] ], [ _xAdj[1], _yAdj[0] ], [ _xAdj[1], _yAdj[1] ] ],
_genAdj = function(r1, r2, m, b, s) {
if (isNaN(m)) m = 0;
var y = r2.y + r2.h,
x = (m == Infinity || m == -Infinity) ? r2.x + (r2.w / 2) : (y - b) / m,
theta = Math.atan(m);
if (_isOnEdge(r2, "x", "w", x)) {
var rise = _adj[s][1](r1, r2),
hyp = rise / Math.sin(theta),
run = hyp * Math.cos(theta);
return { left:run, top:rise };
}
else {
var run = _adj[s][0](r1, r2),
hyp = run / Math.cos(theta),
rise = hyp * Math.sin(theta);
return { left:run, top:rise };
}
},
/*
* Calculates how far to move r2 from r1 so that it no longer overlaps.
* if origin is supplied, then it means we want r2 to move along a vector joining r2's center to that point.
* otherwise we want it to move along a vector joining the two rectangle centers.
*/
_calculateSpacingAdjustment = Farahey.calculateSpacingAdjustment = function(r1, r2) {
var c1 = r1.center || [ r1.x + (r1.w / 2), r1.y + (r1.h / 2) ],
c2 = r2.center || [ r2.x + (r2.w / 2), r2.y + (r2.h / 2) ],
m = geomSupport.gradient(c1, c2),
s = geomSupport.quadrant(c1, c2),
b = (m == Infinity || m == -Infinity || isNaN(m)) ? 0 : c1[1] - (m * c1[0]);
return _genAdj(r1, r2, m, b, s);
},
// calculate a padded rectangle for the given element with offset & size, and desired padding.
_paddedRectangle = Farahey.paddedRectangle = function(o, s, p) {
return { x:o[0] - p[0], y: o[1] - p[1], w:s[0] + (2 * p[0]), h:s[1] + (2 * p[1]) };
},
_magnetize = function(positionArray, positions, sizes, padding,
constrain, origin, filter,
updateOnStep, stepInterval, stepCallback)
{
origin = origin || [0,0];
stepCallback = stepCallback || function() { };
var focus = _paddedRectangle(origin, [1,1], padding),
iterations = 100, iteration = 1, uncleanRun = true, adjustBy, constrainedAdjustment,
_movedElements = {},
_move = function(id, o, x, y) {
_movedElements[id] = true;
o[0] += x;
o[1] += y;
},
step = function() {
for (var i = 0; i < positionArray.length; i++) {
var o1 = positions[positionArray[i][1]],
oid = positionArray[i][1],
a1 = positionArray[i][2], // angle to node from magnet origin
s1 = sizes[positionArray[i][1]],
// create a rectangle for first element: this encompasses the element and padding on each
//side
r1 = _paddedRectangle(o1, s1, padding);
if (filter(positionArray[i][1]) && geomSupport.intersects(focus, r1)) {
adjustBy = _calculateSpacingAdjustment(focus, r1);
constrainedAdjustment = constrain(positionArray[i][1], o1, adjustBy);
_move(oid, o1, constrainedAdjustment.left, constrainedAdjustment.top);
}
// now move others to account for this one, if necessary.
// reset rectangle for node
r1 = _paddedRectangle(o1, s1, padding);
for (var j = 0; j < positionArray.length; j++) {
if (i != j) {
var o2 = positions[positionArray[j][1]],
a2 = positionArray[j][2], // angle to node from magnet origin
s2 = sizes[positionArray[j][1]],
// create a rectangle for the second element, again by putting padding of the desired
// amount around the bounds of the element.
r2 = _paddedRectangle(o2, s2, padding);
// if the two rectangles intersect then figure out how much to move the second one by.
if (geomSupport.intersects(r1, r2)) {
// TODO in 0.3, instead of moving neither, the other node should move.
if (filter(positionArray[j][1])) {
uncleanRun = true;
adjustBy = _calculateSpacingAdjustment(r1, r2),
constrainedAdjustment = constrain(positionArray[j][1], o2, adjustBy);
_move(positionArray[j][1], o2, constrainedAdjustment.left, constrainedAdjustment.top);
}
}
}
}
}
if (updateOnStep)
stepCallback();
if (uncleanRun && iteration < iterations) {
uncleanRun = false;
iteration++;
if (updateOnStep) {
window.setTimeout(step, stepInterval);
}
else
step();
}
};
step();
return _movedElements;
};
/**
* @name Magnetizer
* @classdesc Applies repulsive magnetism to a set of elements relative to a given point, with a specified
* amount of padding around the point.
*/
/**
* @name Magnetizer#constructor
* @function
* @param {Selector|Element} [container] Element that contains the elements to magnetize. Only required if you intend to use the `executeAtEvent` method.
* @param {Function} [getContainerPosition] Function that returns the position of the container (as an object of the form `{left:.., top:..}`) when requested. Only required if you intend to use the `executeAtEvent` method.
* @param {Function} getPosition A function that takes an element id and returns its position. It does not matter to which element this position is computed as long as you remain consistent with this method, `setPosition` and the `origin` property.
* @param {Function} setPosition A function that takes an element id and position, and sets it. See note about offset parent above.
* @param {Function} getSize A function that takes an element id and returns its size, in pixels.
* @param {Integer[]} [padding] Optional padding for x and y directions. Defaults to 20 pixels in each direction.
* @param {Function} [constrain] Optional function that takes an id and a proposed amount of movement in each axis, and returns the allowed amount of movement in each axis. You can use this to constrain your elements to a grid, for instance, or a path, etc.
* @param {Integer[]} [origin] The origin of magnetization, in pixels. Defaults to 0,0. You can also supply this to the `execute` call.
* @param {Selector|String[]|Element[]} elements List of elements on which to operate.
* @param {Boolean} [executeNow=false] Whether or not to execute the routine immediately.
* @param {Function} [filter] Optional function that takes an element id and returns whether or not that element can be moved.
* @param {Boolean} [orderByDistanceFromOrigin=false] Whether or not to sort elements first by distance from origin. Can have better results but takes more time.
*/
root.Magnetizer = function(params) {
var getPosition = params.getPosition,
getSize = params.getSize,
getId = params.getId,
setPosition = params.setPosition,
padding = params.padding || [20, 20],
// expects a { left:.., top:... } object. returns how far it can actually go.
constrain = params.constrain || function(id, current, delta) { return delta; },
positionArray = [],
positions = {},
sizes = {},
elements = params.elements || [],
origin = params.origin || [0,0],
executeNow = params.executeNow,
minx, miny, maxx, maxy,
getOrigin = this.getOrigin = function() { return origin; },
filter = params.filter || function(_) { return true; },
orderByDistanceFromOrigin = params.orderByDistanceFromOrigin,
comparator = new EntryComparator(origin, getSize),
updateOnStep = params.updateOnStep,
stepInterval = params.stepInterval || 350,
originDebugMarker,
debug = params.debug,
createOriginDebugger = function() {
var d = document.createElement("div");
d.style.position = "absolute";
d.style.width = "10px";
d.style.height = "10px";
d.style.backgroundColor = "red";
document.body.appendChild(d);
originDebugMarker = d;
},
_addToPositionArray = function(p) {
if (!orderByDistanceFromOrigin || positionArray.length == 0)
positionArray.push(p);
else {
insertSorted(positionArray, p, comparator.compare);
}
},
_updatePositions = function() {
comparator.setOrigin(origin);
positionArray = []; positions = {}; sizes = {};
minx = miny = Infinity;
maxx = maxy = -Infinity;
for (var i = 0; i < elements.length; i++) {
var p = getPosition(elements[i]),
s = getSize(elements[i]),
id = getId(elements[i]);
positions[id] = [p.left, p.top];
_addToPositionArray([ [p.left, p.top], id, elements[i]]);
sizes[id] = s;
minx = Math.min(minx, p.left);
miny = Math.min(miny, p.top);
maxx = Math.max(maxx, p.left + s[0]);
maxy = Math.max(maxy, p.top + s[1]);
}
},
_run = function() {
if (elements.length > 1) {
var _movedElements = _magnetize(positionArray, positions, sizes, padding, constrain, origin, filter, updateOnStep, stepInterval, _positionElements);
_positionElements(_movedElements);
}
},
_positionElements = function(_movedElements) {
for (var i = 0; i < elements.length; i++) {
var id = getId(elements[i]);
if (_movedElements[id])
setPosition(elements[i], { left:positions[id][0], top:positions[id][1] });
}
},
setOrigin = function(o) {
if (o != null) {
origin = o;
comparator.setOrigin(o);
}
};
/**
* @name Magnetizer#execute
* @function
* @desc Runs the magnetize routine.
* @param {Integer[]} [o] Optional origin to use. You may have set this in the constructor and do not wish to supply it, or you may be happy with the default of [0,0].
*/
this.execute = function(o) {
setOrigin(o);
_updatePositions();
_run();
};
/**
* @name Magnetizer#executeAtCenter
* @function
* @desc Computes the center of all the nodes and then uses that as the magnetization origin when it runs the routine.
*/
this.executeAtCenter = function() {
_updatePositions();
setOrigin([
(minx + maxx) / 2,
(miny + maxy) / 2
]);
_run();
};
/**
* @name Magnetizer#executeAtEvent
* @function
* @desc Runs the magnetize routine using the location of the given event as the origin. To use this
* method you need to have provided a `container`, and a `getContainerPosition` function to the
* constructor.
* @param {Event} e Event to get origin location from.
*/
this.executeAtEvent = function(e) {
var c = params.container,
o = params.getContainerPosition(c),
x = e.pageX - o.left + c[0].scrollLeft,
y = e.pageY - o.top + c[0].scrollTop;
if (debug) {
originDebugMarker.style.left = e.pageX + "px";
originDebugMarker.style.top = e.pageY + "px";
}
this.execute([x,y]);
};
/**
* @name Magnetize#setElements
* @function
* @desc Sets the current list of elements.
* @param {Object[]} _els List of elements, in whatever format the magnetizer is setup to use.
*/
this.setElements = function(_els) {
elements = _els;
};
if (debug)
createOriginDebugger();
if (executeNow) this.execute();
};
}).call(this);