Files
pathfinder/app/main/controller/api/map.php
Mark Friedrich ecd505a202 v1.0.0 (#183)
* #84 test data dump from CREST login

* updated "credits" dialog (Google+ link)
fixed login form layout

* updated Cortex Data-Mapper

* - #84 CREST Login (WIP)
- New CREST controller
- Database restructuring
- improved type-casting for some controller functions
- New login process
- Fixed some bugs during the setup process (/setup root)
- Added CREST request caching by response headers

* pathfinder-84 [Feature Request] CREST Pilot Tracking, many smaller Bugfixes

* pathfinder-84 [Feature Request] added develop JS files

* closed #121 fixed wormhole signature type caching

* closed #120 removed map-loading animation for larger maps (same behaviour as IGB)

* closed #119 fixed wormhole signature id count

* closed #114 Added check for already existing system when adding a new one. (fixed PDO 'duplicate entry' error)

* closed #112 fixed DataTables error for missing "status" data (signature table)

* closed #111 fixed convertDataToUTC(); client side date transformation

* closed #109 fixed system TrueSec rounding

* closed #103 fixed system updated timestamp in getData()

* fixed CSS class for secStatus in Routes module

* closed #121 fixed wormhole signature type caching

* changed dateTime format from German to US format
fixed some minor bugs in signatureTable module

* closed #81 fixed "signature type" overwriting by "signature reader" update

* closed #106 added new signature_types form C5/6 wormholes (gas/ore)

* closed #129 fixed parameter hinting

* closed #131 new "route search" algorithm, added current map systems to live search, added refresh/update functionality for each found route, added bulk route refresh function, added "meta map" route search (search on multiple maps), added route "filters" (restrict search on "stargates", "wormholes", "jumpbridges"), added route "filter" for wormholes (reduced/critical wormholes)
closed #89 fixed "loop connections" on same system
#84 added error messages for "invalid" CREST "Client ID"
added "bootboxjs" (customized styled checkboxes/radio buttons) CSS only
"Font Awesome" version upgrade 4.4.0 -> 4.61
"Bootbox.js" version upgrade 4.3.0 -> 4.4.0
fixed "system dialog" (added responsive layout)

* closed #134  fixed db column type DT_INT (8 bytes) to DT_BIGINT

* closed #138 added new cookie based login

* closed #137 fixed javascript errors on trying to establish an "invalid" connection

* - #84, #138 improved "character selection" on login page (expired cookies are deleted, character panel layout improvements)
- added new "Server info panel" to the login page
- added new cronjob to delete expired cookie authentication data

* #138 enables character switching between characters which have same user

* - PHP Framework upgrade 3.5.0 -> 3.5.1 (fixes some issues with CREST cURL caching, and SESSION management)
- #138 added "cookie logout" to "logout" menu entry

* - updated "feature page" with new feature descriptions and label
- added some new images to the "feature gallery"
- removed "beta" status from "magnetizing" feature on map menu
- hide "server status" panel on "mobile" breakpoint

* - #138 clear character authentication data on sold characters

* closed #142 added custom "onsuspect()" session handler

* #142 do not log suspect if no file is defined in pathfinder.ini

* #142 added NullSec Data/Relic sites to C1/2/3 wormholes as signature option

* #144 fixed "Character not found" warning

* #144 fixed "Character not found" warning

* closed #144 fixed broken routes panel in IGB

* updated README.md for upcoming release

* #147 response header validation

* #149 changed comment for 'BASE' framework var

* fixed map  import

* - added minimal SDE dump (EVE Online: Citadel)
- #147 improved CREST API error logging (WIP)
- improved SSO controller (removed access_token from public endpoints)

* closed #154 added alliance maps to CREST API

* - updated Gulp build dependencies
- increased CREST timeout from 3s -> 4s
- added "Accept" Headers for some CREST endpoints

* cloased #147

* - closed #153 added character verification check for getAll(); Signatures Ajax endpoint

* - updated README.md (added Slack developer chat information)

* Bugfix frig holes (#159)

* added missing frigate wormholes and fixed Q003 destination in shattered wormholes

* changed C7 to 0.0 for Q003

* - fixed broken "graph" data for system

* added a  "failover" system  for bad crest requests (HTTP status 5xx,.. )

* Red Gaint => Red Giant (#161)

* closed #163 added CREST endpoint support for "waypoints"

* fixed typo

* closed #160 fixed tooltip container

* - added new features to login page

* closes #154 added alliance map support

* fixed XML path for cronjobs

* fixed a bug with inactive "private" maps

* closes #175 added alternative environment configuration

* - v1.0.0  build
2016-06-03 23:05:34 +02:00

731 lines
28 KiB
PHP

<?php
/**
* Created by PhpStorm.
* User: exodus4d
* Date: 16.02.15
* Time: 20:23
*/
namespace Controller\Api;
use Controller;
use Model;
/**
* Map controller
* Class Map
* @package Controller\Api
*/
class Map extends Controller\AccessController {
/**
* event handler
* @param \Base $f3
*/
function beforeroute(\Base $f3) {
// set header for all routes
header('Content-type: application/json');
parent::beforeroute($f3);
}
/**
* Get all required static config data for program initialization
* @param \Base $f3
*/
public function init(\Base $f3){
// expire time in seconds
$expireTimeHead = 60 * 60 * 12;
$expireTimeSQL = 60 * 60 * 12;
$f3->expire($expireTimeHead);
$return = (object) [];
$return->error = [];
// static program data ------------------------------------------------
$return->timer = $f3->get('PATHFINDER.TIMER');
// get all available map types ----------------------------------------
$mapType = Model\BasicModel::getNew('MapTypeModel');
$rows = $mapType->find('active = 1', null, $expireTimeSQL);
$mapTypeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'class' => $rowData->class,
'classTab' => $rowData->classTab
];
$mapTypeData[$rowData->name] = $data;
}
$return->mapTypes = $mapTypeData;
// get all available map scopes ---------------------------------------
$mapScope = Model\BasicModel::getNew('MapScopeModel');
$rows = $mapScope->find('active = 1', null, $expireTimeSQL);
$mapScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label
];
$mapScopeData[$rowData->name] = $data;
}
$return->mapScopes = $mapScopeData;
// get all available system status ------------------------------------
$systemStatus = Model\BasicModel::getNew('SystemStatusModel');
$rows = $systemStatus->find('active = 1', null, $expireTimeSQL);
$systemScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'class' => $rowData->class
];
$systemScopeData[$rowData->name] = $data;
}
$return->systemStatus = $systemScopeData;
// get all available system types -------------------------------------
$systemType = Model\BasicModel::getNew('SystemTypeModel');
$rows = $systemType->find('active = 1', null, $expireTimeSQL);
$systemTypeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'name' => $rowData->name
];
$systemTypeData[$rowData->name] = $data;
}
$return->systemType = $systemTypeData;
// get available connection scopes ------------------------------------
$connectionScope = Model\BasicModel::getNew('ConnectionScopeModel');
$rows = $connectionScope->find('active = 1', null, $expireTimeSQL);
$connectionScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'connectorDefinition' => $rowData->connectorDefinition
];
$connectionScopeData[$rowData->name] = $data;
}
$return->connectionScopes = $connectionScopeData;
// get available character status -------------------------------------
$characterStatus = Model\BasicModel::getNew('CharacterStatusModel');
$rows = $characterStatus->find('active = 1', null, $expireTimeSQL);
$characterStatusData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'name' => $rowData->name,
'class' => $rowData->class
];
$characterStatusData[$rowData->name] = $data;
}
$return->characterStatus = $characterStatusData;
// get max number of shared entities per map --------------------------
$maxSharedCount = [
'character' => $f3->get('PATHFINDER.MAX_SHARED_CHARACTER'),
'corporation' => $f3->get('PATHFINDER.MAX_SHARED_CORPORATION'),
'alliance' => $f3->get('PATHFINDER.MAX_SHARED_ALLIANCE'),
];
$return->maxSharedCount = $maxSharedCount;
// get program routes -------------------------------------------------
$return->routes = [
'ssoLogin' => $this->getF3()->alias( 'sso', ['action' => 'requestAuthorization'] )
];
// get SSO error messages that should be shown immediately ------------
// -> e.g. errors while character switch from previous HTTP requests
if( $f3->exists(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR) ){
$ssoError = (object) [];
$ssoError->type = 'error';
$ssoError->title = 'Login failed';
$ssoError->message = $f3->get(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
$return->error[] = $ssoError;
$f3->clear(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
}
echo json_encode($return);
}
/**
* import new map data
* @param \Base $f3
*/
public function import(\Base $f3){
$importData = (array)$f3->get('POST');
$return = (object) [];
$return->error = [];
if(
isset($importData['typeId']) &&
count($importData['mapData']) > 0
){
$activeCharacter = $this->getCharacter();
if($activeCharacter){
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
/**
* @var $system Model\SystemModel
*/
$system = Model\BasicModel::getNew('SystemModel');
/**
* @var $connection Model\ConnectionModel
*/
$connection = Model\BasicModel::getNew('ConnectionModel');
foreach($importData['mapData'] as $mapData){
if(
isset($mapData['config']) &&
isset($mapData['data'])
){
if(
isset($mapData['data']['systems']) &&
isset($mapData['data']['connections'])
){
if(isset($mapData['config']['id'])){
unset($mapData['config']['id']);
}
$map->setData($mapData['config']);
$map->typeId = (int)$importData['typeId'];
$map->save();
// new system IDs will be generated
// therefore we need to temp store a mapping between IDs
$tempSystemIdMapping = [];
foreach($mapData['data']['systems'] as $systemData){
if(isset($systemData['id'])){
$oldId = (int)$systemData['id'];
unset($systemData['id']);
$system->setData($systemData);
$system->mapId = $map;
$system->createdCharacterId = $activeCharacter;
$system->updatedCharacterId = $activeCharacter;
$system->save();
$tempSystemIdMapping[$oldId] = $system->id;
$system->reset();
}
}
foreach($mapData['data']['connections'] as $connectionData){
// check if source and target IDs match with new system ID
if(
isset( $tempSystemIdMapping[$connectionData['source']] ) &&
isset( $tempSystemIdMapping[$connectionData['target']] )
){
if(isset($connectionData['id'])){
unset($connectionData['id']);
}
$connection->setData($connectionData);
$connection->mapId = $map;
$connection->source = $tempSystemIdMapping[$connectionData['source']];
$connection->target = $tempSystemIdMapping[$connectionData['target']];
$connection->save();
$connection->reset();
}
}
// map access info should not automatically imported
if($map->isPrivate()){
$map->setAccess($activeCharacter);
}elseif($map->isCorporation()){
if($corporation = $activeCharacter->getCorporation()){
$map->setAccess($corporation);
}
}elseif($map->isAlliance()){
if($alliance = $activeCharacter->getAlliance()){
$map->setAccess($alliance);
}
}
}else{
// systems || connections missing
$missingConfigError = (object) [];
$missingConfigError->type = 'error';
$missingConfigError->message = 'Map data not valid (systems || connections) missing';
$return->error[] = $missingConfigError;
}
}else{
// map config || systems/connections missing
$missingConfigError = (object) [];
$missingConfigError->type = 'error';
$missingConfigError->message = 'Map data not valid (config || data) missing';
$return->error[] = $missingConfigError;
}
$map->reset();
}
}else{
// user not found
$return->error[] = $this->getLogoutError();
}
}else{
// map data missing
$missingDataError = (object) [];
$missingDataError->type = 'error';
$missingDataError->message = 'Map data missing';
$return->error[] = $missingDataError;
}
echo json_encode($return);
}
/**
* save a new map or update an existing map
* @param \Base $f3
*/
public function save(\Base $f3){
$formData = (array)$f3->get('POST.formData');
$return = (object) [];
$return->error = [];
if( isset($formData['id']) ){
$activeCharacter = $this->getCharacter(0);
if($activeCharacter){
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById( (int)$formData['id'] );
if(
$map->dry() ||
$map->hasAccess($activeCharacter)
){
// new map
$map->setData($formData);
$map = $map->save();
// save global map access. Depends on map "type"
if($map->isPrivate()){
// share map between characters -> set access
if(isset($formData['mapCharacters'])){
// avoid abuse -> respect share limits
$accessCharacters = array_slice( $formData['mapCharacters'], 0, $f3->get('PATHFINDER.MAX_SHARED_CHARACTER') );
// clear map access. In case something has removed from access list
$map->clearAccess();
/**
* @var $tempCharacter Model\CharacterModel
*/
$tempCharacter = Model\BasicModel::getNew('CharacterModel');
foreach($accessCharacters as $characterId){
$tempCharacter->getById( (int)$characterId );
if(
!$tempCharacter->dry() &&
$tempCharacter->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempCharacter);
}
$tempCharacter->reset();
}
}
// the current character itself should always have access
// just in case he removed himself :)
$map->setAccess($activeCharacter);
}elseif($map->isCorporation()){
$corporation = $activeCharacter->getCorporation();
if($corporation){
// the current user has to have a corporation when
// working on corporation maps!
// share map between corporations -> set access
if(isset($formData['mapCorporations'])){
// avoid abuse -> respect share limits
$accessCorporations = array_slice( $formData['mapCorporations'], 0, $f3->get('PATHFINDER.MAX_SHARED_CORPORATION') );
// clear map access. In case something has removed from access list
$map->clearAccess();
/**
* @var $tempCorporation Model\CorporationModel
*/
$tempCorporation = Model\BasicModel::getNew('CorporationModel');
foreach($accessCorporations as $corporationId){
$tempCorporation->getById( (int)$corporationId );
if(
!$tempCorporation->dry() &&
$tempCorporation->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempCorporation);
}
$tempCorporation->reset();
}
}
// the corporation of the current user should always have access
$map->setAccess($corporation);
}
}elseif($map->isAlliance()){
$alliance = $activeCharacter->getAlliance();
if($alliance){
// the current user has to have a alliance when
// working on alliance maps!
// share map between alliances -> set access
if(isset($formData['mapAlliances'])){
// avoid abuse -> respect share limits
$accessAlliances = array_slice( $formData['mapAlliances'], 0, $f3->get('PATHFINDER.MAX_SHARED_ALLIANCE') );
// clear map access. In case something has removed from access list
$map->clearAccess();
/**
* @var $tempAlliance Model\AllianceModel
*/
$tempAlliance = Model\BasicModel::getNew('AllianceModel');
foreach($accessAlliances as $allianceId){
$tempAlliance->getById( (int)$allianceId );
if(
!$tempAlliance->dry() &&
$tempAlliance->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempAlliance);
}
$tempAlliance->reset();
}
}
// the alliance of the current user should always have access
$map->setAccess($alliance);
}
}
// reload the same map model (refresh)
// this makes sure all data is up2date
$map->getById( $map->id, 0 );
$return->mapData = $map->getData();
}else{
// map access denied
$captchaError = (object) [];
$captchaError->type = 'error';
$captchaError->message = 'Access denied';
$return->error[] = $captchaError;
}
}
}else{
// map id field missing
$idError = (object) [];
$idError->type = 'error';
$idError->message = 'Map id missing';
$return->error[] = $idError;
}
echo json_encode($return);
}
/**
* delete a map and all dependencies
* @param \Base $f3
*/
public function delete(\Base $f3){
$mapData = (array)$f3->get('POST.mapData');
$activeCharacter = $this->getCharacter();
if($activeCharacter){
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById($mapData['id']);
$map->delete( $activeCharacter );
}
echo json_encode([]);
}
/**
* update map data
* -> function is called continuously (trigger) by any active client
* @param \Base $f3
*/
public function updateData(\Base $f3){
$mapData = (array)$f3->get('POST.mapData');
$activeCharacter = $this->getCharacter();
$return = (object) [];
$return->error = [];
if($activeCharacter){
$cacheKey = 'user_map_data_' . $activeCharacter->_id;
// if there is any system/connection change data submitted -> save new data
if(
!empty($mapData) ||
!$f3->exists($cacheKey)
){
// get current map data ========================================================
$maps = $activeCharacter->getMaps();
// loop all submitted map data that should be saved
// -> currently there will only be ONE map data change submitted -> single loop
foreach($mapData as $data){
$systems = [];
$connections = [];
// check whether system data and/or connection data is send
// empty arrays are not included in ajax requests
if( isset($data['data']['systems']) ){
$systems = (array)$data['data']['systems'];
}
if( isset($data['data']['connections']) ){
$connections = (array)$data['data']['connections'];
}
// check if system data or connection data is send
if(
count($systems) > 0 ||
count($connections) > 0
){
// map changes expected =============================================
// loop current user maps and check for changes
foreach($maps as $map){
// update system data -----------------------------------------------
foreach($systems as $i => $systemData){
// check if current system belongs to the current map
$map->filter('systems', ['id = ?', $systemData['id'] ]);
$filteredMap = $map->find(
['id = ?', $map->id ],
['limit' => 1]
);
// this should never fail
if(is_object($filteredMap)){
$filteredMap = $filteredMap->current();
// system belongs to the current map
if(is_object($filteredMap->systems)){
// update
unset($systemData['updated']);
$system = $filteredMap->systems->current();
$system->setData($systemData);
$system->updatedCharacterId = $activeCharacter;
$system->save();
// a system belongs to ONE map -> speed up for multiple maps
unset($systemData[$i]);
}
}
}
// update connection data -------------------------------------------
foreach($connections as $i => $connectionData){
// check if the current connection belongs to the current map
$map->filter('connections', ['id = ?', $connectionData['id'] ]);
$filteredMap = $map->find(
['id = ?', $map->id ],
['limit' => 1]
);
// this should never fail
if(is_object($filteredMap)){
$filteredMap = $filteredMap->current();
// connection belongs to the current map
if(is_object($filteredMap->connections)){
// update
unset($connectionData['updated']);
$connection = $filteredMap->connections->current();
$connection->setData($connectionData);
$connection->save();
// a connection belongs to ONE map -> speed up for multiple maps
unset($connectionData[$i]);
}
}
}
}
}
}
// format map Data for return
$return->mapData = self::getFormattedMapData($maps);
// cache time(s) per user should be equal or less than this function is called
// prevent request flooding
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_MAP.DELAY') / 1000;
$f3->set($cacheKey, $return, $responseTTL);
}else{
// get from cache
$return = $f3->get($cacheKey);
}
}else{
// user logged off
$return->error[] = $this->getLogoutError();
}
echo json_encode( $return );
}
/**
* get formatted map data
* @param $mapModels
* @return array
*/
public static function getFormattedMapData($mapModels){
$mapData = [];
foreach($mapModels as &$mapModel){
/**
* @var $mapModel Model\MapModel
*/
$allMapData = $mapModel->getData();
$mapData[] = [
'config' => $allMapData->mapData,
'data' => [
'systems' => $allMapData->systems,
'connections' => $allMapData->connections,
]
];
}
return $mapData;
}
/**
* update map data api
* -> function is called continuously by any active client
* @param \Base $f3
*/
public function updateUserData(\Base $f3){
$return = (object) [];
$return->error = [];
$activeCharacter = $this->getCharacter(0);
if($activeCharacter){
if( !empty($f3->get('POST.mapIds')) ){
$mapIds = (array)$f3->get('POST.mapIds');
// check if data for specific system is requested
$systemData = (array)$f3->get('POST.systemData');
// update current location
// -> suppress temporary timeout errors
$activeCharacter = $activeCharacter->updateLog(['suppressTimeoutErrors' => true]);
// if data is requested extend the cache key in order to get new data
$requestSystemData = (object) [];
$requestSystemData->mapId = isset($systemData['mapId']) ? (int) $systemData['mapId'] : 0;
$requestSystemData->systemId = isset($systemData['systemData']['id']) ? (int) $systemData['systemData']['id'] : 0;
// IMPORTANT for now -> just update a single map (save performance)
$mapIds = array_slice($mapIds, 0, 1);
// the userMapData is cached per map (this must be changed if multiple maps
// will be allowed in future...
$tempId = (int)$mapIds[0];
$cacheKey = 'user_data_' . $tempId . '_' . $requestSystemData->systemId;
if( !$f3->exists($cacheKey) ){
foreach($mapIds as $mapId){
$map = $activeCharacter->getMap( (int)$mapId);
if( !is_null($map) ){
$return->mapUserData[] = $map->getUserData();
// request signature data for a system if user has map access!
if( $map->id === $requestSystemData->mapId ){
$system = $map->getSystemById( $requestSystemData->systemId );
if( !is_null($system) ){
// data for currently selected system
$return->system = $system->getData();
$return->system->signatures = $system->getSignaturesData();
}
}
}
}
// cache time (seconds) should be equal or less than request trigger time
// prevent request flooding
$responseTTL = (int)$f3->get('PATHFINDER.TIMER.UPDATE_SERVER_USER_DATA.DELAY') / 1000;
// cache response
$f3->set($cacheKey, $return, $responseTTL);
}else{
// get from cache
// this should happen if a user has multiple program instances running
// with the same main char
$return = $f3->get($cacheKey);
}
}
// get current user data -> this should not be cached because each user has different personal data
// even if they have multiple characters using the same map!
$return->userData = $activeCharacter->getUser()->getData();
}else{
// user logged off
$return->error[] = $this->getLogoutError();
}
echo json_encode( $return );
}
}