- new map change log to Slack channel - new "rally point" logging to Slack channel - new "rally point" poke options (e.g. custom message), closed #295 - new log options for WebSocket installations - added ship "mass" logging (backend only), #313 - added map logging to Slack, #326 - added "ESI error rate" limit detection - added "Monolog" as new logging library (Composer dependency) - added "Swiftmailer" as new eMail library (Composer dependency) - added Support for Redis session hander (performance boost) - improved character select panels (visible "online" status) - improved "activity logging" (more DB columns added to check) - improved eMail logging (HTML template support) - improved "delete map" now become "inactive" for some days before delete - improved character logout handling - improved /setup page for DB bootstrap (new button for DB create if not exists) - fixed broken ship tracking (ship name re-added) - fixed broken ship tracking for multiple chars on different browser tabs - fixed broken cursor coordinates, closed #518 - fixed null pointer "charactermodel.php->isActive():925" closed #529 - fixed broken "scroll offset", closed #533 closed #534 - Updated "validation" library JS v0.10.1 -> v0.11.9 - Updated ORM Mapper _Cortex_ v1.5.0-dev -> v1.5.0 - and many more....
733 lines
28 KiB
JavaScript
733 lines
28 KiB
JavaScript
/**
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* Created by exodus4d on 06.07.2015.
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* static system effects
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*/
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define([], function() {
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'use strict';
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// system effects
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let systemEffects = {
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wh: {
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magnetar: {
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1: [
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{
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effect: 'Damage',
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value: '+30%'
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},{
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effect: 'Missile explosion radius',
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value: '+15%'
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},{
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effect: 'Drone Tracking',
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value: '-15%'
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},{
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effect: 'Targeting Range',
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value: '-15%'
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},{
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effect: 'Tracking Speed',
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value: '-15%'
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},{
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effect: 'Target Painter Strength',
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value: '-15%'
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}
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],
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2: [
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{
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effect: 'Damage',
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value: '+44%'
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},{
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effect: 'Missile explosion radius',
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value: '+22%'
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},{
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effect: 'Drone Tracking',
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value: '-22%'
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},{
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effect: 'Targeting Range',
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value: '-22%'
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},{
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effect: 'Tracking Speed',
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value: '-22%'
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},{
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effect: 'Target Painter Strength',
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value: '-22%'
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}
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],
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3: [
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{
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effect: 'Damage',
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value: '+58%'
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},{
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effect: 'Missile explosion radius',
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value: '+29%'
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},{
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effect: 'Drone Tracking',
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value: '-29%'
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},{
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effect: 'Targeting Range',
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value: '-29%'
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},{
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effect: 'Tracking Speed',
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value: '-29%'
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},{
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effect: 'Target Painter Strength',
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value: '-29%'
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}
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],
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4: [
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{
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effect: 'Damage',
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value: '+72%'
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},{
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effect: 'Missile explosion radius',
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value: '+36%'
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},{
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effect: 'Drone Tracking',
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value: '-36%'
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},{
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effect: 'Targeting Range',
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value: '-36%'
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},{
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effect: 'Tracking Speed',
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value: '-36%'
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},{
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effect: 'Target Painter Strength',
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value: '-36%'
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}
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],
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5: [
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{
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effect: 'Damage',
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value: '+86%'
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},{
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effect: 'Missile explosion radius',
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value: '+43%'
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},{
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effect: 'Drone Tracking',
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value: '-43%'
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},{
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effect: 'Targeting Range',
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value: '-43%'
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},{
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effect: 'Tracking Speed',
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value: '-43%'
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},{
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effect: 'Target Painter Strength',
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value: '-43%'
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}
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],
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6: [
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{
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effect: 'Damage',
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value: '+100%'
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},{
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effect: 'Missile explosion radius',
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value: '+50%'
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},{
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effect: 'Drone Tracking',
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value: '-50%'
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},{
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effect: 'Targeting Range',
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value: '-50%'
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},{
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effect: 'Tracking Speed',
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value: '-50%'
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},{
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effect: 'Target Painter Strength',
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value: '-50%'
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}
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]
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},
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redGiant: {
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1: [
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{
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effect: 'Heat Damage',
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value: '+15%'
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},{
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effect: 'Overload Bonus',
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value: '+30%'
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},{
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effect: 'Smart Bomb Range',
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value: '+30%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+30%'
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},{
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effect: 'Bomb Damage',
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value: '+30%'
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}
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],
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2: [
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{
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effect: 'Heat Damage',
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value: '+22%'
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},{
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effect: 'Overload Bonus',
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value: '+44%'
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},{
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effect: 'Smart Bomb Range',
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value: '+44%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+44%'
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},{
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effect: 'Bomb Damage',
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value: '+44%'
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}
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],
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3: [
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{
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effect: 'Heat Damage',
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value: '+29%'
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},{
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effect: 'Overload Bonus',
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value: '+58%'
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},{
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effect: 'Smart Bomb Range',
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value: '+58%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+58%'
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},{
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effect: 'Bomb Damage',
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value: '+58%'
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}
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],
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4: [
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{
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effect: 'Heat Damage',
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value: '+36%'
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},{
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effect: 'Overload Bonus',
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value: '+72%'
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},{
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effect: 'Smart Bomb Range',
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value: '+72%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+72%'
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},{
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effect: 'Bomb Damage',
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value: '+72%'
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}
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],
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5: [
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{
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effect: 'Heat Damage',
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value: '+43%'
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},{
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effect: 'Overload Bonus',
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value: '+86%'
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},{
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effect: 'Smart Bomb Range',
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value: '+86%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+86%'
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},{
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effect: 'Bomb Damage',
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value: '+86%'
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}
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],
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6: [
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{
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effect: 'Heat Damage',
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value: '+50%'
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},{
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effect: 'Overload Bonus',
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value: '+100%'
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},{
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effect: 'Smart Bomb Range',
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value: '+100%'
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},{
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effect: 'Smart Bomb Damage',
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value: '+100%'
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},{
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effect: 'Bomb Damage',
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value: '+100%'
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}
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]
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},
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pulsar: {
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1: [
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{
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effect: 'Shield HP',
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value: '+30%'
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},{
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effect: 'Armor Resists',
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value: '-15%'
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},{
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effect: 'Capacitor recharge',
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value: '-15%'
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},{
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effect: 'Signature',
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value: '+30%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+30%'
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}
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],
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2: [
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{
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effect: 'Shield HP',
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value: '+44%'
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},{
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effect: 'Armor Resists',
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value: '-22%'
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},{
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effect: 'Capacitor recharge',
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value: '-22%'
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},{
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effect: 'Signature',
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value: '+44%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+44%'
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}
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],
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3: [
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{
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effect: 'Shield HP',
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value: '+58%'
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},{
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effect: 'Armor Resists',
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value: '-29%'
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},{
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effect: 'Capacitor recharge',
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value: '-29%'
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},{
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effect: 'Signature',
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value: '+58%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+58%'
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}
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],
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4: [
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{
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effect: 'Shield HP',
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value: '+72%'
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},{
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effect: 'Armor Resists',
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value: '-36%'
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},{
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effect: 'Capacitor recharge',
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value: '-36%'
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},{
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effect: 'Signature',
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value: '+72%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+72%'
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}
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],
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5: [
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{
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effect: 'Shield HP',
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value: '+86%'
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},{
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effect: 'Armor Resists',
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value: '-43%'
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},{
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effect: 'Capacitor recharge',
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value: '-43%'
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},{
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effect: 'Signature',
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value: '+86%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+86%'
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}
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],
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6: [
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{
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effect: 'Shield HP',
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value: '+100%'
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},{
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effect: 'Armor Resists',
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value: '-50%'
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},{
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effect: 'Capacitor recharge',
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value: '-50%'
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},{
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effect: 'Signature',
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value: '+100%'
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},{
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effect: 'NOS / Neut Drain Amount',
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value: '+100%'
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}
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]
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},
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wolfRayet: {
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1: [
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{
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effect: 'Armor HP',
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value: '+30%'
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},{
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effect: 'Shield Resist',
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value: '-15%'
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},{
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effect: 'Small Weapon Damage',
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value: '+60%'
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},{
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effect: 'Signature Size',
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value: '-15%'
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}
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],
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2: [
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{
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effect: 'Armor HP',
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value: '+44%'
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},{
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effect: 'Shield Resist',
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value: '-22%'
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},{
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effect: 'Small Weapon Damage',
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value: '+88%'
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},{
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effect: 'Signature Size',
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value: '-22%'
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}
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],
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3: [
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{
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effect: 'Armor HP',
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value: '+58%'
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},{
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effect: 'Shield Resist',
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value: '-29%'
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},{
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|
effect: 'Small Weapon Damage',
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value: '+116%'
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},{
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effect: 'Signature Size',
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value: '-29%'
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}
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],
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4: [
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{
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effect: 'Armor HP',
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value: '+72%'
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},{
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effect: 'Shield Resist',
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value: '-36%'
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},{
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|
effect: 'Small Weapon Damage',
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value: '+144%'
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},{
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|
effect: 'Signature Size',
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value: '-36%'
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}
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],
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5: [
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{
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effect: 'Armor HP',
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value: '+86%'
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},{
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|
effect: 'Shield Resist',
|
|
value: '-43%'
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},{
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|
effect: 'Small Weapon Damage',
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value: '+172%'
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},{
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effect: 'Signature Size',
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value: '-43%'
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}
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],
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6: [
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{
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effect: 'Armor HP',
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value: '+100%'
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},{
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effect: 'Shield Resist',
|
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value: '-50%'
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},{
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effect: 'Small Weapon Damage',
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value: '+200%'
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},{
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effect: 'Signature Size',
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value: '-50%'
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}
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]
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},
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cataclysmic: {
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1: [
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{
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effect: 'Local armor repair amount',
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value: '-15%'
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},{
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effect: 'Local shield boost amount',
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value: '-15%'
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},{
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effect: 'Shield transfer amount',
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value: '+30%'
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},{
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effect: 'Remote repair amount',
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value: '+30%'
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},{
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effect: 'Capacitor capacity',
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|
value: '+30%'
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},{
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effect: 'Capacitor recharge time',
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value: '+15%'
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},{
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effect: 'Remote Capacitor Transmitter amount',
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value: '-15%'
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}
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],
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2: [
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{
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effect: 'Local armor repair amount',
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value: '-22%'
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},{
|
|
effect: 'Local shield boost amount',
|
|
value: '-22%'
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|
},{
|
|
effect: 'Shield transfer amount',
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|
value: '+44%'
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|
},{
|
|
effect: 'Remote repair amount',
|
|
value: '+44%'
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|
},{
|
|
effect: 'Capacitor capacity',
|
|
value: '+44%'
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},{
|
|
effect: 'Capacitor recharge time',
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|
value: '+22%'
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},{
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effect: 'Remote Capacitor Transmitter amount',
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value: '-22%'
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}
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],
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3: [
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{
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effect: 'Local armor repair amount',
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value: '-29%'
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|
},{
|
|
effect: 'Local shield boost amount',
|
|
value: '-29%'
|
|
},{
|
|
effect: 'Shield transfer amount',
|
|
value: '+58%'
|
|
},{
|
|
effect: 'Remote repair amount',
|
|
value: '+58%'
|
|
},{
|
|
effect: 'Capacitor capacity',
|
|
value: '+58%'
|
|
},{
|
|
effect: 'Capacitor recharge time',
|
|
value: '+29%'
|
|
},{
|
|
effect: 'Remote Capacitor Transmitter amount',
|
|
value: '-29%'
|
|
}
|
|
],
|
|
4: [
|
|
{
|
|
effect: 'Local armor repair amount',
|
|
value: '-36%'
|
|
},{
|
|
effect: 'Local shield boost amount',
|
|
value: '-36%'
|
|
},{
|
|
effect: 'Shield transfer amount',
|
|
value: '+72%'
|
|
},{
|
|
effect: 'Remote repair amount',
|
|
value: '+72%'
|
|
},{
|
|
effect: 'Capacitor capacity',
|
|
value: '+72%'
|
|
},{
|
|
effect: 'Capacitor recharge time',
|
|
value: '+36%'
|
|
},{
|
|
effect: 'Remote Capacitor Transmitter amount',
|
|
value: '-36%'
|
|
}
|
|
],
|
|
5: [
|
|
{
|
|
effect: 'Local armor repair amount',
|
|
value: '-43%'
|
|
},{
|
|
effect: 'Local shield boost amount',
|
|
value: '-43%'
|
|
},{
|
|
effect: 'Shield transfer amount',
|
|
value: '+86%'
|
|
},{
|
|
effect: 'Remote repair amount',
|
|
value: '+86%'
|
|
},{
|
|
effect: 'Capacitor capacity',
|
|
value: '+86%'
|
|
},{
|
|
effect: 'Capacitor recharge time',
|
|
value: '+43%'
|
|
},{
|
|
effect: 'Remote Capacitor Transmitter amount',
|
|
value: '-43%'
|
|
}
|
|
],
|
|
6: [
|
|
{
|
|
effect: 'Local armor repair amount',
|
|
value: '-50%'
|
|
},{
|
|
effect: 'Local shield boost amount',
|
|
value: '-50%'
|
|
},{
|
|
effect: 'Shield transfer amount',
|
|
value: '+100%'
|
|
},{
|
|
effect: 'Remote repair amount',
|
|
value: '+100%'
|
|
},{
|
|
effect: 'Capacitor capacity',
|
|
value: '+100%'
|
|
},{
|
|
effect: 'Capacitor recharge time',
|
|
value: '+50%'
|
|
},{
|
|
effect: 'Remote Capacitor Transmitter amount',
|
|
value: '-50%'
|
|
}
|
|
]
|
|
},
|
|
blackHole: {
|
|
1: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+15%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+30%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+30%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-15%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+15%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+30%'
|
|
}
|
|
],
|
|
2: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+22%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+44%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+44%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-22%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+22%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+44%'
|
|
}
|
|
],
|
|
3: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+29%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+58%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+58%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-29%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+29%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+58%'
|
|
}
|
|
],
|
|
4: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+36%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+72%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+72%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-36%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+36%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+72%'
|
|
}
|
|
],
|
|
5: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+43%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+86%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+86%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-43%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+43%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+86%'
|
|
}
|
|
],
|
|
6: [
|
|
{
|
|
effect: 'Missile velocity',
|
|
value: '+50%'
|
|
},{
|
|
effect: 'Missile Explosion Velocity',
|
|
value: '+100%'
|
|
},{
|
|
effect: 'Ship velocity',
|
|
value: '+100%'
|
|
},{
|
|
effect: 'Stasis Webifier Strength',
|
|
value: '-50%'
|
|
},{
|
|
effect: 'Inertia',
|
|
value: '+50%'
|
|
},{
|
|
effect: 'Targeting range',
|
|
value: '+100%'
|
|
}
|
|
]
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
return systemEffects;
|
|
}); |