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pathfinder/app/main/controller/api/map.php
2018-06-08 20:54:26 +02:00

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<?php
/**
* Created by PhpStorm.
* User: exodus4d
* Date: 16.02.15
* Time: 20:23
*/
namespace Controller\Api;
use Controller;
use data\file\FileHandler;
use lib\Config;
use lib\Socket;
use Model;
use Exception;
/**
* Map controller
* Class Map
* @package Controller\Api
*/
class Map extends Controller\AccessController {
// cache keys
const CACHE_KEY_INIT = 'CACHED_INIT';
const CACHE_KEY_MAP_DATA = 'CACHED.MAP_DATA.%s';
const CACHE_KEY_USER_DATA = 'CACHED.USER_DATA.%s';
const CACHE_KEY_HISTORY = 'CACHED_MAP_HISTORY_%s';
/**
* get user data cache key
* @param int $mapId
* @return string
*/
protected function getUserDataCacheKey(int $mapId): string {
return sprintf(self::CACHE_KEY_USER_DATA, 'MAP_' . $mapId);
}
/**
* get log history data cache key
* @param int $mapId
* @return string
*/
protected function getHistoryDataCacheKey(int $mapId): string {
return sprintf(self::CACHE_KEY_HISTORY, 'MAP_' . $mapId);
}
/**
* Get all required static config data for program initialization
* @param \Base $f3
* @throws Exception
* @throws Exception\PathfinderException
*/
public function initData(\Base $f3){
// expire time in seconds
$expireTimeCache = 60 * 60;
$expireTimeSQL = 60 * 60 * 12;
if( !$f3->exists(self::CACHE_KEY_INIT, $return )){
$return = (object) [];
$return->error = [];
// static program data ------------------------------------------------------------------------------------
$return->timer = Config::getPathfinderData('timer');
// get all available map types ----------------------------------------------------------------------------
$mapType = Model\BasicModel::getNew('MapTypeModel');
$rows = $mapType->find('active = 1', null, $expireTimeSQL);
// default map type config
$mapsDefaultConfig = Config::getMapsDefaultConfig();
$mapTypeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'class' => $rowData->class,
'classTab' => $rowData->classTab,
'defaultConfig' => $mapsDefaultConfig[$rowData->name]
];
$mapTypeData[$rowData->name] = $data;
}
$return->mapTypes = $mapTypeData;
// get all available map scopes ---------------------------------------------------------------------------
$mapScope = Model\BasicModel::getNew('MapScopeModel');
$rows = $mapScope->find('active = 1', null, $expireTimeSQL);
$mapScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label
];
$mapScopeData[$rowData->name] = $data;
}
$return->mapScopes = $mapScopeData;
// get all available system status ------------------------------------------------------------------------
$systemStatus = Model\BasicModel::getNew('SystemStatusModel');
$rows = $systemStatus->find('active = 1', null, $expireTimeSQL);
$systemScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'class' => $rowData->class
];
$systemScopeData[$rowData->name] = $data;
}
$return->systemStatus = $systemScopeData;
// get all available system types -------------------------------------------------------------------------
$systemType = Model\BasicModel::getNew('SystemTypeModel');
$rows = $systemType->find('active = 1', null, $expireTimeSQL);
$systemTypeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'name' => $rowData->name
];
$systemTypeData[$rowData->name] = $data;
}
$return->systemType = $systemTypeData;
// get available connection scopes ------------------------------------------------------------------------
$connectionScope = Model\BasicModel::getNew('ConnectionScopeModel');
$rows = $connectionScope->find('active = 1', null, $expireTimeSQL);
$connectionScopeData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'label' => $rowData->label,
'connectorDefinition' => $rowData->connectorDefinition
];
$connectionScopeData[$rowData->name] = $data;
}
$return->connectionScopes = $connectionScopeData;
// get available wormhole types ---------------------------------------------------------------------------
$wormholes = Model\BasicModel::getNew('WormholeModel');
$rows = $wormholes->find('id > 0', null, $expireTimeSQL);
$wormholesData = [];
if($rows){
foreach((array)$rows as $rowData){
$wormholesData[$rowData->name] = $rowData->getData();
}
}
$return->wormholes = $wormholesData;
// get available character status -------------------------------------------------------------------------
$characterStatus = Model\BasicModel::getNew('CharacterStatusModel');
$rows = $characterStatus->find('active = 1', null, $expireTimeSQL);
$characterStatusData = [];
foreach((array)$rows as $rowData){
$data = [
'id' => $rowData->id,
'name' => $rowData->name,
'class' => $rowData->class
];
$characterStatusData[$rowData->name] = $data;
}
$return->characterStatus = $characterStatusData;
// route search config ------------------------------------------------------------------------------------
$return->routeSearch = [
'defaultCount' => Config::getPathfinderData('route.search_default_count'),
'maxDefaultCount' => Config::getPathfinderData('route.max_default_count'),
'limit' => Config::getPathfinderData('route.limit')
];
// get program routes -------------------------------------------------------------------------------------
$return->routes = [
'ssoLogin' => $this->getF3()->alias( 'sso', ['action' => 'requestAuthorization'] )
];
// get third party APIs -----------------------------------------------------------------------------------
$return->url = [
'ccpImageServer' => Config::getPathfinderData('api.ccp_image_server'),
'zKillboard' => Config::getPathfinderData('api.z_killboard')
];
// Slack integration status -------------------------------------------------------------------------------
$return->slack = [
'status' => (bool)Config::getPathfinderData('slack.status')
];
// Slack integration status -------------------------------------------------------------------------------
$return->discord = [
'status' => (bool)Config::getPathfinderData('discord.status')
];
// structure status ---------------------------------------------------------------------------------------
$structureStatus = Model\StructureStatusModel::getAll();
$structureData = [];
foreach($structureStatus as $status){
$structureData[$status->_id] = $status->getData();
}
$return->structureStatus = $structureData;
// universe category data ---------------------------------------------------------------------------------
$return->universeCategories = [65 => Model\Universe\BasicUniverseModel::getNew('CategoryModel')->getById(65)->getData()];
$f3->set(self::CACHE_KEY_INIT, $return, $expireTimeCache );
}
// Add data that should not be cached =========================================================================
// program mode (e.g. "maintenance") --------------------------------------------------------------------------
$return->programMode = [
'maintenance' => Config::getPathfinderData('login.mode_maintenance')
];
// get SSO error messages that should be shown immediately ----------------------------------------------------
// -> e.g. errors while character switch from previous HTTP requests
if( $f3->exists(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR) ){
$ssoError = (object) [];
$ssoError->type = 'error';
$ssoError->title = 'Login failed';
$ssoError->message = $f3->get(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
$return->error[] = $ssoError;
$f3->clear(Controller\Ccp\Sso::SESSION_KEY_SSO_ERROR);
}
echo json_encode($return);
}
/**
* import new map data
* @param \Base $f3
* @throws Exception
*/
public function import(\Base $f3){
$importData = (array)$f3->get('POST');
$return = (object) [];
$return->error = [];
$return->warning = [];
if(
isset($importData['typeId']) &&
count($importData['mapData']) > 0
){
$activeCharacter = $this->getCharacter();
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
/**
* @var $system Model\SystemModel
*/
$system = Model\BasicModel::getNew('SystemModel');
$system->setActivityLogging(false);
/**
* @var $connection Model\ConnectionModel
*/
$connection = Model\BasicModel::getNew('ConnectionModel');
$connection->setActivityLogging(false);
// to many systems for import
$mapTypeModel = Model\BasicModel::getNew('MapTypeModel');
$mapTypeModel->getById( (int)$importData['typeId'] );
if( !$mapTypeModel->dry() ){
$defaultConfig = Config::getMapsDefaultConfig($mapTypeModel->name);
foreach($importData['mapData'] as $mapData){
if(
isset($mapData['config']) &&
isset($mapData['data'])
){
if(
isset($mapData['data']['systems']) &&
isset($mapData['data']['connections'])
){
$systemCount = count($mapData['data']['systems']);
if( $systemCount <= $defaultConfig['max_systems']){
$map->setData($mapData['config']);
$map->typeId = (int)$importData['typeId'];
$map->save($activeCharacter);
// new system IDs will be generated
// therefore we need to temp store a mapping between IDs
$tempSystemIdMapping = [];
foreach($mapData['data']['systems'] as $systemData){
if(isset($systemData['id'])){
$oldId = (int)$systemData['id'];
$system->setData($systemData);
$system->mapId = $map;
$system->save($activeCharacter);
$tempSystemIdMapping[$oldId] = $system->id;
$system->reset();
}
}
foreach($mapData['data']['connections'] as $connectionData){
// check if source and target IDs match with new system ID
if(
isset( $tempSystemIdMapping[$connectionData['source']] ) &&
isset( $tempSystemIdMapping[$connectionData['target']] )
){
$connection->setData($connectionData);
$connection->mapId = $map;
$connection->source = $tempSystemIdMapping[$connectionData['source']];
$connection->target = $tempSystemIdMapping[$connectionData['target']];
$connection->save($activeCharacter);
$connection->reset();
}
}
// map access info should not automatically imported
if($map->isPrivate()){
$map->setAccess($activeCharacter);
}elseif($map->isCorporation()){
if($corporation = $activeCharacter->getCorporation()){
$map->setAccess($corporation);
}
}elseif($map->isAlliance()){
if($alliance = $activeCharacter->getAlliance()){
$map->setAccess($alliance);
}
}
}else{
$maxSystemsError = (object) [];
$maxSystemsError->type = 'error';
$maxSystemsError->message = 'Map has to many systems (' . $systemCount . ').'
.' Max system count is ' . $defaultConfig['max_systems'] . ' for ' . $mapTypeModel->name . ' maps.';
$return->error[] = $maxSystemsError;
}
}else{
// systems || connections missing
$missingConfigError = (object) [];
$missingConfigError->type = 'error';
$missingConfigError->message = 'Map data not valid (systems || connections) missing';
$return->error[] = $missingConfigError;
}
}else{
// map config || systems/connections missing
$missingConfigError = (object) [];
$missingConfigError->type = 'error';
$missingConfigError->message = 'Map data not valid (config || data) missing';
$return->error[] = $missingConfigError;
}
$map->reset();
}
}else{
$unknownMapType = (object) [];
$unknownMapType->type = 'error';
$unknownMapType->message = 'Map type unknown!';
$return->error[] = $unknownMapType;
}
}else{
// map data missing
$missingDataError = (object) [];
$missingDataError->type = 'error';
$missingDataError->message = 'Map data missing';
$return->error[] = $missingDataError;
}
echo json_encode($return);
}
/**
* save a new map or update an existing map
* @param \Base $f3
* @throws Exception
*/
public function save(\Base $f3){
$formData = (array)$f3->get('POST.formData');
$return = (object) [];
$return->error = [];
if( isset($formData['id']) ){
$activeCharacter = $this->getCharacter(0);
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById( (int)$formData['id'] );
if(
$map->dry() ||
$map->hasAccess($activeCharacter)
){
try{
// new map
$map->setData($formData);
$map = $map->save($activeCharacter);
$mapDefaultConf = Config::getMapsDefaultConfig();
// save global map access. Depends on map "type"
if($map->isPrivate()){
// share map between characters -> set access
if(isset($formData['mapCharacters'])){
// remove character corporation (re-add later)
$accessCharacters = array_diff($formData['mapCharacters'], [$activeCharacter->_id]);
// avoid abuse -> respect share limits
$maxShared = max($mapDefaultConf['private']['max_shared'] - 1, 0);
$accessCharacters = array_slice($accessCharacters, 0, $maxShared);
// clear map access. In case something has removed from access list
$map->clearAccess();
if($accessCharacters){
/**
* @var $tempCharacter Model\CharacterModel
*/
$tempCharacter = Model\BasicModel::getNew('CharacterModel');
foreach($accessCharacters as $characterId){
$tempCharacter->getById( (int)$characterId );
if(
!$tempCharacter->dry() &&
$tempCharacter->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempCharacter);
}
$tempCharacter->reset();
}
}
}
// the current character itself should always have access
// just in case he removed himself :)
$map->setAccess($activeCharacter);
}elseif($map->isCorporation()){
$corporation = $activeCharacter->getCorporation();
if($corporation){
// the current user has to have a corporation when
// working on corporation maps!
// share map between corporations -> set access
if(isset($formData['mapCorporations'])){
// remove character corporation (re-add later)
$accessCorporations = array_diff($formData['mapCorporations'], [$corporation->_id]);
// avoid abuse -> respect share limits
$maxShared = max($mapDefaultConf['corporation']['max_shared'] - 1, 0);
$accessCorporations = array_slice($accessCorporations, 0, $maxShared);
// clear map access. In case something has removed from access list
$map->clearAccess();
if($accessCorporations){
/**
* @var $tempCorporation Model\CorporationModel
*/
$tempCorporation = Model\BasicModel::getNew('CorporationModel');
foreach($accessCorporations as $corporationId){
$tempCorporation->getById( (int)$corporationId );
if(
!$tempCorporation->dry() &&
$tempCorporation->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempCorporation);
}
$tempCorporation->reset();
}
}
}
// the corporation of the current user should always have access
$map->setAccess($corporation);
}
}elseif($map->isAlliance()){
$alliance = $activeCharacter->getAlliance();
if($alliance){
// the current user has to have a alliance when
// working on alliance maps!
// share map between alliances -> set access
if(isset($formData['mapAlliances'])){
// remove character alliance (re-add later)
$accessAlliances = array_diff($formData['mapAlliances'], [$alliance->_id]);
// avoid abuse -> respect share limits
$maxShared = max($mapDefaultConf['alliance']['max_shared'] - 1, 0);
$accessAlliances = array_slice($accessAlliances, 0, $maxShared);
// clear map access. In case something has removed from access list
$map->clearAccess();
if($accessAlliances){
/**
* @var $tempAlliance Model\AllianceModel
*/
$tempAlliance = Model\BasicModel::getNew('AllianceModel');
foreach($accessAlliances as $allianceId){
$tempAlliance->getById( (int)$allianceId );
if(
!$tempAlliance->dry() &&
$tempAlliance->shared == 1 // check if map shared is enabled
){
$map->setAccess($tempAlliance);
}
$tempAlliance->reset();
}
}
}
// the alliance of the current user should always have access
$map->setAccess($alliance);
}
}
// reload the same map model (refresh)
// this makes sure all data is up2date
$map->getById( $map->_id, 0 );
$charactersData = $map->getCharactersData();
$characterIds = array_map(function ($data){
return $data->id;
}, $charactersData);
// broadcast map Access -> and send map Data
$this->broadcastMapAccess($map, $characterIds);
$return->mapData = $map->getData();
}catch(Exception\ValidationException $e){
$validationError = (object) [];
$validationError->type = 'error';
$validationError->field = $e->getField();
$validationError->message = $e->getMessage();
$return->error[] = $validationError;
}
}else{
// map access denied
$captchaError = (object) [];
$captchaError->type = 'error';
$captchaError->message = 'Access denied';
$return->error[] = $captchaError;
}
}else{
// map id field missing
$idError = (object) [];
$idError->type = 'error';
$idError->message = 'Map id missing';
$return->error[] = $idError;
}
echo json_encode($return);
}
/**
* delete a map and all dependencies
* @param \Base $f3
* @throws Exception
*/
public function delete(\Base $f3){
$mapData = (array)$f3->get('POST.mapData');
$mapId = (int)$mapData['id'];
$return = (object) [];
$return->deletedMapIds = [];
if($mapId){
$activeCharacter = $this->getCharacter();
/**
* @var $map Model\MapModel
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById($mapId);
if($map->hasAccess($activeCharacter)){
$map->setActive(false);
$map->save($activeCharacter);
$return->deletedMapIds[] = $mapId;
// broadcast map delete
$this->broadcastMapDeleted($mapId);
}
}
echo json_encode($return);
}
/**
* broadcast characters with map access rights to WebSocket server
* -> if characters with map access found -> broadcast mapData to them
* @param Model\MapModel $map
* @param array $characterIds
* @throws Exception
* @throws Exception\PathfinderException
* @throws \ZMQSocketException
*/
protected function broadcastMapAccess($map, $characterIds){
$mapAccess = [
'id' => $map->_id,
'characterIds' => $characterIds
];
(new Socket( Config::getSocketUri() ))->sendData('mapAccess', $mapAccess);
// map has (probably) active connections that should receive map Data
$this->broadcastMapData($map);
}
/**
* broadcast map delete information to clients
* @param int $mapId
* @return bool|string
* @throws \ZMQSocketException
*/
protected function broadcastMapDeleted($mapId){
return (new Socket( Config::getSocketUri() ))->sendData('mapDeleted', $mapId);
}
/**
* get map access tokens for current character
* -> send access tokens via TCP Socket for WebSocket auth
* @param \Base $f3
* @throws Exception
*/
public function getAccessData(\Base $f3){
$return = (object) [];
$activeCharacter = $this->getCharacter();
$characterData = $activeCharacter->getData(true);
$maps = $activeCharacter->getMaps();
// some character data is not required (in WebSocket) -> unset() and keep return small
if(isset($characterData->corporation->rights)){
unset($characterData->corporation->rights);
}
$return->data = [
'id' => $activeCharacter->_id,
'token' => bin2hex(random_bytes(16)), // token for character access
'characterData' => $characterData,
'mapData' => []
];
if($maps){
foreach($maps as $map){
$return->data['mapData'][] = [
'id' => $map->_id,
'token' => bin2hex(random_bytes(16)) // token for map access
];
}
}
// send Access Data to WebSocket Server and get response (status)
// if 'OK' -> Socket exists
$return->status = (new Socket( Config::getSocketUri() ))->sendData('mapConnectionAccess', $return->data);
echo json_encode( $return );
}
/**
* update map data
* -> function is called continuously (trigger) by any active client
* @param \Base $f3
* @throws Exception
* @throws Exception\PathfinderException
*/
public function updateData(\Base $f3){
$postData = (array)$f3->get('POST');
$mapData = (array)$postData['mapData'];
$userDataRequired = (bool)$postData['getUserData'];
$return = (object) [];
$return->error = [];
$activeCharacter = $this->getCharacter();
// get current map data
$maps = $activeCharacter->getMaps();
// if there is any system/connection change data submitted -> save new data
if( !empty($maps) && !empty($mapData) ){
// loop all submitted map data that should be saved
// -> currently there will only be ONE map data change submitted -> single loop
foreach($mapData as $data){
$systems = [];
$connections = [];
// check whether system data and/or connection data is send
// empty arrays are not included in ajax requests
if( isset($data['data']['systems']) ){
$systems = (array)$data['data']['systems'];
}
if( isset($data['data']['connections']) ){
$connections = (array)$data['data']['connections'];
}
// check if system data or connection data is send
if(
count($systems) > 0 ||
count($connections) > 0
){
// map changes expected ===========================================================================
// loop current user maps and check for changes
foreach($maps as $map){
$mapChanged = false;
// update system data -------------------------------------------------------------------------
foreach($systems as $i => $systemData){
// check if current system belongs to the current map
$map->filter('systems', ['id = ?', $systemData['id'] ]);
$filteredMap = $map->find(
['id = ?', $map->id ],
['limit' => 1]
);
// this should never fail
if(is_object($filteredMap)){
$filteredMap = $filteredMap->current();
// system belongs to the current map
if(is_object($filteredMap->systems)){
// update
/**
* @var $system Model\SystemModel
*/
$system = $filteredMap->systems->current();
$system->setData($systemData);
if($system->save($activeCharacter)){
$mapChanged = true;
// one system belongs to ONE map -> speed up for multiple maps
unset($systemData[$i]);
}else{
$return->error = array_merge($return->error, $system->getErrors());
}
}
}
}
// update connection data ---------------------------------------------------------------------
foreach($connections as $i => $connectionData){
// check if the current connection belongs to the current map
$map->filter('connections', ['id = ?', $connectionData['id'] ]);
$filteredMap = $map->find(
['id = ?', $map->id ],
['limit' => 1]
);
// this should never fail
if(is_object($filteredMap)){
$filteredMap = $filteredMap->current();
// connection belongs to the current map
if(is_object($filteredMap->connections)){
// update
/**
* @var $connection Model\ConnectionModel
*/
$connection = $filteredMap->connections->current();
$connection->setData($connectionData);
if($connection->save($activeCharacter)){
$mapChanged = true;
// one connection belongs to ONE map -> speed up for multiple maps
unset($connectionData[$i]);
}else{
$return->error = array_merge($return->error, $connection->getErrors());
}
}
}
}
if($mapChanged){
$this->broadcastMapData($map);
}
}
}
}
}
// format map Data for return
$return->mapData = $this->getFormattedMapsData($maps);
// if userData is requested -> add it as well
// -> Only first trigger call should request this data!
if($userDataRequired) {
$return->userData = $activeCharacter->getUser()->getData();
}
echo json_encode( $return );
}
/**
* get formatted map data
* @param Model\MapModel[] $mapModels
* @return array
* @throws Exception
* @throws Exception\PathfinderException
*/
protected function getFormattedMapsData($mapModels){
$mapData = [];
foreach($mapModels as $mapModel){
$mapData[] = $this->getFormattedMapData($mapModel);
}
return $mapData;
}
/**
* update map data api
* -> function is called continuously by any active client
* @param \Base $f3
* @throws Exception
* @throws Exception\PathfinderException
*/
public function updateUserData(\Base $f3){
$postData = (array)$f3->get('POST');
$mapIds = (array)$postData['mapIds'];
$getMapUserData = (bool)$postData['getMapUserData'];
$mapTracking = (bool)$postData['mapTracking'];
$systemData = (array)$postData['systemData'];
$activeCharacter = $this->getCharacter(0);
$return = (object)[];
// update current location
// -> suppress temporary timeout errors
$activeCharacter = $activeCharacter->updateLog(['suppressHTTPErrors' => true]);
if( !empty($mapIds) ){
// IMPORTANT for now -> just update a single map (save performance)
$mapId = (int)reset($mapIds);
// get map and check map access
if( !is_null($map = $activeCharacter->getMap($mapId)) ){
// check character log (current system) and manipulate map (e.g. add new system)
if($mapTracking){
$map = $this->updateMapData($activeCharacter, $map);
}
// mapUserData ----------------------------------------------------------------------------------------
if($getMapUserData){
$cacheKey = $this->getUserDataCacheKey($mapId);
if( !$f3->exists($cacheKey, $mapUserData) ){
$mapUserData = $map->getUserData();
// cache time (seconds) should be equal or less than request trigger time
// prevent request flooding
$responseTTL = (int)Config::getPathfinderData('timer.update_server_user_data.delay') / 1000;
$f3->set($cacheKey, $mapUserData, $responseTTL);
}
$return->mapUserData[] = $mapUserData;
}
// systemData -----------------------------------------------------------------------------------------
if(
$mapId === (int)$systemData['mapId'] &&
!is_null($system = $map->getSystemById((int)$systemData['systemData']['id']))
){
// data for currently selected system
$return->system = $system->getData();
$return->system->signatures = $system->getSignaturesData();
}
}
}
// get current user data -> this should not be cached because each user has different personal data
// even if they have multiple characters using the same map!
$return->userData = $activeCharacter->getUser()->getData();
// add error (if exists)
$return->error = [];
echo json_encode( $return );
}
/**
* add new map connection based on current $character location
* @param Model\CharacterModel $character
* @param Model\MapModel $map
* @return Model\MapModel
* @throws Exception
*/
protected function updateMapData(Model\CharacterModel $character, Model\MapModel $map){
// map changed. update cache (system/connection) changed
$mapDataChanged = false;
if(
( $mapScope = $map->getScope() ) &&
( $mapScope->name != 'none' ) && // tracking is disabled for map
( $log = $character->getLog() )
){
// character is currently in a system
$sameSystem = false;
$sourceExists = true;
$targetExists = true;
// system coordinates
$systemOffsetX = 130;
$systemOffsetY = 0;
$systemPosX = 0;
$systemPosY = 30;
$sessionCharacter = $this->getSessionCharacterData();
$sourceSystemId = (int)$sessionCharacter['PREV_SYSTEM_ID'];
$targetSystemId = (int)$log->systemId;
if($sourceSystemId){
$sourceSystem = null;
$targetSystem = null;
// check if source and target systems are equal
// -> NO target system available
if($sourceSystemId === $targetSystemId){
// check if previous (solo) system is already on the map
$sourceSystem = $map->getSystemByCCPId($sourceSystemId, ['active' => 1]);
$sameSystem = true;
}else{
// check if previous (source) system is already on the map
$sourceSystem = $map->getSystemByCCPId($sourceSystemId, ['active' => 1]);
// -> check if system is already on this map
$targetSystem = $map->getSystemByCCPId( $targetSystemId, ['active' => 1]);
}
// if systems don´t already exists on map -> get "blank" system
// -> required for system type check (e.g. wormhole, k-space)
if(
!$sourceSystem &&
$sourceSystemId
){
$sourceExists = false;
$sourceSystem = $map->getNewSystem($sourceSystemId);
}else{
// system exists -> add target to the "right"
$systemPosX = $sourceSystem->posX + $systemOffsetX;
$systemPosY = $sourceSystem->posY + $systemOffsetY;
}
if(
!$sameSystem &&
!$targetSystem
){
$targetExists = false;
$targetSystem = $map->getNewSystem($targetSystemId);
}
// make sure we have system objects to work with
// -> in case SDE does not have system they are null -> we can´t do anything
if(
$sourceSystem &&
$targetSystem
){
$addSourceSystem = false;
$addTargetSystem = false;
$addConnection = false;
switch($mapScope->name){
case 'all':
if($sameSystem){
$addSourceSystem = true;
}else{
$addSourceSystem = true;
$addTargetSystem = true;
$addConnection = true;
}
break;
case 'k-space':
if($sameSystem){
if( !$sourceSystem->isWormhole() ){
$addSourceSystem = true;
}
}elseif(
!$sourceSystem->isWormhole() ||
!$targetSystem->isWormhole()
){
$addSourceSystem = true;
$addTargetSystem = true;
$addConnection = true;
}
break;
case 'wh':
default:
if($sameSystem){
if( $sourceSystem->isWormhole() ){
$addSourceSystem = true;
}
}elseif(
$sourceSystem->isWormhole() ||
$targetSystem->isWormhole()
){
$addSourceSystem = true;
$addTargetSystem = true;
$addConnection = true;
}elseif(
!$sourceSystem->isWormhole() &&
!$targetSystem->isWormhole()
){
// check distance between systems (in jumps)
// -> if > 1 it is !very likely! a wormhole
$routeController = new Route();
$route = $routeController->searchRoute($sourceSystem->systemId, $targetSystem->systemId, 1);
if( !$route['routePossible'] ){
$addSourceSystem = true;
$addTargetSystem = true;
$addConnection = true;
}
}
break;
}
// save source system ---------------------------------------------------------------------------------
if(
$addSourceSystem &&
$sourceSystem &&
!$sourceExists
){
$sourceSystem = $map->saveSystem($sourceSystem, $character, $systemPosX, $systemPosY);
// get updated maps object
if($sourceSystem){
$map = $sourceSystem->mapId;
$sourceExists = true;
$mapDataChanged = true;
// increase system position (prevent overlapping)
$systemPosX = $sourceSystem->posX + $systemOffsetX;
$systemPosY = $sourceSystem->posY + $systemOffsetY;
}
}
// save target system ---------------------------------------------------------------------------------
if(
$addTargetSystem &&
$targetSystem &&
!$targetExists
){
$targetSystem = $map->saveSystem($targetSystem, $character, $systemPosX, $systemPosY);
// get updated maps object
if($targetSystem){
$map = $targetSystem->mapId;
$mapDataChanged = true;
$targetExists = true;
}
}
if(
$sourceExists &&
$targetExists &&
$sourceSystem &&
$targetSystem
){
$connection = $map->searchConnection( $sourceSystem, $targetSystem);
// save connection --------------------------------------------------------------------------------
if(
$addConnection &&
!$connection
){
$connection = $map->getNewConnection($sourceSystem, $targetSystem);
$connection = $map->saveConnection($connection, $character);
// get updated maps object
if($connection){
$map = $connection->mapId;
$mapDataChanged = true;
}
}
// log jump mass ----------------------------------------------------------------------------------
if(
$connection &&
$connection->isWormhole()
){
$connection->logMass($log);
}
}
}
}
}
if($mapDataChanged){
$this->broadcastMapData($map);
}
return $map;
}
/**
* get connectionData
* @param \Base $f3
* @throws Exception
*/
public function getConnectionData (\Base $f3){
$postData = (array)$f3->get('POST');
$addData = (array)$postData['addData'];
$filterData = (array)$postData['filterData'];
$connectionData = [];
if($mapId = (int)$postData['mapId']){
$activeCharacter = $this->getCharacter();
/**
* @var Model\MapModel $map
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById($mapId);
if($map->hasAccess($activeCharacter)){
// get specific connections by id
$connectionIds = null;
if(is_array($postData['connectionIds'])){
$connectionIds = $postData['connectionIds'];
}
$connections = $map->getConnections($connectionIds, 'wh');
foreach($connections as $connection){
$check = true;
$data = $connection->getData(in_array('signatures', $addData), in_array('logs', $addData));
// filter result
if(in_array('signatures', $filterData) && !$data->signatures){
$check = false;
}
if(in_array('logs', $filterData) && !$data->logs){
$check = false;
}
if($check){
$connectionData[] = $data;
}
}
}
}
echo json_encode($connectionData);
}
/**
* get map log data
* @param \Base $f3
* @throws Exception
* @throws Exception\PathfinderException
*/
public function getLogData(\Base $f3){
$postData = (array)$f3->get('POST');
$return = (object) [];
$return->data = [];
// validate query parameters
$return->query = [
'mapId' => (int) $postData['mapId'],
'offset' => FileHandler::validateOffset( (int)$postData['offset'] ),
'limit' => FileHandler::validateLimit( (int)$postData['limit'] )
];
if($mapId = (int)$postData['mapId']){
$activeCharacter = $this->getCharacter();
/**
* @var Model\MapModel $map
*/
$map = Model\BasicModel::getNew('MapModel');
$map->getById($mapId);
if($map->hasAccess($activeCharacter)){
$cacheKey = $this->getHistoryDataCacheKey($mapId);
if($return->query['offset'] === 0){
// check cache
$return->data = $f3->get($cacheKey);
}
if(empty($return->data)){
$return->data = $map->getLogData($return->query['offset'], $return->query['limit']);
if(
$return->query['offset'] === 0 &&
!empty($return->data))
{
$f3->set($cacheKey, $return->data, (int)Config::getPathfinderData('history.cache'));
}
}
}
}
echo json_encode($return);
}
}