Clean up effects
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@@ -1,7 +1,4 @@
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# remoteGuidanceDisruptFalloff
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#
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# Used by:
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# Variations of module: Standup Weapon Disruptor
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type = "active", "projected"
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def handler(fit, module, context):
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@@ -25,7 +22,3 @@ def handler(fit, module, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"),
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"falloff", module.getModifiedItemAttr("falloffBonus"),
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stackingPenalties = True, remoteResists=True)
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# TODO
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# believe this doesn't actual require skills to use.
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# Need to figure out how to remove the skill req *OR* tie it to the structure.
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