From 02f7fbf1b149ad00a0e51b94f3c79517085281bb Mon Sep 17 00:00:00 2001 From: DarkPhoenix Date: Mon, 23 Oct 2023 06:46:00 +0600 Subject: [PATCH] Do not stacking penalize shield/armor HP bonuses --- eos/saveddata/fit.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/eos/saveddata/fit.py b/eos/saveddata/fit.py index 64d8de84c..e640fc998 100644 --- a/eos/saveddata/fit.py +++ b/eos/saveddata/fit.py @@ -621,7 +621,7 @@ class Fit: "duration", value) if warfareBuffID == 12: # Shield Burst: Shield Extension: Shield HP - self.ship.boostItemAttr("shieldCapacity", value, stackingPenalties=True) + self.ship.boostItemAttr("shieldCapacity", value) if warfareBuffID == 13: # Armor Burst: Armor Energizing: Armor Resistance for damageType in ("Em", "Thermal", "Explosive", "Kinetic"): @@ -640,7 +640,7 @@ class Fit: "duration", value) if warfareBuffID == 15: # Armor Burst: Armor Reinforcement: Armor HP - self.ship.boostItemAttr("armorHP", value, stackingPenalties=True) + self.ship.boostItemAttr("armorHP", value) if warfareBuffID == 16: # Information Burst: Sensor Optimization: Scan Resolution self.ship.boostItemAttr("scanResolution", value, stackingPenalties=True) @@ -734,7 +734,7 @@ class Fit: self.ship.boostItemAttr(attr, value, stackingPenalties=True) if warfareBuffID == 42: # Erebus Effect Generator : Armor HP bonus - self.ship.boostItemAttr("armorHP", value, stackingPenalties=True) + self.ship.boostItemAttr("armorHP", value) if warfareBuffID == 43: # Erebus Effect Generator : Explosive resistance bonus for attr in ("armorExplosiveDamageResonance", "shieldExplosiveDamageResonance", "explosiveDamageResonance"): @@ -756,7 +756,7 @@ class Fit: self.ship.boostItemAttr(attr, value, stackingPenalties=True) if warfareBuffID == 48: # Leviathan Effect Generator : Shield HP bonus - self.ship.boostItemAttr("shieldCapacity", value, stackingPenalties=True) + self.ship.boostItemAttr("shieldCapacity", value) if warfareBuffID == 49: # Leviathan Effect Generator : EM resistance bonus for attr in ("armorEmDamageResonance", "shieldEmDamageResonance", "emDamageResonance"):