We now use EFT-style import/exports for damage profiles.

Also, percentages now shown next to damage amount instead of foot (where notifications are going)
This commit is contained in:
blitzmann
2014-09-03 14:56:44 -04:00
parent 0e10ac3928
commit 035443b4ff
5 changed files with 94 additions and 49 deletions

View File

@@ -56,7 +56,7 @@ class ResistsEditorDlg (wx.Dialog):
self.btnSave.Bind(wx.EVT_BUTTON, self.processRename)
size = None
headerSizer.Add(self.ccResists, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT|wx.LEFT, 3)
headerSizer.Add(self.ccResists, 1, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 3)
buttons = (("new", wx.ART_NEW),
("rename", bitmapLoader.getBitmap("rename", "icons")),
@@ -95,7 +95,7 @@ class ResistsEditorDlg (wx.Dialog):
for i, type in enumerate(self.DAMAGE_TYPES):
if i%2:
style = wx.ALIGN_CENTER_VERTICAL | wx.ALIGN_RIGHT | wx. LEFT
style = wx.ALIGN_CENTER_VERTICAL | wx.ALIGN_RIGHT | wx.LEFT
border = 25
else:
style = wx.ALIGN_CENTER_VERTICAL | wx.ALIGN_RIGHT
@@ -197,7 +197,6 @@ class ResistsEditorDlg (wx.Dialog):
# if everything checks out, set resist attribute
setattr(p, "%sAmount"%type, value/100)
self.stNotice.SetLabel("")
self.totSizer.Layout()
if event is not None: